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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
NYC Gathering with Dana, I mean, Jane
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kiro
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Joined: 04 Nov 2004
Posts: 33

Re: Meeting with Jane

bagsbee wrote:
It's a testament to how incredibly cool the ARG genre is, that the game creators actively seek out and want to bond with players of their games.

Without wishing to insult you, I'd like to point out that the PM's have done a terrible job of reaching out to the players that experienced a crappy end to this ARG.

Bear in mind that the majority of people who could not reach one of the 'training' locations had to experience the ending while the actors and PM's had already come forward and collapsed the veil of illusion. They then failed to respond in a timely manner to the [probably] thousands of emails Dana received, even if only to appologise for not having enough DVD's to send out.

They even took 2 full days to tell Mazian to shut up and stop threatening people with legal action for helping others enjoy the DVD material.

Unsurprisingly, many of us do not feel we gained a friendship with the PM's or even that they care one bit about the way the story ended for us. Even the enormous (and for a lot of us, useless) fileplanet DVD download link couldn't be provided by a PM, but instead came to us from someone who found it 12 days after it was made available.

For 4orty2wo or Avantgame not to know that such failures of communication could taint the game's conclusion for many is unthinkable. For them to remain silent observers is to act incapable, which they most certainly are not, leaving many feeling they simply do not care.

PostPosted: Sat Nov 27, 2004 1:12 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

OK, now your post in the other thread makes a little more sense. It's a shame you feel this way, and had this experience.

ETA: Maybe you could write to 4orty 2wo and ask for your money back
</typical free ARG experience rejoinder>

PostPosted: Sat Nov 27, 2004 1:29 am
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kiro
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Joined: 04 Nov 2004
Posts: 33

krystyn wrote:
ETA: Maybe you could write to 4orty 2wo and ask for your money back
</typical free ARG experience rejoinder>
I wrote to 4orty2wo the day before Elan posted the torrent permission, explaining in greater detail a lot of what I just said. I'd like to think I helped influence that permission slip being posted, but who knows.

Just because an ARG is free does not mean that negative feedback on the experience should be diluted or considered less important than glowing praise. People's experience with I Love Bees affects their opinion of not just 4orty2wo or Avantgame, but also Halo 2 and Bungie - who probably went into this expecting players to come away from the experience with an increased respect for them, their universe, their products and all associated entities.

Imagine if Bungie themselves were the PM's here; Would they have arranged to collapse the veil of illusion on the same night only a tiny percentage of players could finish the game? Would they take their time before resolving copyright issues that poisoned the communities, assuring people they were looking into alternative distribution but then saying nothing more? Would they fail to respond to emails sent to an address they advertised, or even fail to say when an organised download of the end game content was finally available??

No, absolutely not. Bungie is very highly respected by gamers for never treating them like this, which is precisely why they enjoy such a huge and loyal fanbase. If you want to make light of that with jokes about asking for my money back, you might not understand why people are angry in the first place.

PostPosted: Sat Nov 27, 2004 2:39 am
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Anton P. Nym
Unfettered


Joined: 25 Jul 2004
Posts: 550
Location: London, Canada

Kiro, I'm afraid I can't sympathise with your opinion on the PMs.

I had to experience the end to this ARG outside a 'training session' as well. I've never been able to reach an axon, even. I was as much outside as anybody.

Yet I participated however I could. I joined here, speculated with the community, shared insights, offered support, and did what I could. Not much, but some positive.

I then had the great privilege to be invited into a fan group, the Fireflies. There I was able to help collate and organise the information coming in. (Not as much as most others, but enough to help.)

At the end I was here, sitting at my computer, listening to the axons as they streamed in and posting with the others (also left out) as each snippet fell into place. And we had a BLAST!

No, I didn't get to play Halo 2 early. No, I didn't get a DVD and lanyard. No, I haven't received a reply from Jane about the DVD list. Out of untold thousands participating, I don't expect to.

My reaction to this is, "SO WHAT?"

It was all about the search, the shared goal, the sense of community. I don't get a bauble and a pat on the head, but I still feel rewarded because I HAD FUN. I had fun because I participated here. I was able to share the triumphs of the more-fortunate others because WE WERE A TEAM. In a team, if one member wins it reflects on the rest. Just because I wasn't the star doesn't mean that I begrudged the stars their share of the glory because THEIR WIN WAS MINE TOO.

The PMs weren't there to hold our hands because they're not supposed to be. They stay behind the curtain because the story is one that WE are meant to enter, become, and even create. That they came out from behind the curtain afterwards and joined with those of us who could be with them is a nice gesture.

You complain that their responses weren't timely. Bloody hell... in the two days after the curtain came down, they must have been exhausted. (I was, after I ran my little project.) That it took two days to notice and respond to the DVD issue is not surprising to me.

(Disclaimer: I agreed with Mazian. I still do; it was up to the PMs to decide if this sharing was acceptable. That's how copyright works. I know that it's not in vogue right now to respect copyright, but since I made a (very poor and very brief) living from it, I can't abuse it in good conscience.)

You expected something from the PMs that they didn't deliver. So you're upset and ascribe their actions to malice. I didn't expect anything from the PMs that we couldn't provide ourselves... and I'm not and I don't.

If you can't see why that's so, if you can't share that, then I can't find much sympathy for you. Sorry. Flaw in my character, perhaps.

-- Steve's stomach churned at the shrill whining of the Single Player Demo Releasers too, and is trying to quash the reply he used to them.
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PostPosted: Sat Nov 27, 2004 2:42 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

SometimeS yOU get in pRoportion to what you Give.

Sometimes it's not the destination so much as the jouRney thAt's the most fulfilling.

Sorry this destination didn't end uP where you apparaEntly thought it was going to be.

ExpectationS and all thaT. To offer A constructive criticiSm is one Thing, but to point fingErs of bLame at other people because you dIdn't get the ending you may have liKEd is pretty lame. It's really too bad that at the end of the day, when you juSt didn't get it, you Had to resort to finding fault In others to make you feel betTer about yourself. My heart bleeds.
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PostPosted: Sat Nov 27, 2004 2:59 am
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kiro
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Joined: 04 Nov 2004
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Anton P. Nym wrote:
At the end I was here, sitting at my computer, listening to the axons as they streamed in and posting with the others (also left out) as each snippet fell into place. And we had a BLAST!

Hello.. and yup, me too. =)

Quote:
You complain that their responses weren't timely. Bloody hell... in the two days after the curtain came down, they must have been exhausted.

If you're trying to tell me that there wasn't 1 single person online monitoring how the end of the game was playing out, I think you're absolutely wrong. If you're telling me that they saw people being threatened with legal action and did nothing for 2 days, my point stands, even if they were so tired they couldn't type "Distribution is allowed" without collapsing to the floor.

Quote:
That it took two days to notice and respond to the DVD issue is not surprising to me.

It should. People being threatened doesn't do well to help the atmosphere and seeing as building a community is often mentioned as vital to any ARG, it would seem straightening out the matter quickly would be of great importance - particularly if 4orty2wo, Avantgame, Bungie or Microsoft ever wanted to do something similar again, which they obviously do.

Quote:
You expected something from the PMs that they didn't deliver.

I expected the end of the game to be treated with the same seriousness and attention to detail as the rest of the game, like any other Bungie related production.

Quote:
If you can't see why that's so, if you can't share that, then I can't find much sympathy for you. Sorry. Flaw in my character, perhaps.


Perhaps, or maybe you didn't properly read why I feel mistakes were made in the organisation of ILB's conclusion. If you're still confused, I'll give you a hint; It's not because I didn't get a DVD.

PostPosted: Sat Nov 27, 2004 3:03 am
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Incitatus
Unfettered


Joined: 01 Oct 2004
Posts: 487
Location: Austin, Texas

Kiro, I'm sorry.
But for a game wich required the players to do so many extremly challenging and trying exercises...
You sure are expecting the PMs to just hand allot to you on a silver platter.

By sticking with the game for as long as it did, you at some point took on the task knowing the only reward at the end of the rainbow may be the conclusion of the story.

so why then do you complain that these people organized (through what I imagine was a greatly expensive endeavour) Distribution and presentations wich satisfied a good number of loyals, and are trying to satisfy everyone

Mind you that all they have done, provided us with, and allowed for us to partake in, has been absolutly at no cost to us. Meaning they get nothing extra for going the extra legnths they obviously did to help us out. Can you make everyone happy? no. especially when working in a tight budget.


Can you just sit back and imagine how much they spent and invested in us for a moment?
Voice actors, studios, audiofx, digital mastering, DVD production/distribution, rental of the theaters/mechanisms for the training event, website bandwith, automated calling machines, phonebills, etc...

do you have any idea how much that adds up to? how much of this did you contribute? any beekeeper? nothing. in a capitalist market, this is the next best thing to a divine gift. There is no room for the free-loading consumer/beekeeper to complain that not enough has been done.

Non-economically... this game has been a powerfull and moving story, presented by just the right people in just the right way. we are greatfull for their efforts to entertain us. you speak as though you represented extremly selfish people. And I am happy to either question if that is so, or assert that you do not speak for all.


Thank you for your opinion, it has been duelly noted and filed *trash*.
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PostPosted: Sat Nov 27, 2004 3:05 am
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kiro
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Joined: 04 Nov 2004
Posts: 33

vpisteve wrote:
SOUR GRAPES TASTE LIKE SHIT.

Steve, you're childish, ignoring the valid points of my posts and leaping to a predictable conclusion.

That's pathetic.

PostPosted: Sat Nov 27, 2004 3:07 am
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kiro
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Joined: 04 Nov 2004
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Incitatus wrote:
By sticking with the game for as long as it did, you at some point took on the task knowing the only reward at the end of the rainbow may be the conclusion of the story.

Yes, 100% agreed.

Quote:
so why then do you complain that these people organized (through what I imagine was a greatly expensive endeavour) Distribution and presentations wich satisfied a good number of loyals, and are trying to satisfy everyone

Because I don't see a problem with civil discussion of what I saw as serious flaws in the execution of the finale. Of course, now I can see that even site admins have serious problems with respectful discussion on controversial topics so I perhaps should have known better.

I'm not typing these messages because I am bored with nothing else to do, I loved the ILB experience and am hoping that someone reads what I say in the right context and that next time, similar things might be avoided!

Quote:
Can you just sit back and imagine how much they spent and invested in us for a moment?

I was expecting people to jump on me and say "BUT LOOK AT ALL THE GOOD THEY DID... ". I am not debating the quality of the game, the amount of time and effort put into it or anything else. I am not trying to pull down all these good points, but to present a point of view that although unpopular is shared by perhaps more people than you know. The ending was not great for everyone, the way the after-effects have been handled has not been great for everyone, and I don't think it is something I should be ashamed of for trying to discuss it.

Quote:
how much of this did you contribute? any beekeeper? nothing.

You must know me very well to know what I've been doing in the months the game was playing. Rolling Eyes

Quote:
There is no room for the free-loading consumer/beekeeper to complain that not enough has been done.

Freeloading? Good lord, all I said was that the ending was borked for some of us, they could have waited a day or two before stepping forward out of character, they could have addressed serious concerns on this board quicker, they could have responded to Dana's email even if only with bad news, etc. How is this a free-loading consumer???

Quote:
Thank you for your opinion, it has been duelly noted and filed *trash*.

Thank you for your opinion. I read it carefully and tried to respond in a respectful way.

PostPosted: Sat Nov 27, 2004 3:24 am
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Astald
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Joined: 01 Aug 2004
Posts: 747
Location: Just outside of Pittsburgh (Go Steelers!)

kiro, I am sorry to hear you say that. The DVDs are something that is a gift to the players of the game, even if it takes them months or years to ship them out, I see no real reason for anyone to complain. We have not paid for anything in order to experience this game. If you want to talk to anyone who was in charge of the game, I am sure you can find their e-mail addresses. I can kind of see where you are coming from, but remarks like that don't encourage people to do better, they encourage them not to bother doing anything like it again. In the wind-down of the game, I am sure the PMs were as busy as ever, and may not have had a chance to react to the legal questions over whether or not sharing and downloading the DVD content would be against the law. But I, and I am sure most others here, do not know. That is why you should e-mail them about it. I enjoyed the game, from beginning to end. And again, sorry you were disappointed.

PostPosted: Sat Nov 27, 2004 3:32 am
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Nova
Unfettered


Joined: 11 Aug 2004
Posts: 529
Location: Frog blasting the vent core

I fail to understand how the ending was "borked". ALL of the stuff on the DVD (save for the alternate Widow's Story stuff, the outtakes like the alternate Kamal chapter etc that weren't actually part of the story) was available on the website during or before the 'training events'.

I was not even in the same country and I didn't feel the ending was "borked" at all. I got to hear up to chapter 12, I got to hear Melissa's goodbye. I fail to see the problem.
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PostPosted: Sat Nov 27, 2004 4:26 am
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kiro
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Joined: 04 Nov 2004
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Astald wrote:
kiro, I am sorry to hear you say that. The DVDs are something that is a gift to the players of the game.....

Hi there Astald, thank you for a thoughtful reply.

Every response to me is approaching this as if receiving a pressed DVD or random swag was my primary reason for choosing to comment.
As a result of this, I would like Phaedra to remove me from the lottery waiting list (I've PM'd you). It's rather a drastic thing to do, but I have no idea how else to illustrate my point, even though I am willing to bet I'll still be told I'm a freeloading arse from this point on. Confused

If someone is actually interested in what I have to say without delivering an emotional defence of the PM's that sidesteps every point I made, here's what you should be responding to.

[1] Stepping forward out of character on the same night the story was resolved prevented some of us playing out the game with the ILB world intact. Maybe you think that's a stupid point, but a believable set of characters in a believable world is what makes ARG's work in the first place - and 4orty2wo, Avantgame, Bungie etc all know this. Why then couldn't they wait just a day or two before dropping the illusion that this was real?

[2] The PM's have been monitoring message boards like this tirelessly since the day the game started. Therefore it is unbelievable to think they did not see the legal threats being made at the same time as the rest of us. For them to stall on making an announcement on the issue - when they were already out of character and mingling - is unusual and caused some people to leave the ILB experience feeling despondent.

[3] When the I Love Bees DVD was placed on Fileplanet's servers, wouldn't that have been a great time for Dana to send out a form-letter email response?



Quote:
We have not paid for anything in order to experience this game.

Why does that mean we can't comment on something we thought could have been handled better?

Quote:
If you want to talk to anyone who was in charge of the game, I am sure you can find their e-mail addresses.

I wasn't really interested in 'confronting' anyone over their choice of how to handle the game, I just wanted to air some thoughts of mine. Had I known people would tell me my sour grapes taste like shit, I might have chosen otherwise, but I still don't feel bad for saying I loved 95% of the experience but feel deflated from how it ended for me and some friends.

PostPosted: Sat Nov 27, 2004 4:30 am
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ariock
Has a Posse


Joined: 11 Aug 2004
Posts: 762
Location: SF East Bay

Responses

1) What does this even mean? That some of them showed up at some of the Training Exercises? That the training exercises had to do with playing Halo 2? How does it ruin ANYTHING to have these things happen the last day of the game? Just guessing, but I am going to go forward on the assumption you mean the PMs showing up that day. As bagsbee said and you later quoted:
[quote="bagsbee']PMs actively seek out and want to bond with players of their games.[/quote]So here was an opportunity to do just that, and you hold that against them? Again, how does it ruin anything? The game is over. Would it have been better if the game had ended 2 days before the Training Exercises? Instead of the morning of?

2) You are aware that the bottom of every DVD has the text: "Microsoft Confidential. Copyright, 2001 Microsoft Corporation Unpublished Work. Pre-Release Software. All Rights Reserved Not For Resale or Trade"? 2A) Mazian was perfectly right to attempt to protect copyright. Until the moment that the creators said it was ok, you and everyone else had abso-frickin-lutely no right to copy and distribute the DVD. End of argument. 2B) Where in the copyright notice does it mention 4orty2wo? I will tell you where. No where. So 4orty2wo got the ok from MICROSOFT and it ONLY took 2 days. Get over it. You are lucky they got the ok at all.

3) Who put it on Fileplanet? Fileplanet is not a part of Microsoft or 4orty2wo. So you think they should send out an email endorsing something that they may have nothing to do with? To use a service that requires you to pay to get a better download? What the heck is wrong with the torrent download?

I STILL don't get #1 above.
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PostPosted: Sun Nov 28, 2004 1:09 am
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Eek. As concisely and politely as I can manage while high on acupuncture (whew! endorphins!) and some very good chocolate...

Hi, everyone. Take a step back. Breathe deeply.

kiro wrote:
Every response to me is approaching this as if receiving a pressed DVD or random swag was my primary reason for choosing to comment.


Okay, guess what. I'm not even going to read the rest of this thread. I'm going to respond only to this post. I'm not going to try to look for ulterior motives. I'm not going to try to assume anything about your "primary" reasons for anything. I'm just going to respond to what you say here.

kiro wrote:
[1] Stepping forward out of character on the same night the story was resolved prevented some of us playing out the game with the ILB world intact. Maybe you think that's a stupid point, but a believable set of characters in a believable world is what makes ARG's work in the first place - and 4orty2wo, Avantgame, Bungie etc all know this. Why then couldn't they wait just a day or two before dropping the illusion that this was real?


Because the SF event was their only reliable chance to meet any of us. This is going to be a long answer. Please read to the end before drawing conclusions or responding.

Because, if you've read about ARGs in general, or even just read the PMs' comments in their post-game chat or the descriptions of the PMs' meetings with players in San Francisco, you'll have realized that the immersive nature of ARGs isn't just on one side of the curtain.

They got attached to us. In some ways, the intensity of the attachment might even be greater on their side, because we're not interacting with Sean and Elan and Jane and Kristen; we're interacting with Melissa and the SP, who are compilations of these people's ideas and personalities. They, on the other hand, are interacting with us, even if we're hiding behind pseudonyms. They're reading our thoughts and feelings, not a character's, on the forum. They're talking to us on the phone. They're reading emails from us. They're getting to know us.

Kristen Rutherford (Melissa/Durga/SP) seems to remember a personal story about everyone she talked to. I don't think she was just being friendly when she was hugging people and excited to see everyone at the SF event.

Comments from Kristen via email (and she said stories were okay to post here, the other PMs didn't, so I'm just going to post a few of her comments):

Kristen Rutherford wrote:
It was just so incredible to meet all of these people I had been interacting with for so long. And I went to Krystyn's website and watched the video of all of you saying your names at the table -- I was alone in my house saying oh! <fillinthename>!! like dorothy at the end of WoOz!


Kristen Rutherford wrote:
i knew the yasmine story was going to be hard - but what caught me by surprise was how choked up I got about people sending me messages and singing to me - I started to say the line and I couldn't go on - It all hit me then what an incredible attachment I had developed for my *crew*


From the chat (emphases mine):

The Chat wrote:
[sean] don't know about "couldn't predict" at first, but I know we all became emotionally invested in the *players* and the *playing*, too.
[Elan] skillet, I remember on one of the first days of the game, you said in IRC, "This is really beautiful. In order for any of us to move foward WE ALL have to move forward." I wanted to find you and buy you lunch.
[sean] i told the NYT guy that these two games have, at the risk of sounding corny, completely reaffirmed or exalted my faith in humanity...
[Elan] there was this really beautiful relationship that builds out of playing with each other for so many consecutive days


The affection doesn't just go one way.

So, getting back to a more direct answer to your question:

Quote:
Why then couldn't they wait just a day or two before dropping the illusion that this was real?


They didn't really step forward anywhere except SF. In Chicago, until we kidnapped the Microsoft guy and dragged him into Denny's and tied him to a chair and forced him to talk, we didn't know any more about the PMs than we did the day before.

Okay, we did know a little bit more, I guess, because one of us had a laptop and we popped in the DVD we got and read the credits, but I don't think that counts as the PMs "stepping forward" because I doubt they anticipated that we'd have DVD-playing capabilities at the event.

We were meant to get Melissa's farewell message that night, in which Kristen didn't step out of character. The only thing that they did which counted as stepping out of character, as far as I can tell, was showing up at the SF event. Would you really want to deny them that opportunity? They wanted to meet people, and that was their only reliable chance to do it live.

They couldn't really ask people to come to a second event.

They did their best to get the DVD distributed to those who couldn't make it, but I'm not really sure what your criticism is, here.

Are you saying they shouldn't have come to the SF event? They shouldn't have held the events at all? How, precisely, would their not coming to the SF event have substantially altered the game play? It was obvious at that point that the game was over on the 4th, that the end-game event was going to be a Halo 2 Fest. What would you have done differently?

Bear in mind that I haven't read most of the rest of this thread. Maybe you've already answered it.

kiro wrote:
[2] The PM's have been monitoring message boards like this tirelessly since the day the game started. Therefore it is unbelievable to think they did not see the legal threats being made at the same time as the rest of us. For them to stall on making an announcement on the issue - when they were already out of character and mingling - is unusual and caused some people to leave the ILB experience feeling despondent.


Are you talking about Mazian?

I was surprised that they responded as quickly as they did.

Do you have any idea of the possible copyright issues involved here? Depending on the terms of the voice actors' contracts, they may have had to contact each actor and get their permission to waive the copyright by giving permission for the material to be copied and distributed freely. And the writers. And Bungie. And Microsoft. Because they used elements of the Halo universe in the drama, which means that it wasn't just 4orty 2wo's copyright they needed to worry about. I'm surprised that Microsoft let them do it at all.

So I don't think that they were "stalling" on the issue. I work with IP lawyers, and I was surprised that they gave us carte blanche to copy and distribute the DVD at all -- either their handling of the copyright issues was mind-bogglingly efficient, or they just risked law$uits.

I guess if you're feeling "despondent" because they weren't able to give that permission instantaneously, I'm having a bit of trouble feeling sorry for you.

May I humbly suggest that you turn your despondency to something that actually merits it? If you need suggestions, I've got quite a few.

As always, the Middle East's a powderkeg, and there's still genocide going on in Sudan, for starters.

kiro wrote:
[3] When the I Love Bees DVD was placed on Fileplanet's servers, wouldn't that have been a great time for Dana to send out a form-letter email response?


Not if they're having logistical problems with the DVDs.

vpisteve wrote:
Again, the PMs told me that this was a *very* high priority for them, it's just that the logistics of it all are very complicated at this point. They WILL be sending them out, but it may take them a while to get it done. The point of them getting made was, after all, to be a gift to the players.


Considering that there have been 6500 downloads of the material on the DVD, we have no *idea* how many people have emailed Dana asking for one. Maybe they didn't make enough and are having to remedy that now. I don't know. But I'm going to give them the benefit of the doubt -- distributing DVDs to a comparatively small -- heck, comparatively tiny! -- group of players has taught me that the PMs may make it look easy, but it's not.

kiro wrote:
Why does that mean we can't comment on something we thought could have been handled better?


It doesn't, but the fact that we haven't paid for the game does mean that if we're going to get all hot and bothered, it ought to be about something major.

I don't think our defense of the PMs is "blind." I think my answers to each of your points were objective, not emotional.

But we are going to defend them. They earned our trust, and I don't see anything in your criticism that convinces me that they should have done anything differently (within the realms of the logistically feasible).

And yes, I do think that if you feel that your complaints are substantial enough to warrant this much discussion, then you should contact the PMs and share your concerns.

They're blazing new territory here. ARGs are a (relatively) newborn genre. So it's possible they'll make mistakes. If you think you've found one that matters, by all means you should let them know. If you do it politely, I'm sure they'll give your concerns their due consideration.

But frankly, I personally think your complaints are somewhat frivolous. And apparently, that is the general opinion of the forum, as well. You are, as ever, entitled to your opinion, but this horse is, if not already dead, in mortal danger of expiring.

EDIT: As usual, someone beat me to it and said it more concisely. Good job, Ariock!
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PostPosted: Sun Nov 28, 2004 1:48 am
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kiro
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Posts: 33

Re: Responses

ariock wrote:
1) What does this even mean? .... Just guessing, but I am going to go forward on the assumption you mean the PMs showing up that day. ... Again, how does it ruin anything? The game is over.

Not exactly.. A lot of care and attention was paid to making sure the PM's and actors remained anonymous while the game was being played. Why?
Was it because they're shy in public? Or because the illusion that all this was really happening would be destroyed unless they remained hidden?

So why wouldn't they choose to remain in character until a majority of players had experienced the final lingering farewell as a genuine, final, lingering farewell?

That's all I'm saying. It's not like people had their heart broken and went to sleep in tears, it just seemed a very unusual moment to pull back the curtains.

Quote:
Would it have been better if the game had ended 2 days before the Training Exercises? Instead of the morning of?

Yes, I think that would have been a much better idea, mainly because I think the final message would have carried so much more weight.

Quote:
2) You are aware that the bottom of every DVD has the text: "Microsoft Confidential. Copyright, 2001 Microsoft Corporation Unpublished Work. Pre-Release Software. All Rights Reserved Not For Resale or Trade"?

I don't know what your personal experience with copyright law is but I've been working under it's constant gaze my whole life. The DVD was comprised primarily of audio that had already been given away for free, with related content that had almost all been freely available on the net. Anyone that knows these things and would still think for 1 second that Microsoft or Bungie would have ANY REASON to take legal action against those that distributed it further have a very unusual idea of what "Resale or Trade" actually means.

What that meant was that selling the DVD on ebay was prohibited, which is quite right as it is completely illegal to make money from someone elses work.

What happened was that people with little to no idea of copyright law leapt up on their soapbox and arrogantly threatened others while demonstrating a total lack of appropriate knowledge.
Seeing as the entire point of this game was to generate publicity, to believe costly legal action would be taken against those helping generate even more is nonsensical.

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2A) Mazian was perfectly right to attempt to protect copyright. Until the moment that the creators said it was ok, you and everyone else had abso-frickin-lutely no right to copy and distribute the DVD. End of argument.

I'm afraid you are absolutely incorrect. We had abso-frickin-lutely no right to copy and sell the DVD.

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So 4orty2wo got the ok from MICROSOFT and it ONLY took 2 days. Get over it. You are lucky they got the ok at all.

I don't believe you have any actual knowledge or facts to back up that statement, but even if we accepted what you're saying as correct, it would have been a better idea to ask Microsoft before training day, and before the inevitable torrents appeared online. Neither Microsoft, Bungie, 4orty2wo or Avantgame are strangers to the way files are shared online, so all of them would have known torrents would very quickly appear online.

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3) Who put it on Fileplanet? Fileplanet is not a part of Microsoft or 4orty2wo. So you think they should send out an email endorsing something that they may have nothing to do with?

As far as I am aware, the general public cannot put files on fileplanet. In fact, I believe you have to pay for a file to appear there, and fileplanet make money from serving adverts to people who download, which would put them firmly in breach of the copyright you quote so well, as it qualifies as them trading the data for something else.

We should therefore assume it was put there intentionally by someone related to the project.

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What the heck is wrong with the torrent download?

Well, it's slower, only works when other people are online and seeding the file, different people on different torrents can't seed to each other, etc.

PostPosted: Sun Nov 28, 2004 2:41 am
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