Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Tue Nov 12, 2024 8:05 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Updates » News & Rumors
[Trailhead?] Sleepwalking Journal
Moderators: Administrators, Moderators, ndemeter, Varin
View previous topicView next topic
Page 14 of 17 [246 Posts]   Goto page: Previous 1, 2, 3, ..., 12, 13, 14, 15, 16, 17  Next
Author Message
Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

coldkick2 wrote:
Agreed, this is definitely not going well. The AG command code, I really wish we had figured it out. Just wtf, no hints whatsoever!


This was my main source of frustration with this latest mission. Team Aspect was asked to do troop deployment within 24 hours and given a grid. But... absolutely no hints as to what would make a "good" troop deployment. The end results are pretty random. http://www.jointalliancerapidresponse.com/grid

I feel frustrated by this "not enough codes" issue as well... it wasn't a puzzle my team got but are they implying that we lose because there weren't enough active participants?

PostPosted: Mon Aug 08, 2016 9:57 am
 View user's profile
 Back to top 
Kaliel
Decorated

Joined: 06 May 2011
Posts: 230

Finally got off my lazy butt and added new people to the roster.

Code:

 Atomic Giant

 GuestUser17 - Aluminum Coral
 themightymooker
 alex5456 - Trigger Zippline
 beastriker - Rapid Massive
 wastelandenthusiast - Moccasin
 coldkick2 - Apex July
 Kaliel - Goldenrod
 blader - Tangerine Battle

 Cobalt Quarter

 ferelli - Marble Cardinal
 Ketchup_Keith - Masky Violent
 Tor - Hammer Torment
 TachikomaS9 - Plastic Angel
 KimmyGoodwin - Ultraviolet
 LatentMoths - Ivory Station

 Key Aspect

 Xanderphate - Chrome Blizzard
 ZeroFortitude - Samurai Zero
 ThatDutchGuy15 - Star Apple
 TurretLord - Neptune Driver
 blaujay - Typhoon Mecha
 Blindlookout - Jamestown Jasper
 mathissatan - Warp Epsilon
 BoatyMcboaterface - Eagle Twelve


PostPosted: Mon Aug 08, 2016 11:19 am
Last edited by Kaliel on Mon Aug 08, 2016 12:55 pm; edited 1 time in total
 View user's profile
 Back to top 
coldkick2
Boot

Joined: 25 Jul 2016
Posts: 25

GuestUser17 - Aluminum Coral
KimmyGoodwin - Ultraviolet
ferelli - Marble Cardinal

Kaliel wrote:
Finally got off my lazy butt and added new people to the roster.

Code:

 Atomic Giant

 GuestUser17
 themightymooker
 alex5456 - Trigger Zippline
 beastriker - Rapid Massive
 wastelandenthusiast - Moccasin
 coldkick2 - Apex July
 Kaliel - Goldenrod
 blader - Tangerine Battle

 Cobalt Quarter

 ferelli
 Ketchup_Keith - Masky Violent
 Tor - Hammer Torment
 TachikomaS9 - Plastic Angel
 KimmyGoodwin
 LatentMoths - Ivory Station

 Key Aspect

 Xanderphate - Chrome Blizzard
 ZeroFortitude - Samurai Zero
 ThatDutchGuy15 - Star Apple
 TurretLord - Neptune Driver
 blaujay - Typhoon Mecha
 Blindlookout - Jamestown Jasper
 mathissatan - Warp Epsilon
 BoatyMcboaterface - Eagle Twelve


PostPosted: Mon Aug 08, 2016 12:01 pm
 View user's profile
 Back to top 
Kaliel
Decorated

Joined: 06 May 2011
Posts: 230

Thanks I've added them above!

I just went back and listened to the last entry a couple times. Very cool to hear everyone reading off their names. I counted 15....did we really miss by 1?

Although I'm too lazy to cross reference if it was 8 of 1 group and 7 of another, it might have been more lopsided.

Also, my new favorite codename: Honeydew Weapon.

PostPosted: Mon Aug 08, 2016 1:33 pm
 View user's profile
 Back to top 
coldkick2
Boot

Joined: 25 Jul 2016
Posts: 25

Kimmy recorded and sent but it didn't appear, not to mention it was only one short.... suspicious...

Kaliel wrote:
Thanks I've added them above!

I just went back and listened to the last entry a couple times. Very cool to hear everyone reading off their names. I counted 15....did we really miss by 1?

Although I'm too lazy to cross reference if it was 8 of 1 group and 7 of another, it might have been more lopsided.

Also, my new favorite codename: Honeydew Weapon.


PostPosted: Mon Aug 08, 2016 2:03 pm
 View user's profile
 Back to top 
beastriker
Decorated


Joined: 27 Mar 2011
Posts: 225
Location: Between the Trees, Germany

Kaliel wrote:
Thanks I've added them above!

I just went back and listened to the last entry a couple times. Very cool to hear everyone reading off their names. I counted 15....did we really miss by 1?

Although I'm too lazy to cross reference if it was 8 of 1 group and 7 of another, it might have been more lopsided.

Also, my new favorite codename: Honeydew Weapon.


Me too. Smile Nice to hear all your lovely voices. Very Happy
_________________
following:
MyDadsTapes | MarbleHornets | TribeTwelve | DarkHarvest00 | the004steps & and other Slendy- and Horrorrelated


PostPosted: Mon Aug 08, 2016 3:00 pm
 View user's profile Visit poster's website
 Back to top 
blaujay
Boot

Joined: 28 Mar 2014
Posts: 15
Location: New York

Blindlookout wrote:
This was my main source of frustration with this latest mission. Team Aspect was asked to do troop deployment within 24 hours and given a grid. But... absolutely no hints as to what would make a "good" troop deployment. The end results are pretty random. http://www.jointalliancerapidresponse.com/grid


I actually wrote back and changed mine after my initial deployment, because too many of us went to E5 and E6. I said there was a miscommunication and redeployed to B8 and F8 with no trouble. I recommend we leave it as-is now, since as you say we have no idea what a "good" deployment looks like. We have some line-of-sight for every major interior street except square G4, and if they're going to attack (by ground?) there, then they have to go through 5x troops on E5 and D5 first. I think it's about as good as we can get by guessing.

PostPosted: Mon Aug 08, 2016 3:51 pm
 View user's profile
 Back to top 
ZeroFortitude
Greenhorn

Joined: 29 Jul 2016
Posts: 4

I had no idea on what I should have done for troop deployment. I just picked spots I thought were good. (Crosses fingers)

PostPosted: Mon Aug 08, 2016 6:36 pm
 View user's profile
 Back to top 
KimmyGoodwin
Boot

Joined: 20 Jul 2014
Posts: 26

Yeah I did send it in.

Someone must have emailed them to complain as I got this email out of the blue

******UltraViolet******
:::::JARR has received reports that you submitted a CAC that was not relayed:::::
:::::JARR did not receive your CAC:::::
:::::Can you confirm successful transmission?:::::
:::::Roxie activation required a small percentage of registered cadets:::::
::::SadCool Atomic Giant Safety Release CAC — (9) were received:::::
::::Sad7) Cadet Specific Cobalt Quarter CAC — (4) were received:::::
::::Sad4) Group CAC issued to Cobalt Quarter cadets that did not previously vote — (0) were received
:::::At the time of CAC issue, 85 cadets were available to complete the mission:::::
:::::Please inform cadets of details as you so desire:::::
******OUT******

PostPosted: Tue Aug 09, 2016 4:38 am
 View user's profile
 Back to top 
beastriker
Decorated


Joined: 27 Mar 2011
Posts: 225
Location: Between the Trees, Germany

KimmyGoodwin wrote:
Yeah I did send it in.

Someone must have emailed them to complain as I got this email out of the blue

******UltraViolet******
:::::JARR has received reports that you submitted a CAC that was not relayed:::::
:::::JARR did not receive your CAC:::::
:::::Can you confirm successful transmission?:::::
:::::Roxie activation required a small percentage of registered cadets:::::
::::SadCool Atomic Giant Safety Release CAC — (9) were received:::::
::::Sad7) Cadet Specific Cobalt Quarter CAC — (4) were received:::::
::::Sad4) Group CAC issued to Cobalt Quarter cadets that did not previously vote — (0) were received
:::::At the time of CAC issue, 85 cadets were available to complete the mission:::::
:::::Please inform cadets of details as you so desire:::::
******OUT******


That is kinda strange.
But as we see a toal of 7 Cobalt Quarter CACs were missing to activate.
This is not good at all. We are all part of the game and JARR counts on us. Meh. Hopefully the next operations will be better. Smile
_________________
following:
MyDadsTapes | MarbleHornets | TribeTwelve | DarkHarvest00 | the004steps & and other Slendy- and Horrorrelated


PostPosted: Tue Aug 09, 2016 5:55 am
 View user's profile Visit poster's website
 Back to top 
dustybygones
Boot

Joined: 09 Apr 2016
Posts: 54

I'm Torus Archer from Cobalt Quarter. It was awesome that they used my whole clip. But yeah, it sounded like AG exceeded their number of required codes and CQ was short 3.

The first time we tried to access Roxie there were supposed to be 10 of us, and I think only 8 of us supplied codes in ourselves. The last 2 were found through other means. Which is probably why we were dropped down to 7 codes needed. Unfortunately, I think we lost a few people due to the Discord move.

PostPosted: Tue Aug 09, 2016 6:47 am
 View user's profile
 Back to top 
Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

blaujay wrote:
Blindlookout wrote:
This was my main source of frustration with this latest mission. Team Aspect was asked to do troop deployment within 24 hours and given a grid. But... absolutely no hints as to what would make a "good" troop deployment. The end results are pretty random. http://www.jointalliancerapidresponse.com/grid


I actually wrote back and changed mine after my initial deployment, because too many of us went to E5 and E6. I said there was a miscommunication and redeployed to B8 and F8 with no trouble. I recommend we leave it as-is now, since as you say we have no idea what a "good" deployment looks like. We have some line-of-sight for every major interior street except square G4, and if they're going to attack (by ground?) there, then they have to go through 5x troops on E5 and D5 first. I think it's about as good as we can get by guessing.


I'm glad they let you redeploy. I just got the email that said the other groups missions had failed and ours was in play... and again I had that feeling: I have no idea if we did it "right" or not.

Well... here's hoping that if we lose we at least get a big splashy defeat with monsters and aliens and explosions and stuff.

Oh hell... it just hit me. I wonder if we could have used the coded messages from earlier in the mission as diagrams for this grid? Shocked Shocked Shocked

PostPosted: Tue Aug 09, 2016 1:20 pm
 View user's profile
 Back to top 
Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

So here's hoping this image is utter nonsense. I took the last decoded grid we got and overlayed the map on top of it:



I positioned it where I did because there's one unique symbol in the code... figured if that was done on purpose it would line up well with our target.

If I'm right about this we're way, way off.

Hope I'm wrong.

PostPosted: Tue Aug 09, 2016 1:36 pm
 View user's profile
 Back to top 
coldkick2
Boot

Joined: 25 Jul 2016
Posts: 25

We also need forces on B2 and D8 then, if this has any ground at all. Would be cool actually.

Blindlookout wrote:
So here's hoping this image is utter nonsense. I took the last decoded grid we got and overlayed the map on top of it:



I positioned it where I did because there's one unique symbol in the code... figured if that was done on purpose it would line up well with our target.

If I'm right about this we're way, way off.

Hope I'm wrong.


PostPosted: Tue Aug 09, 2016 1:41 pm
 View user's profile
 Back to top 
Blindlookout
Boot

Joined: 18 Oct 2015
Posts: 23

coldkick2 wrote:
We also need forces on B2 and D8 then, if this has any ground at all. Would be cool actually.


Why those two spots?

I was thinking maybe the white dots would be for laser batteries and we would have to look for 8 dots for where we deploy troops since they're squads of 8...

Which would mean we'd need laser batteries at C1-4, C8, C10, F9, and H7.

Squads at B3, D1, E9, H2, and then maybe doulbe squads at the 9s so B5, B7, C6, D6, D7, E4-7, G5 and H9... hmm. That's way too many isn't it? Idk.

PostPosted: Tue Aug 09, 2016 2:26 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 14 of 17 [246 Posts]   Goto page: Previous 1, 2, 3, ..., 12, 13, 14, 15, 16, 17  Next
View previous topicView next topic
 Forum index » Updates » News & Rumors
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group