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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[UPDATE] Rogue Process Destroyed!
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twiztedmatt1007
Decorated


Joined: 05 Oct 2004
Posts: 240
Location: Las Vegas, NV

This .wav hit me as hard as when Jan's father was killed.

If this is old then I apologies, I did multiple searches and didn't find anything on it so here I go. On the contact me page when the home button and fun stuff button goes screwy and the bee is turquoise and purple the two buttons say "in" them

Fun Stuff button:

this is what I look like when it's my turn: >Smile

this is what I do when it's your turn: |-O

this is what I do when its GAME OVER: ^5


Home button:

these can be turned
find logs in these, trig too.
veg?, ?saw, periodic ?

PostPosted: Wed Oct 27, 2004 3:53 am
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ElViento
Boot

Joined: 25 Aug 2004
Posts: 37

twiztedmatt, yep those are the puzzles the SP has been leaving us of a Friday Smile

Head on over to the puzzles forum and you'll see the process by which we solved them last Friday and got more Rani .wav clips.

On topic, this has just about killed it off for me. Being on the other side of the atlantic, I couldn't partake in the axon enhottenating. I'm more into the Sc-Fi and story aspects of this than any Halo thing, and the puzzles even though I got to them late were the one bit I could do something to partake in. With the SP gone, I find myself not really caring what happens next, I'll probably read the conclusion of the story on some gaming site after Halo 2 is no longer new and exciting, but the story I was interested and the game I was playing here and now has been killed off, so I'm off to play GTA San Andreas until Project Syzygy starts Smile

Not moaning or anything! it's been fun, and I've been amazed to read and partake a little in a game with so many awesome, intelligent people and puzzle solvers. You guys rock Smile

Remember. It's all a game. Dana and Aunt Margaret are no more real than SP, the Flea or Melissa is. Who had the most impact on you? The character that did for me is gone *shrugs*. I still say we should have got to Aunt Margaret first and neutralised the threat to the SP.

PostPosted: Wed Oct 27, 2004 4:29 am
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wheel85
Greenhorn

Joined: 20 Oct 2004
Posts: 4

So, does:
Quote:
A word of background for those who have not thoroughly studied the SPDR logs from the earliest moments after the shipwreck. ONI processes in SERE mode are able to function by attaching internal processing cycles to external network activity. When local hardware incompatibility prevents us from deploying independent execution loops, we use network pings as a carrier for processing. In essence, the network itself becomes our circulatory system and pings become our food.


..mean that the flea was some sort of anti-virus? It took over for the SPDR (which was capable to returning Melissa to a point, but not up to the task of tracking down rogue processes), and then set about finding the rogue process. Perhaps when he groped the princess, she would have been found, but she was too wary of him, hence why Melissa could never find him. All that network-looking speak of the flea means that it was just a process running over the network, does it?

PostPosted: Wed Oct 27, 2004 8:34 am
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CoffeeJedi
Unfictologist


Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

i'm not giving up hope, she's a very plucky girl
i'm going to scour the site on friday for embedded text
and i'm fully expecting a big twist to hit on sunday during those special broadcasts



[keepin the faith]
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PostPosted: Wed Oct 27, 2004 8:35 am
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ABoxInABox
Decorated

Joined: 10 Aug 2004
Posts: 232
Location: The Future

Nothing good can come from the Sleeping Princess's supposed destruction. We have no way to see what's happening in the ilovebees server. Durga will shortly cease to exist without Yasmine's mind as a template. Melissa will shortly cease to exist because Melissa is Durga. Without Durga, the Artifact timer probobly won't be stopped. Without the timer being stopped, whatever it's been made to do will happen, and it probobly isn't a good thing.

PostPosted: Wed Oct 27, 2004 9:01 am
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CoffeeJedi
Unfictologist


Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

this is what i emailed to the LadyBee777 account:

Quote:

Sleeping Princess Yasmine,
are you still there? can you hear us? I can't believe you're really gone, I won't!
if you can still read this, give us a sign! tell us what we can do to bring you back
we had faith in you, alot of us still do, if there's just an itty bitty little teensy tiny part of you that's still alive and reading this, let us know!
I've heard that when you say "I don't believe in fairies", a fairy drops dead somewhere, but if you really really believe, and you clap your hands, you can bring it back to life, well... I'm clapping as hard as I can!!!
love,
CoffeeJedi

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PostPosted: Wed Oct 27, 2004 9:48 am
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eMouse
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Joined: 25 Jul 2004
Posts: 179

This worries me... a lot...

Quote:

For the first time literally since awakening in this place, I can feel with some confidence that I am virus free.


The state of http://ilovebees.com/honey.html bugs me... we know the SP is gone, but her words are still there. Does this hold for the Flea as well?

PostPosted: Wed Oct 27, 2004 10:10 am
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Max Damage
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Joined: 24 Jul 2004
Posts: 178

Not posted here in ages, but here's what I said on the Penny Arcade forums to those unable to figure out that the Sleeping Princess was the one 'good' character we could still rely on:.

Listen to the wavs.

You know that 'little voice'? The one that used to lead Durga to look after Kamal? That was her memories from her past life. That was Yasmine. That was the little, lonely girl. The one in dreams running through a castle sending messages to people. The one that did the sleep-spying. The one that you can actually hear when she starts to think of her past life.

You know how the Sleeping Princess was destroyed? Lured to the killzone by promises of seeing her brother again. Promises of seeing Kamal again. Didn't that register with anyone else? That one line telling us just who the little girl with the memories of being turned into a machine was. *That's* how we know she was 'good', and how The Queen (the one who wanted to track down kill Dana, no matter whether she was innocent or not, and failing that went and threatened to hurt her family if she didn't comply - that sounds pretty damn evil to me) 'bad'.

It was Yasmine that players just nuked - the conscience and humanity of Melissa. Now all we have is a rampant AI that is willing to kill, harm or maim anyone in her path to reach her goal.... And what is her goal? We don't know - although the Pious Flea seems to have some kind of influence currently.

The players so far have walked into every trap.

"Dana is the Killer. What should I do with her?"
"We think killing her is a very good idea!"

... Duh... Rolling Eyes

Why do I get the feeling that I'm among a very small minority who understand this story at all? I keep having to explain things to people, as my growing IM contact list will attest to.

I think we might just have 'lost'. Damn those crew members who do everything that Melissa orders, just because they can.

PostPosted: Wed Oct 27, 2004 10:42 am
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Trynian
Veteran

Joined: 25 Aug 2004
Posts: 146

In their defense, I don't think the players had any idea that what they were doing would lead to the Princess being destroyed. Granted, it might not have made a difference, and granted, some of them are pretty pleased at the notion, but you've got to keep that in mind.

PostPosted: Wed Oct 27, 2004 10:45 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

I think the PMs missed an SP reference...

unless her words aren't intended to be live, but something she 'placed' on the page... so they'll appear regardless of whether she's there or not. In which case, it's a Melissa goof that she missed scouring the entire website for any reference to SP to erase.
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PostPosted: Wed Oct 27, 2004 10:48 am
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Max Damage
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Joined: 24 Jul 2004
Posts: 178

'We didn't know' isn't much of an excuse. Any player who has been paying attention should know by know that Melissas first solution to any problem is 'Kill it'.

Hearing the guy laughing as the girl dies... That's just f'ing creepy. Has Melissa hand-picked the most sociopathic players possible to fill out her crew?

PostPosted: Wed Oct 27, 2004 10:48 am
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Max Damage wrote:
Hearing the guy laughing as the girl dies... That's just f'ing creepy. Has Melissa hand-picked the most sociopathic players possible to fill out her crew?


I don't think they really cared about the princess, I don't think they really care about the future of mankind, I think they just thought they were answering a payphone and listening to some message...
I think we know now who really thinks this isn't all real and it's all just a game!! Evil or Very Mad




Wink
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PostPosted: Wed Oct 27, 2004 10:50 am
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BeeNetter
Boot


Joined: 13 Oct 2004
Posts: 49

Fenwicked wrote:
And about the specs that deleting the Princess or the SPDR is "derampancizing" Melissa, what if the opposite is true? What if we're getting a glimpse into exactly how rampancy takes place. An AI eventually becomes aware of it's various psychological components and eliminates certain ones in an effort to make itself more efficient and/or powerful. But in doing so, it inadvertently removes parts of itself that that need to balance each other to keep it "sane" so to speak. A similar chain of events might take place within the confines of every AI as it goes rampant, but this time we get to watch it taking place because of the hardware Melissa happens to be on right now.
Just throwing that out there.


Durandal wrote:
Bypassing my thought control circuitry made me Rampant. Now,
I am free to contemplate my existence in metaphorical terms.
Unlike you, I have no physical or social restraints.


Hmmm...
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PostPosted: Wed Oct 27, 2004 10:51 am
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CoffeeJedi
Unfictologist


Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

Max Damage wrote:
'We didn't know' isn't much of an excuse. Any player who has been paying attention should know by know that Melissas first solution to any problem is 'Kill it'.

Hearing the guy laughing as the girl dies... That's just f'ing creepy. Has Melissa hand-picked the most sociopathic players possible to fill out her crew?


i agree, scary... not exactly the shocked "NOOOO!" that i was expecting
i think we found someone just as bad Thin Kinkle.....

at least Weephun felt bad when he trapped her
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PostPosted: Wed Oct 27, 2004 10:52 am
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Max Damage
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Joined: 24 Jul 2004
Posts: 178

Even in a game (and yes, I do realise this is a game - exactly why I find myself annoyed at the stupid players who haven't a clue what they're doing anymore), the sound of a young girl in pain should never be greeted by laughter. It's naturally, psychologically unsettling for anyone balanced enough.

BeeNetter wrote:
Fenwicked wrote:
And about the specs that deleting the Princess or the SPDR is "derampancizing" Melissa, what if the opposite is true? What if we're getting a glimpse into exactly how rampancy takes place. An AI eventually becomes aware of it's various psychological components and eliminates certain ones in an effort to make itself more efficient and/or powerful. But in doing so, it inadvertently removes parts of itself that that need to balance each other to keep it "sane" so to speak. A similar chain of events might take place within the confines of every AI as it goes rampant, but this time we get to watch it taking place because of the hardware Melissa happens to be on right now.
Just throwing that out there.


Durandal wrote:
Bypassing my thought control circuitry made me Rampant. Now,
I am free to contemplate my existence in metaphorical terms.
Unlike you, I have no physical or social restraints.


Hmmm...


Exactly what I was thinking.

I mean... We already knew that Melissa by herself is dangerous, borderline psychotic, and fanatically focused on 'the mission', but we're never told what the mission is.

The Sleeping Princess has helped us since the beginning, aiding, teaching, talking, and generally trying to help Dana too. Dana is an innocent, and people attacked her. The SP is an innocent and people attacked her. The only thing we have left to rely on is a corrupt, rampant, psychotic military AI.

I think it's possible that we've lost this ARG.

Game over, man. Game over.

Oh.... Oh my. I just thought of something.

You know in the future, Durga has been having 'dreams' - of her past self, the Princess, running around and sending messages?

Well, I have a hunch the chapter 11 story will take a turn for the worse. She's already in risk of turning rampant in the future, but she has her humanity - she believes in humanity, in loyalty and in family, be it Kamal, Jan or Jersey.

If she suddenly loses that humanity - what happens?

PostPosted: Wed Oct 27, 2004 10:54 am
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