Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Tue Nov 12, 2024 11:03 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Diversions » Console/Video Game Discussion
[Halo 2] How To Spot Standby Cheating
Moderators: krystyn
View previous topicView next topic
Page 2 of 4 [58 Posts]   Goto page: Previous 1, 2, 3, 4 Next
Author Message
TridenT
Unfettered


Joined: 29 Aug 2004
Posts: 433
Location: GameFAQs frequenter

Man, and here I thought Xbox Live was a place where online gaming could be had without the snags of ruthless cheaters. This is why I never play PC games with any kind of competitive nature online. City of Heroes for me, thank you very much.. because I know it's only a matter of time before someone hacks World of Warcraft, and then the Player vs Player servers will all spiral to hell.

Same goes for first person shooters, but apparently now not even my Halo 2 is safe.
_________________
SP wrote:
Which is the enemy of mankind, crunchy peanut butter, or smooth peanut butter?
...
I'm sorry, Iron Chef Mike, the answer is Hippopotamus.
Best. Quote. Ever.
XBL Gamertag: RokaR


PostPosted: Thu Jan 06, 2005 10:18 am
 View user's profile AIM Address Yahoo Messenger
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Anton P. Nym wrote:
thebruce wrote:
holy cow... ok so that only works when you're the host of the game? that's interesting, because aren't all the games hosted on live servers?

No, the game is hosted by a participant's Xbox. Live servers handle the administrative stuff, but the actual gameplay is driven by a 'box somewhere. I don't know the full gory details, but I do know that. That's why Halo 2's ability to automatically swap hosts was considered such a bonus... most Live games dump everybody out if the host leaves.

exactly what I ended up saying Wink

it's hard for me to tell cheaters, because sometimes my connection just goes dead and I have to reconnect to the game... it happens sometimes in our party games... are any of you cheating? Smile
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu Jan 06, 2005 10:35 am
 View user's profile Visit poster's website AIM Address
 Back to top 
Clayfoot
Entrenched


Joined: 19 Aug 2004
Posts: 785
Location: Warner Robins, Georgia, USA

Pulling through the floor = cheating?

ROBOGriff is telling me that someone cheated last night by pulling the flag through the transparent floor on Lockout. I confess that Thunderclap8 (I think) and I tried this last night on Coagulation. I say it's not cheating, because it's a feature that's available to everyone. I can do it as easily as my opponent, and I can even defend against it if I know. Indeed, I frequently defend the basement on Coagulation, because I expect this kind of attack. Griff reminded me that Bungie says this is only possible because of a bug in their geometry, and it will eventually be fixed. So, since it (pulling an object through a solid surface) is exploting a bug, ROBOGriff says you are cheating if you use it. I say that if it's available to everyone, it's not cheating to use it.

Discuss.
_________________
Gamertag:Clayfoot

PostPosted: Thu Jan 06, 2005 11:54 am
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
 Back to top 
ROBOGriff
Decorated


Joined: 20 Aug 2004
Posts: 297
Location: Wherever my hat lays

Re: Pulling through the floor = cheating?

Clayfoot wrote:
ROBOGriff is telling me that someone cheated last night by pulling the flag through the transparent floor on Lockout. I confess that Thunderclap8 (I think) and I tried this last night on Coagulation. I say it's not cheating, because it's a feature that's available to everyone. I can do it as easily as my opponent, and I can even defend against it if I know. Indeed, I frequently defend the basement on Coagulation, because I expect this kind of attack. Griff reminded me that Bungie says this is only possible because of a bug in their geometry, and it will eventually be fixed. So, since it (pulling an object through a solid surface) is exploting a bug, ROBOGriff says you are cheating if you use it. I say that if it's available to everyone, it's not cheating to use it.

Discuss.


If there does not appear to be an exit, how can you defend and prepare against it? In this specific example there is only one place they were able to pull this off, and thus makes it more defendable. But what about the other places we don't know about? You can't form a cohesive strategy around bugs that continue to appear.
_________________
Meatwad: But you just a box.
Boxy Brown: I just a what, bitch?!
----------------------------


PostPosted: Thu Jan 06, 2005 12:02 pm
 View user's profile Visit poster's website
 Back to top 
Anton P. Nym
Unfettered


Joined: 25 Jul 2004
Posts: 550
Location: London, Canada

Re: Pulling through the floor = cheating?

Clayfoot wrote:
So, since it (pulling an object through a solid surface) is exploting a bug, ROBOGriff says you are cheating if you use it. I say that if it's available to everyone, it's not cheating to use it.


Well, using the modem standby cheat is, in theory, accessable to everyone...

Personally, I think it is (if not cheating) an exploit and should be ruled out-of-game, ESPECIALLY since Bungie is saying that they're going to remove it. Though the latter part is me being lazy rather than thinking through the consequences.

-- Steve's feeling lazy after commuting through freezing rain and ice pellets. Pity that there's actually some work to do for a change.
_________________
Dr.Prof. Anton P. Nym
Chief Bungiologist
Institute for Advanced ILB Research

Fireflies Wiki contributor. Sorta.
Livejournal


PostPosted: Thu Jan 06, 2005 12:12 pm
 View user's profile Visit poster's website
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

Quote:
So, since it (pulling an object through a solid surface) is exploting a bug, ROBOGriff says you are cheating if you use it. I say that if it's available to everyone, it's not cheating to use it.

Discuss.


...like putting a $1M cheque in the middle of a room people. "Free money. Fight."

heh
This 'cheating' is a matter of opinion... on one hand, it's available to everyone, so everyone's on equal ground. It can be used, and defended against. Some people say it's cheating because it's a bug that not everyone knows.

How about this... when someone camps and snipes, there are some who call that cheating if they can't find the sniper... he's using an unfair advantage. ie, his knowledge of a map and his skill as a sniper. Is that cheating?

How about this... when someone camps at a spawn point, and kills people as they spawn. Many consider that cheating because he has an unfair advantage. ie, they don't necessarily have a chance to retaliate. Is that cheating?

Given that people call cheating at any point they feel an unfair advantage is in question, I think we need to ask what is the unfair advantage based on.

1) Superior skill
2) Game mechanics
3) A bug
4) A hack

I think we can all agree that if someone has 1, it's not cheating.
Spawn camping could be considered taking advantage of 2 - in a sense, breaking out of the 'role playing' of the map, and taking advantage of how a game works.
Pulling a flag through a floor or wall could be considered taking advantage of 3.
* issues 1 to 3 are abilities that all users equally have the ability to take advantage of, given they have the knowledge or skill to use them. Given we can agree that #1 is a fair advantage, knowing about 2 or 3 and using them may arguably also be considered fair use.
#4 however, a hack is not something that everyone necessarily has access to. Such as 'Standby' cheating. ie, getting a hold of a progam, application, alteration, or hardware, that in effect alters your own copy of the game, to your advantage. I think we'd agree that this is by far unacceptable and can be considered nothing but cheating.

So the question is, #1 is acceptable, #4 is not. Do we consider #2 and #3 fair use exploits since everyone has equal chance to use them? Considering #1 is an issue that exists, some people complain that someone who plays better is cheating, then 2 and 3 are controversial, because if someone doesn't know about those exploits or their defenses, they may consider it cheating.

So there is where the issue is... Smile is superior knowledge or skill a matter of cheating where it comes to essentially free-for-all 'OOG' exploits (points 2 and 3)?
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu Jan 06, 2005 12:14 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Anton P. Nym
Unfettered


Joined: 25 Jul 2004
Posts: 550
Location: London, Canada

I'm going to get away from discussing "cheat vs. exploit" and I'm going to work on the angle of "fair vs. unfair".

If a player can (i) be expected to forsee the possibility of an action and (ii)take measures to counter that action, then the action is "fair."

Otherwise, it's "unfair."

Pulling the flag through the floor or wall certainly violates clause (i); until it was done, the inability to move or shoot through the wall or floor led players to understand that the wall/floor was impassable. That it suddenly became permeable to the flag (and ONLY the flag) was unexpected. Therefor I judge it to be "unfair". (However, should this exploit become widely spread and expected, it could cross back over into "fair" territory... but since Bungie is planning to remove it, I'll keep it in "unfair" as it probably won't last long enough to permeate the entire gaming community.)

Spawn camping violates clause (ii); players cannot defend themselves from spawn camping, as there is insufficient time for their defensive actions to take place before they die. Therefor it is "unfair." (This was the number one reason I was dissatisfied with HaloPC online play; spawn camping was too prevalent and there was nothing I could do about it other than quit after the first few incidences. The new spawning routine is annoying sometimes, but it greatly complicates spawn camping and is the lesser of two evils.)

Modem standby violates both clauses, and is doubly unfair.

Camping in general can be predicted, and can be countered by keeping a sharp eye out for telltale glimpses of armour colour or listening to shot directions (thanks, Marty!). It may not be the most fun way to play, but as it violates neither clause I judge it to be "fair".

-- Steve thinks that this is probably the more fruitful line of investigation, as it keeps the focus on gameplay instead of trying to define abstract concepts.
_________________
Dr.Prof. Anton P. Nym
Chief Bungiologist
Institute for Advanced ILB Research

Fireflies Wiki contributor. Sorta.
Livejournal


PostPosted: Thu Jan 06, 2005 12:33 pm
 View user's profile Visit poster's website
 Back to top 
ROBOGriff
Decorated


Joined: 20 Aug 2004
Posts: 297
Location: Wherever my hat lays

Anton P. Nym, thanks for reading my mind and typing out what I don't have the articulation and time to place into the written word.

My only concern is how fast Bungie can address these "features". If they are primarily concerned about pushing the next wave of maps out, then they may not address the core geometry code (which is a BIG deal) before the problem becomes widespread. If the problem grows (like the reset cheat is doing), it will ruin the game for the people who play fair and for fun.
_________________
Meatwad: But you just a box.
Boxy Brown: I just a what, bitch?!
----------------------------


PostPosted: Thu Jan 06, 2005 1:02 pm
 View user's profile Visit poster's website
 Back to top 
Clayfoot
Entrenched


Joined: 19 Aug 2004
Posts: 785
Location: Warner Robins, Georgia, USA

Spawn-camping is fair. If you wish, you can devote a team member to patrolling your spawn area for would-be assassins. Your spawn area will be safe, but your attacking team is short a member. Of course, the defenders are also short a member. Once again, it's a feature that's equally available to all players, and you have the opportunity to compensate for it.

Likewise, flag-floor-pulling is fair. Think of it like a teleporter: Who knew how that worked before seeing it? Once you know that the flag carrier can jump through your teleporter, you guard the teleporter exit. Once you know that the flag can be pulled through the floor, you assume that someone may try it, and you cover the area where it could occur.
_________________
Gamertag:Clayfoot

PostPosted: Thu Jan 06, 2005 1:05 pm
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
 Back to top 
Anton P. Nym
Unfettered


Joined: 25 Jul 2004
Posts: 550
Location: London, Canada

Clayfoot wrote:
Spawn-camping is fair. If you wish, you can devote a team member to patrolling your spawn area for would-be assassins.


One team member can't do it. It's too easy to ambush a single player and kill him... then, surprise surprise, you're respawning in the spawn area and being spawn-killed helplessly over-and-over.

Trust me. I've been there. On both ends, I'm ashamed to admit.

Quote:
Likewise, flag-floor-pulling is fair. Think of it like a teleporter: Who knew how that worked before seeing it? Once you know that the flag carrier can jump through your teleporter, you guard the teleporter exit.

Teleporters are clearly marked and pass players; thus they can be reasonably expected to be avenues of attack and can clearly be defended.

Floor pulls are not clearly marked and cannot pass players. (Indeed, I still don't know many of the locations that flag pulls can take place.) I could not be reasonably expected to know that *that* spot on the floor is permeable to a disembodied arm that can grab through it and carry the flag away.

-- Steve stands by his prior judgements.
_________________
Dr.Prof. Anton P. Nym
Chief Bungiologist
Institute for Advanced ILB Research

Fireflies Wiki contributor. Sorta.
Livejournal


PostPosted: Thu Jan 06, 2005 1:20 pm
 View user's profile Visit poster's website
 Back to top 
thebruce
Dances With Wikis


Joined: 16 Aug 2004
Posts: 6899
Location: Kitchener, Ontario

and thus we debate over fairness of gameplay... Smile the disagreement over the previous points 2 and 3... game mechanics, and bugs.
Fair because they are accessible and defendable to everyone equally.
Unfair because they require experience and knowledge in order to use or defend.

So it depends on where your definition of fair/unfair lies. If you consider it unfair that some know and some don't, but can, then in essence, any aspect of skillful gameplay can be considered unfair. If I know how to get on top a building and someone doesn't, is it unfair just because they haven't yet figured it out? <shrug> it's a rule that ideally you should be able to set before playing - what's fair and unfair. In which case, fairness becomes a matter of the lowest common denominator.

Thus why Bungie implemented the ranking system, so that the chances of people claiming to have 'unfair' games is drastically reduced, because they're always playing against similar skilled opponents, or groups of similar average skill.

Fair vs unfair is entirely subjective. I don't think this thread will ever decide whether spawn camping or flag pulling, for examples, are fair or unfair.

- thebruce needs to work now.
Smile
_________________
@4DFiction/@Wikibruce/Contact
ARGFest 2013 - Seattle! ARGFest.com


PostPosted: Thu Jan 06, 2005 1:29 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Foz
Veteran

Joined: 19 Aug 2004
Posts: 90

Anton P. Nym wrote:
Floor pulls are not clearly marked and cannot pass players. (Indeed, I still don't know many of the locations that flag pulls can take place.) I could not be reasonably expected to know that *that* spot on the floor is permeable to a disembodied arm that can grab through it and carry the flag away.


Actually, I'm pretty sure that flag pulls need to be done directly underneath the flag. Also, I believe that you need to be an Elite to do it.

PostPosted: Thu Jan 06, 2005 1:34 pm
 View user's profile
 Back to top 
fugitivesoldier
Unfettered


Joined: 21 Sep 2004
Posts: 513
Location: MI

From Bungie.net:

Quote:
What is cheating? Well, cheating is doing things intentionally to affect the outcome of a game beyond the gameplay itself. So, for example, if a particular map has an area that currently allows a flag to pass through a solid structure and a team takes advantage of it - that's not cheating. That's an unfortunate bug with a map and everyone can exploit it the same. We are tracking these types of issues and investigating ways to potentially fix these problems.

Manipulating the information flow between your Xbox and Xbox Live IS cheating. Interfering with packet transmissions, throttling your bandwidth, and introducing network anomalies to your own advantage are against the Xbox Live terms of use and can get you banned from the service.

_________________
Gamertag: Haruko
http://www.bungie.net/fanclub/beekeepers/Group/GroupHome.aspx
https://www.halowaypoint.com/en-us/spartan-companies/the%20beekeepers


PostPosted: Thu Jan 06, 2005 1:35 pm
 View user's profile AIM Address
 Back to top 
Clayfoot
Entrenched


Joined: 19 Aug 2004
Posts: 785
Location: Warner Robins, Georgia, USA

Anton P. Nym wrote:
Clayfoot wrote:
Spawn-camping is fair. If you wish, you can devote a team member to patrolling your spawn area for would-be assassins.


One team member can't do it. It's too easy to ambush a single player and kill him... then, surprise surprise, you're respawning in the spawn area and being spawn-killed helplessly over-and-over.

Trust me. I've been there. On both ends, I'm ashamed to admit.
Yes, but that situtation is not unfair, because you have the same opportunity to spawn-camp the attackers in the next round. Spawn-camping is inconvenient, but that doesn't make it unfair or cheating.
_________________
Gamertag:Clayfoot

PostPosted: Thu Jan 06, 2005 1:42 pm
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
 Back to top 
Clayfoot
Entrenched


Joined: 19 Aug 2004
Posts: 785
Location: Warner Robins, Georgia, USA

Foz wrote:
[Actually, I'm pretty sure that flag pulls need to be done directly underneath the flag. Also, I believe that you need to be an Elite to do it.
I've done it as a Spartan, standing on a warthog in the basement on Coagulation. I'll try in on Lockout, but I'm pretty the ceilings are low enough to allow a Spartan to do it.
_________________
Gamertag:Clayfoot

PostPosted: Thu Jan 06, 2005 1:43 pm
 View user's profile Visit poster's website AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
 Back to top 
Display posts from previous:   Sort by:   
Page 2 of 4 [58 Posts]   Goto page: Previous 1, 2, 3, 4 Next
View previous topicView next topic
 Forum index » Diversions » Console/Video Game Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group