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 Forum index » Meta » Rest in Pieces
Majestic: Happy Birthday, Kendra.
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Re: Agreed

NashCarey wrote:
Most thought of it as game before it's time, or interesting way to tell a story not worth telling.


hehe, I guess I'll agree on both counts. I sold tons of copies of this game just from telling people what I was doing in the game. The idea seemed so novel and exciting at the time (to those of us who had no idea what an ARG was).
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PostPosted: Sat May 22, 2004 8:21 pm
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NashCarey
Veteran

Joined: 11 Dec 2003
Posts: 102
Location: Nierstein, Germany

How close to ready

If your little group is close to ready, don't you think it would be cool to put PM from games past together. Pool funding. Have one of us work a story line out and delgate to the rest. Then, maybe we could put together something as BIG and WONDERFUL as Majestic COULD have been?

But I realize, we don't have much chance of that happening. Just dreaming.... (and laying seeds)(and nominating Varin for story line and to work the top)
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PostPosted: Sun May 23, 2004 1:45 am
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Yliandra
Veteran


Joined: 19 May 2004
Posts: 114
Location: Quad Cities, IL, USA

Re: How close to ready

NashCarey wrote:
If your little group is close to ready, don't you think it would be cool to put PM from games past together. Pool funding. Have one of us work a story line out and delgate to the rest. Then, maybe we could put together something as BIG and WONDERFUL as Majestic COULD have been?

But I realize, we don't have much chance of that happening. Just dreaming.... (and laying seeds)(and nominating Varin for story line and to work the top)


Frankly I think the only hope we have of ever creating something as good as we hoped Majestic would be is to gather as many real AVGers (creators and players) as possible. Then we have a chance of getting enough funding from a company who can afford the risk, and are likely to gather enough players to make it a viable product, since more AVGers will flock to games created by PMs they've already respected for their work.

But part of me doubts anyone would ever take a risk as big as Majestic was again, considering the outcome in that instance. We did come up with a really interesting rabbit hole in chat today though. Cool

PostPosted: Sun May 23, 2004 2:00 am
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ramiles
Unfettered

Joined: 28 Aug 2003
Posts: 362
Location: Chicago

Guys one of the biggest flaws of Majestic, was the fact that you needed their intereface to view game related pages, but it wasnt live interaction, all the video messages were videos and all the IMs were BOTs, even the phone calls were recordings.

I mean how many times have you had a character repeat everything he was saying to you..

Plus the wait times between Active and Standby between puzzles just sucked.

The Premsis was good, and it dealt with true facts just about..

Has anyone ever though of contacting EA and seeing if they were willing to sell Majestic to them and seeing if they could rebuild it to a better ARG.
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PostPosted: Sun May 23, 2004 10:55 am
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

ramiles wrote:
but it wasnt live interaction, all the video messages were videos and all the IMs were BOTs, even the phone calls were recordings.


From my current point of view (after playing ARG's) I'll agree with you whole-heartedly on that one. There were so many ways that the game could have been made better and more like a modern ARG.

But before I played ARG's, as most of the general public hasn't, I didn't feel that the bots or the recorded phone calls were really lacking. It was the first time that a PC game character had called me at home, even if it was a recording. And I had never been able to chat with PC game characters before either, even if they really were bots.

So knowing both views on either side of the "ARG Awareness" fence, I think if someone put out a Majestic type game with with even a bit of ARG-level interaction it would be a hit with many of the general PC gaming public who played.
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PostPosted: Sun May 23, 2004 11:24 am
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greywolf
Decorated

Joined: 27 Sep 2002
Posts: 217
Location: Florida

Majestic brought me to the end of the Beast, which brought me here,(with a little help from "muda) and everything that has come in between, for good and bad. Maybe someday, with a bit more growth, something similar to Majestic will be tried again, maybe not. At least, there are now alternatives for rpg's, fps', and all the other things out there. I love dungeon crawls but you can only live in the dark for so long!
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PostPosted: Mon May 24, 2004 7:46 pm
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NashCarey
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Joined: 11 Dec 2003
Posts: 102
Location: Nierstein, Germany

That gave me an Idea wolf

I wonder what people would think if our community was a little more cohesive. For instance, when one game is over, give the next PM in line the list of names and emails of your last players so they can find players for the next game.

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.
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PostPosted: Mon May 31, 2004 4:09 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Re: That gave me an Idea wolf

NashCarey wrote:
I wonder what people would think if our community was a little more cohesive. For instance, when one game is over, give the next PM in line the list of names and emails of your last players so they can find players for the next game.

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.


There may be people who don't want to receive blind e-mails. Collective Detective has an opt-in list of people who want to get "in-game" e-mails. I just don't want to start ARG spamming. Blech!
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A small group of thoughtful people could change the world. Indeed, it's the only thing that ever has. - Margaret Mead


PostPosted: Mon May 31, 2004 8:32 am
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Re: That gave me an Idea wolf

NashCarey wrote:

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.


CTW started out with less than 500, but then a webzine interviewed Dave S. and he got 500 hits/signups in less than 48 hours. It was a madhouse for a few days (for poor Dave).
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PostPosted: Mon May 31, 2004 11:03 am
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LazarusLong
Unfettered


Joined: 20 Mar 2003
Posts: 453
Location: 93 miles SW of Ted Kaczynski's cabin

Re: That gave me an Idea wolf

konamouse wrote:
NashCarey wrote:

This will keep people in the genre. I know I sure would like to be able to find the 1000+ that played CTW to play AWARE. This strategy would be good for the community as a whole. The only thing I fear is making sure the next PM is credible enough to give the names and emails to, and won't don anything except promote the next game with them.


CTW started out with less than 500, but then a webzine interviewed Dave S. and he got 500 hits/signups in less than 48 hours. It was a madhouse for a few days (for poor Dave).


Actually, when CTW got slashdotted, I think Dave got 5000 signups in 48 hours (a madhouse indeed). I know, because I was one of those people who found the game that way. I don't know how many other players who found CTW that way are still active, though.
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PostPosted: Mon May 31, 2004 11:27 am
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NashCarey
Veteran

Joined: 11 Dec 2003
Posts: 102
Location: Nierstein, Germany

Re: That gave me an Idea wolf

LazarusLong wrote:
I don't know how many other players who found CTW that way are still active, though.


I know, it sad that we couldn't build off it. That is why I thought the little idea would be cool. At least in some compacity.
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PostPosted: Mon May 31, 2004 12:18 pm
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

Hmm, I know that most players from one game wouldn't take kindly to their email being passed on to further PMs without their consent. Plus, we couldn't do it for the email list from MU because it would be breaking the privacy policy we posted.

We tried to address this by starting up the ARGN Announce List, which is quite large now.

Plus, this forum does quite well at giving folks a place to hang around if they want to. Plus, Google indexes stuff here all the time, hence all the new folks from gs-ing Projecty Syzygy. Likewise, we'll probably now draw some folks interested in Mayday Mystery, as a result of this Google search.
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PostPosted: Mon May 31, 2004 3:05 pm
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AliasNode00
Boot

Joined: 27 May 2004
Posts: 34

Majestic Artifacts

I also played Majestic to the bitter end, and found it to be an overall positive experience, with a few (well documented) problems.

As I recall, the "Majestic Alliance" would contain summaries of each completed episode for reference, as well as artifacts of the some of the interactions, called assets (videos, voice messages, etc).

Sadly, I've lost the hard drive that had that stuff on it. Would it be illegal or otherwise inappropriate for me to get copies from someone at unfiction? I'm happy to provide proof of ownership, if someone can think of a way to do that. --I do actually have a copy of the boxed version, although I played long before that came out --I was planning to give it as a gift when they shut the game down. (I checked the disk, and those things are not on it, only the Alliance client, AIM, etc).

Any help appreciated.

PostPosted: Sat Jun 12, 2004 2:45 pm
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bermuda653
Boot

Joined: 25 Sep 2002
Posts: 30
Location: 90265

End of Majestic, and other flotsam

Joey Pants wasn't the end of the story. There was at least another playable episode after him. I remember having to control a robot exploration craft thru a subterranean chamber below Groom Lake. I'll dig through my notes.

Further, after EA closed the doors on the game, one of the PM's was allowed to write up her notes for the rest of the season that would have been. She posted two narratives that covered the remaining 6 (or was it 8? ) episodes that never were.

I've been trying to get her to publish the whole story as a novel, even if it's self published Creative Commons work a la Cory Doctrow's stuff. She's busy with There, though (see the first post).

Actually, it's been a while since we've talked. Lately, I've only had occassion to ping Sugar & GG on their birthdays. [GG's doing well, though. City of Heroes went live recently and she's holding the reigns on that community.]

Speaking of birthdays... Happy Birthday, Y! Missed it by a week, but heck, I didn't even know you were in these forums until I saw this thread come up live again.

'muda
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PostPosted: Thu Jun 17, 2004 12:08 pm
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bermuda653
Boot

Joined: 25 Sep 2002
Posts: 30
Location: 90265

Re: Majestic Artifacts

AliasNode00 wrote:
As I recall, the "Majestic Alliance" would contain summaries of each completed episode for reference, as well as artifacts of the some of the interactions, called assets (videos, voice messages, etc).


All of those items were merely bookmarks. All assets were hosted on the EA servers, or rather cached by Akamai. I have only this one still linked. DorkBoy found it and gave it up to me a couple of months ago.

"The One True Spoiler" (rtsp://.../e00m005video00009.rm)

[note: the link may fail. If so, you should be able to open RealPlayer, Ctrl-O, and paste the URL]
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PostPosted: Thu Jun 17, 2004 12:37 pm
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