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 Forum index » Meta » Puppetmaster Help
people who don't 'get it'
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hmm
Guest


people who don't 'get it'

be careful in allowing outside posting on actual game sites.

case in point, ilovebees.blogspot has 'it guy' talking about how this is 'all fake' and that its just a marketing ploy. sure it may be but thats like someone going in to a play and shouting, 'hey you people on the stage you're not really the macbeths'. it seems like it would be easier to keep focus on 'in game' thoughts by having 'in game' sites and such not allow unfettered outside posting.

or maybe thats part of the plan...

PostPosted: Fri Jul 23, 2004 8:22 pm
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aliendial
Unfictologist


Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

Always a problem; somebody could PM him and help him get a clue and point him toward the gameplayers instead of leaving him out there all alone. We like to help each other in these games, do we not?
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aliendial

PostPosted: Fri Jul 23, 2004 8:54 pm
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hmm
Guest


the issue i think is not the bad apples, if you will, but instead that 'in game' sites shouldn't allow unfettered comments from the clueless, or maybe from anyone 'out of game'. partucularly with such a high profile ARG the signal to noise ratio gets so bad that people can be turned off by naysayers before even getting a chance to get hooked.

PostPosted: Tue Jul 27, 2004 11:32 pm
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sauceykat
Decorated


Joined: 10 Jul 2003
Posts: 251
Location: BC>Canada

aliendial wrote:
Always a problem; somebody could PM him and help him get a clue and point him toward the gameplayers instead of leaving him out there all alone. We like to help each other in these games, do we not?


Aliendial has a good point. I think it is our duty as ARG community members to try and explain (OFF of the Blog) what is really going on and how an ARG works. I know I have been getting lots of emails due to my blog comments from non-players both those who are curious and those who are trying to 'enlighten' me about this 'hoax' that 'bungie' is doing, etc. and I (hopefully) have assisted them by taking the time to explain that this is an ARG, tell them what that means and point them to UF and the wiki.

D-

PostPosted: Wed Jul 28, 2004 3:19 am
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Steffeny
Guest


Trolling for Players

hmm wrote:
the issue i think is not the bad apples, if you will, but instead that 'in game' sites shouldn't allow unfettered comments from the clueless, or maybe from anyone 'out of game'. partucularly with such a high profile ARG the signal to noise ratio gets so bad that people can be turned off by naysayers before even getting a chance to get hooked.



The Game designers had a reason in allowing the comments. Part of the reason may be as a way to get the people who don't know where to start know that there is a community that they can go to for help if they want it. Does it invite trolls, yeah, it does, anything that gets put out in the public is open season for trolls, if you have any doubts, you should check out a number of usenet groups, all of them at one time or another have to deal with trolls. Like anything out thereYou have to take the bad with the good, and in this case, the good, getting new players resources, outweighs the bad.

PostPosted: Fri Jul 30, 2004 9:59 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

ya take the good
ya take the bad
ya take 'em both and there ya have
the facts of life, the facts of life


(in other words, I agree. it's a necessary evil, in some cases. if'n you don't mind the minor chaos.)

PostPosted: Fri Jul 30, 2004 10:06 am
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Wishi-san
Unfettered


Joined: 20 Oct 2003
Posts: 602
Location: UK. Southwards.

It was best in song form Wink
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PostPosted: Fri Jul 30, 2004 12:07 pm
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

Re: people who don't 'get it'

hmm wrote:
be careful in allowing outside posting on actual game sites.

case in point, ilovebees.blogspot has 'it guy' talking about how this is 'all fake' and that its just a marketing ploy. sure it may be but thats like someone going in to a play and shouting, 'hey you people on the stage you're not really the macbeths'. it seems like it would be easier to keep focus on 'in game' thoughts by having 'in game' sites and such not allow unfettered outside posting.

or maybe thats part of the plan...


We've always had essentially "open" discussion technology on every ARGish narrative thing we've ever done. The Detractor is just one of the common foes you face: when a community works right, they start to self-regulate themselves (if given the right encouragement and moderator participation.) Sometimes a little bit of creativity also goes a long way.

Back in the day Freakylinks, people kept "breaking the fictional wall" between the television show the online ARG by posting about the star (by name) or the television episode, what have you. Don't you all know this is all fake and about a television show?

One of the community participants emailed us with a proposed solution that actually worked. We jury rigged our discussion board to not allow you to say certain things, but replacing some phrases with other ones. You type "television show" it comes out "recipie for chupacabra that is both good and tasty" ... you type "Fox Television" it comes out "aliens with probing intents" ... you type "Ethen Embry" (the actors name) and it comes out "Derek Barnes" (the character's name).

The Detractors were enraged. That wasn't what I said! I sound like an idiot!

Meanwhile, participants in the know talked about the television show all the time ... they just started calling it "the recipie" (because of the replacement above.)

Offered up just as an alternate viewpoint: at least in most of the ARGish things we've done, the community (and that open posting environment) is where the gameplay actually happens ... it's just as often as not a form of social gameplay.


Brian

PostPosted: Mon Dec 20, 2004 2:18 pm
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vpisteve
Asshatministrator


Joined: 30 Sep 2002
Posts: 2441
Location: 1987

I think you're spot on when you say that the players will learn to regulate themselves. It's been really interesting to watch the extent that it happens with every game. Plus it lets them take more ownership and adds to the community aspect, as long as you give the players the freedom to do so.

An interesting case in point. The TV show Push, NV a few years back pointed everyone to a Yahoo Group that they had set up, which most folks flocked to. Problem is, they set it up, then disappeared, leaving no moderators and no oversight whatsoever. It was forum anarchy, and absolute bedlam ensued, as everyone was at the mercy of the worst sort of trolls, spammers, imposters, saboteurs, etc. Players were crying out for somebody to do something, but nobody heard, as while they did the right thing in leaving the players to their own devices, made the mistake of not letting them have all the tools that they needed.
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PostPosted: Wed Dec 22, 2004 2:34 pm
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FLmutant
Decorated


Joined: 29 Oct 2004
Posts: 244
Location: Orlando, FL

vpisteve wrote:
It was forum anarchy, and absolute bedlam ensued, as everyone was at the mercy of the worst sort of trolls, spammers, imposters, saboteurs, etc. Players were crying out for somebody to do something, but nobody heard, as while they did the right thing in leaving the players to their own devices, made the mistake of not letting them have all the tools that they needed.


Totally. Traditional media practitioners are afraid of giving their fans "control". Independent, entrepenuers and bootstrappers realize it's actually good for them (media creators, for the most part, love their fans ... until they start stalking them. Twisted Evil )

Communities are like gardening: you can't expect to just drop seeds and get a beautiful garden. You have to nuture them into stable position.


Brian

PostPosted: Wed Dec 22, 2004 2:58 pm
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

aliendial wrote:
Always a problem; somebody could PM him and help him get a clue and point him toward the gameplayers instead of leaving him out there all alone. We like to help each other in these games, do we not?


Because I'm ravenously mildly curious about the self-policing that goes on in ARG communities, as well as the way communities socialize people making the transition from out-group to in-group, would anyone mind describing to me (without forcing me to go read all the gazillion comments on the blog) how/whether this was handled?
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PostPosted: Mon Dec 27, 2004 7:37 pm
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Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

Brian, I came in too late for Freakylinks but have been a mild fan type on the TBWP and BOS discussion boards. If you arent there, get thine over to www.haxan.com where freakylinks seems to live on I guess...
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PostPosted: Mon Dec 27, 2004 9:11 pm
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