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 Forum index » Diversions » Console/Video Game Discussion
[Xbox]Halo 2 Tactics and Strategies
Moderators: krystyn
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SuperJerms
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Joined: 21 Aug 2004
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Location: indiana

Bare in mind that I have had shock n awe used against me, but have never actually gotten enough people together to try the technique against me. With that in mind, I do wonder about a couple of things:

- Can the hog effectively hide from the rockets long enough to make a getaway? My expectation is that the enemy fights for and grabs the rockets, realizes we rushed, then tries to rocket the banshee/ghost (rockets head back to enemy base). If this is the case then hog should be ok. What I'm not sure about is where the rockets will be when the flag is grabbed. If rockets are still at the exact middle, hog would need to hide in the rock garden, the cave, or behind that rock next to the cave. I do suspect that the chaos of the quick grab will buy us some ten seconds to get in the hog and out of rocket range (unless the rocketeer is particularly astute).

- Does the enemy sniper throw a wrench in the works? Snipers usually either look for the other sniper (from just about anywhere) or provide cover for the rockets (usually from the teleporter exit). Does a sniper at the exit give problems to the hog? If so, is it better to hide the hog until the carrier exits then come in with the hog and pop the guy, or to kill the sniper asap and risk him calling attention to the strategy (causing rockets to come seek out the hog and kill the slick escape)?

- It is virtually impossible to stop the flag grabber from getting a throw off, but exactly how many people does it take to stop this?

- At what point to enemys on the roof prohibit this strategy from working? In 4v4, this is a non-issue. In 8v8, you have some trouble because people will randomly be milling around in places, and you just might have three folks on the roof at once. Can the ghost/banshee reliably get set up and nab that flag before they get smoked?

- Another problem could be if there are two enemies at teleporter exit. I know I typically run after rockets on foot (via teleporter), grabbing cloak, overshield, or combo on the way. That + a sniper could be a real hassle for the hog driver. A potential way to even out this treat...always have a hog gunner. This lets you defend if need be, or swap out a carrier/driver if one dies.
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PostPosted: Wed Apr 13, 2005 5:49 pm
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SuperJerms
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Joined: 21 Aug 2004
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Location: indiana

Other tactical ideas:

- Headlong: What would happen if the entire team went across the girder beam (assuming they don't get rocketed)?

- Lockout CTF: I can at least touch the flag 95% of the time when when I jump down from the battle rifle/explosive barrel (see attached picture, the further left I am, the less likely I am to get shot before I get to the flag). Aside from that, never go into the grav lift room, don't give them the sword, and learn to coordinate throwing the flag up to a teammate at the top of the L-shaped walkway (see attached picture).

Disclaimer: No dots were harmed in the making of these diagrams. Well, except for Harold. But nobody liked him anyway.
jump.jpg
 Description   Lockout: DEATH FROM ABOVE!!!
 Filesize   86.97KB
 Viewed   107 Time(s)

jump.jpg

throw.jpg
 Description   even includes opponent emotions during a successful throw!
 Filesize   73.54KB
 Viewed   108 Time(s)

throw.jpg

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PostPosted: Wed Apr 13, 2005 6:27 pm
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krystynModerator
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*schagrin*


omg, hilarious!!

PostPosted: Wed Apr 13, 2005 6:43 pm
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Atrophied
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Disclaimer: No dots were harmed in the making of these diagrams. Well, except for Harold. But nobody liked him anyway.


OMGWTFBBQ Very Happy

Which one is Harold?
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PostPosted: Wed Apr 13, 2005 6:57 pm
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water10
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Quote:
- Can the hog effectively hide from the rockets long enough to make a getaway? My expectation is that the enemy fights for and grabs the rockets, realizes we rushed, then tries to rocket the banshee/ghost (rockets head back to enemy base). If this is the case then hog should be ok. What I'm not sure about is where the rockets will be when the flag is grabbed. If rockets are still at the exact middle, hog would need to hide in the rock garden, the cave, or behind that rock next to the cave. I do suspect that the chaos of the quick grab will buy us some ten seconds to get in the hog and out of rocket range (unless the rocketeer is particularly astute).

What if two of our guys grab the sniper and battle rifle and goes through teleporter to kill the rocket guy? I'm assuming that as soon as they kill the rocket guy, they will get swarmed by ghost/banshee/warthog, but it might be a very good distraction for our warthog to get to their teleport exit with less hassle.

Regarding guys on their roof, the best way is to kill them before going down there. We have to get there with 4 guys (3 from hog, 1 from ghost and 1 from banshee). But I'd bet you'd see most of them inside the flag room when you get there. Some grenades would scare them and give time for our guy to throw the flag up.

So, let's count. 4 guys going straight to their base on vehicles, 2 through teleporter with sniper and battle rifle and 1 guy could go on foot to their teleporter exit, to meet the hog driver and be his gunner maybe.

I really like this strategy ...
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PostPosted: Wed Apr 13, 2005 7:01 pm
Last edited by water10 on Wed Apr 13, 2005 7:14 pm; edited 1 time in total
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Atrophied
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water10 wrote:
What if two of our guys grab the sniper and battle rifle and goes through teleporter to kill the rocket guy? I'm assuming that as soon as they kill the rocket guy, they will get swarmed by ghost/banshee/warthog, but it might be a very good distraction for our warthog to get to their teleport exit with less hassle.


But that means you lose the Sniper rifle to the opposing team when their 'shee/ghost/hog gets there. I don't think that it's quite worth it. It may be good as a last chance tactic to score one flag at the very end of a match, but not at the beginning or middle of a game. I believe the Sniper rifle is too important for that.
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PostPosted: Wed Apr 13, 2005 7:09 pm
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ubercado
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Especially if Vash is on the other team. Very Happy
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Rockets? What rockets? I have no idea what you are implying. Razz
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PostPosted: Wed Apr 13, 2005 7:16 pm
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water10
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Quote:
But that means you lose the Sniper rifle to the opposing team when their 'shee/ghost/hog gets there. I don't think that it's quite worth it. It may be good as a last chance tactic to score one flag at the very end of a match, but not at the beginning or middle of a game. I believe the Sniper rifle is too important for that.

True, you lose the sniper. But this is a strategy that can't be used in the middle of a game. It has to be used as soon as you go on offense. If you fail, the surprise effect is gone and it won't be effective if you try it again ... We can try without the sniper going through the teleporter, and only a guy with a battle riffle. It'll certainly get the rockets attention, but I don't think we would kill the rocket guy.

And I was counting 2 guys on the ghost ... What was I thinking??
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PostPosted: Wed Apr 13, 2005 7:19 pm
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ubercado
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Location: Over there...somewhere...i think

You might have been thinking a spectre?
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Rockets? What rockets? I have no idea what you are implying. Razz
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PostPosted: Wed Apr 13, 2005 7:37 pm
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possibly just change it up a little:

Have the sniper to drop his S-Rifle at the base (in a secluded location), and go it with something else (B-Rifle or plasma pistol/magnum). This means that if you do get killed (which is likely), you will be able to reclaim the sniper rifle when you respawn. This also means that you'll still have 2 people going after the rocket guy.

Edit: The S-Rifle must be well hidden, otherwise the opposition may well get to it and steal it from you. You have been warned. Razz
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"The Future's bright, the Future's Cuboid" - Juxta


PostPosted: Wed Apr 13, 2005 7:39 pm
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water10
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Quote:
Have the sniper to drop his S-Rifle at the base (in a secluded location), and go it with something else (B-Rifle or plasma pistol/magnum).

What about that duo combo they mentioned on the humpday challenge? 1 guy with a charged plasma pistol and 1 guy with battle riffle, working together! They might even kill the rocket guy with that combo ... I like the idea of hiding the s-rifle ...

EDIT: New avatar!
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PostPosted: Wed Apr 13, 2005 7:50 pm
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water10
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I haven't played many Headlong games. But most CTF games I played there, had both teams bringing the flag to the bottom of the building ASAP and then starting the whole cycle of moving-flag-1-inch-die-respawn. The flag keeps getting closer and closer to the offense side and eventually it's impossible to defend just because the offense respawn closer to the flag and they can get there faster.

That's how we lost a headlong game yesterday. 3 flags captured this way, 2 against us. Now, my question is how can we defend against this? I think the best way is to not let them even touch the flag in the first place! This strategy depends on how fast the offense can get the flag to the bottom level. The faster they do this, more time they have to bring the flag to the open. And when it's there, it's just too hard to defend ....
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PostPosted: Thu Apr 14, 2005 9:10 am
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kaber
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One of the best strategies I've seen is using the Banshee to take the rockets to the top of the building where the flag is. The rocket launcher is virtually invincible from this position and has a direct view of the flag area so they can blow up anyone that gets close to touching the flag. Also, they have a great view of the field so they can be field general and let the rest of the defense know where the offensive is coming from. In Big Team Battle, with 8, you can have rockets up top, 3 in the back corridor, 2 on the sniper ramp, and 2 on the first floor. Alternatively, you can put the sniper up top and have them take people down before they can get near the base.
When going against this defense, you have to have coordinated rushes by small teams to try and waste the rockets before you can start moving the flag.
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PostPosted: Thu Apr 14, 2005 11:57 am
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ubersaurus
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The best bet is so spread out on defense itself. If you're waiting for them to get to the flag itself, you NEED to stay alive or they get it, and even then it's letting them get way too close for my comfort.

Once it is down, on the floor, and moving slowly out front, it's best if you've got a sniper or two trained on that area to pick off people as they get close. If they're good enough shots, you can keep them from touching the flag and resetting the return. Barring that, battle rifles, carbines, in junction with people with close range weapons, can be effective. Oh, and eliminate that turret.
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PostPosted: Thu Apr 14, 2005 6:33 pm
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VMVash
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I just found the best vids I HAVE EVER SEEN to help teach peopl the trix of the trade that is halo2 http://nikon.bungie.org/gameplay/stratguide/movies/
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PostPosted: Fri Apr 15, 2005 3:39 pm
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