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 Forum index » Archive » Archive: Urban Hunt » Urban Hunt: General/Updates
Endgame/PM Chat
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LGarrett
Boot

Joined: 07 Aug 2004
Posts: 39
Location: Austin, TX

I have one question:

What happened in the Unraveling site that we ended up with two different puzzle branches, one of which remained unsolved?

And now that I've gotten that question out of the way, I want to sincerely thank the PMs of Dread House. This was my first ARG, and I have to say that it was quite the experience. I'm thankful I got the opportunity to join this quest, and I think you did an excellent job. Well done! I'm very much looking forward to the postgame PM chat.
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"I accept unreservedly the views of no man, living or dead." -- Horace Greeley, Recollections of a Busy Life

PostPosted: Mon Nov 01, 2004 1:51 am
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RobMagus
Unfettered


Joined: 17 Jul 2004
Posts: 469
Location: Vancouver, BC

We won't know til we solve it, will we?

Now, in the interest of defeating the cruel twists of fate that managed to keep me away for most of the large UH events, I am posting contact info here so that, when a PM chat is scheduled, someone will immediately email me and tell me (at the very least) a whole friggin' day in advance.

robmage2 AT hotmail.com

Handshakes and champagne all around, folks! It's been a great ride.
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Of course! That's the only possible explanation!

PostPosted: Mon Nov 01, 2004 4:01 pm
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cabalagent23
Veteran

Joined: 25 Sep 2002
Posts: 99

Post Game PM Chat

The Post Game PM Chat with the PM team of Urban Hunt (aka Dread House) will be this Sunday, November 7th at 7PM eastern time in the #urbanhunt channel.

We look forward to answering your questions and talking with all the great players who made producing the game such a wonderful experience for us.

It will be a moderated chat so please come prepared with your list of questions you would like to ask. Once we work through the list we will probably open it up and make it unmoderated.

We did our best to accomodate all the time requests we received but we realize some people won't be able to make it. Please post your questions here in advance of the meeting and we'll be sure to try and answer them.

See you on Sunday and thanks again for everything.
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PostPosted: Fri Nov 05, 2004 7:38 pm
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konamouse
Official uF Dietitian


Joined: 02 Dec 2002
Posts: 8010
Location: My own alternate reality

Re: Post Game PM Chat

cabalagent23 wrote:
The Post Game PM Chat with the PM team of Urban Hunt (aka Dread House) will be this Sunday, November 7th at 7PM eastern time in the #urbanhunt channel.


Sigh. 4p Pacific.

/me hopes she gets done at work a little earlier than usual - and hubby has a football game to watch.
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'squeek'
r u a Sammeeeee? I am Forever!


PostPosted: Sat Nov 06, 2004 2:19 am
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dishboy
Unfettered


Joined: 02 Sep 2003
Posts: 399
Location: Atlanta

Re: Post Game PM Chat

cabalagent23 wrote:
Please post your questions here in advance of the meeting and we'll be sure to try and answer them.


1. Who came up with the idea for the CMH storyline? Did you expect that, since it is a real place, players would visit? Was there anything really planted there that I missed? Wink

2. In your opinion, what was the hardest puzzle that we guessed too quickly, and the easiest that stumped us?

3. Why announce the endgame and then have an epilogue, rather than just finish the game normally? Was the epilogue added just because it was requested by the players, or was it always planned?

4. If we had solved merovingian.html in time, would it have led us to a new pathway on the unraveling?

5. Could we have done anything to prevent the outcome (such as solving unraveling/seventhsons in time), or was it an inevitable part of the storyline all along?


That's all I can think of for now...
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PostPosted: Sat Nov 06, 2004 5:22 am
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The Watcher
Unfettered


Joined: 29 Jul 2004
Posts: 493

I've got a couple questions that may have no answer:

1. What was the point of having a working phoneline for Tomorrow's Talk? Were we expected to call?

2. Was any direct, live interaction with an in-game character (like a live phone call) planned?

3. Where did you get the creepy ripped-up pictures?

PostPosted: Sat Nov 06, 2004 1:27 pm
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Ratteler50
Boot


Joined: 26 Aug 2004
Posts: 13

1. Can SPH can be put back up so we can try to solve it

2. What was the purpous of GodMind? everything of importance there was also on 40hz

3. What was the purpous of BlurredWorld?

4. What was the purpous of Ron's world?

PostPosted: Sat Nov 06, 2004 4:04 pm
Last edited by Ratteler50 on Sat Nov 06, 2004 11:05 pm; edited 1 time in total
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Idran1701
Veteran

Joined: 24 Aug 2004
Posts: 73

Actually, Watcher, there was a live phone call. Randall Thomas called...someone, and spoke to them for about 20-30 minutes a few days before he was killed at TT.

PostPosted: Sat Nov 06, 2004 10:49 pm
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The Watcher
Unfettered


Joined: 29 Jul 2004
Posts: 493

I missed it, but does anybody have a log of the chat yet?

PostPosted: Sun Nov 07, 2004 11:28 pm
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Kender
Decorated


Joined: 09 Aug 2004
Posts: 264
Location: The Netherlands

Here is the unedited unHTMLed version.

PostPosted: Mon Nov 08, 2004 5:12 am
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The Watcher
Unfettered


Joined: 29 Jul 2004
Posts: 493

Nice. And now, I think, we can finally label this as concluded.

THANK YOU PM'S!!!!!

PostPosted: Tue Nov 09, 2004 9:05 pm
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dishboy
Unfettered


Joined: 02 Sep 2003
Posts: 399
Location: Atlanta

The Watcher wrote:
Nice. And now, I think, we can finally label this as concluded.

THANK YOU PM'S!!!!!


I dunno... merovingian is still out there - and I'm sure Sin is growing impatient... Smile
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PostPosted: Wed Nov 10, 2004 12:00 am
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RobMagus
Unfettered


Joined: 17 Jul 2004
Posts: 469
Location: Vancouver, BC

Remember, if we solve Merovingian, Sin will give us the notes and plans for the whole Unraveling trail! That would be an awesome thing to have just to look at, never mind the great learning oppurtunity for future puzzlemakers and the coolness of having something akin to DVD extras in the Quige.

Get crackin', dudes!
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Of course! That's the only possible explanation!

PostPosted: Wed Nov 10, 2004 3:28 pm
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A Voice in Ourmy Head
Guest


(Un)spinning a yarn...

RobMagus wrote:
Remember, if we solve Merovingian, Sin will give us the notes and plans for the whole Unraveling trail! That would be an awesome thing to have just to look at, never mind the great learning oppurtunity for future puzzlemakers and the coolness of having something akin to DVD extras in the Quige.

Get crackin', dudes!


For those who're not settled to take all in stride,
Just go for a walk, the flavortext your guide.
Separate concepts, they should not confound --
Those that are hidden aren't deep or profound.
Seek ye these out, and follow the text,
For it shall then send you to the steps that are next
One steadfast answer swims its four-color bath -
Can you help shape the one unique path?
Will it drive you to madness? That depends what you know;
This all might leave you sane but an instant (or so).

PostPosted: Tue Nov 16, 2004 3:57 pm
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Sin Vraal
Decorated


Joined: 28 Nov 2002
Posts: 219
Location: NJ

Clarification

That poem above was my post, a hint in response to several requests that were made to me.

I don't want people to think they're being misled. I was just trying to be cute, but I was reminded how we really aren't intended to post off our identities.

-SV

PostPosted: Tue Nov 16, 2004 9:00 pm
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