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 Forum index » Archive » Archive: General » GAME: Virtucube
[Puzzle] 1. Red Face - Moon
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xmythx
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Joined: 04 Nov 2004
Posts: 102

Perhaps this is just conjecture, but there is another ARGN game called syzygy.

Doing research on numerical representation of lunar cycles, I came across this:

Quote:
During each orbit, the Moon passes through four phases: New Moon, First Quarter, Full Moon, and Last Quarter. During New Moon and Full Moon, the Sun, the Earth, and the Moon lie along a common line, thus defining a condition named syzygy. In the quarter phases, the line from the Earth to the Moon makes a right angle with a line from the Earth to the Sun.


I don't know about you guys, but 90 degrees sounds like a right-angle to me. However, perigee-syzygy effects might be a little to complex for this too-complex problem. Heh. More realistically, I can see something like the following as being integral to the problem.

Quote:
Technically, the phases New Moon, First Quarter, Full Moon, and Last Quarter are defined to occur when the excess of the apparent ecliptic (celestial) longitude of the Moon over that of the Sun is 0, 90, 180, and 270 degrees, respectively


I'm growing increasingly more confident that the cycles of the moon are intrinsic here.

Or perhaps, you could take something like this into account:

Quote:
The two most prominent phases of the moon are discretised into 8 parts each, and the resulting 64 bi-phases are correlated with the hexagrams of the I Ching. These hexagrams of the moon may be regarded as the chaotic rhythm of the moon's orbit, mapped into an eight-fold unfolding of the lunation cycle of Dane Rudhyar. For mundane purposed, this provides a universal divination symbol for the whole world, which changes about twice per week.


Don't we need a 64 string key for the Solitaire crypto in Step 2?

I refer you to:
http://www.lunarlogic.de/Frank/introduction.htm
http://www.hkbu.edu.hk/~ppp/gl/GL7.html[/url

I don't claim to be an expert in math, multidesign matrices and compound systemization...not in the least. But I do have a very strong ability to see patterns and extrapolate from those patterns.

I have provide you mathmatical geniuses the tools to figure this out, and I will provide whatever help I can along the way.

Unless of course you disagree with the I-Ching hexogram theory?

PostPosted: Thu Nov 04, 2004 11:42 pm
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perrault
Boot

Joined: 26 Sep 2004
Posts: 45

Day 1
Code:

O H S H R F A T     center 6x6     center 6x6 in #'s
X X O N A E R E     X O N A E R    24 15 14 1  5  18
O D S M H P W H     D S M H P W    4  19 13 8  16 23
T E T T T K D A     E T T T K D    5  20 20 20 11 4
A O K O S N A O     O K O S N A    15 11 15 19 14 1
N R P S A E O L     R P S A E O    18 16 15 1  5  15
E S E B R D N S     S E B R D N    19 5  2  18 4  14
L E R O H S O O

Day 2
Code:

U O E O E F R I     center 6x6     center 6x6 in #'s
X S R O E D X N     S R O E D X    19 18 15 5  4  24
D E P K T S O E     E P K T S O    5  16 11 20 19 15
R B S O T M N M     B S O T M N    2  19 15 20 13 14
A R A S T H A T     R A S T H A    18 1  19 20 8  1
J D E N K P E V     D E N K P E    4  5  14 11 16 5
L N O A D W R I     N O A D W R    14 15 1  4  23 18
A C A R E I L N

Day 3
Code:

Y U U S S E D T     center 6x6     center 6x6 in #'s
X N O A D W R E     N O A D W R    14 15 1  4  23 18
E D E N K P E T     D E N K P E    4  5  14 11 16 5
E R A S T H A E     R A S T H A    18 1  19 20 8  1
A B S O T M N T     B S O T M N    2  19 15 20 13 14
O E P K T S O B     E P K T S O    5  16 11 20 19 15
L S R O E D X S     S R O E D X    19 18 15 5  4  24
Y K C M T S I W

Day 4
Code:

O L S E H C S I     center 6x6     center 6x6 in #'s
X S E B R D N F     S E B R D N    19 5  2  18 4  14
C R P S A E O H     R P S A E O    18 16 19 1  5  15
N O K O S N A G     O K O S N A    15 11 15 19 14 1
A E T T T K D O     E T T T K D    5  20 20 20 11 4
Y D S M H P W C     D S M H P W    4  19 13 8  16 23
W X O N A E R I     X O N A E R    24 15 14 1  5  18
P D K U H I T O

Day 5
Code:

U D E T F T C T     center 6x6     center 6x6 in #'s
X X O N A E R I     X O N A E R    24 15 14 1  5  18
O D S M H P W E     D S M H P W    4  19 13 8  16 23
U E T T T K D A     E T T T K D    5  20 20 20 11 4
A O K O S N A M     O K O S N A    15 11 15 19 14 1
E R P S A E O L     R P S A E O    18 16 19 1  5  15
E S E B R D N S     S E B R D N    19 5  2  18 4  14
L E C L E S A N


PostPosted: Fri Nov 05, 2004 1:46 am
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skilletaudio
Unfettered


Joined: 17 Aug 2004
Posts: 515

Okay, so the inner 6x6 of Day 5 is identical to Day 1, but the outer grid continues to change.

I'll edit my earlier post in a bit once I take a look at the identical spots in the outer rings to other days.

PostPosted: Fri Nov 05, 2004 3:47 am
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xmythx
Veteran

Joined: 04 Nov 2004
Posts: 102

Here are the outer ring strings, starting from X at (1,2):

XOTANELEROHSOOSLOAHETAFRHSHO

XDRAJLACAREILNIVTMENIRFEOEOU

XEEAOLYKCMTSIWSBTETETDESSUUY

XCNAYWPDKUHITOICOGHFISCHESLO

XOUAEELECLESANSLMAEITCTFTEDU

The letter X at (2,1) and A at (5,1) are the only letters not to have changed. Reference points?

PostPosted: Fri Nov 05, 2004 4:24 am
Last edited by xmythx on Fri Nov 05, 2004 5:28 pm; edited 1 time in total
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skilletaudio
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Joined: 17 Aug 2004
Posts: 515

Thats what I'm thinking. Note from my earlier post that some pairs of grids share identical letters in teh outer grid, but only a few are shared across most.

Don't forget that it may be poignant to follow the spiral pattern into the outer ring.

PostPosted: Fri Nov 05, 2004 4:49 am
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xmythx
Veteran

Joined: 04 Nov 2004
Posts: 102

We need to create a relationship between the letter, else all else is moot.

Obviously we can't assign arbitrary numbers to each letter, but maybe we can assign matrix parameter type designations for each letter, ex. 1=(1,1) 2=(2,1)...9=(1,2).......25=(1,3) and so on, and in the end we can relate them to each other in terms of their movement.

Is there anyone who can do this in a program and extrapolate some kind of determinant or scalar or whatever?

PostPosted: Fri Nov 05, 2004 2:44 pm
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chowdahhead
Kilroy

Joined: 05 Nov 2004
Posts: 1

Periodicity in Outer Ring

Looking at the day to day changes in the outer ring there is some perioidcity in the letter positioning, and additional periodicity that seams to be forming. In addition to the 16 inner points displaying a periodicity of 4.

Row1, Col1 OUYOU
Row1, Col3 SEUSE
Row1, Col8 TITIT

Row2, Col1 XXXXX
Row3, Col1 ODECO (may have a period of 4)
Row5, Col1 AAAAA

Row8, Col5 HETHE
Row8, Col6 SISIS
Row8, Col8 ONWON

Row3, Col8 HETHE
Row4, Col8 AMEGA (may have a period of 4)
Row7, Col8 SISIS

PostPosted: Fri Nov 05, 2004 4:59 pm
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xmythx
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Joined: 04 Nov 2004
Posts: 102

It's a circulant matrix, maybe Toeplitz, but there's definite cyclic permutation.

We need a mathmetician or someone with a compiling program to develop a solution.

PostPosted: Fri Nov 05, 2004 5:08 pm
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Sin Vraal
Decorated


Joined: 28 Nov 2002
Posts: 219
Location: NJ

SPOILER - Probable Partial Solution for Red Face

xmythx wrote:
It's a circulant matrix, maybe Toeplitz, but there's definite cyclic permutation.

We need a mathmetician or someone with a compiling program to develop a solution.


I've been watching this for a few days, and think with the iterations we have been given, I've solved enough of it to definitively link it to Puzzle #2 - I think we just need a few more days worth of data.

Spoiler (Rollover to View):
Code:
XOTANELEROHSOOSLOAHETAFRHSHO
XDRAJLACAREILNIVTMENIRFEOEOU
XEEAOLYKCMTSIWSBTETETDESSUUY
XCNAYWPDKUHITOICOGHFISCHESLO
XOUAEELECLESANSLMAEITCTFTEDU


Take a look at the columns laid out as rows:

Code:
xxxxx
odeco
trenu
aaaaa
njoye
ellwe
laypl
eckde
rackc
ormul
hethe
sisis
olita
onwon
sisis
lvbcl
ottom
amega
hethe
enefi
titit
ardsc
ffect
reshf
hoset
seuse
hould
ouyou


These are clearly making words in various cycles - you'll see where this is going if I try to lay them out:

xxxxx
to decode
strenuously (?)
aaaaa

enjoy
well
play
deck
crack
formula
the
is
solitaire
won
is
lvbcl (possibly 'club'?)
bottom
game
the
benefit
it
cards
affects
refresh
those
use
should
you


Spoiler (Rollover to View):
So there is clearly an ordering problem with what we have - but that can be rectified. I draw your attention to the following useful bit rearranged near the bottom:

... refresh affects those cards you should use
And what bottom game... hmmmm we may need a bit more.

But what of the inner 6x6? I haven't figured that out yet.


PostPosted: Fri Nov 05, 2004 5:54 pm
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xmythx
Veteran

Joined: 04 Nov 2004
Posts: 102

Re: SPOILER - Probable Partial Solution for Red Face

Sin Vraal wrote:
xmythx wrote:
It's a circulant matrix, maybe Toeplitz, but there's definite cyclic permutation.

We need a mathmetician or someone with a compiling program to develop a solution.


I've been watching this for a few days, and think with the iterations we have been given, I've solved enough of it to definitively link it to Puzzle #2 - I think we just need a few more days worth of data.

Spoiler (Rollover to View):
Code:
XOTANELEROHSOOSLOAHETAFRHSHO
XDRAJLACAREILNIVTMENIRFEOEOU
XEEAOLYKCMTSIWSBTETETDESSUUY
XCNAYWPDKUHITOICOGHFISCHESLO
XOUAEELECLESANSLMAEITCTFTEDU


Take a look at the columns laid out as rows:

Code:
xxxxx
odeco
trenu
aaaaa
njoye
ellwe
laypl
eckde
rackc
ormul
hethe
sisis
olita
onwon
sisis
lvbcl
ottom
amega
hethe
enefi
titit
ardsc
ffect
reshf
hoset
seuse
hould
ouyou


These are clearly making words in various cycles - you'll see where this is going if I try to lay them out:

xxxxx
to decode
strenuously (?)
aaaaa

enjoy
well
play
deck
crack
formula
the
is
solitaire
won
is
lvbcl (possibly 'club'?)
bottom
game
the
benefit
it
cards
affects
refresh
those
use
should
you


Spoiler (Rollover to View):
So there is clearly an ordering problem with what we have - but that can be rectified. I draw your attention to the following useful bit rearranged near the bottom:

... refresh affects those cards you should use
And what bottom game... hmmmm we may need a bit more.

But what of the inner 6x6? I haven't figured that out yet.


Awesome. It's hard making the jump from speculation and theory to actual application. Good on you, sir.

PostPosted: Fri Nov 05, 2004 6:12 pm
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Sin Vraal
Decorated


Joined: 28 Nov 2002
Posts: 219
Location: NJ

please note

I would intuit that the aaaaa line is just that - the letter 'a' repeated.

And that the XXXX is either where we start, or where we should end - but for now maintaining this as a loop is fine.

Did anyone definitively screen-capture to make sure we made no typographical errors thus far?

PostPosted: Fri Nov 05, 2004 6:28 pm
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darquehope
Boot

Joined: 11 Aug 2004
Posts: 15

[Spec]

[SPEC] Based on evidence thus far I think the code will look like this tomorrow:

Spoiler (Rollover to View):
Y S U H R A A I
X S R O E D X T
D E P K T S O T
O B S O T M N M
A R A S T H A B
N D E N K P E U
L C A R E I L I
A C C A T I I W

This is my reasoning:

Day 1>2
The center 6x6 rotated CCW, with the outside letters collected CCW.

Day 2>3
The center 6x6 was flipped vertically (bottom letter went to top, and vice versa), with the outside letters collected CCW.

Day 3>4
The center 6x6 rotated CW, with the outside letters collected CCW.

Day 4>5
The center 6x6 was flipped vertically, (resulting in a reset of the letters) with the outside letters collected CCW.

So far, the middle 6x6 appear to go on a 4 stage cycle: CCW, V Flip, CW, V Flip.

The outside letters were filled in with the next logical letters based on Sin Vraal's observation.


We'll find out tomorrow if I'm right.

PostPosted: Fri Nov 05, 2004 6:41 pm
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xmythx
Veteran

Joined: 04 Nov 2004
Posts: 102

Re: [Spec]

darquehope wrote:
[SPEC] Based on evidence thus far I think the code will look like this tomorrow:

Spoiler (Rollover to View):
Y S U H R A A I
X S R O E D X T
D E P K T S O T
O B S O T M N M
A R A S T H A B
N D E N K P E U
L C A R E I L I
A C C A T I I W

This is my reasoning:

Day 1>2
The center 6x6 rotated CCW, with the outside letters collected CCW.

Day 2>3
The center 6x6 was flipped vertically (bottom letter went to top, and vice versa), with the outside letters collected CCW.

Day 3>4
The center 6x6 rotated CW, with the outside letters collected CCW.

Day 4>5
The center 6x6 was flipped vertically, (resulting in a reset of the letters) with the outside letters collected CCW.

So far, the middle 6x6 appear to go on a 4 stage cycle: CCW, V Flip, CW, V Flip.

The outside letters were filled in with the next logical letters based on Sin Vraal's observation.


We'll find out tomorrow if I'm right.


We should actually find out today, the pattern hasn't changed since yesterday.

PostPosted: Fri Nov 05, 2004 7:55 pm
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FrcknFrckn
Boot

Joined: 05 Nov 2004
Posts: 11

Bwa ha ha ha...

Man, as fun as it is to listen to people go on about the phases of the moon and spirals and the 'obvious' i-ching connnection (heh) I feel like I should throw y'all a bone.

There are 2 phases to this puzzle.

Phase 1: The inner 6x6.
Spoiler (Rollover to View):

Read on the diagonals, starting from the X. What you get is:

X - DO - ESN - ...

Which ends up saying:

X does not mark the spot. Press KWB and read on.

So press the keys k,w, and b in order and it starts the puzzle cycling, which leads to...


Phase 2: The outer ring.
Spoiler (Rollover to View):

Each letter on the outside ring represents a word, which are in order going clockwise from the top left corner. Each letter is cycling through the letters of its word, in order. The words you end up getting are:

YOU SHOULD USE THOSE FRESH EFFECTIVE CARDS IT BENEFITS THE GAME BOTTOM CLUB IS WON SOLITAIRE IS THE FORMULA CRACK DECK PLAY WELL ENJOY A STRENUOUS CODE

I'll let y'all figure out what that means.


Enjoy!

(heh heh... i ching indeed...)

PostPosted: Fri Nov 05, 2004 8:08 pm
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xmythx
Veteran

Joined: 04 Nov 2004
Posts: 102

Re: Bwa ha ha ha...

FrcknFrckn wrote:

(heh heh... i ching indeed...)


LoL, it was worth a shot.

PostPosted: Fri Nov 05, 2004 8:17 pm
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