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 Forum index » Archive » Archive: General » Old News & Rumors
Dave's new book
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bill
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Joined: 25 Sep 2002
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Location: Tampa

Dave's new book

Press release about Dave Szulborski's new book This Is Not A Game.

Dave Szulborski Announces First ARG Book
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PostPosted: Mon Jan 10, 2005 1:28 am
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Hojo
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Joined: 26 Mar 2003
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Location: Keeeeeeswack

I also had the chance to interview Dave before the big announcement. Article is posted over at ARGInsider.
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PostPosted: Mon Jan 10, 2005 4:25 am
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aliendial
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Joined: 29 Sep 2002
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Location: Far Far Away. Nowhere Near You. Really.

I see that in addition to Dave himself, our own (OK, ARGN's own) vpisteve gets a nod in the PR release.

Dave is the one who (with much help from his friends) put on Chasing the Wish (last year) and Urban Hunt (this fall). (The latter being the game the rest of UF was playing while I was answering payphones...)
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PostPosted: Mon Jan 10, 2005 3:42 pm
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Alzheimers
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It's an interesting interview. The part I found most dissapointing is where Dave's pretty brutal in criticizing the Grassroots games. I was shocked to see his scathing opinions of small, indepedent games that try get by on a zero-dollar budget:

Quote:

I am really tired of seeing games start up using only free webhosting servers and names for their sites like - www.thecheapestwebservice.com/topsecretsocietyheadquarters
...
When I see a supposedly legitimate company or "secret group" using a free web service and free domain name like that, it turns me right off
...
come on, it's about ten to twenty dollars to register a real website name


While I guess he's right, it's pretty shocking to see it emphasised so boldly. For someone who wrote a book to help the mainstream understand our culture, I'm honestly surprised he isn't more supportive of these grassroots efforts that probably would never have seen the light of day had they required an investement, even of "ten to twenty dollars". Also, considering content is the lifeblood of any community, to stress this "pay-to-play" attitude adds an element of risk that some might not be willing to take. Less games, smaller community. Or am I missing something?

IMHO, it sounds more like he's trying to sell the ARG to marketers and advertisers than trying to defend the need for higher quality games:

Quote:

It just doesn't make sense, the player base, except for a game that has a major marketing tie in, such as ILB or the Beast, isn't large enough to support dozens of simultaneous games, at least not yet


What's the incentive then for small wanna-be PM who wants to make a break into the scene? Get a sponsor, or don't bother?

As someone who found their love for ARGs playing his games, I'm extremely dissapointed by his attitude. I would think that the community would want to foster any project, no matter how small, willing to put the time, energy, and effort into producing something for it. It turns out, there might just not be room for the little guy left.

Spoiler (Rollover to View):
I met a girl who sang the blues and I asked her for some happy news but she just smiled and turned away, I went down to the sacred store where I'd heard the music years before but the man there said the music wouldn't play and in the streets the children screamed, the lovers cried, and the poets dreamed but not a word was spoken, the church bells all were broken and the three men I admire most, the Father, Son, and the Holy Ghost, they caught the last train for the coast, the day, the music, died, and they were singin...

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PostPosted: Mon Jan 10, 2005 4:26 pm
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cabalagent23
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Not Quite Correct

I would just like to take a moment to clear up the misconception my comments in the Interview seemed to have caused. I think if you re-read my comments you'll see I tried to preface it by saying my comments weren't intended as criticism at all, but instead suggestions on how to make small grassroots games mores successful and believable.

More specifically about the points you raised -

Quote:
While I guess he's right, it's pretty shocking to see it emphasised so boldly. For someone who wrote a book to help the mainstream understand our culture, I'm honestly surprised he isn't more supportive of these grassroots efforts that probably would never have seen the light of day had they required an investment, even of "ten to twenty dollars".


First, if you don't think I am supportive of grass roots efforts, you know nothing of my history in the ARG world, but that's really besides the point. The whole point of the comment is that free websites that use domain names that include the free hosting company's name (like GeoCities) are inherently less believable than games that use real, top-level domain names. And reality is (or should be) what every ARG creator is striving for, regardless of their level of experience or budget. As a creator, I find it hard to believe that anyone wouldn't want to invest even a minimal amount of money to try and make their game as good and as realistic as it can be.

There's another important aspect to this too. Experienced ARGers are much more likely to take the time to check out and get involved with a game that uses top-level domain names and not free webserver ones; that may be a sad fact, but it's the truth. So if you want to give your game the best chance to generate interest and succeed, not using free domain names is one way to make it better. So the comment was a suggestion, not a criticism.

Quote:
What's the incentive then for small wanna-be PM who wants to make a break into the scene? Get a sponsor, or don't bother?


I'm not sure how you construed the "get a sponsor" part from what I said about the timing of launching a game, which is what I was refering to in the part you quoted. My reference to ILB and the Beast didn't mean that at all - it meant that games like that, with a large commercial tie-in or amount of financial backing, bring massive amounts of players into the genre, making them able to sustain themselves. The small grassroots games rely on the existing core audience of ARGers, of which there are still relatively few. Most ARGers aren't willing to or can't afford to devote time to multiple ARGs at once, so if there are 10 games running at the same time, they divide the potential audience into very small fragments. My suggestion was to not launch your independent game when so many others were running, to give it the best chance of success. So, no, I wasn't suggesting sponsorship at all. Just careful planning and timing, so your game can succeed.

Alzheimers, the entire last third of the book is a "How To Guide" aimed at helping grassroots PMs create and run games. And the History section of the book discusses in several spots how the "little guy" (myself included) helped keep the entire genre alive while commercial ventures were floundering.

So please, don't judge the content of the book from a few impromptu suggestions made to PMs during an interview. I think the content of the book will speak for itself when it is fully available so I would hope you would use that to form your opinion.
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PostPosted: Mon Jan 10, 2005 5:20 pm
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Alzheimers
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Thanks for taking the time to reply. As someone who has potential interest in a "Grassroots" level gaming, forgive me if I took some of your comments personally.

While I don't know everything you've ever done, I was aware you were responsible for several games, and for that I congratulate you. Urban Hunt is largely responsible for my interest in the world of Alternate Reality games. However, as such a Senior member of the community I would think your role would be in supporting new and inexperienced gamers and PMs, not dismissing their work and effort.

This is my main issue with how I read your statement. With one hand you emphasise your role as a Friend to the Community, and the other you dismiss out of hand anything that makes the mistake of not coming across as "Real Enough". And your criteria for making this decision is: a top level domain?

While I'll be the first to admit that more professional-looking sites "feel" better, I find it disturbing to dismiss less 'independent' sites as irrelevant. Did ILB's Dana using "ilovebees.blogspot.com" make her posts any less important? Was ProjectGateway any less a success because it's rabbithole was "Projectgateway.tripod.com"? Should we, as a community, shun those sites as tools for the lazy or the cheap, using them as indicators as to the quality of the final product?

Any experienced ARGer should be willing to add just a touch of Suspension of Disbelief when "Agent Z of Shadowy Government Agency X" contacts them personally. Does it take that much more to ignore the fact that Agent Z uses Gmail and they're posting their encrypted messages on a geocities page? Is the limit of our imagination that an AI can teleport itself back from the future and crashland on someone's (hosted!) webserver, but God forbid it's address is Ilovebees.MSN.com!

As for the timing of the game; it's hard to say. As I commented to someone a few weeks ago that it felt like unless you were talking about Aware, Pandora Next, or Sygyzy, you were being ignored. But look: there's Demonworks, there's Adramelech, there's StrangeDreams and Slumberil. I was wrong about that. Do these other games generate as much attention? Probably not. But considering they're not advertising anything either (though Slumberil may be connected with Matrix Online), and there was little to no buzz *before* launch, that's to be expected. Some games create their own Buzz -- ProjectGateway was immensely popular despite it's non-marketing, unannounced origin.

And as someone who ran a successful campaign opposite what was the most popular ARG ever, I'm surprised that you would say
Quote:
Most ARGers aren't willing to or can't afford to devote time to multiple ARGs at once.


I'm sure your book will have plenty of common-sense tips for beginners, and a couple gems that only through experience does PMs learn. I'm still going to read it, and I'll probably still learn something.

But this wasn't meant to be a commentary on your book. It was merely a reaction to the interview you gave to ARGInsider and the dissapointment I felt as one who hoped to someday have a game of their own to be remembered as fondly as I'll remember Urban Hunt.
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PostPosted: Mon Jan 10, 2005 7:35 pm
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bill
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Minor press:

http://techfocus.org/comments.php?shownews=4751&catid=8
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PostPosted: Tue Jan 11, 2005 5:48 pm
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vpisteve
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Less minor press Smile :

http://games.slashdot.org/article.pl?sid=05/01/11/1529208&tid=192&tid=10
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PostPosted: Tue Jan 11, 2005 6:36 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
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Alzheimers wrote:


While I'll be the first to admit that more professional-looking sites "feel" better, I find it disturbing to dismiss less 'independent' sites as irrelevant. Did ILB's Dana using "ilovebees.blogspot.com" make her posts any less important? Was ProjectGateway any less a success because it's rabbithole was "Projectgateway.tripod.com"? Should we, as a community, shun those sites as tools for the lazy or the cheap, using them as indicators as to the quality of the final product? .



I think the point he was trying to make (Sorry if I am stepping on your toes, Dave) was that you need a mix of the types of sites you would see in real life. If "all" the sites are prefaced with www.yahoo.com/~xyz or www.geocities.com/~abc then it really doesn't matter how 'professional' the site looks, it may come across to some people as 'gee if this is supposed to be a big corporation why couldn't they get a domain of their own?' Several Groups and individuals have offered us small time just starting PMs a lot of support (hosting, domain borrowing, etc.) so it should not be necesary for the smaller games to not look as good as they can.

Speaking as one of the Known Participants from the orbital colony PM in training group, I can say we have borrowed several sites from various people who already have the sites (and thank you to those people) to give us a few top level domains to use for corporate sites. These are free. We also managed to pool resources and get a couple that are being hosted by ARG community members (and thank you to those people , too) so we are operating on a budget of "oh my gawd, I didn't know you could do it that cheaply!"

There is a whole section devoted to the PM tutorial here at Unfiction, I suggest starting PMs check there if they want to get some ideas or help.


And really, if you can save your money to buy an iPod Shuffle, then you should be able to save the same amount to buy a few domain names.

says /me who owns no ipods, laptops, and her cell phone is paid for by $10 cards only when she really needs it. Yes, /me is a cheapskate.
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PostPosted: Wed Jan 12, 2005 3:18 pm
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Alzheimers
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I totally understand the need for realism when you're talking about games designed for a large audience. I totally agree that when a game has it's own domain, it's much more ... attractive? ... to casual players.

My point was I didn't like the way Dave sounded dismissive of any game that *didn't* meet this criteria. It isn't the price issue that bothers me. It's the way he offered his opinion on the subject -- I'm tired of this. This turns me off. It's condescending, and borderline arrogant. But they're his opinions, and he's allowed to feel however he wants.

But to be so dismissive of the sort of Grassroots efforts he claims to be the champion of seemed very...dissapointing. Especially to me, who really appreciates his work and what he's done for the community. It's like Barry Bonds telling three-year-olds not to play T-Ball because it's not against real pitchers so it's doesn't help you train for a career in baseball.

For the record, I have posted relevant questions in the PM forum, with mixed results to these exact sorts of issues. Bill from Deaddrop.us pointed out that there is some free services available for starting PMs (I don't believe Domain Names were part of that though). I even received an offer from Nash Carey for financial and technical assistance should I need it.

No offer ever came from Dave, btw.
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PostPosted: Wed Jan 12, 2005 5:44 pm
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Varin
I Have No Life


Joined: 02 Dec 2002
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Alzheimers wrote:
Did ILB's Dana using "ilovebees.blogspot.com" make her posts any less important? Was ProjectGateway any less a success because it's rabbithole was "Projectgateway.tripod.com"?


I don't think blogspot counts since it is a free blogging site. Dana had a personal blog and why not have a free blog? But if the ILB PMs had tried to say that some corporate site or government site was on blogspot it would sort of ruin some of the realism for me.

As for geocities, tripod, etc. - if the character is a 15 year old boy and he has a website on one of the free sites, it's totally believable for me. If it were a corporation hosting their site on geocities it would bother me a bit.

I'm not knocking the hard work and determination put forth by grassroots PMs. If it weren't for grassroots ARGs, the genre wouldn't exist, IMHO. But if it were me making a grassroots ARG, I would throw in the 7 bucks a month to get some cheap hosting rather than lose potential players, especially now that there are a number of ARG simultaneously running, creating competition.


If a PM can't afford that, they could always create an in-game reason as to why the free hosting is used. (ex. - "things of this sensitive nature shouldn't be published on a government site", "I didn't want to put this on my personal site because I feared my boss would trace the information back to me", "They were tracking my every move...until they thought I died in that fire. I have to leave my old life behind until this is resolved. I can't even use my credit card to get some real hosting because I'm afraid they will see it and know I'm still alive" etc etc.)
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PostPosted: Wed Jan 12, 2005 6:07 pm
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SpaceBass
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Alzheimers wrote:
I'm honestly surprised he isn't more supportive of these grassroots efforts that probably would never have seen the light of day had they required an investement, even of "ten to twenty dollars". Also, considering content is the lifeblood of any community, to stress this "pay-to-play" attitude adds an element of risk that some might not be willing to take. Less games, smaller community. Or am I missing something?


I could take a dump in a bucket and call it "art" but that doesn't automatically mean I could expect the Louvre to buy it from me for millions of dollars. More games do not automatically mean larger community or better genre; quality counts far more than quantity. A whole lot of crap is never better than a little bit of beauty. I could probably restate this more, but maybe you get my point. If quantity were the ruler, all we'd have to do to make this genre mainstream would be to set up a link-farm of a hundred sites all saying the same thing and and then BAM! the world would never be the same, right?

I don't think anyone in the community is obligated to support anything. It's up to each of us to judge for ourselves that which we like and that which we don't, and to respond accordingly. Of course, I would hope that any negative responses to campaign attempts would be framed constructively, just as I would hope that such constructive criticism be paid no small amount of attention by the PMs to allow them to improve, rather than merely disregarded as baseless attacks.

I feel perfectly comfortable agreeing wholeheartedly with Dave that ostensible "business" or "government" sites being hosted on freeweb servers like geocities are tiresome. Suspension of disbelief is one thing, but when the main objective is realism, as implied by the very name of this genre (said name not being chosen entirely arbitrarily or by accident, I can assure you Wink), then any constructs made by the PM that actively work against that realism are going to affect the players' ability for suspension of disbelief. Domain names are a first step in creating this realism, but hardly the sole criterion.

You used as an example: "It's like Barry Bonds telling three-year-olds not to play T-Ball because it's not against real pitchers so it's doesn't help you train for a career in baseball." I would submit that the corresponding analogy for your position that the community should wholeheartedly support anything that is thrown its way would be: "It's like three-year-old T-Ball players demanding to be paid an equivalent salary as Barry Bonds because, hey, they're trying their best too." It's just not the same thing.

I personally think it's wonderful that so many people continue to be drawn to this genre who are interested enough and passionate enough to want to create their own games. But supporting everything, whether it be a grass roots effort or a big-budget campaign run by paid professionals, merely because it bills itself as an ARG seems to me to be rather too indiscriminate. I'd prefer to see this genre continue to improve as it slowly grows, rather than quickly spiral into a vast morass of mediocrity (or worse).
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PostPosted: Wed Jan 12, 2005 7:24 pm
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Alzheimers
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I'm not trying to debate opinions. Everyone is entitled to their own opinions. The ARG community will decide what it likes and what it doesn't. Games with unpopular design elements will fade away, because no one will play them.

What I'm saying is, a disservice is being done every time someone's effort to create something for the community is judged not on quality, but on something as arbitrary as a URL. What I read in that interview sounded like Dave declaring that he's the greatest thing to Grassroots gaming since the invention of the keyboard, but oh by the way these games trying to get by on the cheap aren't worthy of existence.

Even worse is the public flogging of anonymous PMs who dared to not meet your standards. You have every right not to agree with their style. You have every right not to play the game. But to use your position in the community to announce your own opinions as fact ("This game is hosted on Tripod -- I decree it CRAP IN A BUCKET!") without knowing a thing about it is wrong. It does a diservice to every one who ever spent a month of late nights trying to put together something for the community that wouldn't become a financial risk. Lets face it, not all games are as good as others. But should someone, as a new PM, have to pay to get their feet wet?

Or, should the ARG community start charging for "PM Licenses" to separate half-hearted efforts from the true hopefuls? Should the criteria be that you have to have at least one corporate sponsor before you release a game, to ensure professional quality?

If Unfiction is really so buried under the weight of crap games, maybe it should require PMs to pass a written competency test before they get their own forum! Or better yet, you already know who would make a good PM. Just limit the games featured to their work and screw the rest. Who cares about that new, random game? It can't be good -- they're not even paying for a host!

Is that what we've come to?

That's all I have to say about this. There's no need for this forum to devolve into a flamepit. To keep things civil, if you would like to continue the converstation feel free to PM me.
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PostPosted: Wed Jan 12, 2005 10:07 pm
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C_Brennan
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After review of this thread a couple times, I've finally gotten up some of the nerve to reply to this thread.

I too have read Dave's interview in preparation for his new book (which I have already saved the money for and I am anxiously awaiting because I want to read all of the past ARGs in one sitting as well as get some PMing tips from the person who I look up to as a great PM) and I was as well stunned by his comments. Especially when I believed (I may be wrong about this) he was speaking of Project Gateway and my behavior with that game. So, of course, if any ears were perked up after that interview, mine certainly were.

I am the first to admit Project Gateway had alot of things in it that I was not pleased with. First off, I agree with Dave all the way when he said I should have planned it out before hand. My idea there was to make a game that would follow the players to the "T" and be able to flow around their actions. It ended up being more of a Nightmare than the title "Project Gateway into Nightmares" said it would be. But, also, this is how I write. I write in quick bursts over time, and I am by nature horrible at planning. Something I am working to correct with my endeavor into Wildfire Industries and own other personal endeavors with other things.

Second, as I have apologized in the past, I apologize for treading on thin ground with character interaction. My players know that I was banned from Unforums twice for breaking the board's concept of characters not posting on these boards and since I have incurred SpaceBass's wrath from that point out. At first I didn't know it was illegal to do character interactions on Unfiction. Then, as I went further into PG, I learned from Mr. Nash Carey and Mr. SpaceBass about the two different ideas of character interaction that UF and IU had.

When I posted the second time in character, as a mocking Rowen Darkblade who was laughing at the players as the time to the firing of the Nightmare Cannon slowly ticked down, Mr. SpaceBass quickly deleted my single mocking post on UF's Project Gateway board and banned my account the second time. Once again, he is right with what he did. I, at the time, did not understand that characters couldn't participate ANYWHERE on UF.

Lastly, I attempted in all possible measures to make sure that my "free websites" made sense. I was well aware, as should any PM when they use free websites, that the reality makes sense. In the words of my characters:

Stephen Roberts - "I stuck Project Gateway on Comcast with the hopes of it not being noticed by the Shadow Government. I also knew that the program would flourish in the interconnected environment and slowly spread to other websites, gaining more and more of a chance for CyberStrike to awaken from his locked state and send out a call of help."

Emily Freedman - "I'm just a 15 year old girl with a site I like to put music on, and I don't have much money, so I use Freewebs."

Father George - "We're just getting up with this Internet business. And the Order isn't exactly rich because we don't exactly have 1 million active practicioners... so we had Brendan throw us a simple website on an affordable server... which means its free..."

And the last website, Information Cyclone, was paid for and done more professionally than the rest because it was programmed by CyberStrike himself and run by two upper-class brothers.

But, overall what I'm trying to say through all of this and all of this mentioning of my own work is to try not to judge the work by how much money or time is put in. In the end, Project Gateway had happy people leave its doors and others have told me over time that they wished they had jumped on the PG bandwagon because it seemed interesting and fun. That is the goal of my work, to make some people happy and keep them entertained for as long as I can. But, I am merely a college student who used some leftover funds from his book money to create a small alternate reality game by himself with no team involved. I tried my best at an art I was new and unfamiliar with and with an empty pocket.

Of course, after that Mr. Nash Carey was kind enough to offer me resources and funds to produce what everyone knows here as Wildfire Industries. And with Wildfire in production, I look forward to correcting some of the mistakes that Project Gateway contained. And above all, I look forward the most to bringing people a world of excitement, intrigue, and black comedy. And a world where there's no free websites. Razz Thanks again for your support Nash!

I am far from in competition with anyone. Each ARG offers it's own style and unique interactions. So, really, you're not splitting the audience as much as you might think. You're giving people the opportunities to do what they wish to do. If they love cults, they can rush on over to the Cult of Cult of Adramelech. If they dig the supernatural, maybe Josh's Strange Dreams is up their alley or they want to sell their soul to Sable & Shuck. Interdimensional adventure? Move to Perplex City! Wacked out black comedy in the world of business? Wildfire Industries is for you! More realistic depiction of business? AWARE II is what you seek. Wanna be a spy? Pandora Next and Agent Disco are on the scene. Red Pill or Blue Pill? Slumberil all the way! Evil demons? DaemonWorks: All Saints' Day!

If anything, by increasing diversity among ARGs, you are increasing a player's morale and interest. Sure, it splits the population. But happy people tell other people to get in on the action. Happy people bring their friends and relatives because they are so impressed by what these games are doing that they want others to get in on it. And that results in a population increase.

This is turning into the Uber Rant and I apologize for being so long. And once again, these are my opinions, and you don't have to agree with them. But I see something good coming out here.

PostPosted: Wed Jan 12, 2005 10:56 pm
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The Watcher
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Joined: 29 Jul 2004
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C_Brennan, well said. I wish I had gotten a chance to play Project Gateway.

I,too, would have to be a little critical of Dave.
To put things into perspective, I greatly enjoyed Urban Hunt. Urban hunt was obviously not nearly as commercial as ilovebees- but it was nevertheless a major $2,000(If i remember correctly) project.

Did the dozens of domains registered for the game make it any more realistic and immersive? Maybe. More fun? Definitely not.
Would puzzles have been any less mind boggling if they were hosted on a geocities page? Would we have replied to the characters' e-mails with "We don't believe you, you're e-mailing from a @yahoo.com address"

The point is that yes, professional domains do add a nice touch to the game. But their absence certainly does not take anything away.

To finish with an analogy:
Urban Hunt is to ilovebees as "grassroots game I put on my personal webspace coded only in Notepad" is to something like Project Syzygy. But ask players which one of these games is the best, and you will get differing opinions,

And a little tip for future PM's?

www.dot.tk offers free .tk top-level domains. It's not a .com, but it's close.

PostPosted: Wed Jan 12, 2005 11:20 pm
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