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 Forum index » Meta » General META Discussion
An "ARG council" to promote the genre
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SeanB
Boot

Joined: 14 Sep 2004
Posts: 19
Location: London, UK

An "ARG council" to promote the genre

I've been thinking of ways to get ARG's into the mainstream market without obvious forcing of yet to release games and this idea came about.

A council that has a group of us in the ARG community, that comes together to promote the genre and educate the public what an ARG is and how fun it is to be apart of one.

There are already a large amount of advertising and marketing professionals in this genre already, as PM's, players or just readers and it would be interesting to hear your comment on this idea.

I already have a campaign concept I could put forward and I'm sure some of you have ideas as well on how we could do it. Now would be a perfect time to do this while we have the media's attention on this highly intelligent and immersive genre that is like an everymans Hollywood.

I look forward to your opinions and ideas on this "ARG Council".

All the best
Sean

PostPosted: Sat Dec 04, 2004 2:13 am
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Dorkmaster
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Joined: 27 Jul 2004
Posts: 1328
Location: The People's Republic of Dork

I have to say that in theory, I like the idea. However, I'd have to see what you're talking about in terms of "campaign" to see what you'd envision for this...

The problem, as I'm sure you know, is that any outright advertising/promotion tends to detract from the immersive nature of the gaming itself. I mean, sure, any seasoned ARGer is going to feel comfortable forgetting how they signed-up and getting into the game as long as once they're in, they're in... but at the same time, if we're trying to "promote the concept" so to speak, well, we should probably have some sort of unified front. Not to mention, this can be very confusing for altogether new players who may feel that the promotion invites tearing away the curtain when they "need to" or something.

Not to mention, in terms of being a meta outlet to the world, the ARGN is doing a fine job. If it's simply advertising the medium, then I'm all for it, but I just don't know how you do it. It's not as if the film industry is airing commercials saying "Come to the movies! It's Fun!" Instead they advertise the actual films themselves.

I know I'm getting long-winded on a small, easy to understand point, but it's a very important one, and I think if there were some sort of "ARG Council", it would have to have a plan of action that would somehow promote the industry, but leave the "excitement" of finding the game trailheads, etc. intact. It's a fine line, and IMHO, the discovery of a game is almost parallel in excitement as playing, in most instances. But I feel with email notices and postings saying "Play my game! Sign up here!" that there's a little bit lost. So I just want to make sure we're not heading down that road.

Ok, enough ranting and overclarifying... I'm all for the idea, but have no clue how to properly execute it! Cool
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PostPosted: Wed Dec 08, 2004 2:59 pm
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SeanB
Boot

Joined: 14 Sep 2004
Posts: 19
Location: London, UK

Hi Dorkmaster,

Thank you for your words and certainly for taking the time to comment on this idea.

To make it clearer, the idea of the ARG Council would be to promote the genre, not the actual games, thus keeping the immersion effect as the only thing being promoted is the ARG genre and creating awareness if the mainstreams minds.

No connections to rabbitholes or games that are coming up or being played. The only game info that would/could be found on the coucils site could be past games perhaps, with guides, tools etc explaining to interested individuals more on the gaming entertainment value and what they would be getting themselves involved in.

The campaigns could either be and educational, teasers (ie. an ad having a pic of a day schedule, listing normal mundane tasks then inbetween it has "secret agent meeting" or "with the presidents office" etc. emphasising on the "double life", or another concept which can look at normal things in a paranoid fashion "pic of a pen and text asking, pen or microphone?") or straight awareness with asking an action for those interested to visit a designated website for more info. Better ideas can be come up with if spent a little longer on a campaign concept and when I've had more sleep lol

So when you say, "to advertise the medium", you are 100% correct. It won't expose any upcoming games or any current gaming that is going on. It's purpose it just to get the mainstream to notice ARG and to let it grow. If we are wanting ARG to get bigger, more financed and sustainable then this is the way to go, atleast one of the ways for now.

Great that you like the idea! Smile

PostPosted: Fri Dec 10, 2004 2:41 am
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colin
Entrenched

Joined: 13 Oct 2003
Posts: 810
Location: Australia

SeanB wrote:
To make it clearer, the idea of the ARG Council would be to promote the genre, not the actual games, thus keeping the immersion effect as the only thing being promoted is the ARG genre and creating awareness if the mainstreams minds.

No connections to rabbitholes or games that are coming up or being played. The only game info that would/could be found on the coucils site could be past games perhaps, with guides, tools etc explaining to interested individuals more on the gaming entertainment value and what they would be getting themselves involved in.
.... argn.com?

SeanB wrote:
The campaigns could either be and educational, teasers (ie. an ad having a pic of a day schedule, listing normal mundane tasks then inbetween it has "secret agent meeting" or "with the presidents office" etc. emphasising on the "double life", or another concept which can look at normal things in a paranoid fashion "pic of a pen and text asking, pen or microphone?") or straight awareness with asking an action for those interested to visit a designated website for more info. Better ideas can be come up with if spent a little longer on a campaign concept and when I've had more sleep lol
I'm not understanding....

SeanB wrote:
So when you say, "to advertise the medium", you are 100% correct. It won't expose any upcoming games or any current gaming that is going on. It's purpose it just to get the mainstream to notice ARG and to let it grow. If we are wanting ARG to get bigger, more financed and sustainable then this is the way to go, atleast one of the ways for now.
again, argn.com

Well, argn.com acts as a news outlet. I think it's alot better to let the games advertise themselves as Dorkmaster said,
Dorkmaster wrote:
It's not as if the film industry is airing commercials saying "Come to the movies! It's Fun!" Instead they advertise the actual films themselves.

Financed and sustainable...again really falls back to the games themselves.. although I could sight I love Bees as being financed, and 4orty2wo as being sustainable without what your propossing

PostPosted: Fri Dec 10, 2004 4:20 am
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

Re: An "ARG council" to promote the genre

SeanB wrote:
I've been thinking of ways to get ARG's into the mainstream market without obvious forcing of yet to release games and this idea came about.


When you say "mainstream market" you sound like a corporate wage slave. shudder

Quote:

A council that has a group of us in the ARG community, that comes together to promote the genre and educate the public what an ARG is and how fun it is to be apart of one.


Argn.com, deaddrop.us, unfiction, collective detective, etc. The problem is you make it sound like we are a group of farmers trying to take a "Product" to a wide ranging retail market. This (ARG's in general) is more like a group of people who organized a green market that meets once a week/month at a parking lot by the local mall. Sure some of the "farmers" deal with the big chains Kings, Piggly Wiggly, Publix, Albertsons, but many of us basically hace a 5 acre plot and don't have the finances to fund a "tourist advertising" the way Hotels, larger growers and retain chains can do. We rely more on word of mouth and interest generated by those that CAN finance a few big blow outs (HALO 2 among them) that attract enough attention to the area that some people find us.

When I found UF through random Yahoo groups searching and wandering (CHasing the Wish is what brought me here) there were about 500 members at UF. Now that number is approaching 5000, a TEN-FOLD increase in little more than a year. I'd say the advertizing we have so far is doing the best we could hope for and then some.


Quote:


There are already a large amount of advertising and marketing professionals in this genre already, as PM's, players or just readers and it would be interesting to hear your comment on this idea.



No offense meant, Sean, but I'd rather see my ARG dollar go for creating ARG's and not advertising. Word of mouth to places like The New York Times has already worked wonders. But if the commercially oriented companies want to get together and do something, fine by me. But again, I'd rather see those dollars spent in supporting games and not advertising.

Just my consumer's opinion.
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PostPosted: Fri Dec 10, 2004 7:58 pm
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miss_seph
Unfettered


Joined: 05 Aug 2004
Posts: 395
Location: New Zealand

I'll add my $0.2c

I joined UF from I Love Bees. One of my friends saw the trailer at the movies and rang me (as we are avid halo nuts) and we joined the hunt. A quick Google Search for more info on ILB brought me to UF, and I actively tried as hard as I could to participate in the game until it started relying on people taking photos of people doing stuff etc - so I dropped off and lurked instead.

Since then I've been actively involved in other puzzles and games, still striving to finish an ARG from scratch (most that I have joined have either died or I've become too busy for them)- but I think that I am like most of the new comers this year. It's a bit like a restaurant with hot bar staff - Come for the hot guys, stay for the food Smile

One thing I would benefit from if someone decided to advertise the genre - I wouldn't have to continually explain what I'm doing to my partner and flatmates Very Happy
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PostPosted: Tue Dec 14, 2004 7:36 pm
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jamesi
Sentient Being


Joined: 25 Sep 2002
Posts: 2195
Location: Canadia

miss_seph wrote:
One thing I would benefit from if someone decided to advertise the genre - I wouldn't have to continually explain what I'm doing to my partner and flatmates Very Happy


Ah, but sometimes, that's the best part... having to explain why you are doing the crazy things you are doing. I remember holding an impromptu ARG discussion with 3 friends who had never (and have still not) had any involvement with ARG, and they were generally quite interested in how one site led to another to another (I think I was discussing Lockjaw with them). And for me, it was quite an experience just trying to remember what led to what in that game, and then feeding that information to them... I'd get halfway through one story thread, and then I'd have to backtrack, and say, "Um, have I mentioned The Pythia yet? No? Well, here's the deal..."

As far as promoting the genre... I think the genre promotes itself. Not to toot the horn of any specific person or group, but I think as soon as you step into the waters of ARG, you are welcomed into a very social community. I get to experience so many nice people, each and every week -- on these boards, in chat -- that the community itself is the draw for me now, rather than many of the games I can't afford the time to play. Many 'newbs' are coming in and being welcomed with open arms, and given a positive atmosphere from which to lurk or play... as long as the community maintains its sense of togetherness (which has been there from the very early days of The Beast all the way through to current ARG games), I think people will be more than happy to stick around and play in this very exciting genre.

To get back to the topic at hand... I don't think we need to blatantly advertise the genre as a whole. Advertising, to me, always represents some sort of money- or power-hungry mentality. For the most part, I don't believe that too many people play or design games in this genre to attain financial or political gains (and of course there are those who definitely want the cash or the notoriety, and I'm not taking anything away from those people) -- from what I've been a witness to over 3 years of being involved, the games are generally designed by people who want to tell a good story, and the games are played by people who enjoy a good story. Whether they get into it from a morphing video game console trailer or a viral post by an overzealous game creator, many people enjoy the games so much they stay in the community past EndGame©. And in turn, they bring others into the fold... so it's almost like this genre has a word-of-mouth advertising aspect to it.

I'm rambling... in short, I like things the way they are. That doesn;t mean I'm scared of change. But I do like things the way they are.
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PostPosted: Tue Dec 14, 2004 11:55 pm
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SeanB
Boot

Joined: 14 Sep 2004
Posts: 19
Location: London, UK

I'm glad to see this spurred such a response from others and their thoughts towards an "ARG promotion council".
They have good points and bad points and one or two confuse me totally on their responses.

I agree at the moment word of mouth advertising is doing a great job, it certainly is and it is the best way to advertise any product/event in the world! As to the comment on sounding like a corporate wage slave, I interested in getting more brains and people into the medium so there are more players, more ideas and more activity, when I speak about mass markets, I don't mean it in a capitalistic way, if you take it as that, then so be it. Many things we use now days wouldn't have gotten to where they are now with out a little nudge from people. Perhaps people those that have responded on this topic weren't thinking broadly about the medium I was refering to. Promotion is a very big area and word of mouth is part of it, there wouldn't be any use in trying to fix something that doesn't need fixing, so the promotion that would happen would spur on word of mouth about the genre, don't shoot down something yet that is still a seed. It obviously needs some reviewing before execution but I'm just giving rough sketches here, I know we are a community and that's why I'm not posting a business proposal with financial breakdowns here.

As for the point about ARGN and Co., those are who I was naturally taking as being involved, one way or another. A council embodies many representatives, I'm not talking about inventing new people to promote the genre.

How ever at the moment I believe ARG is sitting in a gray patch, name/status wise, not many people know about it (thousands compared to tens of millions) and as miss_seph mentioned, it would be nice to explain it easily what the genre is. At the moment there doesn't seem to be direction, that is mainly though due to the fact that it is still "new" (however old to those who have been in from the beginning) to the majority.

As for 4orty2wo achieving sustainability without what I proposed, I think what I proposed would actually help 4orty2wo even greater as then clients would run to them as an established house to market their brands, instead of them having to spend money in educating potential clients what this new medium is. I don't feel right though commenting on 4orty2wo as it is a young company in a new medium with a fantastic future ahead of itself along with great people behind the wheels - however I don't want to step on any toes by bringing it up in this posting to defend the current topic. I do think though that commentating on how a certain project went, so early in a new mediums life is short-sighted and long-term plans should be put in to stop this being a simple fad.

In response to the story and advertising, of course story counts more than the product, I wouldn't ever sacrofice the story for a product or that would be suicide for the whole campaign/game. I'm beginning to think though that this is another topic to discuss and not related to what the core topic of this initial posting was about.

Bringing it down to the point is the following, I'm passionate about ARG, I see the opportunities on both sides and I would like to promote it to the masses to show them how fun and exciting this medium is and if I wanted to put my own £'s into the pot to do it, I'm willing to do so (just a note: I wasn't suggesting any players donations, if you have a look back to the initial posting, you'll see I didn't mention funding).

I look forward to hearing from those with open minds with an interest in promoting ARG and moving it forward to the next level of gaming status.

After rereading this posting of mine, I sum this up with the following:
Remember the hoola-hoop? Save the ARG.

PostPosted: Wed Dec 15, 2004 10:25 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
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You can lead a horse to water, but you can't make it drink.

PostPosted: Wed Dec 15, 2004 10:32 pm
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SeanB
Boot

Joined: 14 Sep 2004
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Location: London, UK

Depends what the objective was, if it was to just get the horse to the water - then you've succeeded Wink

PostPosted: Wed Dec 15, 2004 10:41 pm
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Kali
Decorated

Joined: 29 Sep 2004
Posts: 162

SeanB wrote:
I don't feel right though commenting on 4orty2wo as it is a young company in a new medium with a fantastic future ahead of itself along with great people behind the wheels...


Okay, this is Phaedra, still posting from Kali's account, back to my own soon...

Anyway, was just skimming this thread and saw the above comment.

I can't tell whether you're speaking in general or in the context of ARGs, SeanB, but if it's the former, I don't know that it's exactly accurate to call 4orty 2wo a "young company" since the people at 4orty 2wo pretty much invented the genre. But if you're speaking generally, then yes, they are, obviously. I don't think you need to worry about them "having to spend money to explain what the genre is", however. My impression is that they not lacking for eager clients.

I don't know that the ARG is in need of "saving" either. It seems, if anything, to be developing quickly with no sign of waning in terms of frequency or reach -- anything but, in fact. It doesn't appear to be in any danger of going the way of the hula hoop; it may change and adapt as it grows, but I don't think you need to worry about obsolescence yet.

At this point, forming an "ARG Council" seems to be jumping the gun. There is, to a certain extent, already something of the sort -- Google Elan or Jane and you'll notice that they're fairly frequent panelists and guest speakers in the gaming community. Kristen Rutherford (Melissa from ILB) mentioned that she's busily promoting her experience with ILB to the press from the angle that it radically alters the actor-fan relationship. One of Jane's papers was written as a response to academic concerns regarding the immersiveness of ARGs and other types of pervasive play, implying that it certainly has attracted academic attention. So there are people with a certain amount of exposure actively advocating for the genre.

At the same time, as others have mentioned or implied in this thread, I don't know how much META promotion of ARGs there *should* be. One of the characteristics of ARGs is a refusal to acknowledge certain truths: the game itself refuses to acknowledge that it is a game, the company who sponsors it (if any) refuses to acknowledge that they're behind it, the PMs often try to keep their identities secret during the game. Players, while they may acknowledge out-of-game that the game is, in fact, a game, generally don't acknowledge that fact in-game and indeed may actively, if tacitly, collaborate to repair or ignore ruptures in the game reality.

It seems to me that too much self-conscious promotion of the genre, especially "out in the open" by players might undermine this aesthetic. There's a certain way in which being part of a subculture -- is a major part of that aesthetic and contributes to the allure. I think something important will be lost if ARGs become completely mainstream. Something doesn't have to be a household name to be successful, as long as there is enough demand within a large enough community to sustain it. So I think at this point, it's best to keep doing what we're doing -- spreading the news via word of mouth, playing ARGs, talking to our local press about them, etc.

PostPosted: Wed Dec 15, 2004 10:49 pm
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