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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[META] ILB A History Maker?
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DM
Decorated


Joined: 29 Aug 2004
Posts: 225
Location: Perth, Western Australia

[META] ILB A History Maker?

I was thinking about this earlier today after I had talked to some friend about ILB. I really do think ILB is one for the history books, alongside Halo 2. Halo 2 is one game that has been so talked about, it's already made so much-and hasn't even been released yet-and ILB, while not exactly revolutionary in an ARG sense, certainly bought quite a spotlight onto the ARG community-without a doubt, it would have caused quite a jump in forum joins, players in general, so on and so forth.

While ILB was not interactive-more of a story-it still left us, the players, with a feeling of having a real affect on the story, even if the plot was set and we had no control when the SP was destroyed, if Earth gets glassed, if the Artifact caused the destruction of man kind. Instead, we were more like the gears in the monstorous machine that is ILB, pushing the story on further down a set path that-in reality-we have no control over.

So why is it one for the history books? Not how revolutionary it was, but its sheer size and what it was tied in to. The Beast, yes, was tied to a movie-but a movie that could never really stand up to what Halo 2 has to offer, in my opinion at least. ILB made me, for one, addicted to ARG's, and I have no doubt that it had the same effect on Halo fans and simple passers by at the phone you answered.

Alternate Reality Gaming is a very new genre of gaming, still only in it's 'toddler' stage, gaining knowledge of what it can and cannot do, what is and what is not popular amoungst the players, and I really have no doubt that ARG's are the future of gaming. Instead of playing a game-I'll use Halo 2 as an example-and just sitting in front of your TV the whole time, to finish the game completely you have to get out of your chair and do something to move on. Imagine playing Halo 2, having the Master Chief find out he needs information from the past to continue on, and it's up to YOU to go out into the world, find this information, and somehow send it to him in the future?

I think after playing ILB, everybody who has played it-be it their firt ARG or one of the many they have under their belt-going out into the world and being a central part of an interactive story feels so much more exciting than sitting in front of a television and simply being a mechanic of a game on your TV screen. Game creators are aiming to make games look more and more realistic at higher and higher prices. Why do that when you have the most realistic and inexpensive thing at your fingertips-the world itself? While answering phones may seem a simple act of interaction, it had a huge effect on the player. You really did feel like a part of the game. Like you were doing something important. It might not be the same as running around your streets, shooting alien attackers from another planet-but the feeling is so much better.

At least, that's my 5 cents.

Here's to Alternate Reality Gaming, and the future.

-DM
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PostPosted: Thu Nov 04, 2004 8:54 am
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Phaedra
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Joined: 21 Sep 2004
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I'm interested in it from a marketing standpoint.

As a consumer, my response is, "Yes! Finally. If you want me to buy your product, don't bombard me with junk mail and bad commercials; ENTERTAIN me, and I'll love you and your product for it."

From the other side, however, eek -- the time and effort on their part. Is it really worth it, I wonder? Did they really attract that many new customers? It seems like while they may have gotten a few more people to buy xBoxes and/or Halo 2 that might not have otherwise, for the most part they were preaching to the choir.
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PostPosted: Thu Nov 04, 2004 12:06 pm
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OmegaX
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Joined: 08 Sep 2004
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I know one thing: Before, I was content to just have my PS2 and rent occasionally an XBOX from Blockbuster; now I am saving up as much money as I can for four things: XBOX, Halo, Halo 2 (after the 9th), and gamecards for City of Heroes (yes, I'm almost addicted to the game, and no, it has nothing to do with ilb, but Dunno )
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PostPosted: Thu Nov 04, 2004 12:12 pm
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TridenT
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Joined: 29 Aug 2004
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Actually, Phae, from their end it actually has been pretty profitable. The time and effort might not entirely weigh in, but the internet buzz extended far, far beyond here. We've got more lurkers than we'd probably like to have. For instance, ANY message forum with anything to do with video games (GameFAQs, the Penny Arcade forums, etc.) had a massive ILB splurge back in August. Sure, most of those people were probably going to buy Halo 2 anyway, but I'm betting it turned a lot of "Well, I might go pick up a used copy next year" folks into "I've got the Collector's Edition pre-ordered already" folks. EDIT: ^^^Case in point. And btw, CoH rocks!

Also, nothing strengthens the love for a company than interaction with the consumer. I bet money that anything Bungie puts out in the future will be eyed suspiciously by Beekeepers and Halo fans. I dunno about you, but future money already aimed towards my pocket = time well spent.

But really, I doubt this was done solely for the marketing, I think the crew at Bungie wanted to have some fun (which, if you can't tell, they do in all their games anyway) with us. I'm betting that, all hard work and effort aside, this is probably about as much fun for them as it is for us.
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PostPosted: Thu Nov 04, 2004 12:17 pm
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HalfMoon
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Joined: 07 Oct 2004
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Location: SoCal

Quote:
Did they really attract that many new customers? It seems like while they may have gotten a few more people to buy xBoxes and/or Halo 2 that might not have otherwise, for the most part they were preaching to the choir.



I'm probably a fine example of the that downside(sorta), as I don't have an Xbox, and will not be purchasing one at any time in the concievable future. Halo2, for me, will be one of those games that I read about, but the only way I'm going to be buying it is when the Mac port comes out (same as with Halo, as a matter of fact).

I love bungie games, love the universes they build, and have been addicted to ILB, but in my case at least, this whole shebang hasn't gotten them one extra dollar.

Probably doesn't matter, of course, since so many other people who have never gotten accounts here have gotten their palates moistened by all the "hype". It's a wierd little dichotomy, in my opinion.


On a similar note: I'd like to request that, after Halo2 comes out and those of you with Xboxes start using up hours upon hours playing it, could someone post a spoiler-laden(and tagged) plot synopsis of the game? For those of us who will be waiting a year+ for our own chance to play, but would none the less like to know the details? Worshippy

PostPosted: Thu Nov 04, 2004 12:50 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
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and, if you think about it, like you said, this will extend beyond just this game... in a sense, they're putting out another novel. Do novels bring in more customers for a product? meh. Their intent is to create a story, an immersive world... ilovebees may be partially marketing, but most of it is set to expand the Halo universe. We now have 3 novels, 2 video games, and one ARG in the Haloverse... that's a lot of plot!

IE - this ARG wasn't a commercial, mainly. It was a telling of a story, which had the bonus of attracting customers, future customers, and potential customers.
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PostPosted: Thu Nov 04, 2004 12:57 pm
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Nightmare Tony
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Joined: 07 Jun 2004
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And while some of us may never get an Xbox to play the game along, how many of us WOULD line up to get a new novel or movie based on the ILB storyline work?

As another plus, CONSUMER AWARENESS has increased tremendously, alerting a LOT more people that the game exists. IF there was smerely a spam email put out, we all shine and ignore it. But the entire phenomenon of ILB...article in NY Times, things on Tech TV, Gamespot...those are an extra marketing angle which pays off in dividends down the road. today's non buyer may very well BE a buyer for the future, and Bungie's product is now looked at with a LOT more respect....
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PostPosted: Thu Nov 04, 2004 1:10 pm
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TridenT
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Joined: 29 Aug 2004
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I dunno... if a book was made using the ILB characters and plot, it would probably be the first book I ever buy in audio format... ^_^
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Which is the enemy of mankind, crunchy peanut butter, or smooth peanut butter?
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PostPosted: Thu Nov 04, 2004 1:25 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
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It's not like non-xbox-beekeepers won't be buying gifts for friends and family. Indirect response is good, too. I've gotten gifts of several video games from people who've said, "Well, I know how you love that Myst game, or when you used to talk about Abe's Oddysee, so this game was kinda like that!" sort of thing.

They've got you thinking about that world. You may not be the end of the marketing chain.

PostPosted: Thu Nov 04, 2004 1:45 pm
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HitsHerMark
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Joined: 22 Aug 2004
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I have to agree with Toney... Brand awareness is the ultimate goal of advertising... Short term gain is only half of it... Let me give you an example...

Here in So Cal there are three auto dealerships in particular who have been using the same advertising jingles consistantly for decades... Pete Ellis Dodge, Worthington Dodge, and Toyota of Orange.

I've lived in Southern CA all my life, and they've been playing their jingles on the radio and on tv for as long as I can remember. I'm 30, those songs are engraned.

My first car was a Volkswagon which... Well, it exploded. Then I had an Acura, then a Mitsubishi. (All used)

Not long ago, my Mitsubishi was stolen, so I needed a new car... But websites like Autonation don't have very good customer service. And I didn't want to go to the automall in Tustin for reasons I don't want to get into...

So I'm sitting at my computer, racking my brain, trying to think of where else to buy a car... And who do you think came to mind?

Long term goals baby.

Long term goals.

At some point in the future, you'll need some honey... And you'll think of Margret... Or... No... Wait....

I think I've confused the issue... Confused
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PostPosted: Thu Nov 04, 2004 2:00 pm
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Phaedra
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Joined: 21 Sep 2004
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TridenT wrote:
Actually, Phae, from their end it actually has been pretty profitable. The time and effort might not entirely weigh in, but the internet buzz extended far, far beyond here. We've got more lurkers than we'd probably like to have. For instance, ANY message forum with anything to do with video games (GameFAQs, the Penny Arcade forums, etc.) had a massive ILB splurge back in August. Sure, most of those people were probably going to buy Halo 2 anyway, but I'm betting it turned a lot of "Well, I might go pick up a used copy next year" folks into "I've got the Collector's Edition pre-ordered already" folks. EDIT: ^^^Case in point. And btw, CoH rocks!

Also, nothing strengthens the love for a company than interaction with the consumer. I bet money that anything Bungie puts out in the future will be eyed suspiciously by Beekeepers and Halo fans. I dunno about you, but future money already aimed towards my pocket = time well spent.

But really, I doubt this was done solely for the marketing, I think the crew at Bungie wanted to have some fun (which, if you can't tell, they do in all their games anyway) with us. I'm betting that, all hard work and effort aside, this is probably about as much fun for them as it is for us.


Hmm. You're right about that.

As for Bungie having fun, well, I wonder how closely involved they have been with 42...
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PostPosted: Thu Nov 04, 2004 2:01 pm
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