Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Wed Nov 13, 2024 12:42 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » General META Discussion
it's an alternate REALITY!
Moderators: imbri, ndemeter
View previous topicView next topic
Page 1 of 12 [180 Posts]   Goto page: 1, 2, 3, ..., 10, 11, 12  Next
Author Message
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

it's an alternate REALITY!

it's a WORLD to EXPLORE!


discuss


- b

PostPosted: Sun Apr 03, 2005 3:02 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

it IS NOT a game of communication. it IS a game of collaboration.


discuss

PostPosted: Sun Apr 03, 2005 3:03 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

it IS NOT a labyrinth. it IS a maze.


discuss

PostPosted: Sun Apr 03, 2005 3:10 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
addlepated
Unfictologist


Joined: 17 Aug 2003
Posts: 1885
Location: Austin, Texas

What is the difference between a labyrinth and a maze?

PostPosted: Sun Apr 03, 2005 8:01 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
QBKooky
Decorated


Joined: 24 Jul 2004
Posts: 281

addlepated wrote:
What is the difference between a labyrinth and a maze?

/me couldn't find any.
And neither could dictionary.com.

Um.
_________________
A clue!

PostPosted: Sun Apr 03, 2005 9:10 pm
 View user's profile
 Back to top 
PokeKiller
Decorated


Joined: 13 Nov 2004
Posts: 216

imbri wrote:
it IS NOT a labyrinth. it IS a maze.


discuss

I think House of Leaves had, like, a chapter on that or something. And a chapter about echoes.

*Hurts the echoes*
_________________
Doughnuts before justice!

PostPosted: Sun Apr 03, 2005 10:08 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

labyrinth
maze

In a very basic sense, it has to do with the level of agency (or percieved agency) that a player is afforded. While the way may be long and confusing in both the labyrinth and the maze, the labyrinth contains fewer options, fewer choices. The narrative is more linear and, in ways, fed to the player. The maze, however, is much more open and often filled with dead ends and circular paths. The narrative branches and, in ways, is up to the player to uncover. Labyrinths need to be followed and mazes need to be explored.

PostPosted: Sun Apr 03, 2005 11:36 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
bill
Unfettered


Joined: 25 Sep 2002
Posts: 614
Location: Tampa

A labyrinth has but one path. When traversing a labyrinth, the journey usually takes precedence over the destination. Along the path, there are opportunities for meditation, comtemplation and introspection. Once the journey is complete, the significance of the final reward is often best appreciated by experiencing the journey.

A maze is first and foremost a puzzle meant to be solved. The side passages and numerous turns are intended to misdirect attention and deceive.
_________________
Bill
http://deaddrop.us/
Dedicated to Alternate Reality Gaming


PostPosted: Mon Apr 04, 2005 10:10 am
 View user's profile Visit poster's website Yahoo Messenger
 Back to top 
RobMagus
Unfettered


Joined: 17 Jul 2004
Posts: 469
Location: Vancouver, BC

Are we overdue for a serious discussion or something?

Hmm...

Communication Vs collaboration: How can you have collaboration without communication? The player base of an ARG pretty much lives on IRC and the forums, and spend most of the time communicating information to each other so that they can collaborate on solving puzzles/putting together a story/ordering a pizza. Of course, ARGs definitely encourage collaboration, as there's a hell of a lot of things in them and no one person could ever hope to have enough knowledge to get them all. This really isn't anything new. Are you trying to get at something, imb, or are you just using us to get quotes for a project? Smile
_________________
Of course! That's the only possible explanation!

PostPosted: Mon Apr 04, 2005 3:53 pm
 View user's profile
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

twas nothing other than moody imbri making an appearance. It was one of those days and all it took was for yet another AIM game to send me over the "gah!" edge. I've said it before and I'll say it again, Aim is Not A Game. Use some creativity people! We've got that here in spades, so I know we're capable of more Smile

I honestly do understand the temptation to use tools such as AIM, blogs, and email in an ARG. But, in my opinion, games that rely upon them are usually nothing more than a communication based IF. They can be used to TELL a story but it's so difficult to use them to create an ARG. It takes an extremely talented author to turn conversational bits into a rich story world and then a strong game designer to turn it into an ARG. We're seeing more and more of these efforts and, knowing what the community is made of, it frustrates me to see us creating such lazy experiences and then calling them ARGs. It's even more frustrating when the story itself has potential as a strong ARG. Sometimes I feel as if it's a waste.

- b

PostPosted: Tue Apr 05, 2005 12:13 am
 View user's profile Visit poster's website AIM Address
 Back to top 
Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

I would differ. I am involved with a game that began on websites ans is evolving into an AIM and email based, with the websites and puzzles slowly being left behind. That is because the storyline is so compelling that the players are drawn more into it, and the puzzles are actually acting as a hidnrance to the game.

Luckily, the powers that be recognize that trend in the game and its modified accordingly.

Last game I played was also primarily IRC based with very little puzzle work. Also more rewarding.
_________________
For this is the place where dreams and nightmares are birthed and bred
Nightmare Park


PostPosted: Tue Apr 05, 2005 1:23 am
 View user's profile Visit poster's website AIM Address
 Back to top 
krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

But then doesn't it slip into role-playing, quite a bit?

I kept getting pinged in AIM by characters, and I was immediately shoved into a 'role,' and lemme tell ya, a girl sure can get resentful awful quick when she's at work and some conspiracy theorist is spamming her screen with gobbledygook.

That's right, I said gobbledygook.

PostPosted: Tue Apr 05, 2005 1:30 am
 View user's profile Visit poster's website
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Nightmare Tony wrote:
I would differ.... with the websites and puzzles slowly being left behind. ...and the puzzles are actually acting as a hidnrance to the game.

...with very little puzzle work. Also more rewarding.


Where did I mention puzzles? I don't believe that the word was even in my post. Puzzles do not make the world. If done properly, they can enhance the world and can enhance the storytelling.

Nightmare Tony wrote:
That is because the storyline is so compelling that the players are drawn more into it...


And that is the point. "... the storyLINE is so..." An alternate reality game is about a storyworld and non-linear story telling. As I implied above, an ARG is a maze and what you are describing is a labyrinth. I argue that it is not an ARG but a communication based Interactive Fiction. I never said that such works of IF weren't compelling. I'm sure that some of them are very compelling. I just don't think that they are ARGs.

- b

PostPosted: Tue Apr 05, 2005 2:47 am
 View user's profile Visit poster's website AIM Address
 Back to top 
Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

Ok. I was speaking of the game I was playing, Strange Dreams. Its becoming more of an interactive experience.

ARG is an Alternate Reality Game. The means of storytelling helps enrich the experience, instead of simply styaying in one format. If the PMS decide that the game can be deeper via more interaction and less puzzlework, then so be it! Must there be a rigid percentage of how manyu websites, how many word or number puzzlesd must be solved to be defined as an aRG?

So if a game has no puzzles, then its an IF instead of ARG? ALL ARGSD are interqactive, to one degree or another. If the PM group fails to respond to the needs of the players, they risk having their game get stuck or shut down due to lack of interest or failure to progress.

And let us look at the previous game I was playing, Project Wildfire. The amount of puzzles is quite minimal compared to the interaction required of the game. The storyline drew in the players to interact with the game, to enhance its reality.

By your definition, Wildfire wasnt an ARG but an IF. I maintain it is both, and mis most definitely an ARG.

In terms of mazxes and labyrinths, by the very interaction of the players within the game structure via AIM or other methods, they DIRECTLY influence the storyline. I Love Bees was fairly rigid with a planned storyline which allowed for basically no player deviation. Weephun was the only person out of millions to change the storyline in ANY way or form.

By comparison, the storyline for WI and Strange Dreams depends HEAVILY on the player interactions and modifies as a result. I also lump in Synagoga with WI since its the same game.

would you call those games as merely IFs because they ARE influenceable, or are they true ARGs?

We continue to evolve the definition as the genre expands. To keep to the same definition means that to play a proper ARG would mean that we would endless repeat the Beast ad nauseum.
_________________
For this is the place where dreams and nightmares are birthed and bred
Nightmare Park


PostPosted: Tue Apr 05, 2005 4:10 am
 View user's profile Visit poster's website AIM Address
 Back to top 
imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Tony, again, where did I say that puzzles had ANYTHING to do with it? You are completely putting words into my posts that just are not there.

Nightmare Tony wrote:
So if a game has no puzzles, then its an IF instead of ARG?

Please, point out where I implied that?

Nightmare Tony wrote:
ARG is an Alternate Reality Game. The means of storytelling helps enrich the experience, instead of simply styaying in one format. If the PMS decide that the game can be deeper via more interaction and less puzzlework, then so be it! Must there be a rigid percentage of how manyu websites, how many word or number puzzlesd must be solved to be defined as an aRG?


Where did I say that there had to be a specific number of websites or puzzles? I Love Bees was most definitely an ARG. It presented a very large and rich world and did so with only 1 website and minimal puzzles. Also what does interaction have to do with puzzles? They are not related concepts. A number of interactive narratives have no puzzles and just as many have a number of puzzles.

I don't even believe that you are reading my words but, instead, just choosing to pick a fight. Please don't do that. If you want to debate, that's fine. I don't mind debating this issue, in fact, I welcome debate as it usually brings about a whole slew of new insights. But in order to debate, we need to actually read and understand what the other is saying.

- b

PostPosted: Tue Apr 05, 2005 4:24 am
 View user's profile Visit poster's website AIM Address
 Back to top 
Display posts from previous:   Sort by:   
Page 1 of 12 [180 Posts]   Goto page: 1, 2, 3, ..., 10, 11, 12  Next
View previous topicView next topic
 Forum index » Meta » General META Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group