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Frog Fractions 2 Kickstarter ARG
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EnderCowZ
Boot

Joined: 10 Mar 2014
Posts: 12

So I found a quote from the movie, call me fitz http://www.subzin.com/quotes/Call+Me+Fitz/Every+good+lie+contains+a+kernel+of+truth .

PostPosted: Sun Mar 16, 2014 10:08 am
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MD1500
Boot


Joined: 04 Nov 2006
Posts: 52
Location: England

TheCogGamer wrote:
If you press the >Make bread link on twinbread.com it leads to this

TYPE 101675 ON KEYPAD
PUT FLOUR IN BREAD MACHINE
PUT SALT IN BREAD MACHINE
PUT MILK IN BREAD MACHINE
PUT WATER IN BREAD MACHINE
PUT BUTTER IN BREAD MACHINE
PUT HONEY IN BREAD MACHINE
PUT YEAST IN BREAD MACHINE
PUT GLUTEN IN BREAD MACHINE
PUT MALT IN BREAD MACHINE
PUT SUGAR IN BREAD MACHINE
PUT EGG IN BREAD MACHINE
PUT CORN IN BREAD MACHINE
PRESS START
FORE
FORE
GO TO SLEEP


Yeah, typing those commands into the text adventure section of the original Frog Fractions leads to the Obama Shaving Simulator.

PostPosted: Sun Mar 16, 2014 10:29 am
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aklreaxmer
Veteran


Joined: 25 Sep 2013
Posts: 78

In regards to the reddit post, I think it is likely the PM was involved, as he recently tweeted (@mogwai_poet) about the subreddit /r/isthisfrogfractions2, likely indicating he is following our progress and searching sites like reddit for players of the ARG. He has also tweeted about Flash decompiling and 'butts'

EDIT: Also, his location on twitter is Berkeley, so there's a good chance this UC Berkeley 'meet-up' is legit / not another rick roll.

PostPosted: Sun Mar 16, 2014 8:48 pm
Last edited by aklreaxmer on Sun Mar 16, 2014 9:07 pm; edited 2 times in total
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tormeh
Kilroy

Joined: 16 Mar 2014
Posts: 1

"
PUT FLOUR IN BREAD MACHINE
PUT SALT IN BREAD MACHINE
PUT MILK IN BREAD MACHINE
PUT WATER IN BREAD MACHINE
PUT BUTTER IN BREAD MACHINE
"

Does this sound awfully like a Chef program to anyone else? (http://en.wikipedia.org/wiki/Chef_(programming_language)#Chef)

I'm too lazy to find out, but I thought I would chip in. You guys are a lot better than me at this ARG anyway Smile

PostPosted: Sun Mar 16, 2014 8:54 pm
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aklreaxmer
Veteran


Joined: 25 Sep 2013
Posts: 78

It seems that a Chef program requires 'ingredients' to be defined at the start of the program, e.g.

Code:

Ingredients.
 33 g chocolate chips
 100 g butter
 54 ml double cream


I assume these definitions determine the output, so without putting definitions to these ingredients, I don't think we could create a valid program.

PostPosted: Sun Mar 16, 2014 9:41 pm
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MD1500
Boot


Joined: 04 Nov 2006
Posts: 52
Location: England

So, is anyone here actually physically able to go to Berkeley Campus in April? That seems like its the next major clue, so it would be good to know that someone here can attend and document what happened.....

PostPosted: Sun Mar 16, 2014 9:56 pm
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kodemizer
Kilroy

Joined: 16 Mar 2014
Posts: 1

The gameboy ROM rick-roll might not be a dead end.

Running the full brainfuck code in a different interpreter and with an empty stdin outputs the following:
http://forums.unfiction.com/forums/viewtopic.php?mode=attach&id=29965

The bottom looks a lot like a secret code for gameboy, where the white / black squares correspond to A and B buttons.
Screen Shot 2014-03-16 at 8.59.43 PM.png
 Description   
 Filesize   17.76KB
    2835 Time(s)

Unfortunately, this file is no longer in our archives.


PostPosted: Mon Mar 17, 2014 12:04 am
Last edited by kodemizer on Mon Mar 17, 2014 12:14 am; edited 1 time in total
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Friedlemar
Boot

Joined: 17 Mar 2014
Posts: 13

I live in Berkeley, so I will check out campus on the 5th and report back... but the more the merrier!

PostPosted: Mon Mar 17, 2014 12:08 am
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KingBobson
Greenhorn

Joined: 13 Mar 2014
Posts: 3

I can't find any assignment of those squares that makes anything special happen. I did discover that pressing START seems to stop the ROM from running, requiring a reset of VBA, though. Probably just me.

Is there any way to decompile ROMs? That'd be the easiest way to confirm it as a dead end, if it's doable.

PostPosted: Mon Mar 17, 2014 12:29 am
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MD1500
Boot


Joined: 04 Nov 2006
Posts: 52
Location: England

If it helps, here's a direct link to the GBA ROM file.

http://twinbread.com/castlevania_passacaglia_of_disrepair.rom

(You'll probably have to change the three letter extension from .rom to .gba to get the emulator to run it. I had no luck getting anything new from it.)

PostPosted: Mon Mar 17, 2014 12:33 am
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p1start
Greenhorn

Joined: 14 Mar 2014
Posts: 7

kodemizer wrote:
The gameboy ROM rick-roll might not be a dead end.

Running the full brainfuck code in a different interpreter and with an empty stdin outputs the following:
http://forums.unfiction.com/forums/viewtopic.php?mode=attach&id=29965

The bottom looks a lot like a secret code for gameboy, where the white / black squares correspond to A and B buttons.


Which interpreter was this run in? I've tried a number of different interpreters and they all either work properly or do nothing on input. It seems most likely that this is just a bug in the interpreter, but if it is a bug then it's a very strange one. (BTW, if you translate the white squares to 'B's, the left arrows to 'U's, the down arrows to 'T's, and the black squares to 'S's, the result is "BUTTSBUTTSB" again. Just saying.)

EDIT: Yes, it's definitely a bug in the interpreter. By the looks of things, this particular interpreter treats empty stdin as if it were full of NULLs (U+0000). This means that when the BF code tries to subtract numbers from that zero, it overflows. Assuming the BF interpreter is using 16-bit integers, then the result of subtracting 2, then 21, then 20, 20, 19, 2, 21, 20, 20, 19, and finally 2 from 65536 (2^16) would be �→↓↓■�→↓↓■�, which is the result you saw.

PostPosted: Mon Mar 17, 2014 1:56 am
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aklreaxmer
Veteran


Joined: 25 Sep 2013
Posts: 78

Is there a way of decompiling ROMs in a similar fashion to .swf? If there is, it would be useful to make sure it is a dead end.

EDIT: sorry for the duplicate question, I didn't see kingbobson's post above.

PostPosted: Mon Mar 17, 2014 10:17 am
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Eglo Romant
Kilroy

Joined: 17 Mar 2014
Posts: 1

KingBobson wrote:
I can't find any assignment of those squares that makes anything special happen. I did discover that pressing START seems to stop the ROM from running, requiring a reset of VBA, though. Probably just me.

Is there any way to decompile ROMs? That'd be the easiest way to confirm it as a dead end, if it's doable.


I think VBA has a built in decomp under Tools > Disassemble, however I wouldn't know where to start in looking through that mess. Shocked

http://coolrom.com/emulators/gba/14/Visual_Boy_Advance.php

PostPosted: Mon Mar 17, 2014 2:23 pm
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MD1500
Boot


Joined: 04 Nov 2006
Posts: 52
Location: England

Probably clutching at straws here, but as we're talking about ROM files... is that C64 PRG file just an image, or could there be something more?

PostPosted: Mon Mar 17, 2014 8:15 pm
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Shinsen
Kilroy

Joined: 18 Mar 2014
Posts: 1

kodemizer wrote:
Running the full brainfuck code in a different interpreter and with an empty stdin outputs the following:
http://forums.unfiction.com/forums/viewtopic.php?mode=attach&id=29965


There appears to be Morse Code at the end of that output as well. __ (M) .__ (W), assuming those underscores count as two characters. If they count as one, it will be _ (T) ._ (A). Uncertain if there's any relevance to this.

Quote:
Is there any way to decompile ROMs? That'd be the easiest way to confirm it as a dead end, if it's doable


GBA ROMs are compiled binaries. They aren't as easy to reverse engineer as Flash SWFs. There are tile viewers though, so you can look through graphical data. Most emulators actually have VRAM viewers built in (they have to load the VRAM to display it as a game anyway), so perhaps look at those? They would only show data loaded into memory though, and that might not be everything in the ROM. I would look, but I am on mobile and don't have the tools available.

Are we also assuming that any occurrence of BUTTSBUTTSB is a dead end? Or are we counting occurrences for a password or so something we can use later? Are these substrings that should be added together? Just some thoughts.

PostPosted: Tue Mar 18, 2014 4:29 am
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