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 Forum index » Diversions » Console/Video Game Discussion
Xbox 360
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Grifter_7
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Joined: 19 Oct 2004
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Location: I could tell you, but I'd have to kill you.

Some of these is old (as in was posted last friday) by now, so I'm sorry for being slack and just now posting it, but I had to work all weekend. Sad

From engadget.com
Engadget wrote:

link to OMG HUGE IMAGE
All right, after many a false sighting and tons of sketchy pics (the Xbox 360 was starting to give the Virgin Mary a run for her money), our sources are confirming that this is really it. My, Xbox 360, how concave you are! We also admire your simple, round nexus. Mmmmmm.



From TeamXbox:
TeamXbox wrote:

Today we bring you a new patent that was was approved on March 29th by the United States Patent and Trademark Office, in which ATI, Microsoft's graphics chip partner for the Xbox 360, is patenting a "method and apparatus for supporting anti-aliasing oversampling in a video graphics system that utilizes a custom memory for storage of the frame buffer." In layman terms, that is embedded video RAM for the GPU to use it as a frame buffer.

In a world exclusive, TeamXbox was the first publication to reveal the existence of the embedded video RAM back in February, 2004. What a track record, eh? First we revealed the IBM-Microsoft deal, then this Wink

The patent, filed in August 2, 2000, exposes a custom memory used by the graphic chip for storage of the frame buffer.

This custom memory has been created mostly to perform anti-aliasing operations and help overcometoday's biggest problem in graphics chips: memory bandwidth.

Generally, the present invention provides method and apparatus for supporting anti-aliasing oversampling in a video graphics system that utilizes a custom memory for storage of the frame buffer. The custom memory includes a memory array that stores the frame buffer as well as a data path that performs at least a portion of the blending operations associated with pixel fragments generated by a graphics procesor. The fragments produced by a graphics procesor are oversampled fragments such that each fragment may include a plurality of samples. If the sample set for a particular pixel location can be compressed, the compressed sample set is stored within the frame buffer of the custom memory circuit. However, if such compression is not possible, pointer information is stored within the frame buffer on the custom memory, and a sample memory controller included on the graphics procesor maintains a complete sample set for the pixel location within a sample memory. When the sample memory controller maintains a complete sample set for a pixel location, the frame buffer stores a pointer corresponding to the location of the sample set.


The invention can be better understood when viewing the following image:


The figure illustrates a block diagram of a "graphics processing system" that supports oversampling anti-aliasing. The system includes a graphics processor (GPU), a sample memory (the standard memory on today's video cards) and a custom memory module (the embedded RAM). The graphics processor, the sample memory, and the custom memory may each be individual integrated circuits.

Embedded DRAM is expensive, because it's very similar to microprocessors cache memory, so that is why the patent explains that in order to keep costs low, the amount of additional logic included on this custom memory may be minimized. Therefore, although some of the circuitry always found within the video graphics system has been moved onto this new custom memory invention, some functions still remain within the graphics processor in order to keep the production costs low for the custom memory.

So what does all this mumbo jumbo mean? It means we'll get games running at 720p HDTV resolution, that is 1280x720, with full screen anti-aliasing and almost no impact on framerate. Imagine Project Gotham Racing 3 or those badass Unreal Engine 3-powered games running at some 60 FPS, with full screen anti-aliasing and anisotropic filtering taken to the max!

It's a hardcore gamer's dream come true!


From OurColony.net:
OurColony.net wrote:

OurColony.net, an Alternate Reality Game that is (probably) a Microsoft marketing campaign building up to the launch of the next generation Xbox (like Ilovebees was for Halo2), today released another picture to the teams that answered the last challenge correctly.
The picture, taken upside-down, is probably a memorycard inside the Xbox360 memorycard slot. You can see the slot matches the slots showed on the Xbox360 design renders posted friday.
Also note the "64^" written on the memcard ... which is probably 64MB - the size of memcard (or one of the sizes - it's not excluded there will be several memcard sizes). Of course this image might not show the final hardware, the ourcolony ARG is all about teasers and buidling up the suspense... I can imagine the final memcard will have atleast a nicer color and sticker on the back.





And last but not least....

Does this image make anyone else want to puke from vertigo?


(edited first image to be a link because sidescrolling makes the baby john 117 cry -- k.)
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PostPosted: Mon Apr 25, 2005 12:56 pm
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Grifter_7
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From Joystiq.com:
Joystiq.com wrote:

According to the latest rumors, the Xbox 360 will debut with roughly 15 to 20 games, with additional waves being released every few weeks. Many of the launch titles are thought to be next-gen sequels of established franchises. Topping that list is the long-awaited sequel to Perfect Dark, as well as a half-dozen or so racing titles, including Project Gotham, NFSU, Test Drive, a new Namco series, and the possibility of a Burnout installment—hey, at least Steve will be happy.

And while we can't expect Bungie to deliver Halo 3 by year's end, there is speculation that Halo 2.5 will not only launch but also come pre-installed on the Xbox 360's hard drive. This new and improved version of Halo 2 would support 720p resolution and hopefully come packaged with some bonus content. 15-20 games is a tall order for a launch date, but if it's actually realized, what kind of quality can we anticipate from these games?

The Xbox 360 schedule is looking rushed. But will it prove the strategy to beat?


From TeamXbox:
TeamXbox wrote:

Today, NEC Electronics has confirmed that Microsoft will incorporate leading-edge embedded DRAM (eDRAM) technology from NEC Electronics in the Xbox 360.

This custom memory has been created mostly to perform anti-aliasing operations and help overcome today's biggest problem in graphics: memory bandwidth. By using this embedded RAM, which is similar to a processor's cache memory, the Xbox 360 will be able to run games at 720p HDTV resolution, that is 1280x720, with full screen anti-aliasing and almost no impact on framerate.

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PostPosted: Tue Apr 26, 2005 3:37 pm
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vortech
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SUGH. I really can't afford an HDTV, nor can I justify replacing my Mid-def Trinitron, nor do I have any content to feed it besides an xbox. . . yet I am strangely compelled.
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PostPosted: Tue Apr 26, 2005 4:10 pm
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water10
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I just can't believe they keep saying 720p and not 1080i .... This will suck so much for mits owners like myself!! Crying or Very sad
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PostPosted: Tue Apr 26, 2005 4:13 pm
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Grifter_7
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I question what significance a questionaire has to be news worthy, but some interesting info anyway...

From theinquirer.net
theinquirer.net wrote:

A QUESTIONNAIRE being taken online by Xbox Live users appears to give the final confirmation that Xbox 360 will be backwards compatible - at least, if you buy it with the optional hard drive.

The questionnaire deals with Xbox Live and says subscribers through the original Xbox will be able to play against gamers on Xbox 2 -- as long as they are playing a current generation Xbox game.

"Xbox Live is an online gaming service that works across both the current Xbox system and the future Xbox 2. You will be able to play online and compete against others across both consoles. If you are playing an Xbox game on Live you will be able to compete against people playing that same game on Xbox 2".

So XBox games will run on "XBox 2".

The hard drive comes in because the original Xbox had one and the games are written to use one.

INQUIRER reader, Epobirs suggests that the hard drive could be used to house an optimisation library of Xbox 360 native binaries to run the first-generation games, thus increasing performance.

This sounds like a pretty good idea to us, and one that has had some use previously, with FX!32 on the DEC Alpha, utilising translations of code it produced previously to optimise the next time an application ran.

It is unlikely that Xbox games running on the Xbox 360 will look any better, although it's possible that they could be anti-aliased using spare graphics power.

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"Now its back to the kind of fight I'm used to; me versus everybody."
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PostPosted: Wed Apr 27, 2005 10:55 am
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ubercado
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It is looking (on paper at least) to be one good machine but, I still cannot get over the name of it...I thought it would grow on me over time but, so far...zip, nada, nothing...I keep thinking of that old skater game "Skate or Die" every time I read the new xbox name...

and I hated that *&^%$# game...
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PostPosted: Wed Apr 27, 2005 1:29 pm
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vortech
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Ubercado wrote:
It is looking (on paper at least) to be one good machine but, I still cannot get over the name of it...I thought it would grow on me over time but, so far...zip, nada, nothing...I keep thinking of that old skater game "Skate or Die" every time I read the new xbox name...

and I hated that *&^%$# game...
Just keep calling it the NextBox like me. A better name, and it makes you feel like you are buying a piece of long forgotton technology!
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PostPosted: Wed Apr 27, 2005 3:56 pm
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Mike_Was
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vortech wrote:
Ubercado wrote:
It is looking (on paper at least) to be one good machine but, I still cannot get over the name of it...I thought it would grow on me over time but, so far...zip, nada, nothing...I keep thinking of that old skater game "Skate or Die" every time I read the new xbox name...

and I hated that *&^%$# game...
Just keep calling it the NextBox like me. A better name, and it makes you feel like you are buying a piece of long forgotton technology!


What, the Forerunner's Map Room?
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PostPosted: Wed Apr 27, 2005 4:45 pm
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vortech
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If you are attempting to convince me Stephen Jobs is a super intelligent being from space, there's alreadysomeone working on that.
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PostPosted: Wed Apr 27, 2005 4:51 pm
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Grifter_7
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vortech wrote:
Ubercado wrote:
It is looking (on paper at least) to be one good machine but, I still cannot get over the name of it...I thought it would grow on me over time but, so far...zip, nada, nothing...I keep thinking of that old skater game "Skate or Die" every time I read the new xbox name...

and I hated that *&^%$# game...
Just keep calling it the NextBox like me. A better name, and it makes you feel like you are buying a piece of long forgotton technology!


I wish they would have named it the "NextBox" also. I understand their reasoning for wanting to go with Xbox 360 (because it sounds superior to both the Playstation 3[360 is more than 3], and the Nintendo Revolution[Get it? 360 is a complete revolution..]), but frankly the name blows. NextBox sound different and more next generation.
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PostPosted: Wed Apr 27, 2005 4:52 pm
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water10
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Xenon sounds even better to me! Don't know why they don't keep this name ...
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PostPosted: Wed Apr 27, 2005 5:04 pm
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VMVash
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What is in a box name... as long as it is fun and is powerfull with a hard drive. I'm fine then
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PostPosted: Thu Apr 28, 2005 11:35 am
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krystynModerator
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If I ever get one, I will call it George.

PostPosted: Thu Apr 28, 2005 11:49 am
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INCyr
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krystyn wrote:
If I ever get one, I will call it George.


Will you love him and hug him?
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PostPosted: Thu Apr 28, 2005 12:04 pm
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Grifter_7
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It's ok to love your Xbox 360, just don't "LOVE" your Xbox 360. You sick little monkeys!

On to the new news....
From TeamXbox.com(Summary) and windowsitpro.com(In depth):
TeamXbox.com wrote:

At the Microsoft Windows Hardware Engineering Conference (WinHEC) 2005, Microsoft has revealed that the Xbox 360 controller will be compatible with the next version of the Windows operating system, code-named "Longhorn".

Senior Vice President and head of the Windows Client Business unit Will Poole revealed at the event that Longhorn will support natively the next generation game controller. Back at 2004's GDC, Microsoft announced it will develop a common controller reference design and unify input APIs and button standards across multiple platforms.

XNA will also allow other hardware manufacturers to develop cross-platform game peripherals and input devices.


From CNET News:
CNET News wrote:

PALO ALTO, Calif.--Sony's PlayStation Portable is an impressive little gadget, but it won't give the company any advantage in the battle for the living room, Microsoft's top Xbox executive said Wednesday.

Speaking at a Churchill Club event here, Robbie Bach, senior vice president and chief Xbox officer for Microsoft, gave Sony credit for designing a slick handheld game player. But he said whatever success the PSP achieves is unlikely to boost sales for the next version of Sony's PlayStation living room game console.

"It's a beautiful device, great industrial design," he said of the PSP. But "I think people will see them as separate entities."

Sony and Microsoft are set to launch the next era of their battle to dominate the $10 billion video game industry when they introduce new versions of their game machines next month at the Electronic Entertainment Expo. Microsoft will jump the gun by a few days with a May 12 MTV special that will showcase the next version of the Xbox.

Bach said the decision to give the next Xbox a public unveiling on worldwide TV, as opposed to the usual press briefing, is partly a recognition that games no longer appeal to just a niche audience.
Can Longhorn improve laptops?

"For the first time, the industry is saying we want consumers to see this first," he said. "It's a recognition of this as a broad consumer market."

While advancements in video game hardware will likely continue to run on the current four- to five-year cycle, Bach said consumers can also expect more gradual enhancements through updates to software and the Xbox Live online gaming service.

"Sure, there'll be a next generation at some point," he said. "But you'll also see enhancements happen along the way more and more frequently."

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"Now its back to the kind of fight I'm used to; me versus everybody."
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PostPosted: Thu Apr 28, 2005 12:17 pm
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