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 Forum index » Diversions » Console/Video Game Discussion
[Halo 2] Mech-animation for ILB via H2 engine
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archon
Decorated

Joined: 24 Aug 2004
Posts: 250

The only reason I brought up the legitimacy of the link between I Love Bees and the Halo story is because the people that wrote I Love Bees went to great lengths to insure that their story could be done in the Halo universe. If a seriously told fan-fiction movie were to be made, it would be prudent to adhere to the same rules that the authors of the story(ies) put upon themselves.

The alternative is that you could just do a comedy or something "fun" like Red Vs. Blue.

Either way I'm fine with it; I just wanted to put my seven cents out there.

PostPosted: Sun Dec 19, 2004 3:15 am
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DM
Decorated


Joined: 29 Aug 2004
Posts: 225
Location: Perth, Western Australia

archon wrote:
The only reason I brought up the legitimacy of the link between I Love Bees and the Halo story is because the people that wrote I Love Bees went to great lengths to insure that their story could be done in the Halo universe. If a seriously told fan-fiction movie were to be made, it would be prudent to adhere to the same rules that the authors of the story(ies) put upon themselves.

The alternative is that you could just do a comedy or something "fun" like Red Vs. Blue.


I'm going towards the Red Vs. Blue thing. You have freedom of your own storyline, and there are so many good ideas out there that we will most definitely come up with something. Personally, I think basing it upon the ILB audio directly would be kinda suicide, you just don't have the flexibility in the Halo 2 engine to do some of the things that were done in the story.

No, I think we should make our own story. And basing it on Reach or the like I think is really cool. You could use the Elites, then.
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PostPosted: Sun Dec 19, 2004 10:07 pm
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Incitatus
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Joined: 01 Oct 2004
Posts: 487
Location: Austin, Texas

Well now we are basically turning the entire idea from ILB and into another RvB...

AND...after a thought occured... i presented the Idea over IRC... everyone seemed game.

We do a RvB themed Chronicles of the 1.1s Throw the rules out the window in a similar fashion.
(there was no civil war, science makes no sence, not 3 years, not even 3 weeks)

It will be a comedy like RvB. Same type of humor.
who is game?
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PostPosted: Mon Dec 20, 2004 1:05 am
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Astald
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Joined: 01 Aug 2004
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Location: Just outside of Pittsburgh (Go Steelers!)

Channel for ILB 1.1 (working title) discussion at #ilb1.1

PostPosted: Mon Dec 20, 2004 1:45 am
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archon
Decorated

Joined: 24 Aug 2004
Posts: 250

Hmm, throw the rules out when the characters you will be using were created with them in mind...

Well, if you can prove that you can be funny, you'll have my blessing. Not that my blessing means anything.
You haven't proven that you can be funny, so we'll see. I have very little faith in this project ever having anything coming close to a quality of even Red Vs. Blue, which was made with the idea that everything they were doing was so far from the "reality" (even though it's fiction) of the Halo story that it had to be funny. That was a hint for you aspiring writers out there. Using the 1.1s, by default, will be extremely hard to be funny because they were already used as a (somewhat) tongue-in-cheek joke in I Love Bees.

But hey, I hope you do make it really funny just to make me look like an even bigger jackass.

PostPosted: Mon Dec 20, 2004 2:35 am
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thebruce
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Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

couple things - remember there was a fan-made Halo 1 engine enactment of the best known scene in Matrix (#1), entirely in-engine, and it was done really well... but again, that scene isn't so far fetched from what's possible with the Halo engine... but it was done through quite a number of many level's environments... consider using single player co-op as well for single person scenes (on a lan, one person films the other player as the main character for the scene), which opens up more environments, and possible interaction with enemies. Or with some crazy skill, utilizing some 2 player level exploits to film in places most people will never see...

secondly, I think if you keep saying 'like RvB', there will be more reason why it won't be nearly as popular... most (especially RvB fanatics) will see it as a rip-off... if you're gonna do it, be unique about it...
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PostPosted: Mon Dec 20, 2004 11:32 am
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Foz
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Joined: 19 Aug 2004
Posts: 90

Why can't all the cast of ILB suddenly be Spartans? Dana included.

And where can we get our hands on the Halo2 Machinima engine? Remember RvB (not to mention them again) are not using game footage. (no hud, no weapons, etc.)

PostPosted: Mon Dec 20, 2004 2:05 pm
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Anton P. Nym
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Joined: 25 Jul 2004
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Foz wrote:
And where can we get our hands on the Halo2 Machinima engine? Remember RvB (not to mention them again) are not using game footage. (no hud, no weapons, etc.)

Um, I think they are using game footage. There are a couple of gadgets inserted into Halo 2 to make this possible;

- the Blind skull removes the HUD and the first-person parts (arms, weapon, etc)... and I've heard it is persistent until the 'box power cycles, so it'll still work on multiplayer maps as well as campaign maps. It's Bungie's gift to machinimists and screencappers.

- some weapons (the pistol?) have the option to "lower weapon" by using the D-pad. This not only allows the weapon to point to the ground, but it apparently reengages the "head bob" animation to allow dialog.

There's no separate engine for machinima... it's built in.

-- Steve thinks this is kewl, even if he can't see himself trying it.
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PostPosted: Mon Dec 20, 2004 2:31 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
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Location: Kitchener, Ontario

well, plus the fact that they record full screen but black out the top and the bottom for when there is a hud, when there's a weapon, or when they're in a vehicle... it results in the widescreen theatrical appearance. Notice whenever there's a target, it's still in the middle of the video window, though near the bottom of the visible 'screen'...

it was necessary in Halo 1, though I'm not sure how mecessary the blacking out is in Halo 2 given what Anton mentioned above... either way, it's still totally doable in Halo 2 in-game...
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PostPosted: Mon Dec 20, 2004 2:46 pm
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Astald
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Joined: 01 Aug 2004
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Location: Just outside of Pittsburgh (Go Steelers!)

If you think we are comedically inept Archon, why not lend us a hand? We are looking for help from anyone who wants to give it. That is what the channel is there for. Even if you think your idea is trivial, we still want to hear it, and if you want to play a big part in this, then more power to you.

PostPosted: Mon Dec 20, 2004 7:19 pm
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HalfMoon
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Joined: 07 Oct 2004
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Well, to an extent, I love this idea. Probably because I love any idea that involves smart people getting together and being creative.

Off the top of my head I end up with a pretty simple choice: A)do the ILB story, or a continuation of that story (or a completely different story), using a completely different game engine. Unless someone finds a way to hack the 'box and play as Marines, I really can't see having Jan&crew in Mjolnir armor making a whole heck of alot of sense, without some really serious editing.

or

B) a completely different story using Halo 2. Featuring characters that make perfect sense running around in Mjolnirs.

Now, it can be parody, but honestly, the RvB guys have parody and the Haloverse down. Just as "something different", I think it would be a great idea to go for a more serious feeling. The suggestion of "The Fall of Reach" as a setting is an awesome idea, I think. Something along those lines, about *the other* Spartan IIs (besides everyone's favorite non-com) fighting for life and limb, even tied into the ILB storyline. Some funnies, even silliness of course, but no where near the absurdity of RvB. The co-op mode and some creative editing (not to mention writing!) would make for some pretty kick-ass action sequences, I'd think. And I do believe you're able to be an Elite in multiplayer, right?

I'd like to put my hand in as a writer (and maybe voice-actor, though I don't and probably will not foreseeably own an Xbox). I write science fiction prose and scripts professionally and love a good collaborative effort. As further bona fides, here's a link to some machinima movies I made using "City of Heroes"

Oh, and theBruce, I'm pretty sure I've seen a reticle in every shot the RvB guys have done in Halo2 so far, so it looks like they're mostly using the same tricks as with Halo1.

PostPosted: Mon Dec 20, 2004 9:18 pm
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thebruce
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Joined: 16 Aug 2004
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Here's a link to a fan-made video enacting the Matrix scene with the Halo engine... if the group moves forward enacting ILB with Halo 2, there are some good inspirations in this video to give some ideas on how to use the engine (and reasons why realism can be suspended in this sense, because the obvious effort is to use the Halo engine, not an entirely customized engine, to re-enact a scene as best the engine can)

http://halo.bungie.org/misc/halomatrixmirrors.html
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PostPosted: Tue Dec 21, 2004 10:05 am
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HalfMoon
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Joined: 07 Oct 2004
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Interesting. Would have been better if they'd lowered the camera man's pistol and snuck some letterbox bars in there, but very good none the less.

I had to drop out of the irc pretty quick last night, but I'm still very interested.

PostPosted: Tue Dec 21, 2004 11:30 am
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ThaJinx
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Joined: 24 Oct 2004
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Regarding "HUDless Display" using the Blind Skull: None of the skulls have effects that work in Multiplayer or XBL. They still use a weapon and crop the image; they've used the Sentry Beam so far. It's possible to disarm yourself, though, by charging a plasma pistol and picking up a skull, bomb, or flag. I suspect that they would use this and get rid of the reticule in future videos.


Just a heads up on that technicality, nothing to really add to the topic Smile

PostPosted: Tue Dec 21, 2004 8:19 pm
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fugitivesoldier
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Joined: 21 Sep 2004
Posts: 513
Location: MI

The other big problem is the "Lower your Weapon" feature does not work on Live. Only Split Screen or System Link...
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PostPosted: Wed Dec 22, 2004 1:30 am
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