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 Forum index » Archive » Archive: The Haunted Apiary (Let Op!) » The Haunted Apiary (Let Op!): General/Updates
From me to you
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Eclipse
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Joined: 03 Nov 2004
Posts: 166
Location: Dark Side of the Moon

From me to you

Since everything started going "hot" I have been here on unfiction, not always as a registered user, but here nonetheless. I followed the story week after week and refreshed these boards countless times throughout my work day looking forward to the new breakthroughs in the storyline.

Like many others I wasn't near any axons, at least not near enough for my work to permit me being gone for several hours in a day once a week. I didn't speculate(much) about the storyline, and you can forget about me being able to de-steg the photos..heck, I didn't even know what de-stegging was until I came here. I'm not a puzzle solving kind of guy, believe me, I tried them. Part of me feels left behind because of this, another part of me feels extremely greatful to have been able to look upon so many wonderful minds at work. So many of you showed how wonderful so many strangers can be. It's like Sean said from the PM chat:
Quote:
I told the NYT guy that these two games have, at the risk of sounding corny, completely reaffirmed or exalted my faith in humanity


It's been a month now since the ARG has wound down. We've all had time to reflect and take everything in from the past few months as well as get some Halo2 time in with each other. I truly look forward to the next opportunity to become more actively involved in the next adventure with you.

So, from me to you, Thank you
~JP
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PostPosted: Fri Dec 03, 2004 5:08 pm
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WhiteGulls
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Joined: 08 Aug 2004
Posts: 331
Location: Portland

I am forced to agree with Sean's statement. Being a teen, I used to suffer from "everyone else is a moron" syndrome. How ever, when I started talking in the chat room, I realised that, if you look in the right places, there are WONDERFUL people out there! Amazing people! Strange songs, scratchy voices... umm... ^_^;;;

But, yes, this has helped to reaffirm my faith in humanity, for a good amount. With all due luck, it'll stay that way, this time.

So, like the above said, thanks, everyone!
(possible longer post coming soon)
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PostPosted: Fri Dec 03, 2004 5:45 pm
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thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

taking from a different thread..

you know you're addicted to ILB when...
you take notice every couple of weeks when there hasn't been a reflective generic 'thank you' thread or post, and decide to reignite the memories of community and family forged in this epic adventure.

Razz ...and it doesn't get old Wink

...and you naturally feel you need to echo previous sentiments of posts before you... hehe

thanks for an awesome first ARG, everyone involved - players and PMs alike! Very Happy this experience will never be forgotten...


*~* unforgettable, that's what you are. Unforgettable, though near or far *~*
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PostPosted: Fri Dec 03, 2004 6:50 pm
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archon
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Joined: 24 Aug 2004
Posts: 250

Maybe I'm just some cold hearted son of a bitch, but I was a fairly regular phone grabber and did some speculation on the story and generally participated on a somewhat significant level with the game (schedule permitting), and I really don't get this whole outpouring of affection that goes between everyone here. Yeah, I like everyone and it's good to come back and talk sometimes and the game was fun (especially for it being free!!!), but really... it was a game. A fun game, absolutely, but this whole "reaffirming belief in humanity" thing that I keep seeing thrown around is a little bizarre to me. I mean, is everyone so jaded that it takes a game to make them realize that everyone is human? Is this a reflection on hardcore internet guys like us, or people at large?

I don't mean this to come off as an attack on anyone (not even you Eclipse), but I'd really like to understand why this feeling of camaraderie has sprung up. Was it just the teamwork involved in the game or something?

PostPosted: Sat Dec 04, 2004 4:20 am
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water10
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Joined: 31 Aug 2004
Posts: 712
Location: EvadeEvadeEvade

I believe most lurkers that came out of the closet, like myself and Eclipse, never felt totally part of the community, until the end. It was certainly not the community's fault, but our own!

But the worst thing about ex-lurkers is that we look back and we feel we missed a lot of cool stuff! And to make matters worse, it was our own fault! So, we certainly look forward to future opportunities to redeem ourselves and be more active on the community!

Eclipse, if I'm way off, let me know! Laughing
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PostPosted: Sat Dec 04, 2004 1:42 pm
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Eclipse
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Joined: 03 Nov 2004
Posts: 166
Location: Dark Side of the Moon

You are right on Smile
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PostPosted: Sat Dec 04, 2004 1:47 pm
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DreamOfTheRood
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Joined: 08 Sep 2004
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archon wrote:
I don't mean this to come off as an attack on anyone (not even you Eclipse), but I'd really like to understand why this feeling of camaraderie has sprung up. Was it just the teamwork involved in the game or something?


You're still here. Case closed.

I think you're absolutely right, eclipse. We were part of something extraordinary, and I'm just waiting for Syzzyptle to start for it all to come back.
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PostPosted: Sat Dec 04, 2004 5:27 pm
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cheebers
Boot


Joined: 30 Aug 2004
Posts: 66
Location: Coeur d'Alene Idaho.

DreamOfTheRood wrote:
I'm just waiting for Syzzyptle to start for it all to come back.


Question Syzzyptle? Please explain. Question
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PostPosted: Mon Dec 06, 2004 1:00 pm
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INCyr
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Joined: 17 Aug 2004
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cheebers wrote:
DreamOfTheRood wrote:
I'm just waiting for Syzzyptle to start for it all to come back.


Question Syzzyptle? Please explain. Question


I think he's making fun of Syzygy's name.
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PostPosted: Mon Dec 06, 2004 1:11 pm
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archon
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Joined: 24 Aug 2004
Posts: 250

DreamOfTheRood wrote:

You're still here. Case closed.


Not quite following the logic there... maybe I'm still "here" because I'm interested in why everyone's suddenly smoking the peace pipe and being buddy-buddy as opposed to what it was like earlier on? There was a time when people were so angry with the game and having to answer phones that it wasn't irregular to see lengthy complaints denouncing the game, people on this board blasting it. Now, after it's done, everybody is peachy-keen and good to go? Where did this transition come from? Is it because the vocal minority who were against the game are now gone? Even the people who ran the game have nothing but love for the players (at least those who stuck it through, which may be the key).

On 4orty2wo's website, they mention one of their abilities (or services) is that of creating communities (like ours). At first I kinda dismissed it as some weird marketing lingo trying to sell their product, because wasn't SpaceBass and the other owners/maintainers of this site and the other non-game main websites involved more responsible for harboring the community than the game itself?

Elan (or somebody) mentioned in one of the interviews that all these crazy ideas they came up with were largely dependant on the hardcore crazy ARG players to figure out, and they came through. The thing is though, that it was the players who pushed the game forward, not necessarily 4orty2wo. Maybe I'm wrong, but I think it's safe to say that the majority of people who found their way to this game were Halo fans, or at the very minimum video game fans, which already puts them in somewhat of a unique community to begin with.

I don't even know what the hell I'm getting at here (neither do any of you then, probably Shocked ), but I guess what I'm trying to ask is what is it that makes this community what it is? Why is it now so special that the "lurkers" and many others feel the need to declare their love for the game when at one time the in-thing was to bash it? Is it just that we're a special kind of crazy, or what?

My guess is that it's just the type of patient, more experienced game player that this sort of activity draws is what makes this community what it is.

Whatever. In the meantime though, I guess we'll still have posts where every other player blurts out "I LOVE YOU, MAN", and I guess that's better than the alternative.

P.S. Another reason I'm "still here" is because I really want my damn DVD, and I'd pay those suckers for it if I have to.

PostPosted: Tue Dec 07, 2004 2:41 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I think there was a lot of justified frustration over those phones. Logistically, it was a total nightmare for the puppetmasters. For us, it started to look a lot like work.

If we didn't care or have affection at some basic level for this game, we likely wouldn't have gotten as frustrated as we did. That's something I have to re-learn about myself all the time - why am I getting so upset about something? Does being angry really mean that I absolutely devalue and hate the experience I am angry about, or does it mean that I have a certain level of investment, and am wishing desperately for it to turn out alright? As The Pretenders said ... it's a thin line ...

In some ways, I feel sort of badly for some of the grousing I did over the endless weeks of phones - a little bit here, a little more in the IRC channels. But, knowing what I know now, and knowing that games don't need to be perfect for me to have a good time, I am OK with my grousing, and I am sure the PMs did the best they could to take it in the best light possible.

The PMs managed to take their game design and turn it on end in response to the way we played it. I find that terribly exciting and cool, and speaks well of the nature of ARGs in general, and of all the people involved. Especially us!

I dunno. Just like boys chasing girls around on the playground pulling their pigtails is most likely a sign of a crush, our angst over phones germinated through our hopes and expectations based on The Widow's Journey, a slowly-evolving radio play, and the tortured brokenness of an A.I. from the future.






Or, this could just all be a really severe case of Stockholm Syndrome ... Wink

PostPosted: Tue Dec 07, 2004 8:40 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

archon wrote:
Now, after it's done, everybody is peachy-keen and good to go? Where did this transition come from? Is it because the vocal minority who were against the game are now gone? Even the people who ran the game have nothing but love for the players (at least those who stuck it through, which may be the key).


At times I think most of us were the 'vocal minority.' Speaking for myself, that was definitely true, some days. Embarassed

The PMs changed their game - they upped the stakes. They randomised the experience a bit more, and kept us on our toes. Personally, once I experienced a live call, the game changed for me. Having to talk to a real person over the phone was extremely weird for me, but suddenly it threw the whole experience into a new light. I drove home that night and looked up at the sky, and thought of ones and zeroes falling through space and time, and I thought about pre-emptive military action, and I thought about ... well, I thought about lots of things. I was jarred out of the routine of "killer images, DF's charts of axon locations, ring ring, rinse, repeat." I finally had a little room to think about what was really happening in the game.

Did you not see this change? There was galvanization. Not only did Melissa and the Sleeping Princess provide a new impetus for answering the phones, but the Halo references started to trickle in with satisfying regularity and cohesion. We learned how to talk to each other, here and in IRC. Princess Puzzle Days in IRC were amazing to watch. Such a flurry!

It's almost like you didn't notice a change happened. The whole thing shifted gears right at the end of September, and that change continued to color and rebuild the game, every week.

PostPosted: Tue Dec 07, 2004 8:49 am
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water10
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Joined: 31 Aug 2004
Posts: 712
Location: EvadeEvadeEvade

Quote:
On 4orty2wo's website, they mention one of their abilities (or services) is that of creating communities (like ours). At first I kinda dismissed it as some weird marketing lingo trying to sell their product, because wasn't SpaceBass and the other owners/maintainers of this site and the other non-game main websites involved more responsible for harboring the community than the game itself?

I think this site gives the tool. But if the game sucked and nobody was interested, no matter how good this forum is, nobody would stick around ... I'm not bringing down this site by any means, btw.

Quote:
Maybe I'm wrong, but I think it's safe to say that the majority of people who found their way to this game were Halo fans, or at the very minimum video game fans, which already puts them in somewhat of a unique community to begin with.

I think a lot of people that followed were Halo fans. But I'm not sure what you mean by unique community. The number of young adult gamers (25-35) is increasing every day! We're the people that grew up playing pong, pac man and river raid!

Quote:
but I guess what I'm trying to ask is what is it that makes this community what it is? Why is it now so special that the "lurkers" and many others feel the need to declare their love for the game when at one time the in-thing was to bash it?

From a ex-lurker perspective, as I said before, we got more involved with the community around the end of the game, cases like me, Eclipse and Dasro, for example. And we were so well received by the community that a lot of us feel the need to say something! Just read the "As a lurker" topic. Also, ex-lurkers didn't actually bash anything about the game, mostly because we were lurkers by then. But even then, the complaints were legitimate. The big proof is how 4orty2wo's reacted, putting more puzzles and adding the live calls.


I can see your point on how you don't feel this game change your faith in humanity. But even then, I don't see your need to post on this topic. It was not directed to people that feel like you do.
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PostPosted: Tue Dec 07, 2004 9:29 am
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Clayfoot
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Joined: 19 Aug 2004
Posts: 785
Location: Warner Robins, Georgia, USA

archon wrote:
I'd really like to understand why this feeling of camaraderie has sprung up. Was it just the teamwork involved in the game or something?
You've got the idea. It's like we all took a college course together. People want to spend time with people they already know well. Now, that class is out, we're forming the clubs, holiday card lists, and class reunions that any thrown-together community would form.
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PostPosted: Tue Dec 07, 2004 10:07 am
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INCyr
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Joined: 17 Aug 2004
Posts: 589
Location: Front Range of the Rockies!

archon wrote:
There was a time when people were so angry with the game and having to answer phones that it wasn't irregular to see lengthy complaints denouncing the game, people on this board blasting it. Now, after it's done, everybody is peachy-keen and good to go? Where did this transition come from?


As Krystyn said, it came about from a couple of places. I think the biggest changing point was the live calls. Before 777, it was all recordings. Yes, it was interesting the first day to go get calls, but after a while it was getting old. And for those of us who couldn't take the time off to get the calls, or who didn't live in the US, the game became non-interactive, and just a waiting game, which isn't very fun.

Then came the live calls. This added a whole new element to the game. The calls added something that wasn't available in the recorded calls... an actual point of contact, someone we could communicate with. And we did. She gave us games to play, and tasks to do. And I think these, more than anything, were what really formed this community. Sure, we were talking in the channel before, and on here, but we had no reason, other than to chat about what was going on. Once we had tasks to accomplish, we HAD to become Melissa's crew. Otherwise we couldn't finish the ARG. And I think that's the remenants you're seeing now.

Quote:
Is it because the vocal minority who were against the game are now gone? Even the people who ran the game have nothing but love for the players (at least those who stuck it through, which may be the key).


No, I don't think so. I think most people ended up ignoring those who were against ILB. And besides, we all got frustrated and derided it at one point in time or another. I know I did for a couple of weeks.

Quote:
On 4orty2wo's website, they mention one of their abilities (or services) is that of creating communities (like ours). At first I kinda dismissed it as some weird marketing lingo trying to sell their product, because wasn't SpaceBass and the other owners/maintainers of this site and the other non-game main websites involved more responsible for harboring the community than the game itself?


Harboring? Probably. Creating?... That I'm not so sure about. Sure they brought everyone together, but so does a baseball game. But you don't see the people in the stands becoming a community just because they were at the same game. No, I think it was the phone calls that did that (see above.) That's not to say this community could have formed without these gathering places... You had to have both, I think.

Quote:
I don't even know what the hell I'm getting at here (neither do any of you then, probably Shocked ), but I guess what I'm trying to ask is what is it that makes this community what it is? Why is it now so special that the "lurkers" and many others feel the need to declare their love for the game when at one time the in-thing was to bash it? Is it just that we're a special kind of crazy, or what?


Well, I can't speak for the lurkers, because they had a profoundly different experience than I did. However, I do know that I feel like I've been a part of something so incredibly special, and that I shared this experience with everyone here. And more than that, it's something that only those who experienced it can understand... sure, we can explain red balloons to other people, but how many of them will really understand?

Quote:
My guess is that it's just the type of patient, more experienced game player that this sort of activity draws is what makes this community what it is.


I think that has something to do with it, yes. It seems to me that the ARG community is very mature, and doesn't tolerate immaturity very well. So it manages to attract those who have some minimum level of maturity, which usually goes along with being patient and older. Obviously not everyone here is older, but it seems like compared to the Halo fanboys we had sometimes, the average ARGer was a good couple of years older than the average Halo fan.
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PostPosted: Tue Dec 07, 2004 10:07 am
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