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 Forum index » Meta » General META Discussion
The AIM Game Redux: Issues of Security
Moderators: imbri, ndemeter
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

The AIM Game Redux: Issues of Security

OK, I haven't mentioned this up until now because I thought it'd be stating the obvious, but it's obvious at this point that something needs to be stated. So, new thread, new angle on this feisty topic. Very Happy

There's a fundamental issue with the AIM games that's inherent with all ARGs, but comes to a head with primarily-AIM-based communication, and it is this: Because it is not a secure area of communication, it's wide open to abuse, from both sides of the curtain. Because of there being no way to tell absolutely if someone is in or (perhaps more importantly) out of game, all sort of stuff can take place that ultimately has the potential to not only thoroughly irk the players, but totally derail the game itself.

Beyond the fact that there's no way of knowing who's behind any given AIM nick, there's nothing to prevent unscrupulous PMs from leading the players around by their noses for no reason, or players themselves from jacking with the game. History shows us that if a player CAN mess around with the game, they WILL, whether it's a fake in-game website or a player posing as an in-game character via AIM or email, etc. Such actions can thoroughly screw a game, for both the players and the PMs.

This is why it's so important for PMs to use vehicles that have an inherent level of security that they can control, and why AIM (by itself) is such a poor choice. PMs ultimately need to be able to have total control over their game, so if a PM establishes a particular vehicle as ingame that he doesn't have total control over, well, he/she's just asking for trouble, believe me. Websites are easy. Hosting, registration, icon links, etc. can all establish whether a website is 'official' or not, and more importanly expose those that aren't.

This is exactly why these forums are so strictly enforced as an Out-Of-Game area, as a matter of fact. It's not because of some "fear of innovation," but rather the result of watching what has happened in similar situations where it was just a free-for-all, and SpaceBass actually having the foresight to see what would happen were this not the case. Beyond the obvious issues of trust among the members here, if a PM were to post in-game on these forums, there'd be nothing to stop someone else from posing as another character and posting something that totally hijacks the game. Nevertheless, if a PM team wants to use forums as a means of communication, they'd better set up their own space somewhere, so as to have control over what goes on, or they're setting themselves up for a world of hurt.

Bottom line, though, is there are some relatively simple solutions to these issues. A good PM team needs to be able to look beyond an "innovative idea" two or three moves down the line, much like a good chess player, to anticipate the potential consequences of their ideas. This kind of thinking is absolutely fundamental if you want to be a successful PM.

So, I continue to caution Caveat Emptor, especially in the case of any game that shows no evidence of making every effort to keep its integrity secure.
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PostPosted: Sat Apr 09, 2005 5:48 pm
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C_Brennan
Decorated


Joined: 02 Sep 2004
Posts: 236
Location: Pittsburgh, PA

I agree wholeheartedly Steve. Players should be wary of getting into games where they are unsure if it is a true game or not.

So people, if you are unsure if the game you are playing is a real ARG, and they begin to ask for contact information too quickly, be cautious in giving it out! If you don't trust the game, then don't give out any information you don't want to fall into the wrong hands.

And for the PMs, be careful with game hijacking, as it could occur because as the genre expands, there will be some people who really may just want to screw around with a new PM. While people cannot steal your AIM nicknames, they can produce something quite close. So I guess this goes to players too, make sure the spelling of the name is exactly the same as it was when you talked to the character previously.

10 points on the post Steve, this is definetly something that should be said with a loud voice, and this is also something everyone should know about and keep in mind.
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-Synagoga, after getting her first cat from "Auntie" Seraphina

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PostPosted: Sun Apr 10, 2005 1:00 am
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Yeah, well said Steve and good tips Colin.

I'd just like to piggyback a bit on the hijacking concerns...

It doesn't just have to be a close fit on the name (swapping l for 1 or 0 for O), someone can hijack the game just by mentioning a few key words and such. This is also true with non-aim scenarios, people can and have made decent attempts at putting their own sites in-game.

Some games have welcomed it to a degree. We welcomed the Gentel Janitor live journal in Lockjaw as we were well aware of the site and who was behind it. We knew we didn't have to worry, but even so, we had a backup plan that we did eventually use (not because the player was out of line, just that we needed a bit more control over a character that he was writing about). So, we fired the sexy thing (much to the disappointment of the female gentel staff) and, fortunately, the player got the hint (had he not, we had other ideas brewing). The Janitor moved on to bigger and better things (making his appearance a year or so later when he cleaned up after the town council meeting in CTW).

Some games have not welcomed it. Early along in Metacortechs, there was a site that was causing quite a bit of confusion amongst the players. They had added our ingame measure to their site (a logo from a hosting company) and, as we couldn't be sure of the source and didn't want our players to face that frustration, we forced all the hosting company logos to be served from the hosting companies domain with a specific tag relating to the site it was appearing on. This allowed for relatively easy identification of in-game sites in a subtle way.

It doesn't have to be that blatant... circular linking within the ARG world and whatnot also serves that purpose.

So please, PMs, take cautionary methods and build yourself a safety net of sorts to help protect you and your players from the frustration of a hijacked ARG. You put far too much work into it to go through that headache.

I suppose that's one of my larger concerns with AIM and other chat programs as it makes it very difficult to provide that security as anyone can say anything. Heck, someone could come in and create an AIM account and with just a bit of creativity link Sarah Kiddo to LJX. One account could cause a mass of confusion for the players of two different games.

Just keep this stuff in mind and play smart and, for the pms out there, design smart.

- b

PostPosted: Sun Apr 10, 2005 1:25 am
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Caterpillar
Unfictologist


Joined: 25 Sep 2002
Posts: 1887
Location: cem's otherbody

OMG the time I spent registering nicks/emails for every possible variable of every char in UH just to help guard against such stuff. Easily one of the most boring PM tasks but a necessary one.

PostPosted: Sun Apr 10, 2005 11:55 pm
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

During the early gig of Bees, a couple of websites were making claims to be ingame. A porno one and a political one. Dumb*sses.
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PostPosted: Mon Apr 11, 2005 12:02 am
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