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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
[spoiler] Anyone else read penny arcadenews post today?
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maskdmirag
Boot

Joined: 31 Aug 2004
Posts: 51
Location: Los Angeles

Honestly, the very moment I saw the live gameplay demo of halo 2 at e3 two years back I was expecting an amazing gripping storyline. ILB has only intensified that. It would suck if it doesn't live up to my inborn hype Wink.

PostPosted: Mon Nov 08, 2004 5:00 pm
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devolver
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Joined: 25 Aug 2004
Posts: 158
Location: Beijing

Ranger D wrote:
Bungie! I am buying Halo 2 for the story, first and foremost. Multi-player takes a distant second for me.

[labeling this SPEC because I haven't played the game yet]
You know, I really didn't prepare myself to be DISAPOINTED with the single-player part of Halo 2. This was just NOT a possible outcome on Nov. 9th. My gut was telling me it could suck, (all the hype for the game, and the hype being ONLY for the multi-player part) but I was too busy beekeeping to listen. But now there seems to be a good possibility that Halo will not meet my expectations. We won't find out until tonight, so I guess I should prepare myself for this. :-/

Irony: n. Hiring a company to run an advertising campain that delivers a better story and experience than the actual product being advertised.
[/spec]


I feel the same way as you. Multiplayer's great, but without any story it becomes, well, DOOM, with less (maybe) freaky creatures. I have heard that the H2 story is a love it/hate it sort of thing, so hopefully I will fall on the love side.

I think also, in terms of how it ends and if it sets up a HIII (that I think Bungie has already said they won't be making next), I'm sure it will be picked up in books or maybe even a movie or cartoon or something. Halo is a cash cow for MSFT, and there's not way they are just going to let it sit there. Say what you want about Microsoft, they know how to make money ....
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PostPosted: Mon Nov 08, 2004 8:05 pm
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Scumbag
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Joined: 27 Jul 2004
Posts: 214

Quote:

Spoiler (Rollover to View):

There were loads of homeworlds for the Covenant, because they're made up of a whole load of species?



Beats me; I just repeated what I heard.

Quote:

how could the story of halo2 compare with this


You underestimate the power behind an 11 year story.
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PostPosted: Mon Nov 08, 2004 8:22 pm
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Buzzkill247
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Joined: 12 Oct 2004
Posts: 187
Location: Galesville WI

Scumbag wrote:
Quote:

Spoiler (Rollover to View):

There were loads of homeworlds for the Covenant, because they're made up of a whole load of species?



Beats me; I just repeated what I heard.

Quote:

how could the story of halo2 compare with this


You underestimate the power behind an 11 year story.


To clarify a couple things:

Spoiler (Rollover to View):
We know from the books and the game that yes there are multiple homeworlds per se due to the enslavery issue. But the prophet/Elite Homeworld that started the whole thing is High Charity. Also, if you pay real close attention to the ending, MC is actually on the Forerunner ship that the Prophet of Truth is on. This follows the info about the "ark" being a remote device capable of detonating all Halos at once. From the ILB game we can make a very educated guess/assumption that the artifact is also the ark. And it is on Earth. The Prophet of Truth is heading to the Ark to begin the Great Journey. SO.... ergo, the MC and the Prophet are on the ship heading back to earth it seems. The final quote of the game is actually in my signature below this post. Well not quite final..... at the end of the credits, The Gravemind is about to ask a "few" questions of Cortana, which she obliges, and fade to black......

If you remember in Halo 1, once you finished the capaign mode on all levels, at the end of legendary was a cute little Easter Egg cut sequence of an Elite and Marine hugging and the Marine saying " Hold me....". Interestingly enough, this scene is shown on the Collector's Edition DVD
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PostPosted: Thu Nov 11, 2004 10:18 pm
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MNPundit
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Joined: 17 Aug 2004
Posts: 101
Location: Iowa

Ranger D wrote:
Bungie! I am buying Halo 2 for the story, first and foremost. Multi-player takes a distant second for me.

[labeling this SPEC because I haven't played the game yet]
You know, I really didn't prepare myself to be DISAPOINTED with the single-player part of Halo 2. This was just NOT a possible outcome on Nov. 9th. My gut was telling me it could suck, (all the hype for the game, and the hype being ONLY for the multi-player part) but I was too busy beekeeping to listen. But now there seems to be a good possibility that Halo will not meet my expectations. We won't find out until tonight, so I guess I should prepare myself for this. :-/
[/spec]
You know, I couldn't really agree more. I don't have an Xbox, and never will as Halo and Dead or Alive would the only things I would play on it. But since ILB, I got really into the Halo story and I was hoping that it would actually be you know, a story. From what I've read of the story parts, it seems like it was some half-baked unfished deal. The story seemed to go no where at all. I'll wait for the transcripts to make a final decision but I think story-wise Bungie blew it on this one. If I wanted to play multiplayer I'd go online with any of the other hojillion games out there, or play Halo 1 with friends.

Hopefully if there is a Halo 2 novelization it won't be as bad as the story seems to be from the posts here.

PostPosted: Thu Nov 11, 2004 11:53 pm
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skilletaudio
Unfettered


Joined: 17 Aug 2004
Posts: 515

Am I the only person out there who thinks that FPS's are perfectly justified, nay, expected, to be slim in the "story" department?

Even back in the day when FPS's were new, the coolness of the story came in the manual, and nothing else. Like DOOM. "Marine base on Mars. Hell itself opened up on mars." You say to yourself, "Sweeeet idea". From that point on, its just bang bang bang. The two biggest moments of an FPS, for me, are the "Sweet, look at what just happened" moments, like when you pull off some sweet trick of physics that has yet to be explored in other games, and the "Oh, sweet god, look at THAT" moments, ,when some fresh hell turns the corner and you KNOW your ass is grass.

PostPosted: Fri Nov 12, 2004 1:08 am
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DarkStorm
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Joined: 23 Jul 2004
Posts: 76

Other than RPGs, I'm of the opinion that story isn't at all important in a game, or of minimal importance, at best. Yeah, a story will be good for one playthrough at most. If the game is no fun to play, the best story in the world won't save it.

I mean, how much of a story did Pac-Man and Tetris have?

-DS-

PostPosted: Fri Nov 12, 2004 2:19 am
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GWing_02
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Joined: 18 Aug 2004
Posts: 144
Location: Seattle, WA

Sure, but Bungie's always been known to write extensive and gripping stories. The Marathon Trilogy was amazing in this respect, and Halo was pretty good too.

Halo 2's story is great, it's just the ending that makes people bang their heads and want to cry.
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PostPosted: Fri Nov 12, 2004 2:27 am
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thunderclap8
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Joined: 24 Sep 2004
Posts: 1139
Location: Chapel Hill, NC

the story is wonderfully complex, i was on the edge of my seat in the last cinema scene in particular. unfortunatley, it is indeed the last one...
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PostPosted: Fri Nov 12, 2004 3:42 am
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guantes
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Joined: 08 Oct 2004
Posts: 12

skilletaudio wrote:
Am I the only person out there who thinks that FPS's are perfectly justified, nay, expected, to be slim in the "story" department?

<snip>


I would agree that most FPS' are point-shoot-repeatedly-until-it-dies.... but the good ones shouldn't. Take for example Half-life, or Halo 1 even, the point-shoot bits are broken up with the bits that are motivating them.

Personally I have avoided Doom's and Quake's based on the principle that they cater only for the crazy skilled FPS fanatics. I like a little story-sauce with that. I hope Halo 2 does not disappoint, when finally released for the PC.... Confused

PostPosted: Fri Nov 12, 2004 10:52 am
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thebruce
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Joined: 16 Aug 2004
Posts: 6899
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MNPundit wrote:
since ILB, I got really into the Halo story and I was hoping that it would actually be you know, a story. From what I've read of the story parts, it seems like it was some half-baked unfished deal. The story seemed to go no where at all. I'll wait for the transcripts to make a final decision but I think story-wise Bungie blew it on this one.

How do you know? There are just as many people out there who are loving the story as there are not... although, from what I've been seeing, it's not the story people are not liking, it's simply the ending. So coming out and saying "story-wise, Bungie blew it" without even knowing the story, is quite a leap...

The story itself continues from a point, and seems to end waiting for another continuation... it's a segment of the whole story. If people were expecting a full beginning to end story, then ya I can see why they'd be disappointed... read the novels, know ilovebees, and Halo 2 will make more sense...

And Jason (I believe that's him) on the LE DVD talked about how they had a lot more in the way of cinematics, but with a game, you can't have half the game with the player sitting there learning a story and not playing the game... so they reluctantly reduced a lot of the cinematics to tell only the most important parts of the story. Like someone said above, in a game, it's about playing the game, not just telling a story... tell too much story and it's no longer a fun game. Play only a game with no story, and it won't necessarily be respected as a great game. It's a delicate balance.

The Halo 2 story is well done. I don't think the ending is bad, it's just that, for an FPS, it's quite anticlimactic, and this only because Bungie had previously said there wasn't going to be a Halo 3 - meaning, what should be a cliffhanger would essentially become the end of the story. Which I find hard to believe... so, if it's a cliffhanger, then from a story perspective, it's perfect. But Halo 2, from a gaming perspective, is quite anticlimactic. That's all I found wrong with Halo 2.

So don't be so quick to cast your judgement...

Quote:
Hopefully if there is a Halo 2 novelization it won't be as bad as the story seems to be from the posts here.

Which posts? I haven't seen anyone saying the Halo 2 story was bad apart from not being an enormously deep plot, because it's a video game... just how it ended has people miffed.

But I, too, am awaiting some form of sequel... a novelization that covers post-ilovebees and post-Halo 2 would be ... perfection... Smile
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PostPosted: Fri Nov 12, 2004 12:11 pm
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Ikkarus
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Joined: 25 Sep 2002
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Ranger D wrote:
Irony: n. Hiring a company to run an advertising campain that delivers a better story and experience than the actual product being advertised.

See also: Beast, The vs. A.I.: Artificial Intelligence
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PostPosted: Fri Nov 12, 2004 12:15 pm
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Smoke
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Joined: 28 Sep 2004
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Location: Atlanta, GA

A story has no meaning without its ending. Everything up to it can be interpreted and thought about and picked apart, and some good information can be gleaned from it, but, ultimately, something has to end. Otherwise, it is not a good story.

Halo 2 is very, very dissapointing in this regard. Months and months of building, years of work, to have it all end at the point, the very instant, that I truly wanted to *play* the game and save humanity, is unacceptable.

That is mitigated if they are planning a sequel. Or a book. Or a movie. Or *something* that will resolve everything. But now I'm hearing they aren't going to do it? What reason do they have? What excuse?

If they don't resolve this somehow, I'll never buy another Bungie product again, and I will heartily endorse my associates (including you all) to do the same. Not as a form of economic protest, for fools will always buy their games, but as a prevention of extreme disgust and dissapointment.

I find it very hard to take, all of this. I feel very much betrayed. Here is this amazing story, this thing, nearly an entity of itself, building up to something, and it is for nothing.

How would you feel if ILB had stopped, say, as Jersey were entering the airlock? Or when Indiana Jones' father was shot? How about the Odyssey stopping right when Odysseus walks into his home after decades of wandering, to find his fortunes spent and his wife besieged? Star Wars without Return of the Jedi?

If you answer anything less than apalled and desirous of more, I honestly think you'd be lying. Or in need of serious therapy.

What does this say of Bungie? They tell an awesome story, but withhold the ending? Are they sadists? Do they enjoy denying something to fans who have waited a very long time to enjoy? Are they sellouts, slapping a story onto a very pretty multiplayer game?

This is not a good thing. Halo 2 does not have a good story, because it does not have a good ending. This is insulting and bastardly and really disturbing that Bungie would do something like this, and it continues to piss me off. I feel cheated and swindled. No amount of new vechicles or Spartan customization or lag-less internet play is going to make me shut up and enjoy the game.
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PostPosted: Fri Nov 12, 2004 1:15 pm
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daboking
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Joined: 02 Sep 2004
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I respectfullly disagree with you, smoke... well, not on the ending as I, too, was left wanting more. It WAS the point in game that I really was most excited to play, but where I disagree is the bungie protest. The ending did not ruin the experience for me... and I have too much love for past bungie titles and the way they make games to pass up on what I am sure will be incredible launch titles.
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PostPosted: Fri Nov 12, 2004 2:09 pm
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Thumper
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Spoiler (Rollover to View):
Halo 2 does NOT end on a Covie homeworld, it ends in orbit around Earth. Master Cheif communicates with the orbital battle group commander from within the Forerunner ship as it exits slipspace and barrels toward Earth. As previously mentioned the prophet of Truth is onboard, and on his way to Earth to recover the artifact and remotely active all of the Halo rings.


For those who have completed the game, continue watching the credits all the way through. There's a cut-scene after the credits are over that creates still more questions.

I'm guessing Bungie is already at work on the beginnings of Halo 3, and that they're shooting for a release around the same time XBOX NEXT launches next fall. (Or so the chatter says)

PostPosted: Fri Nov 12, 2004 4:06 pm
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