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 Forum index » Meta » General META Discussion
it's an alternate REALITY!
Moderators: imbri, ndemeter
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L.Boomer
Decorated


Joined: 15 Oct 2003
Posts: 170
Location: The Gym by the Beach, or the Beach by the Gym.

controlled environments

I think something along the lines of an ARG could be done without the internet, but it could prove to be quite difficult to pull off. I would imagine you would need a pretty well controlled environment to pull it off, (like an office building or such). You could accomplish the same kind of thing with memos and mail that you could with the internet. I fear it would turn out more like a mystery dinner theater though than an ARG.

Either way it could be an interesting exercise to see what works and what doesn't. Hell, "The Game" was done all IRL rather than internet based.

Stick starts drawing up some opt-in forms!
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PostPosted: Sun Apr 10, 2005 4:00 pm
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imbriModerator
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Well, only to a degree. The internet will almost certainly always be involved to a certain degree, whether it's the websites or other internet applications. I'm also assuming that you mean to a greater extent that what we've seen so far with things such as ILB and Art of the Heist.

First there are the pervasive urban hunt type games. Blast theory does a bunch of that sort of stuff and a lot of it is really cool. But they usually don't have the world that an ARG does because of their short duration. Additionally, they utilize the internet and wireless technologies to a certain degree.

Then there's the whole 'converging media' (things like combining television and internet) issue. That's where my primary interest lies. Basically, I want to use ARGlike methods to bridge a gap between tv and computer and phone and real life. Many of my ideas are rather "simple", along the lines of Push, NV and ReGenesis, but some of my more grandiose ideas (read: super expensive and not a single lawyer would ever allow such a thing to happen) are slightly reminiscent of the Truman Show. Well, more Push, NV meets the Truman Show meets Northern Exposure meets Colonial House (or any of the PBS reality shows in that series). Essentially, a small town is heavily involved in the show. In fact, the town is usually the main character in my ideas. There would be fictional elements to the show, yet if you can go to the town and walk around and see and, perhaps, meet people that you see on the show. You can get online and see the history of the town and visit the various merchants and order stuff from their shops that would be shipped from that town. This would all occur under the backdrop of a mystery to be solved. Yet, as with anything based on a tv show, there is definitely an air of 'this is a game' yet, in classic "this is not a game" philosopy it's whether the game itself knows that it's a game... and this wouldn't.

In any event, yes, I do think that ARGs can move away from the internet, but I don't think that they'll ever be divorced.

- b

PostPosted: Sun Apr 10, 2005 4:24 pm
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
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imbri wrote:
... Essentially, a small town is heavily involved in the show. In fact, the town is usually the main character in my ideas. There would be fictional elements to the show, yet if you can go to the town and walk around and see and, perhaps, meet people that you see on the show. ...


You've reminded me of yet another failed reality TV show from a few years back, called "Murder in Small Town X" For the contestants, it may have played more like one of those "How to Host a Murder" home games. For the viewers, I don't recall whether or not they had any online component. We certainly were not invited to walk the town, no more than we're invited to visit the island during the filming of Survivor. These reality shows are filmed in advance to allow for creative editing later, so it would no good to visit the town when the show airs.

Maybe pitch your ideas to Ben Affleck -- he seems game for anything.

PostPosted: Mon Apr 11, 2005 2:27 am
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maxim
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Joined: 18 Feb 2005
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A huge murder mystery game would be pretty amazing. Something in which people know it's a game, of course. It would have to have cash prize, and I still don't think it would be taken seriously. It's just too close to real life to be convincing, whereas the internet is already an alternate reality.
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PostPosted: Mon Apr 11, 2005 5:13 am
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Phaedra
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Joined: 21 Sep 2004
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GuyP wrote:
It *really* tests my suspension of disbelief, too, which isn't my strong point. As much as I'm not playing a character, I am playing the role of an AlternateRealityGuy, the version of me that doesn't know it's all a game.


You know, I think that's the main problem I've been having here.

I'd like to support the smaller games, because I don't think that it should necessarily be a truism that the size of the game is directly proportional to its quality. So I end up scanning the forums for the smaller games and trying to get involved when one interests me.

But suspension of disbelief is a *biggie* for me. Alternate reality!

It's not the plot itself that needs to be believable, since most ARGs are scifi or fantasy based and that is, for me at least, an attraction. But the universe has to have internal consistency. And it has to provide me with actions by the characters that, once I accept the intial premise, are believable.

How believable is a damaged AI from the future being cast back in time, landing on a website and using a network of payphones to attempt to reach out to her lost crew?

Not very, but once you accepted that premise, it worked internally. Melissa was paranoid and distrustful, but also lonely and vulnerable to manipulation. She'd hang up on you if she didn't like what you were saying. She'd get annoyed, but she could be reached emotionally.

So just as I argued for AIM as a legitimate means of communication if it was believable in context, I'm now going to argue against it when it's not.

Please, please, PLEASE, if you're reading this, PMs of a particular game that's heavily AIM/IRC based and going on at the moment, no more IRC Conclaves. PLEASE.

I think I can understand the thinking behind it -- it was a sort of mini-drama for the players to observe, even if player participation was limited, but it was honestly the most completely alienating moment I've ever experienced in an ARG.

You've got a good, very interesting mythology going, but the IRC chats are getting boring. And watching a bunch of characters chat...s...l...o...w...l...y...in IRC just doesn't *work.* It throws people out of the game. It totally screws up the suspension of disbelief: I ended up sitting there thinking, why the heck would these particular characters use IRC, of all media, to have this meeting? Why wouldn't they just get together.

Again, I understand that it was probably meant to be a dramatic scene for us to watch, and there's nothing wrong with having elements of an ARG that players can't influence directly, like the audio drama in ILB.

But the problem with IRC is that it's not dramatic. In sacrificing the descriptive prose of a written medium, drama is able to make up for that by having visual and/or auditory dramatic elements.

IRC has neither. And therefore it's a very *bland* experience.

I guess this is what is turning me off so much about the gAIMs and IRC-based ARGs. I believe that all sorts of different media has a place in ARGs, and I also believe that it's possible for a small game, even one using a limited range of media, to be good.

I think that the PMs of some of the smaller games which have been criticized here, working without a budget and probably having read the "ARG priorities" thread in which a lot people were claiming that interaction was one of the most important features for them, are attempting to provide the most interaction possible for players in a way that seems manageable to them.

That's all well and good, but I think a lot of them aren't stopping to consider the strengths and weaknesses of the medium they choose and attempting to integrate it in a way that plays to its strengths rather than its weaknesses.
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PostPosted: Mon Apr 11, 2005 11:43 am
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Nightmare Tony
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Joined: 07 Jun 2004
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and I question with a ????

IRC get togethers have more of an immediacy than a forum setup. Anyone who is actiuvely playing being in there and influencing the game right then and there. Some games have had to change their storyline based on the immediate interactions.
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PostPosted: Mon Apr 11, 2005 1:59 pm
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Dorkmaster
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Joined: 27 Jul 2004
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Just another couple of great points that I wanted to stick my head in the guillotine for:

1) While I think you could have ARG-like experiences outside of the internet, of course, I kind of feel that a completely out-of-internet experience could not be considered ARG. It would be simply a murder-mystery or something. It would be sweet and all, but I just don't know if I'd personally feel comfortable giving it the big rubber "ARG" stamp.

2) Rose, you know you got my ever-loving ARG heart. No love-loss intended! FIREFLIES UNITE! So let's open up ARG University! ARG-U! Rolling Eyes
(*DM starts furiously writing a fight song for the ARGU "Lockies")

3) While I also would not like to have a cookie cutter definition of ARG, I would like a box to put it in. So while I don't think we should have a hard and fast "TO BE ARG YOU MUST LOOK LIKE THIS" statement, I do think it's still safe to say 'this is NOT an ARG', and 'this is an ARG.' I think we CAN accurately describe what an ARG is and should be, without limiting the genre from future innovation. While I totally respect those who compare ARG to poetry, it's just not the same. (well, obviously, but you know what I mean) The truth is that while you can't necessarily define "poetry", you can spot the difference between it and say, a deed of trust from a house. One is utilitarian and one is artistic. (thebruce and Phaedra are hereby warned to not threadjack this by going into the whole "what is art?" thing again. Laughing) Point is, that WE especially, should be able to say "this is ARG" and "this is not", with a degree of confidence. Not to be elitist, or to exclude, but a name (Alternate Reality Game) is useless if it defines everything.

EDIT Add-on to #3: I feel the best way to achieve a meaningful, yet non-constrictive "box" to put ARG in, would be to say "ARGs need these base things." Whatever fits that experience, whether it adds something beyond or not, would be considered ARG, even if not "mainstream"...
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PostPosted: Mon Apr 11, 2005 3:07 pm
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Phaedra
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Dorkmaster wrote:
While I totally respect those who compare ARG to poetry, it's just not the same. (well, obviously, but you know what I mean) The truth is that while you can't necessarily define "poetry", you can spot the difference between it and say, a deed of trust from a house. One is utilitarian and one is artistic. (thebruce and Phaedra are hereby warned to not threadjack this by going into the whole "what is art?" thing again. Laughing)


Oh my goodness, that was *so* Clayfoot and thebruce. All I did was ask the question and poke and prod it a bit. But I bowed out at about the third page of that discussion.

Quote:
WE especially, should be able to say "this is ARG" and "this is not", with a degree of confidence. Not to be elitist, or to exclude, but a name (Alternate Reality Game) is useless if it defines everything.


Amen. Names ARE useless if they include everything.

There's been a lot of talk about "subverting" ARG, but I find that slightly ironic as I'm unsure whether it's even POSSIBLE to subvert something that doesn't have a defined shape. You've got to have a rule before you can have exceptions.

So, I agree with Dorkmaster that while we don't want to be exclusive or stifle innovation, we do need some sort of definition upon which almost everyone can agree. It doesn't have to be a hard and fast definition, and it can be very general, but there should be *some* sort of standard, just to make the whole subject easier to discuss.
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PostPosted: Mon Apr 11, 2005 4:05 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
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Dunno 'bout you, but I'd rather play a well-constructed game, than discuss 'em all the time.

I'm not working on my dissertation, for cry eye!!

Jetpack

PostPosted: Mon Apr 11, 2005 4:15 pm
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Phaedra
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Joined: 21 Sep 2004
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krystyn wrote:
Dunno 'bout you, but I'd rather play a well-constructed game, than discuss 'em all the time.


Well, that would be nice, yes, but on the other hand, do you begrudge those of us who do like to discuss them the opportunity?
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PostPosted: Mon Apr 11, 2005 4:31 pm
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krystyn
I Never Tire of My Own Voice


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Nope!

PostPosted: Mon Apr 11, 2005 5:25 pm
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Phaedra
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krystyn wrote:
Nope!


Good. Smile
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PostPosted: Mon Apr 11, 2005 5:45 pm
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Dorkmaster
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Joined: 27 Jul 2004
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Personally, I am almost split between playing ARGs and writing (intelligently?) about them. I love philosophy and discussion (I'm a lover AND a fighter! Just more like the 8-bit theatre fighter...) So, I'm digging this thread possibly more than most. I think (while Mr. A. Hon may slightly disagree) that we're at the forefront of a unique genre, and therefore, it is up to us, the players, to set the path for the future of the games (along with the PMs of course) Not to mention, I get to find out who thinks like me, so I can know who to spare when I take over the world... Twisted Evil
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PostPosted: Mon Apr 11, 2005 6:23 pm
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RobMagus
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Joined: 17 Jul 2004
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*imagines what must be going on in Dorkmaster's Fighter-like mind*

"ARGy ARGy ARGy ARGy" and "ARG-chucks, yo," no doubt.
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PostPosted: Mon Apr 11, 2005 11:01 pm
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GuyP
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Dorkmaster wrote:
I feel the best way to achieve a meaningful, yet non-constrictive "box" to put ARG in, would be to say "ARGs need these base things." Whatever fits that experience, whether it adds something beyond or not, would be considered ARG, even if not "mainstream"...

(note: I have rewritten this post *so* *many* *times*)

Here are some "base things" to discuss. After drafting a list, it was hard to see whether obvious non-ARG forms still snuck in, so I've struck comparisons with other media while hopefully excluding the media themselves.

Like a novel: An ARG is a work of fiction set in an internally consistent universe (that may or may not be our own) that tells a story. While the story may be principally set in another universe or time, it must intersect with our own, again in a logical and consistent fashion. The players must realise, through cues outside the narrative, that the work is fiction.

Like real life: An ARG takes place in real-world time (not just real-time, like a one-scene play) and is "told" through the first-person viewpoints of it's characters. It happens once and cannot be repeated. The narrative is not conveyed through media that acknowledge it's contents as fiction. Plausability aside, an ARG itself does not exhibit any characteristics that could distinguish it from real life communication. Within the gameplay in our universe, the players are 'themselves' rather than controlling an artifical character.

Like a game: An ARG combines two layers of play. Poetry can be considered as a form that puts heavy emphasis on the aesthetics of language next to it's acutal content, to generate an emotional effect... form over (or at least equal to) function. Likewise, the crucial form of an ARG is the obscuring of communication through various means, requiring the player to decode the full narrative. The second layer is the player's agency within the game world - through their actions, they can alter or affect the course of the story. An ARG is, therefore, interactive.

Wow, that's a lot of definition! But I think overall it just about works. Novels and computer games are out. The Blair Witch Project is out. Treasure hunts aren't necessarily out, but most of them probably are. Thisisnotporn is out. Errant Memory looks to be out. Those "murder mysteries" are in, depending which way you slice it. The Blast Theory stuff is in-ish (like flash fiction is to War & Peace.) And gAIMes are totally in. I decided to leave out "requires collaboration" and "must be told through a mix of media", but your opinion may be otherwise.

PostPosted: Mon Apr 11, 2005 11:02 pm
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