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 Forum index » Diversions » Console/Video Game Discussion
[Halo 2] ILB players get together on LIVE
Moderators: krystyn
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INCyr
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water10 wrote:
Oh, I agree. But we have to define the roles first! And they are not the same, depending on the map/playlist you're playing.


I'm not disputing that. Infact, I think that's exactly what I was saying... we don't know what our roles are until they're defined. And we're currently not doing that, except tenatively in game, sometimes.

water10 wrote:
I agree we need flexibility, but it's nice to have a couple of set plans that you can adjust depending on the game conditions.


I think general concepts are good, but I don't think you can depend on plans in games like Halo2. There's just too much chance, and too many things that can go wrong. Sure, you can have a general plan, but if that's all you have, and things go wrong, you're not going to be able to do much after the fact. Hence, the attractiveness (in my eyes) of individual roles, as opposed to plans.

Have you read Ender's game? Wink Team sizes are too small for sqauds, unless you do pairs in an 8 player game, but for all intents and purposes, you can think of a single player as a squad....
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PostPosted: Fri Apr 08, 2005 2:59 pm
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vector
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201 woot!
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PostPosted: Fri Apr 08, 2005 3:07 pm
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ubercado
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We could try to organize it into 4 two man teams...

That way everyone has back up in situations...

For example...

On coag:

Two players stay on D

Sniper and one other who is good at sniping go together for protection...

Two people run left side or rush in warthog

Two people run right side to harass their sniper and to back up the team on the left...

At the begining team left gets in warthog and rushes for their base

Two defenders...one in ghost, one in banshee...rush for rockets and bring back to base

Sniper and support get gun and ammo and setup by teleport or left side ridge...

Right side team runs headlong into base to support warthog...

Questions, comments, taking numbers to get in line to hit me in back of the head?

(edited for spelling)
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PostPosted: Fri Apr 08, 2005 3:20 pm
Last edited by ubercado on Fri Apr 08, 2005 3:26 pm; edited 1 time in total
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INCyr
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I like Ubercado's idea... I think teams would work well.
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PostPosted: Fri Apr 08, 2005 3:22 pm
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vector
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I still think that the most effective way that we can be adaptive and reactive to what ever situation comes at us would to just make sure you have a buddy when you leave the base you two can decide where you are most needed from that point, or ask the sniper who has eyes on most of the field. That way we use our jack of all trades abillities but add in a bit of beekeeper teamwork.
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PostPosted: Fri Apr 08, 2005 3:25 pm
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INCyr
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vector wrote:
I still think that the most effective way that we can be adaptive and reactive to what ever situation comes at us would to just make sure you have a buddy when you leave the base you two can decide where you are most needed from that point, or ask the sniper who has eyes on most of the field. That way we use our jack of all trades abillities but add in a bit of beekeeper teamwork.


Eh, having some sort of "role" prevents confusion and wasted time at the beginning.

Sure, you don't have to stay with that role, as the game evolves and plays out, but it's not a bad idea to start off with something planned. I mean, a warthog team has to find SOMETHING else to do when they get blown sky-high, and the warthog doesn't respawn for a couple of minutes.
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PostPosted: Fri Apr 08, 2005 3:34 pm
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krystynModerator
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I want to be the old-school mobster with a softer side and a penchant for cute puppies ...


Oh, wait.

PostPosted: Fri Apr 08, 2005 4:11 pm
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vector
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INCyr wrote:

Eh, having some sort of "role" prevents confusion and wasted time at the beginning.

Sure, you don't have to stay with that role, as the game evolves and plays out, but it's not a bad idea to start off with something planned. I mean, a warthog team has to find SOMETHING else to do when they get blown sky-high, and the warthog doesn't respawn for a couple of minutes.


Thats pretty much what im saying, after our inital attack plan A fails is where we kindof break down. After that hog team gets blown up and respawn, they should try to pair back up and head out for an objective. either what seems obvious, go on defence, head for the flag, defend the lonely bomb carrier, or whater ever. The can get instructions from the sniper if needed. I just think that the most simple KISS plan I can see that can be used for who ever is in the game and what ever level we play, is to grab a swimming buddy, dive in and do what we already know how to do.
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PostPosted: Fri Apr 08, 2005 4:22 pm
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water10
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I think Vector's idea is good as a first step, to end the suicidal 1-man strike! When I play coag BTB, it's usually a tie. But when we lose, it's clear the other team attacks in blocks, instead of suicidal runs.

I like Ubercado's idea, in the sense that is on the right path. That's a set plan, like I think it could help us. For 1 flag/assault games, it works fine to have 4 teams of 2. But for multiple flag/neutral assaults, I think it's better to divide in attack and defense, 2 teams. Have some set plans to try and adjust accordingly.

What I think is best is to have both. Let's say we try our Plan A and it fails pretty bad! So, everybody that's attacking gets killed. So whoever respawn first, wait for the others. When everybody is back, we can adjust to another plan, based on the weapons we have at the moment. Maybe we conclude it's not even worth to try to attack with the weapons we have, so we concentrate on getting back some weapons before going to attack again.
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PostPosted: Fri Apr 08, 2005 4:29 pm
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krystynModerator
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I think that one of the biggest things that will help us, OK, wait, two things:


a) If someone freaking asks a question, and you can give the answer, or you can provide feedback that shows you are listening, even if you don't have a particularly helpful answer, DO SO

b) LISTEN to each other, and DO NOT TALK OVER EACH OTHER. The other night? I was ready to start lacing my bullets with Ritalin, just so I could pop you all in the head. Robo says he liked the training session, but I have no idea how, as there were always 17 people AT A MINIMUM, talking all at the same time.

THEN, maybe, you can all start making plans and stuff.

Because plans don't work if you don't freaking listen to each other, or give each other respect when someone else is talking.

PostPosted: Fri Apr 08, 2005 4:37 pm
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ubercado
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point
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PostPosted: Fri Apr 08, 2005 4:40 pm
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water10
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Quote:
b) LISTEN to each other, and DO NOT TALK OVER EACH OTHER. The other night? I was ready to start lacing my bullets with Ritalin, just so I could pop you all in the head. Robo says he liked the training session, but I have no idea how, as there were always 17 people AT A MINIMUM, talking all at the same time.

True. That's one of the reasons I'm a lot more vocal here than online. Specially during BTB! It's also one of the reasons I tend to enjoy team skirmishes more! Easier to coordinate.
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PostPosted: Fri Apr 08, 2005 4:44 pm
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skybruin
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krystyn wrote:
I think that one of the biggest things that will help us, OK, wait, two things:


a) If someone freaking asks a question, and you can give the answer, or you can provide feedback that shows you are listening, even if you don't have a particularly helpful answer, DO SO

b) LISTEN to each other, and DO NOT TALK OVER EACH OTHER. The other night? I was ready to start lacing my bullets with Ritalin, just so I could pop you all in the head. Robo says he liked the training session, but I have no idea how, as there were always 17 people AT A MINIMUM, talking all at the same time.

THEN, maybe, you can all start making plans and stuff.

Because plans don't work if you don't freaking listen to each other, or give each other respect when someone else is talking.


17 people! ok who has the split personality?
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PostPosted: Fri Apr 08, 2005 4:47 pm
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Grifter_7
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I agree with Krystyn. I am generally quiet while we play but I do listen to what everyone is saying, and react or respond to it. Nothing frustrates me more (except cheating) during the game than not being able to communicate with teammates because they are talking about irrelevant stuff during the game.

Communication is KEY, but it has to be RELEVANT Communication. All is takes it one person talking continuously for the whole team NOT to be able to communicate. I have muted some people in the past if they talk continously but that does not help the rest of the team because they still hear them talking.

I believe that as far as strategy you can't go wrong with having 2 people buddy up and stick together (unless of course it's team rockets, in which case everyone needs to spread out and stay away from each other).
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PostPosted: Fri Apr 08, 2005 4:48 pm
Last edited by Grifter_7 on Fri Apr 08, 2005 5:07 pm; edited 1 time in total
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krystynModerator
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hee skybruin got my joke

PostPosted: Fri Apr 08, 2005 4:49 pm
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