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 Forum index » Diversions » Console/Video Game Discussion
[Xbox]Halo 2 Tactics and Strategies
Moderators: krystyn
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water10
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Joined: 31 Aug 2004
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Quote:
Last night Waters and I encountered a very useful strategy for Team Slayer on Ivory Tower.

Yes, we got a rough beating on both Ivory Tower games! And to think we were asking for that map! Laughing

It was not the first time I faced that Palm Tree sniper strategy. The difference is that guy was a VERY good sniper! I think the best way to counter that is to get a sniper yourself and take him out. The key is that the sniper is always watching that "sniper corridor" (that high area where the sniper spawns), so you should try to snipe him from a different spot.


Since we're talking strategies, I just want to say something about Coagulation. I think we're neglecting the importance of the rocket launcher on this map! If you have the rocket launcher, you essentialy denies vehicle use for the other team! Plus, your vehicles will be a lot more effective, since you won't get blown to pieces and, unless they have a good sniper, you're pretty damn hard to kill!

When I say we're neglecting it, it's because the last 4-5 games I played on Coag, I usually go straight to a ghost to try to secure it. But 90% of the time, I have to face another ghost AND a warthog and get killed! I propose that as soon as the game starts, we should go straight for the rocket launcher with a ghost and a warthog w/ gunner. If we fail to get it, we should have our sniper ready to take the rocket guy down. I honestly think rocket launcher on Coag is almost like the beam rifle on Colossus!


A good general Coag strategy is to get the rocket launcher, keep it on defense, very well guarded and make sure you don't lose it (so forget about my other posts of having the rocket guy on top of their base!!). After you get it, start to steal (or blow) their vehicles and, if possible, their sniper. If you have these in control, it'll be much easier to score!

I played team slayer games on Coag against teams that would have rocket launcher, both ghosts and banshees. There's nothing you can do when they have all these ....
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PostPosted: Tue Apr 12, 2005 11:45 am
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thunderclap8
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I too tend to make a mad dash via ghost for the rockets.

It's probably a 50/50 split whether I survive the journey or not.

A warthog as backup could conceivably help the odds. Good call!
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PostPosted: Tue Apr 12, 2005 12:48 pm
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krystynModerator
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Get the banshee in there, too, so in case THEY get the rockets, and blow up a coupla vehicles, you can pummel him with the banshee, and then hop out and pick it up and bring it home!

PostPosted: Tue Apr 12, 2005 1:07 pm
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ubersaurus
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A vehicle rush for the rockets on Coag is usually how that game starts for any team. The Sniper's main job is to try and find the enemy sniper and eliminate him, so that you can press an offensive once securing the explosives.

Nothing clears a base out faster than rockets. From there you just get someone to drop in, toss the flag to the roof, Mr. Rocket grabs it, teleports, and in theory, is picked up by a hog at the teleporter.

Keeping the rocket on defense is questionable, since chances are you'll blow yourself up in the process, and if they have anyone else with em, they can just grab the rockets on the way out.
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PostPosted: Tue Apr 12, 2005 4:47 pm
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water10
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Quote:
A vehicle rush for the rockets on Coag is usually how that game starts for any team.

True, but what we've been doing lately is just to go there with a ghost, while opposing teams are going with a ghost and a warthog. At least that's what I noticed on my last 5 games on Coag.

Quote:
Keeping the rocket on defense is questionable, since chances are you'll blow yourself up in the process, and if they have anyone else with em, they can just grab the rockets on the way out.

That's true if you keep it inside the base. I think rocket guy can stay on the basement and whenever an attacking vehicle is coming, he can go outside and blow them to pieces. And no matter where he is, he should not be alone.

I agree that going with rockets to the roof is a very efficient tactic. But good chances you'll get killed by a sniper/battle rifle and you're giving a big advantage to the enemy. I think grenades plus shottie can be pretty deadly as well.
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PostPosted: Tue Apr 12, 2005 5:01 pm
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krystynModerator
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I think any Coagulation game I've played it's been a rush with both Ghost -and- Warthog w/gunner dude. Ghost alone is just a death wish.

PostPosted: Tue Apr 12, 2005 5:37 pm
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Clayfoot
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water10 wrote:
Quote:
A vehicle rush for the rockets on Coag is usually how that game starts for any team.
True, but what we've been doing lately is just to go there with a ghost, while opposing teams are going with a ghost and a warthog. At least that's what I noticed on my last 5 games on Coag.
You should have been there last night. We got it right several times in a row in a matchmade game. We still played to a draw, but we coordinated well, at least.
water10 wrote:
I agree that going with rockets to the roof is a very efficient tactic. But good chances you'll get killed by a sniper/battle rifle and you're giving a big advantage to the enemy. I think grenades plus shottie can be pretty deadly as well.
It shouldn't be risky if your team (ghost driver, warthog gunner, sniper) locks down the enemy players before you get to the roof, like you're supposed to. If you haven't locked down the sniper, banshee, or other threats, then what are you doing on the enemy roof with the rockets, anyway?
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PostPosted: Tue Apr 12, 2005 5:38 pm
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water10
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Quote:
I think any Coagulation game I've played it's been a rush with both Ghost -and- Warthog w/gunner dude. Ghost alone is just a death wish.

Good to see we have the mind set then. But we still have to execute this everytime. I know I got killed several times when going with a ghost only with no support! In fact the only time I had a warthog supporting me, it ran over me! Laughing At least that was funny!
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PostPosted: Tue Apr 12, 2005 5:46 pm
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krystynModerator
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Dude, I cannot tell you how many times I have been betrayed by the warthog driver.

/me glares at Jinx for just a second.

PostPosted: Tue Apr 12, 2005 6:06 pm
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ubersaurus
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water10 wrote:
Quote:
A vehicle rush for the rockets on Coag is usually how that game starts for any team.

True, but what we've been doing lately is just to go there with a ghost, while opposing teams are going with a ghost and a warthog. At least that's what I noticed on my last 5 games on Coag.

Quote:
Keeping the rocket on defense is questionable, since chances are you'll blow yourself up in the process, and if they have anyone else with em, they can just grab the rockets on the way out.

That's true if you keep it inside the base. I think rocket guy can stay on the basement and whenever an attacking vehicle is coming, he can go outside and blow them to pieces. And no matter where he is, he should not be alone.

I agree that going with rockets to the roof is a very efficient tactic. But good chances you'll get killed by a sniper/battle rifle and you're giving a big advantage to the enemy. I think grenades plus shottie can be pretty deadly as well.


That's what your sniper is doing-eliminating the enemy sniper and all threats to the two on the roof is his job. Seriously, if you can push the other team back to their base, you don't even have to worry about defense. Happened to us once, the other team pushed us back to the point where we couldn't even leave the base without getting killed by a vehicle, a sniper, or a rocket.
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PostPosted: Tue Apr 12, 2005 6:38 pm
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ubercado
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Quote:
You'll often find snipers up in this area. Sneaky!


I have no idea what you are talking about...

(trys best to look innocent...) Wink
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PostPosted: Tue Apr 12, 2005 6:46 pm
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Nova
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You guys have got crazy strategies these days. Back when I played a lot, we used to just run around at random while Angelo got the flag, and that was the way we liked it.

Well, maybe that was just me. BUT STILL! You guys seem to have all advanced a long way.
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PostPosted: Tue Apr 12, 2005 6:52 pm
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SuperJerms
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I have seen two major strategies for Coagulation work.

1) The most obvious one - Rush for the rocket launcher, get the other team's sniper if possible, then either rush for the flag or send squads (the second of which keeps you from losing the weapons). Fight a war of attrition to get the flag back to the base. 10% success rate.


2) Shock n awe - Load up every vehicle and rush past the rockets to the opposite base. Ghost and Banshee can reach the base at the same time by boosting, and the rocket can't get the Banshee if it flies low. The Hog might drop a fella off to pester the rocket guy, or have a gunner. Either way, the Hog is to go hide in the cave or rocks at teleporter exit.

Back at the enemy base, the two guys line up over the roof hole. Whoever is on the far side of the hole from the teleporter drops down to the flag, looks straight up, jumps and throws the flag. The man who is on the roof looks down and holds X. As soon as the flag is thrown the roof guy will grab it, he should walk straight backward (don't even turn around) to the teleporter -- the hog is waiting for you at teleporter exit.

The beauty here is that a well-coordinated team can grab and be in the hog within three seconds. The enemy base is usually clear because the hog and ghost went rockets (four guys), one guy grabbed a sniper and is in the rocks getting ammo, and of the remaining three one usually will teleport to help with rockets or to attack the base...leaving only two defenders in the enemy base. Even if there were four in the base, though...the flag grabber takes less than a second to grab, and it's impossible to kill him without him getting at least one chance to throw. Provided both roof guys are lined up, he simply can't be killed fast enough to stop the strategy.

The only way to stop this strat is to either kill a vehicle or be lucky enough to have three on the roof and overpower one of the two who rush roof. Really, the Hog is the weak link here. If the driver can stay inconspicuous, he shouldn't have much to worry about. Again, the rocket can't get the banshee unless it flies too high, and the enemy rarely expects the strategy well enough to stop it.

In the rare event that the Hog dies en route home (rocket in the tailpipe), you still have the flag halfway there, and we all know how difficult it is to stop a flag that's halfway home in 8-player.

In 4-player, this strategy is pretty much unstoppable if the other guy rushes rockets.
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PostPosted: Tue Apr 12, 2005 7:53 pm
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krystynModerator
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SuperJerms, that is very well-explained!

As for angelo, I think he's been hiding in blue base, as far from the grav lift as possible, and so our old strategies do not work, Nova. We've had to improvise.

PostPosted: Tue Apr 12, 2005 8:18 pm
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ROBOGriff
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I like the shock and awe method best. I was discussing with Clayfoot about the need to be able to still function if the opponent has all of the "power" weapons. In other words, don't have your team dependent on rockets!

That leads nicely into my reminder for..
Team pratice tonight (Wed) 8pm EST till bored

I suggest praticing the shock and awe, moving in at least pairs, and battlefield comm.

Cut down on the chatter people! Look for myself or Clayfoot tonight, maybe we will run smaller teams to pratice with.
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PostPosted: Wed Apr 13, 2005 1:25 pm
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