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 Forum index » Meta » General META Discussion
A general question about ARGs
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Svengoolie
Decorated

Joined: 19 Apr 2005
Posts: 289
Location: Chicago

A general question about ARGs

Ok, so I just found out about this ARG stuff a few days ago when I discovered ourcolony. I know, I'm a n00b loser.

But I've looked around at challenges from different games, and it seems like you need to have knowledge that extends way beyond what they give you in the game. Everyone somehows looks into the source code for sites (I assume this is what hacking is) and converts the numbers into a sentence somehow... it's frustrating as hell. I don't know how to do any of that stuff. So, I have two questions.

1) Are there any games where you can just use the resources they give you and still be able to figure out the puzzles?

2) How would I learn all that technical stuff?

PostPosted: Fri Apr 22, 2005 5:50 pm
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InSoM
Veteran

Joined: 18 Nov 2004
Posts: 109
Location: Newcastle

Hi svengoolie.

Theres a pretty good player tutorial forum here

It show you a few previous "Puzzle trails" and explains how eveything works.

PS. Most people had no idea what was goin on at first, you get the hang of things quite quickly, and even if you end up sucking at most ciphers, as i do, you can still follow alon and not miss anything.
Very Happy

PostPosted: Fri Apr 22, 2005 6:04 pm
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Crowfoot
Unfettered


Joined: 31 Jan 2005
Posts: 385
Location: UK

Hey there.

Don't worry, when you first join on, everything looks a WHOLE lot harder than it actually is. Of course, some of the puzzles require a bit of thinking, but soon enough you'll learn to recognise the fun in that. The most important thing to remember that ARGs essentially aren't single player games, they're designed to be solved collectively and as a community. Everyone has a certain trait(s) that comes in handy, and once they're all brought together they create a team. If it helps at all, I was in the exact same position as you when I was new, but I decided to just go for it and jump into the deep end. I joined on an ARG that I thought suited me and simply learned as I went along. This is, on top of reading the guides too, the best way (in my opinion of course) of getting started.

A more important thing to note is the fact that ARGs aren't just about puzzles. There are many parts of an ARG that attract different people. A lot of people play for the storyline, some people play because they love the immersion and interactivity, some people of course enjoy the puzzle side of things - and more commonly people are attracted to combinations of these. We're a very helpful and friendly community, so any questions you have along the way just ask someone, as no one will shout 'No0b!' or laugh at you - it is collectively felt here that all new people are a blessing to this wonderful genre.

If you have any questions feel free to hit me up on AIM or give me an E-mail. I'll try to help in anyway I can.

P.S. Go to view and source to view the source of a web site. It's not hacking, in fact we condemn hacking in his community.

P.P.S. Our Colony isn't really like the average ARG, they don't work in challenges, they work in storylines, interaction and puzzles.
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PostPosted: Fri Apr 22, 2005 6:13 pm
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JebJoya
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Joined: 13 Apr 2005
Posts: 679
Location: UK

crowfoot wrote:
Everyone has a certain trait(s) that comes in handy


for example my trait is to post excessively and make people think about certain things without doing any thinking of my own Smile

Jeb

PostPosted: Fri Apr 22, 2005 6:34 pm
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Crowfoot
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Joined: 31 Jan 2005
Posts: 385
Location: UK

JebJoya wrote:
crowfoot wrote:
Everyone has a certain trait(s) that comes in handy


for example my trait is to post excessively and make people think about certain things without doing any thinking of my own Smile

Jeb


That's a skill I admire.
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PostPosted: Fri Apr 22, 2005 6:40 pm
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OmegaX
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Joined: 08 Sep 2004
Posts: 360
Location: Dartmouth, NS, Canada

JebJoya wrote:
crowfoot wrote:
Everyone has a certain trait(s) that comes in handy


for example my trait is to post excessively and make people think about certain things without doing any thinking of my own Smile

Jeb


I remember a time when that's all I did.... Seems, with recent new ARGs developing, that's what I'm falling back into....
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PostPosted: Fri Apr 22, 2005 7:39 pm
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GuyP
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Joined: 15 Sep 2004
Posts: 584
Location: London, UK

I always think the most important trait is to be unannoying, and everything on top of that is a bonus Smile

Anyway, some ARGs are prone to throwing in random puzzles that don't really make any sense, and depend upon players using their previous experiences in other games to find clues and stuff. In my opinion, it's a bit lame when games fall back on the same old methods with no justification.

On the other hand, the best games just need common sense and creative thinking to solve puzzles. Say you need an ID code to login to a company intranet... you could go and check out a photo of an employee somewhere on the site, and find that they're wearing their ID badge with the code in full view. Bingo! Then reading more about that employee might give you some initial information to help you guess what their password might be... I'm sure you get the picture.

Art Of The Heist looks great, but is moving really fast and might be kinda hard to keep up with. Perplex City is only just getting started, is pretty light on the puzzles so far and seems like the kind of game that'll *make sense* to players unfamiliar with ARG traditions / WORN OUT CLICHES.

Good luck and welcome! (Oh, and I agree with the previous post... ourcolony really *isn't* an ARG in any recognisable sense, so don't worry too much if you're struggling with that.)

PostPosted: Fri Apr 22, 2005 9:04 pm
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Crowfoot
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Joined: 31 Jan 2005
Posts: 385
Location: UK

While Perplex City isn't a bad choice, I'm not quite sure I would recommend it to a new comer. The game is very crowded and moves quite fast, and sometimes it is difficult to pick out the details you need to kind of make sense of it all. I would suggest picking a smaller ARG to begin with, like Jibril of God, or maybe play that as well as PPC.
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PostPosted: Sat Apr 23, 2005 7:17 am
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firefox
Unfettered

Joined: 28 Jul 2004
Posts: 333

yeah GuyP is right. If you're nice and attentive people will treat you with respect.
but if you come on the boards and post 'heherolmao isearched butomg!!1owne!! is this new' and then start a new topic about something that has been previously covered (best idea to ask a question if you're unsure about something being new) then people might have a problem with that.

not me tho. i wouldnt bitch and moan, because if you can find something new, or solve it by yourself, you deserve a Trout . Which is a GOOD thing. (and tasty fish)

edit: props to spacey for friendlier icon

PostPosted: Sat Apr 23, 2005 7:39 am
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

Crowfoot wrote:
While Perplex City isn't a bad choice, I'm not quite sure I would recommend it to a new comer. The game is very crowded and moves quite fast, and sometimes it is difficult to pick out the details you need to kind of make sense of it all. I would suggest picking a smaller ARG to begin with, like Jibril of God, or maybe play that as well as PPC.


I would suggest exactly the opposite. There's nothing about a larger game that makes it "tougher" than a smaller one. As a matter of fact, more minds working on it make it easier to lurk, if that's what you want. This idea that's being bandied about that a smaller ARG makes for a better "entry level ARG" is just bogus.

I would highly recommend Perplex City or Art of the Heist to a newcomer. I would highly recommend almost ANY game, for that matter, mainstream or indie, as long as it's done well. There's absolutely nothing about the larger games that should scare you off, if you're new. Look for a story that interests you and go for it. Many folks here cut their teeth on The Beast as their first ARG, fer cryin' out loud, and that's about as huge as they come.

I'm not slamming smaller indie games, by any means. Remember, I was an indie Puppetmaster myself (metacortechs). Play whatever interests you. Just caveat emptor, as lately, many smaller games have dried up or melted down, leaving the players high and dry. Be especially cautious with primarily AIM-based games. Remember with all indie games: Your Mileage May Vary.

And for all you indie puppetmasters out there, don't blame me. Blame Lenny's Xanga. Wink
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PostPosted: Sat Apr 23, 2005 1:30 pm
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Crowfoot
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Joined: 31 Jan 2005
Posts: 385
Location: UK

I can see where you're coming from there, and I don't want to turn this into a discussion thread because essentially it's not, it's to help a newcomer. However, I tend to disagree with your point. Particularly with PPC, the mountains of speculation and trouts makes it hard for some newbies to understand what's going on, whereas with grassroots games there is a smaller community working on them, which allows room for almost one-to-one discussions and questions available for anyone who is new on the scene. It really is down to how you feel about the way you learn. Some people prefer to learn on a one-to-one basis, whereas some like to just dive in and learn as they go.

As for the grassroots and corporate discussion, that's an entirely different matter... and everyone knows my stance on that. I know you were joking Steve, but Lenny's Xanga was a brilliant game, it was just a shame it imploded.
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PostPosted: Sat Apr 23, 2005 2:06 pm
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PokeKiller
Decorated


Joined: 13 Nov 2004
Posts: 216

vpisteve wrote:
And for all you indie puppetmasters out there, don't blame me. Blame Lenny's Xanga. Wink

And/or Excavation, and/or Gaelph, and/or Alis Volat Propriis, and/or Unimbria (It had a few players), and/or Sarah Kiddo (Take One), and/or (ESPECIALLY) Pandora Next (Takes One, Two, and Three).
So, yeah, I can see where you're coming from with this, but I really wish you'd stop saying it. Not only are you insulting the PMs, but you're also taking players away from them.
"Hmm... Which ARG do I want to play... Well, Ares Station and Seen James look good, but, oh wait! ARGN says that they could implode at any minute! They must know what they're talking about! I think I'll just stick with the already overflowing-with-players corporate ARGs!"
And is there any rule that says you need more 'corporate' ARGs than grassroots on the Now Playing list? Because, when you could just as easily put Angels and Daemons or Sarah Kiddo (It was big enough to warrant its own forum last time) on there, you instead put Still-Life: Prelude. Still-Life: Prelude? Hold on, wait a second, let me just find this thread and, oh! Would you look at that? Last post:
vpisteve wrote:
Not an ARG, really. More like an online game with ARG-ish elements, as it's not in realtime, for one.

Okay, well that's enough ranting for me. And, just so this post isn't completely off-topic...

Hey Svengoolie, welcome to the community! Normally, I'd recommend Sarah Kiddo as a good starting ARG (It's light on the puzzles, but heavy on interaction) but it seems to be in hiatus for now. Channel 51's started up again too (That was my first ARG) but I must admit, it was never really any good. Anyone Seen James pretty much just started up, so it wouldn't be too hard to catch up, but so far it seems like all the PMs are doing is throwing random puzzles at the players and freaking them out with threatening calls from some fake government agency. While I hate to say it, Steve might be right about lurking around a bigger ARG, but just choose whatever interests you. Be it cubes or Audis or even angels and d(a)emons, right now there is a lot to choose from, so I'm sure you can find something you like.
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PostPosted: Sat Apr 23, 2005 2:10 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Art of the Heist

What to choose?

Right now I recommend the Art of the Heist. It may seem complicated but it isn't. The updates are frequent but managable - so you won't be overwhelmed. We have a small core group of players. Rowan does an amazing job on the trail.

A really great aspect of this game for the new player is the level of real world interaction. This coming Saturday a few players ( 5 will be choosen, you have to apply) and PMs will meet in a clandestine operation to get information hidden inside an Audi A3.

Last week there was a similar event in Atlanta and it was great.

Give it a try.
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PostPosted: Sat Apr 23, 2005 5:19 pm
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imbriModerator
Entrenched


Joined: 21 Sep 2002
Posts: 1182
Location: wonderland

Welcome!

You can usually ignore me, I'm rather known around the place for having rather heated meta (about the genre and game design) discussions and not so much for playing them. Smile You just happened to hit on a few of my current buttons... that so many games seem to be so tech based, how to mainstream that, and how to best introduce new players to a game.

First of all, ignore us cranky ol' timers going on about "grassroots vs corporate"... it's a rather opinionated topic 'round these parts. But do heed the warnings of "your mileage may very". That's true with any game, but unfunded games where the PMs aren't facing pressure from some big entity to see it through to completion tend to have less at stake and 'meltdown' more easily. That's not to say it won't happen w/the corporate games or that all 'grassroots' games will.

(blah blah blah...I'm also known for being a bit wordy)

I'd suggest Art of the Heist right now. I'm really enjoying lurking there and, if I weren't so busy, might even be playing it. There is a bit of history to wade through, but the players have come up with some great resources to help new players figure out what's going on. Also, unlike Perplex City, you won't have the mountains and mountains of "Spec" and can get involved fairly quickly and easily. It moves fairly fast which will allow for some of that more typical game frenzy and a bit less of a sense that you're just reading a really long novel with some puzzles thrown in. As someone else mentioned, it appears as though there will be a fair amount of real world interaction and, unlike the real world stuff in I Love Bees (players going to pay phones where one player could answer the phone), they involve everyone present in the action. Very cool.

Perplex City is the other corporate sponsored game going on right now. It holds a lot of promise and is a bit more "shiny" than Art of the Heist. It seems to be, finally, ramping up and will likely be a great game. A couple of the people behind it have a decent reputation around here because they wrote the trail & guide for the Beast (the first ARG) and were the player mods for Cloudmakers (the largest group that played the Beast). They've been working on this for a long time and I'm sure that will show. I mentioned the vast amount of Spec above... I wouldn't let that stop you. Most of it won't be necessary reading but obsessive types, such as myself, are usually compelled to read it.

As for the grassroots offerings around right now, I've only taken a serious look at Seen James and Ares Station. I don't mean to sell them short, but neither grabbed me the way that Heist has. However, take a look and you might find that the story is more interesting to you. That's important as story is a huge aspect of ARG. Yet, community is another one and you'll find that you'll get out of a game what you put into it and people tend to put more into the games when they feel involved with the community of payers... so take a look at that as well.

Now, as for your actual questions...

Most games these days (and historically, really) tend to assume players have a fair amount of technical ability. It's a real beef of mine lately. You will find that there are going to be technical puzzles that you just don't have a clue on how to solve. However, one of the benefits of ARGs (and joys, really) is that they are played as a community. So, when you don't know how to do something someone else likely will. Reading over how they've solved stuff will help you learn how to do things you never imagined that you'd know. Someone pointed out the player tutorial and UF has a toolbar that links to some popular encryption type tools (as well as other things). They'll help you along the way. Don't be afraid to ask 'stupid' questions as I can pretty much guarantee that you aren't the only one that wants the answer, though as pointed out it's best to phrase them nicely. You might also want to check out the chat. It's more informal and so you might have better luck asking questions and learning how to do a few things there. UF has a java applet that will connect you to the right channel if you don't have an IRC client.

I hope you stick around and give a game or two a try. They're really great fun once you get past that "i'm a n00b" hurdle.

- b

PostPosted: Sat Apr 23, 2005 9:14 pm
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Dorkmaster
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Joined: 27 Jul 2004
Posts: 1328
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While this has been said in a couple ways, I thought I would do so without having multiple paragraphs, as I am a simple dork, and thought that you too would prefer to see a simple answer...

The truth is, some puzzles you just won't get. That's why it's cool though. A puzzle that one person may NEVER get in their lifetime is solved through the creative energy of many.

You may say "I swear this looks similar to this puzzle I saw ______ time ago, and I thought the answer had to do with ______"

and someone could build on that, and you could find yourself not solving, but being part of the solve, and trust me, that's a very satisfying feeling.

Ok so technically, those were paragraphs, as is this. However, they're short paragraphs and they are easy to understand (hopefully).

I would definitely suggest using the search function to look up the 10 commandments of ARGs , ACTUALLY, I WOULD CLICK HERE FOR THE 10 COMMANDMENTS OF ARG (proved very useful to me when I first started), and then Imbri's introduction to ARGs is quite good, IMO (in my opinion).

And never worry about not knowing something. There's always some subject that YOU are the expert in. Ya never know when that will come in handy and that's why ARGs work. Welcome to the fold brother/sister... and don't forget to -sleep occasionally/get that work done/turn in that project/feed yourself/see daylight (occasionally)- while playing! Rolling Eyes

EDIT: Search was not as um... efficient as one would like in this instance. Wink
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PostPosted: Mon Apr 25, 2005 2:33 am
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