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 Forum index » Diversions » Console/Video Game Discussion
[Halo 2] ILB players get together on LIVE
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thunderclap8
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djsampson wrote:
Has anyone else heard about Halo 2 releasing new maps just for xbox 360. I was talking to some players on GoW and that was brought up I didn't know if it was true or BS. I can't seem to find any info on it so I am assuming it is the later of the two.


it's true! Not a lot of details yet, but they will definitely be for the 360 only.

Article here:
http://www.bungie.net/News/TopStory.aspx?cid=9182
(scroll down a bit to "New Halo 2 Maps!?")
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PostPosted: Fri Jan 05, 2007 9:35 am
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thebruce
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Cherry Cotton wrote:
From what I hear, though, Gears of War's graphics are not only good, they have merit, which means they are artful, full of what makes good graphics great.

That's another huge plus that GoW has over Halo 2 IMO... the environments are so unbelievably detailed and well designed - architecturally I mean. It's the little things - the visuals that you never really interact with or sometimes even get anywhere near - when they're as detailed as everything else, it has a major effect on believability and reality; it's not so much like the world is designed around the game, but rather you're playing a game in a world. Numerous times through GoW I simply stood to marvel at the detail in distant buildings one might only see a piece of over the foreground landscape... or looking at detailed debris and objects that really needn't be that detailed in an area that's unreachable... But mostly the sheer architectural design of the buildings and such is phenomenal - they're not just buildings placed around to serve the bigger picture, but real artful architecture, like someone not involved at all with the game was commissioned to create buildings, as opposed to level designers making an interesting level... maybe 'ambient visuals' is a good term?

Quote:
(Now you see why "design by committee" has such a negative connotation. That's why I loathe the 360 console design so much, even if I love its functionality

except that if a big committee is able to pull off something great, I won't 'loathe' it just for the sake of the fact it was designed by a big committee Smile Do you actually not like the 360 design? Or are you biased because it was designed by a big MS committee? Razz

But yes, your point remains - manpower doesn't guarantee a better product. You're only as strong as the weakest link, and if the average skill or creativity of the committee members is less than that of a smaller one, then the final product can still be lesser quality. Granted, a larger committee may be able to accomplish more in the same amount of time, but the quality is a whole other factor.


Now of course, once again, this isn't to say that Bungie or Epic are better in any way, but at this point for me, Epic's artistic vision in game visual design is so far pulling ahead of Bungie... But both Halo and GoW are amazing games in their own merits - not knocking either Smile
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PostPosted: Fri Jan 05, 2007 11:25 am
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VMVash
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Wow thebruce, your vary passionet about stunning visuals. I like the name 'ambient visuals'. It tells you what it is and implys a quality level that we haven't seen vary much lately.
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PostPosted: Fri Jan 05, 2007 12:12 pm
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krystynModerator
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Maybe it's because I've spent a lot of time on Warlock and Turf (mm, textures) that I am not really getting the argument, here. Also, you're comparing an XBox title with a 360 title. I do not know, off-hand, what the processing/rendering difference is between those two consoles, but I do know it's significant enough that comparing them is unfair - especially when speculating about Halo 3.

I'd rather have really fun gameplay, honestly. It's why I want a Wii right now.

Jokes about man cannons > standing and looking at the rain, only to get chainsawed

Wink

To each their own, man.

My own experience with Gears of War had me sort of flinching at some of the realism in a way that I never really have to deal with in Halo - the chainsawing, the curb-stomping (the associations with that action actually make me feel a little ill), etc. And yet, I haven't seen the uncanny valley effect in GoW, either: the facial modeling and some of the super-fast combat moves and tactics remind me constantly that I am playing a video game.

Halo is more cartoony in that we don't have character faces, and the aliens bleed purple blood, and the maps are pretty bright and navigable, which is awesome, for me, the girl who played Halo CE as "Myst with guns." I don't need gritty realism to feel as though I am coordinating a war effort with my teammates as I sit on my couch and drink beer or whatever. A certain amount of flash helps, but I am not so sure some extra piles of rubble or individual blades of grass are suddenly going to transport me into this world any more than I am already.

I directly credit ilovebees with my third year of XBoxLive subscription, which I currently use only to play Halo 2. It's about the people, and the gameplay, first and foremost. I love the art of the graphics, and I am all for more 'realism,' but I can tell you right now that prettier pixels will not automatically contribute to my enjoyment of a game.

*trundles off to play some Bushido Blade*
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PostPosted: Sat Jan 06, 2007 11:52 am
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ubersaurus
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I play my 360 on a standard def tv in s-video, and the visuals aren't so far an improvement over what i've seen the previous gen that I'm not going to declare them a benchmark to be passed. I'm sure they're gorgeous and all on HDTVs, and I could sit and stare at some dirt on a long ruined building for hours, but they don't look that much better than, say, Zelda on my set.

Considering the only truly Halo 3 texture we've seen so far is the Chief himself, and the fact it's a brand new platform, better visuals are a given. But Halo isn't as dark and gritty a series. Gears deals with cityscapes and abandoned mines, destroyed due to a prolonged war between combatants on the ground. Very few parts of Halo really involve that, since the Covenant don't believe in domination so much as glassing.
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PostPosted: Sat Jan 06, 2007 4:38 pm
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twiztedmatt1007
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Actually Krystyn that is a problem I originally had with the gore in Gears. I turned it off for a few days but I noticed that it is harder to tell if you have killed someone with a headshot with the gore off then it is on. The best thing I can suggest doing if you need the gore on is don't fixate on it. I just do it, by that I mean headshot, chainsaw, or shotgun someone, and not pay to close attention to the guy that is dead/dieing as to the guy charging me with his shotgun blazing. If there isn't someone charging me to try to splatter me I am strategizing what I should do next depending on how many enemies are still alive and how many allies are still alive. When I really get into an intense combat situation I don't have time to look at the gore and parts, I generally just have enough time to react to what is happening around me. So what I'm saying is that when I'm in combat I really don't notice the gore because I choose not to and use it to my advantage when I'm sniping or pistoling someone, and when you're that far away and their head disappears it's not that bad and it's very quick.
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PostPosted: Sat Jan 06, 2007 10:18 pm
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Cherry Cotton
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thebruce wrote:
Cherry Cotton wrote:
From what I hear, though, Gears of War's graphics are not only good, they have merit, which means they are artful, full of what makes good graphics great.

That's another huge plus that GoW has over Halo 2 IMO... the environments are so unbelievably detailed and well designed - architecturally I mean. It's the little things - the visuals that you never really interact with or sometimes even get anywhere near - when they're as detailed as everything else, it has a major effect on believability and reality; it's not so much like the world is designed around the game, but rather you're playing a game in a world. Numerous times through GoW I simply stood to marvel at the detail in distant buildings one might only see a piece of over the foreground landscape... or looking at detailed debris and objects that really needn't be that detailed in an area that's unreachable... But mostly the sheer architectural design of the buildings and such is phenomenal - they're not just buildings placed around to serve the bigger picture, but real artful architecture, like someone not involved at all with the game was commissioned to create buildings, as opposed to level designers making an interesting level... maybe 'ambient visuals' is a good term?


Yes, yes. I think that's a good way to describe it. Does anyone remember Shenmue? I bought it after people swore the visuals were so stunning I'd relieve myself inconveniently. The problem is, the game was a perfect simulation of a dead-end 1980s Japanese village that probably got bulldozed six years ago to build a minimall. The visuals were pretty, sure, and stunningly detailed, but it all seemed like a sheer tech demo without the missing link of artistry to it.

theBruce wrote:
Cherry Cotton wrote:
(Now you see why "design by committee" has such a negative connotation. That's why I loathe the 360 console design so much, even if I love its functionality

except that if a big committee is able to pull off something great, I won't 'loathe' it just for the sake of the fact it was designed by a big committee Smile Do you actually not like the 360 design? Or are you biased because it was designed by a big MS committee? Razz


Yes, I hate anything designed by a big Microsoft corporation, Bill Gates is evil, and Steve Ballmer has inappropriate relations with rabbits every Friday after tea. No, seriously, I don't feel like that at all. I like the 360, and seriously wish it looked nice in my A/V equipment stand. (If you think I dislike Microsoft, ask me about Sony...) But... it doesn't, and part of the reason I think it is loathesomely ugly (it has some things going for it, sure, but the gaudy green light is just the tip of the iceberg, the glowing, four-part tip) I _think_ has to do with this phenomenon of design by committee. They wanted it to sell to the Japanese, so they had two design teams, one in America, and one in Japan, come up with a design together. I think they tried to come up with something that would please anyone. Instead, it pleases no one. (Seriously, do you like 360 design? Time magazine would like to profile you.) It tries so hard to be sleek and sexy that instead, it just looks embarrassing. They had somewhat the right idea with that offwhite, and the simple, stackable base unit, but who the hell was responsible for the external power supply--splitting the 360 into two, big ugly units instead of one--and that ungodly concave design, which makes my 360 completely unfriendly with its surroundings? Seriously, compare Dreamcast and 360 and you have the same design concept done right and done wrong. The fact that the designers said the machine was "designed around the concept of an inhale" tells me something about how it turned out the way it did; their philosophy was, I would guess, just make it look "cool," and the kids will buy anything they will mistake for an iPod simply for being white. (Seriously, Microsoft was patting themselves way too much on the back for making the system white, and less "bulky;" that is, putting the bulk in a seperate unit, the spectacularly huge power supply that, once upon a time, had a tendancy to overheat if you did not suspend it from a string.) I think Peter Moore once said the new Xbox would be "less Hulk and more Bruce Lee," which is embarrassing. I'd go for functional and pretty, myself, and the thematically confused design of the case seems to me like one of the many aspects of the 360 which seems too much like a work in progress.

If I were in charge of Microsoft, I would have just had the team in Japan design the thing, and the team in America okay it and provide support... whatever catches on in Japan catches on over here, anyway, and there's no way they would normally go out of their way to buy something that looks like it's sucking in the whole house. Have you seen a Japanese house? It's like a matchbox. If you think something as distracting as the 360 casing looks unfriendly in our homes, you have no idea...

(I'm not sure Microsoft realizes that much of the appeal of the iPod is that of identity, that it is a blank slate to impose your own identity upon. I don't think people know that, but it's true. Microsoft constantly trying to impose its branding upon you is infuriatingly obnoxious. No, Zune, I do not need to be welcomed to the social, I have friends as it is and I'd like to keep them, rather than introduce them to the Zune, thank you very much...)

Obviously, it's good when a committee comes up with something good... and it does happen. It happens all the time. I think Satoru Iwata has imparted it upon us that many of Nintendo's show-stealing and enormous-wads-of-profit-bringing ideas over the past few years have been the product of the board of directors shooting the bull and saying, "wouldn't it be neat _if_...?" (And, I believe, Shigeru Miyamoto said that it took a long time for all the various engineers at Nintendo to come up with the Wii controller, simply because they had to rack out of their heads their preconcieved notions of what a game controller is.) Meanwhile, over at Microsoft HQ, supposedly the world headquarters for intellectual inbreeding (and seriously, I have no idea how so many smart people can get together and make some of Microsoft's more abysmal products, such as the ones that make any money for them), came up with something great in the 360 controller, by merely combining all the previous conventional wisdom about a game controller in one unit. It's really the best traditional controller I've ever used, and a blast to play with. It's true that I'm less than fond of the gaudy, attention-demanding 360 design that's the console equivalent of the giant glass pyramid in front of the Louvre (is that still there?), but still, I love the 360 controller to bits, even if I do have to pay $20 to charge the thing (@^$@%!).

(I mean, seriously, it fits my hands perfectly. I have long fingers, so I almost never say that, not at all. The GameCube controller was about the worst thing ever made for me. That and the Dual Shock. Actually, I think I hated the Cube controller a little bit more, if only because I bought so many D-pad intensive games for the Cube. Even for games using the stick, I very much wish I had gotten Sonic Heroes and Shadow The Hedgehog for Xbox instead. Hmmm...)

(The 360 controller, for me, is even better than the Dreamcast controller, my previous fave although I wished it had two sticks. I liked the DC pad for its bulky wings, but the handles on the 360 fit my hands much better. You know what I also like? The Game Boy Micro, for some reason. It fits snugly into my... fingers. My palms don't touch it. It's a joy to play with, for me, for some reason, though, and I haven't quite figured that reason out. The GBA SP is an abomination for me; it's like if I shoved all my fingers into a makeup compact and squeezed it shut for about six hours. The clicky D-pad is just adding insult to injury. Less functionality... for a higher price!)

theBruce wrote:
Now of course, once again, this isn't to say that Bungie or Epic are better in any way, but at this point for me, Epic's artistic vision in game visual design is so far pulling ahead of Bungie... But both Halo and GoW are amazing games in their own merits - not knocking either Smile


Oh, of course. But still, while we're taking sides, I think I'm looking forward to Halo 3 more than I am tempted to buy GOW, since, err, I have a bit of a weak stomach and cannot handle gore (yeah, sorry), but also, I am really enchanted with the idea of rich alien landscapes with 360 power. (Gameplay is more imporant though, remember! It just so happens that Bungie's got us covered in that department, too, just like Epic.) Weilding a chansaw/getting weilded in the abdomen by a chainsaw are both unpleasant scenarios for me that I would not like to invite into my living room. However, from what I hear, the artistic quality of GOW is unassailable, and the gold standard for all games to come. I was amazed by that assessment I kept hearing, that GOW is the best-looking game ever, because I always thought we were a graphics-jaded culture by now. I guess not... Epic staked out new ground by making a game look not just good, but good.

(That "gore" thing is really an unfair mark against GOW; it's more of a mark against my own constitution. Still, Bungie has a bigger challenge ahead of itself, raising Halo's environment to the level of GOW, and I really hope they meet it. These are huge stakes. If Halo 3 has any of the degree of visual artistry that GOW does, then it's a keeper in my book, definitely.)

(Oh, and I like what you said, Krystyn, about Halo being "Myst with guns"... sometimes I just like to walk around and admire the scenery. That's a problem with my love of Sonic games, the scenery just moves by too fast... bugger!)

PostPosted: Sun Jan 07, 2007 4:05 am
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thebruce
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re gore: I never even really considered the gore aspect... when I was discussing artistic quality, it was always about the environments and visual realism... turn the gore off, don't care about it Razz. Gameplay-wise, the realism for me is in the slower movement, a realistic gait, the 'feel' of the weapons...

I'd even compare Halo to GoW by saying that Halo is to Quake what Gears of War is to Halo... ID went with high speed, ultra-flashy gameplay (which also affected the artistic style), where Bungie went with a more realistic motion, and the environments had to follow suit. GoW took it an extra step and the 'feel' of motion is that much clunkier and slow than Halo. It could be similarly described by the difference between an arcade racer and a sim racer. It was even mentioned how one of the effects added to racing games to increase the sense of speed is a tunnel effect, wider camera angles, etc. Whereas in sims, cars appear to move slower, but you get more of a sense of its actual mechanics, and a realistic speed.
In shooters the developers have to decide a 'fun factor' - strictly speaking, how much adrenaline you get from the speed and gameplay. Granted, that's a very small factor these days, since the recent FPS have opted for the slower, more realistic motion, adding adrenaline pumping content in other areas...
Anyway, I guess my point is just that aside from gameplay, the visual artistic style of GoW is more realistc than most, if not all, other games at this point, though whether that's appealing or not is entirely subjective. War games even get it right in some cases with their realistic gameplay.

I totally understand your personal appeal for Halo 2 over Gears, Krystyn. And the fact that Halo 2 is a last-gen game is why I'm hoping that Bungie pulls off some quality realism in H3 (though again, that's a personal preference). We've only seen very little of the game so far, and even that's all months old. But of course gameplay is more important aspect... Like Cotton said, if the graphics are there but the gameplay sucks, then you've essentially got a doomed tech-demo.

Even so, Bungie has shown they can really pull out the stops in eeking out whatever power they can from a system. Epic has shown they truly know how to build an engine that can emulate a higher level of realism; Epic has also shown that their artistic vision truly takes advantage of that added technology to provide not only a technically advanced environment, but a visually realistically appealing (potentially, ymmv) environment.

Thus why I say the bar has been raised for Bungie. Can they develop an engine that gives that ability, and will their artistic style remain faithful to the Halo universe, as well as take advantage of that technical potential? Will their story steal our attention and not infuriate us again? Razz But the final straw, and most important, is simply whether their gameplay is sufficiently amazing to keep our interest in the game. Technical improvement is a given; artistic vision is subjective (I personally favour greater realism); but gameplay will make or break the game.

Gore, I'd rate that as mostly gameplay. You can have an amazingly real game with little gore. But I guess that depends on what kind of weapons and 'events' happen in-game - in which case they become more fundamental to gameplay or plot than visuals. Too much is too much. In Gears' case, I agree it's visually over the top (especially that chainsaw; while fun, I'd rather not have the gore literally in my face).

Cherry Cotton wrote:
I think I'm looking forward to Halo 3 more than I am tempted to buy GOW

I actually didn't consider purchasing GoW until a couple months before its release. At first it just seemed like way too much. But the visual quality and potential was what won me over (not even the hype). In the end, the gameplay didn't disappoint either. And I do agree that the gore factor would be the one thing I'd first change in this game if I had the chance.

Halo 3, there's no question I'm getting. After Halo 1 I already resigned myself to purchase any Halo game Bungie released Smile. It's just an amazing universe that Bungie's created, even for breaking out of the video game mold. GoW has shown what is possible, but it still comes back to Halo Smile.
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PostPosted: Sun Jan 07, 2007 4:12 pm
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twiztedmatt1007
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Just to let you know when the gore is turned off, the worst thing would be the chainsaw. What happens when you chainsaw someone with the gore off is your screen gets a good coating of blood other then that there is almost no other blood in the game or any sort of dismemberment. After that the most disturbing part in the game would be one cutscene which the gore cannot be turned off for but all you see is blood and shadows and afterwards the reminisce of the body if you go over there but you do not have to, unless you want a COG tag that is.
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PostPosted: Mon Jan 08, 2007 6:51 am
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vortech
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All I know is I have never once looked at something in Halo and been unable to differentiate friend from foe from rubble. This happened quite a lot in GoW. Everything is in such a narrow area of colors. It's admirable that they got so much out of suck a limited set, but impressive in the way people who recreate the mona lisa on an etchasketch is impressive. The game has a prettiness, but it's not really a functional prettiness, that is to say it's better suited to directional media than interactive media.

Also, while I'm right with you in admiring much of GoW's level design, the character design is ridiculous. Every single man looks like a demon-animated pile of over-stuffed sausages. (and every woman - save the chief evil villain of the story - looks gaunt and frail, but I'll try not to read too much into it.)
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PostPosted: Wed Jan 10, 2007 5:52 pm
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ubersaurus
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Who'd be interested in getting together on Gears of War one of these nights and going over the maps?

Unlike Halo 2, you can't explore them by yourself, and the pacing and styling of the game itself make exploration during a game with strangers extremely difficult.

Also give people a chance to improve at the game itself with some skirmishes!
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PostPosted: Thu Jan 11, 2007 1:36 am
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thebruce
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I'd be up tomorrow night or any time saturday...
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PostPosted: Thu Jan 11, 2007 11:45 am
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miss_seph
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twiztedmatt1007 wrote:
afterwards the reminisce of the body if you go over there but you do not have to, unless you want a COG tag that is.


GAH! My last Cog Tag!!! Idiot how could I not think of that?!?!
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PostPosted: Thu Jan 11, 2007 5:55 pm
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thebruce
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miss_seph wrote:
twiztedmatt1007 wrote:
afterwards the reminisce of the body if you go over there but you do not have to, unless you want a COG tag that is.

GAH! My last Cog Tag!!! Idiot how could I not think of that?!?!

augh! I just realized which cutscene that is! Of course... gah! Well next time I play that level, another cog tag be mine... first time through on easy I got 19/30 though I wasn't scouring for them. Picked up a few since then, can't remember what I'm at now. I think I'm missing 3 or 4. Good game feature it is Smile
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PostPosted: Thu Jan 11, 2007 5:58 pm
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djsampson
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ubersaurus wrote:
Who'd be interested in getting together on Gears of War one of these nights and going over the maps?

Unlike Halo 2, you can't explore them by yourself, and the pacing and styling of the game itself make exploration during a game with strangers extremely difficult.

Also give people a chance to improve at the game itself with some skirmishes!



Been there and back on all of the new maps. Old bones (a flankers paradise)
Raven Down (for the love of shotguns, yes)
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