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 Forum index » Diversions » Console/Video Game Discussion
[Halo 2] Zanzibar Error Message
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Johmpa
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Joined: 25 Oct 2004
Posts: 13
Location: Stockholm, Sweden

[Halo 2] Zanzibar Error Message

Here's a piece of worthless info for those who are interested and/or haven't seen it before:
When you open the Zanzibar-gate the computer shows a blue-screen of death with a kind of special error message:

Quote:
WAC
A total FU exception has ocurred at your location. All system functionality will be terminated

*Press any key to power cycle the system. If system does not restart, scream at top of lungs and pound on keypad.
*If you need to talk to a programmer press any other key.

Press any key to continue _


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PostPosted: Wed Dec 01, 2004 11:33 am
Last edited by Johmpa on Wed Dec 08, 2004 6:04 am; edited 1 time in total
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angelo
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Joined: 08 Sep 2004
Posts: 694

Re: Zanzibar Error Message

Quote:
WAC
*Press any key to power cycle the system. If system does not restart, scream at top of lungs and pound on keypad.


I pound on the keypad all the time.... to no avail.
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PostPosted: Wed Dec 01, 2004 11:47 am
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INCyr
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Joined: 17 Aug 2004
Posts: 589
Location: Front Range of the Rockies!

Re: Zanzibar Error Message

angelo wrote:
Quote:
WAC
*Press any key to power cycle the system. If system does not restart, scream at top of lungs and pound on keypad.


I pound on the keypad all the time.... to no avail.


Ah, but you forget the screaming!
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PostPosted: Wed Dec 01, 2004 11:56 am
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angelo
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Joined: 08 Sep 2004
Posts: 694

Re: Zanzibar Error Message

INCyr wrote:
angelo wrote:
Quote:
WAC
*Press any key to power cycle the system. If system does not restart, scream at top of lungs and pound on keypad.


I pound on the keypad all the time.... to no avail.


Ah, but you forget the screaming!



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PostPosted: Wed Dec 01, 2004 11:59 am
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water10
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Joined: 31 Aug 2004
Posts: 712
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Please, mute your mic when you do that!! Laughing
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PostPosted: Wed Dec 01, 2004 12:03 pm
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krystynModerator
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I finally went exploring that map last week or so, after hearing them talk about "opening the gate at the switch," etc. Who knew it was so close to the flag, itself?

What a fun map that is. It's probably the best, balanced mix of pretty and functional that's currently in multi. Even the ambient sound there is just lovely, and really evocative. The gate switch made me laugh a lot when I finally found it and set it off.

PostPosted: Wed Dec 01, 2004 12:04 pm
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dv8
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Joined: 05 Nov 2004
Posts: 72

anyone ever get their team to try that "Zanzibar Zinger?"
you know, that random hint that comes out while you're waiting for the match to setup, about parking the hog below the opening in the seawall that's facing the ramp leading up to the sniper rifle on the gate side of the map (they really need to assign a North to these maps!)?
it really is a big time saver when you're hustling the flag back to score. and it's nicer if you have someone in the driver's seat to pull the hog away to prevent the other team from taking the same shortcut. Only problem would be the coordination of pulling it off in a match.

PostPosted: Wed Dec 01, 2004 8:20 pm
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thunderclap8
Entrenched


Joined: 24 Sep 2004
Posts: 1139
Location: Chapel Hill, NC

I didn't quite see that work, but once in a CTF game I had a teammate jump and toss the flag into that doorway. Worked quite well and baffled the other team.
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PostPosted: Wed Dec 01, 2004 8:42 pm
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regnevah
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Joined: 24 Jul 2004
Posts: 97

I find grenade jumping works wonders when pressed for time at the seawall

PostPosted: Thu Dec 02, 2004 3:55 am
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