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CF with Potential
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natas
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Joined: 06 Oct 2007
Posts: 3177
Location: Northwest Indiana

CF with Potential

Where did it go? I was following a couple games on that section of the forums. Or am I just blind...

PostPosted: Thu Jul 30, 2009 9:17 am
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PaperbckWriter9
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Joined: 26 Feb 2009
Posts: 131
Location: where it's bleepin' Golden

@Natas: No, not blind... it's totally gone. I had it bookmarked & now it says that part of the forum no longer exists. Uh oh... Shocked
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PostPosted: Thu Jul 30, 2009 9:43 am
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ndemeter
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Joined: 28 Jul 2004
Posts: 1037
Location: Sunny California!

Part of the maturity of an ARG is that eventually it moves out of N&R and in the CFwP (in its own forum usually). Eventually as the games end the get archived.

So the game life looks like this:

trailhead -> potential -> archive

So everyone once in a while our admins go through and take care of that process which could possibly make some links break. The CFwP forum is here: http://forums.unfiction.com/forums/index.php?f=140
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PostPosted: Thu Jul 30, 2009 11:02 am
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PaperbckWriter9
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Joined: 26 Feb 2009
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Ok that makes sense now. I was following D9 & didn't even bother checking to see if it was in a sub forum. Thanx for the explanation. I deserve a biff for being slow...
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PostPosted: Thu Jul 30, 2009 11:15 am
Last edited by PaperbckWriter9 on Thu Jul 30, 2009 11:20 am; edited 1 time in total
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imbri
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Ha! You are not blind...

The potentials forum has disappeared. This is not an ARG. It does not need to be rescued. There is no brunette on the case. The game you were looking at either in it's own forum (gasp!), back to news & rumors, or archived. Smile

PostPosted: Thu Jul 30, 2009 11:17 am
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Lovek
Unfettered


Joined: 02 Mar 2005
Posts: 434

No more "with Potential," huh?

It's a strange new world.
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PostPosted: Thu Jul 30, 2009 2:11 pm
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Rogi Ocnorb
I Have 100 Cats and Smell of Wee


Joined: 01 Sep 2005
Posts: 4266
Location: Where the cheese is free.

I likey.
Something about that area was a black hole for me.
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PostPosted: Thu Jul 30, 2009 11:02 pm
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imbri
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Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Yeah, I always viewed it as the place games go to die. Not that I thought it should be that way, mind you. No. It should have been this wondrous sort of ARG oasis - where fledgling games saw and learned and, even, competed with one another. Where players and puppetmasters would be challenged make their game the best it could possibly be so that it would stand out from the others until they nearly took over and were ready to run off into their own section.

But. No.

That never really happened. Instead they were hidden from view where they could be forgotten until well beyond their last update - just laying there rotting until someone saw fit to move them to the archives. Sad

I still like having a space for young games, just a few pages old, to expand and grow beyond a single thread. But it seems folks these days prefer playing in just one thread. Even if they were put in Potentials, a couple folks would make attempts at new threads, but it was always back to the hugely long [Trailhead] post. I'll never understand that. Drives me batty, it does. The more threads the merrier, I say!

PostPosted: Fri Jul 31, 2009 12:56 pm
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Agent Lex
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Joined: 11 May 2006
Posts: 1188
Location: No longer London, still in England

imbri wrote:
I still like having a space for young games, just a few pages old, to expand and grow beyond a single thread. But it seems folks these days prefer playing in just one thread. Even if they were put in Potentials, a couple folks would make attempts at new threads, but it was always back to the hugely long [Trailhead] post. I'll never understand that. Drives me batty, it does. The more threads the merrier, I say!

Far as I can tell, CF with potential was seen like a mini-N&R. Because there was more than one game playing there at once, my theory is that people just didn't want to crowd the forum with lots of threads for one game, at the expense of everything else.

Perhaps lowering the "barrier of entry" for a game to get its own forum (I know there's no hard rules, but you get what I mean) might be an answer. A lot of the forums down in the archives are for games which I get the impression would have gone into Potentials instead, had it existed.

PostPosted: Fri Jul 31, 2009 2:21 pm
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ScarpeGrosse
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Joined: 30 Nov 2002
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Agent Lex wrote:
Perhaps lowering the "barrier of entry" for a game to get its own forum (I know there's no hard rules, but you get what I mean) might be an answer. A lot of the forums down in the archives are for games which I get the impression would have gone into Potentials instead, had it existed.


Yep Smile That's what we're aiming towards doing Smile Good idea, Lex! ;D
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PostPosted: Fri Jul 31, 2009 3:16 pm
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Agent Lex
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Joined: 11 May 2006
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Location: No longer London, still in England

Had a feeing it might have been, having seen what was in a few of the new forums, notably the Marble Hornets one, which had somehow completely passed under my radar.

PostPosted: Fri Jul 31, 2009 3:53 pm
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

imbri wrote:
I still like having a space for young games, just a few pages old, to expand and grow beyond a single thread. But it seems folks these days prefer playing in just one thread. Even if they were put in Potentials, a couple folks would make attempts at new threads, but it was always back to the hugely long [Trailhead] post.


I wonder if it correlates with something I've been noticing over the past year. Remember when we used to document every single bit of information from an ARG? Once upon a time, the [Trailhead] post contained talk about the actual trailhead and once different sites/characters/whatever appeared, they were given their own thread. (Ahhh, those were the days).

Now it seems that discussion is favored over documentation, so it can usually fit nicely in one thread. Or is it the opposite situation true? Are we limiting ourselves to linear discussion because we've become comfortable with the one thread format, thereby leaving detailed documentation by the wayside?
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PostPosted: Mon Aug 03, 2009 2:14 pm
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imbri
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Joined: 21 Sep 2002
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Location: wonderland

Varin wrote:
Remember when we used to document every single bit of information from an ARG?
...
Now it seems that discussion is favored over documentation, so it can usually fit nicely in one thread. Or is it the opposite situation true?


I have actually been thinking about this a lot lately and I don't have any real answers, but...

games have changed.

They no longer require the documentation that they once did and, I think, if they did, we'd see more crying to let things out. But, also, I think that our unwillingness (too strong a word, perhaps) to document things forces more shallow games. It's a cycle that feeds off of each other.

Also, the way we use the web has changed. I was going through some old folders and discovered my various quicklinks (push, ctw, lcp, etc). We don't need tools like that anymore because we don't want to go to the info, we want the info to come to us: rss, twitter, etc. The quicklinks were, really, just a tool I designed to make it easier for players to know what updated and when before the web went all twopointoh and game designers realized they could incorporate more push sorts of things (optional or otherwise) into the design.

So, um, I dunno that I have a point really. At least not that fits within this thread of something. What was the topic again?

Oh! conversation vs. documentation

Yeah! See, this is what might be really cool about splitting games into their own forums more often. We might actually see more focused conversation. I think this will be good. Also more documentation. Documentation is always good. Also guide-like threads that help new people get involved with games (oh how I miss those) and story so far threads (very much miss those).

whee.

(i just had a milkshake. my brain is all sugared.)

PostPosted: Mon Aug 03, 2009 4:01 pm
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Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

imbri wrote:

Yeah! See, this is what might be really cool about splitting games into their own forums more often. We might actually see more focused conversation. I think this will be good. Also more documentation. Documentation is always good. Also guide-like threads that help new people get involved with games (oh how I miss those) and story so far threads (very much miss those).


Well, I suppose I can do my part and document things myself. I haven't played many games lately, but MLR got me back into the swing of things. I guess I'll lead by example Wink
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PostPosted: Mon Aug 03, 2009 9:59 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

The use of wiki's have significantly increased so the need for our documentation threads have seriously decreased.
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PostPosted: Mon Aug 03, 2009 11:25 pm
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