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 Forum index » Diversions » TimeWasters
4185113
Moderators: Giskard, ndemeter, ScarpeGrosse
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finnK
Boot


Joined: 02 Aug 2011
Posts: 21

4185113
This may be impossible.

http://4185113.weebly.com/index.html

Here's a map someone made of the doors thus far available:
http://i278.photobucket.com/albums/kk104/Zombocalypse/Sketches/MAP.jpg

And here's my brief walkthrough up to where everyone is currently stuck:
Spoiler (Rollover to View):
in the pattern rooms:

The rightmost door in the swirly room takes you to a creepy face, if you stay there long enough it says DOTSDOTSDOTSDOTSDOT

The middle door in the X room will take you to the dot room

The leftmost door in the dot room takes you to the switch for the morse code room's door

The rightmost door in the dots room takes you to a room with a text box that can't be typed in.

The leftmost door in the purple, bloody hallway takes you to a switch that closes the eyes and opens the rightmost door in that same hallway.

The rightmost door in the bloody hallway leads to a room with a computer and a locked door (which is opened by the aforementioned switch). The morse code on the computer screen reads DISMEMBER.

The locked door leads to a dark room with dots on the walls, and another locked door.

This is where everyone seems to be stuck. I'm sure it has something to do with the text box room, but idek what to do from here.


Also, in the text box and dark rooms, if you stand overlapping the left side of the doorframe and press up, a blue cursor appears outside the game box; however, pressing enter in that causes the page to reload so this may very well be completely irrelevant info.
Any ideas on what the title "4185113" may mean?

PostPosted: Mon Jan 09, 2012 12:23 am
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Tharol
I Have 100 Cats and Smell of Wee

Joined: 02 Oct 2011
Posts: 4805
Location: Muncie, Indiana

Think found lists clues problems.

PostPosted: Mon Jan 09, 2012 2:24 am
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catherwood
I Have 100 Cats and Smell of Wee

Joined: 25 Sep 2002
Posts: 4109
Location: Silicon Valley, CA

Re: 4185113
This may be impossible.

finnK wrote:
Any ideas on what the title "4185113" may mean?

too easy
Spoiler (Rollover to View):
4-18-5-1-13
D-R-E-A-M


PostPosted: Mon Jan 09, 2012 2:21 pm
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Tharol
I Have 100 Cats and Smell of Wee

Joined: 02 Oct 2011
Posts: 4805
Location: Muncie, Indiana

People figured it but someone beat like think.

PostPosted: Mon Jan 09, 2012 8:18 pm
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Tryptophane
Boot


Joined: 14 Mar 2008
Posts: 18
Location: Scotland

This is nuts. I love it.

I've discovered three words which have different results in the text box. There's only so much you can do with left, right and space though.

Anyone else had a go and done anything weird?

Also...

Spoiler (Rollover to View):
There's a way to turn your home sweet home into something not so pleasing.


PostPosted: Wed Jan 18, 2012 12:19 pm
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Tharol
I Have 100 Cats and Smell of Wee

Joined: 02 Oct 2011
Posts: 4805
Location: Muncie, Indiana

People still like stumped think.

PostPosted: Wed Jan 18, 2012 8:23 pm
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SublimeInsomnia
Boot


Joined: 25 Oct 2010
Posts: 39

So, I dunno how much attention this has been getting, but here's everything I've figured out about the game so far, door by door;

Spoiler (Rollover to View):
The Patterns Door - There is one room with a switch that opens a door through the Organic Door, there is one room with one of the eye switches that seems to spread the purple and the password for the password room is "131389145" (obtained in the House, decodes to "MACHINE"). There is also the screaming room - seems to just be a scare.

The House - There is a note in the bedroom which has the password for the password room written on it backwards ("131389145") and the clock on the wall is obtainable. Downstairs is a boarded-up door which can be opened with the hammer from the Red Room (below). Inside is the Eye Box. At the end of the hall, the bloody heart turns the House into the Dark House. Upstairs in the Dark House is another eye switch.

The Colours Door - Orange and Purple are useless, Red is the location of the hammer needed to open the boarded door in the House (above), Blue contains an eye switch. Yellow and Green have their own subsections.

The Yellow Door - Place the clock from the House (above) on the circle of hashes to summon an elevator. The elevator takes you to a ruined industrial location containing a pair of scissors that are essential for the Green Door (below). Try to walk back on to the elevator and you reach a chaotic, distorted area with a door that leads back into one of the Pattern Rooms (eye switch room, to be specific).

The Green Door - To the left, you find a tree with a door in it. Within are two further doors. The larger door on the left requires the scissors from the Yellow Door's industrial area (above) to pass. Inside is some sort of altar (?) activated by the Eye Box from the boarded-up room in the House (above). The smaller door on the right is kinda creepy with WAKEUPLETMEOUT emblazoned on the walls as you fall into darkness and there's a creepy clicking noise but the main danger is walking past the door and falling off into nothingness. Through the door brings you back to the main door area. Reenter the Green Door and go to the right, you reach a sign post which teleports you to a graveyard with a stone temple in it. Continue right again and you reach another sign post (with an operator symbol, no less) that teleports you to an area with a prehistoric monument. Nothing in these areas can be interacted with as far as I can see.

The Organic Door - If you've done everything above first, the purple around this door will have spread pretty far. Inside and to the left, you have the room that shuts the eyes of the door on the right, allowing you access (don't miss the eye switch before you go into the door by the big screen with morse code reading DISMEMBER). Long dark corridor with red dots leads to brighter metallic room with large, impassable double doors. Walk past them to another door with what appears to be a broken version of the DISMEMBER screen and a door containing a swirling red mass. If you walk over the red mass, four x's appear in front of your character. Entering this door results in an inescapable whiteness, suggesting this is as far as the development has gone so far.


I may have missed some stuff and there's probably significance in the noises that I've missed due to my poor knowledge of sound tech, but that's just about everything I've been able to find so far.

EDIT: Password doesn't actually work, not sure why.

PostPosted: Wed Apr 11, 2012 4:25 am
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Tharol
I Have 100 Cats and Smell of Wee

Joined: 02 Oct 2011
Posts: 4805
Location: Muncie, Indiana

Thanks for the solution lists.

PostPosted: Wed Apr 18, 2012 2:36 am
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Guest
Guest


To add to SublimeInsomnia's good explanation:
Spoiler (Rollover to View):
In the Dark House you can make 815135 (HOME) appear on the wall by picking up the Skull. Home is also a valid password to use in the password room. It takes you back to the House before it is turned Dark. Useful if you turn the house dark before using the hammer.

The Skull from the Dark House can be used on the altar in the building in the graveyard to open the door behind that building. Inside you wil find a Bloody Key which can be used on the Bloody Chest in the Dark Home to obtain the Silver Key which opens the leftmost door in the main hallway. I don't know of anything to do in this door.

You can also get to a Black Door by mashing space in front of the Colours door (It seems to be random). It leads you to a 'memory hall' of unknown purpose with an error message in morse cde at the end.


PostPosted: Thu Apr 19, 2012 5:11 pm
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Tharol
I Have 100 Cats and Smell of Wee

Joined: 02 Oct 2011
Posts: 4805
Location: Muncie, Indiana

Thanks people coding there people.

PostPosted: Thu Apr 19, 2012 6:18 pm
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Guest
Guest


Hey there. Same guest as two posts above, here.

The completed game, version 1.0, was released yesterday. If anyone's still interested in it I suggest you check out the game's tumblr (as well as the 4185113 tag on tumblr, if you'd like to find the game's creator). The game's tumblr has a link to the completed game, and a short comic that I suppose gives an introduction to the game.

PostPosted: Mon Jul 30, 2012 11:13 am
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magnet0
Unfettered


Joined: 05 Apr 2008
Posts: 398

Nice completed game. I got to the end. The Colors doors all have content. The graveyard is finished. I have to say, though, you would not believe how many times I trudged through the weird purlply door to the end to see if I could open that door with the 'X' on it.

My only criticism of this game is the slow character movement. The music is nice and I really enjoyed the 8-bit feel of the game. If you like the music, you can check out http://www.4185113.com/music.
_________________
1 / ∞ ≠ 0

PostPosted: Sat Aug 04, 2012 11:32 am
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815135
Guest


new site

the old domain name expired, so here's the game's new site http://pizzadog.net/4185113/ very fun, I beat it in about 2 hours. I was stuck for a long time near the end, but I finally figured it out
Spoiler (Rollover to View):
go in orange door to get the knife, then go to purple door to stab the man, then go to the end of the memory hall and stab out the eye. from there it's pretty simple.
did anyone else understand the ending?

PostPosted: Fri Aug 09, 2013 6:33 am
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