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 Forum index » Archive » Archive: General » ARG: DaemonWorks
[UPDATE] Side game "BEES... noimjustkidding"
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WhiteGulls
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Joined: 08 Aug 2004
Posts: 331
Location: Portland

[UPDATE] Side game "BEES... noimjustkidding"

So, just got the email for the side game. Guess this is the best place to post it. As far as I see, the clue they suggest is...

Spoiler (Rollover to View):
at the bottom of the email. It's a bunch of gibberish, which ROT-18's to "weirdthingsarehappeningoveronourendbutdontworryyourcardisokay"


New game begins!
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PostPosted: Sun Jan 09, 2005 4:11 pm
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vidstudent
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Joined: 26 Aug 2004
Posts: 244
Location: Toledo, OH

Obvious it is, yes.

Spoiler (Rollover to View):
*Literally*. Enter "obvious" into door_to gets you the following text:

For after all, the victim was a writer and painter wholly devoted to the field of myth, dream, terror and superstition, and avid in his quest for scenes and effects of a bizarre, spectral sort.

still hungry

...with "still hungry" being a link back to the door_to page.


And awaaaaaaay we go! ^_^

Spoiler (Rollover to View):
Title of page is llhlhchttlhflvhllc, which looks like it's encrypted ASCII:
110 10c 099 10f 120 11c

n?c?x?

Also, there's goodies in the source code:

Ur gbyq hf jr jrer onfrq ba n gehr fgbel.
ROT-13: He told us we were based on a true story.

Also there: "38: tx, ty"

A pair of coordinates? Dunno


Oh, yeah, the card bit?
Spoiler (Rollover to View):
When I replied to vis' e-mail last, I mentioned that the memory card was the next thing to go. This was in reference to a video game called "Eternal Darkness: Sanity's Requiem." See, the game had this thing called a sanity meter, which decreased whenever you faced unnatural things (think Call of Cthulhu - how appropriate!) When the meter ran low, weird and scary things happened. Most of them were to your character, in the form of very bad dream sequences. *SOME* were not - in fact, the game was more than willing to mess with your head by messing with the game (goodbye, fourth wall) as a sanity effect, by dropping you into fake game over screens with the game still going on, or saying that your memory card save was just deleted.

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PostPosted: Sun Jan 09, 2005 5:30 pm
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JoeUser
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Well, that sentence comes from a Lovecraft story, "The Haunter of the Dark." Here's the whole paragraph:
Quote:
"For after all, the victim was a writer and painter wholly devoted to the field of myth, dream, terror, and superstition, and avid in his quest for scenes and effects of a bizarre, spectral sort. His earlier stay in the city - a visit to a strange old man as deeply given to occult and forbidden lore as he - had ended amidst death and flame, and it must have been some morbid instinct which drew him back from his home in Milwaukee. He may have known of the old stories despite his statements to the contrary in the diary, and his death may have nipped in the bud some stupendous hoax destined to have a literary reflection."


PostPosted: Sun Jan 09, 2005 8:30 pm
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JoeUser
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Spoiler (Rollover to View):
The character who died in the Lovecraft story is Robert Blake. Entering Blake takes us to a new page:
Title: ooyodhodydzzodeotdooy
P. GETAE. PROP...TEMP...DONA...L. PRAEC...VS...PONTIFI...ATYS...
with the "still hungry" link.


Spoiler (Rollover to View):
In the source is:
6: -0.30901699437494742410229341718282*s + tx, 0.95105651629515357211643933337938*s + ty


Spoiler (Rollover to View):
The title looks like another ASCII code:
11? 10? 10? 0?? 10? 1?0 11?
We have the same 1?0 in the second to last character. The only letter it could be is x, but that doesn't really make sense. Maybe it's one of the upper ASCII characters?


PostPosted: Sun Jan 09, 2005 8:40 pm
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JoeUser
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Posts: 189

OK, on the numbers:
Spoiler (Rollover to View):

arccos(-0.30901699437494742410229341718282) = 1.88495559
arcsin(-0.30901699437494742410229341718282) = -0.314159265

arccos(0.95105651629515357211643933337938) = 0.314159265
arcsin(0.95105651629515357211643933337938) = 1.25663706

Those results are in radians, are conversions to degrees:
1.88495559 radians = 108 degrees
-0.314159265 radians = -18 degrees = 348 degrees

0.314159265 radians = 18 degrees
1.25663706 = 72 degrees

We take the first number as an x coordinate, so we use the cosine value: 108 degrees. The second value is the y coordinate, and sin(108) also gives 0.95.....


PostPosted: Sun Jan 09, 2005 9:03 pm
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rowan
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Joined: 12 Apr 2004
Posts: 1966

Gah...don't check the site for a day and I miss all the good stuff again!

Thank goodness work is slow that I should be able to catch up on everything tomorrow morning.
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PostPosted: Sun Jan 09, 2005 11:37 pm
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JoeUser
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OK, kind of got on a roll last night, then hit a wall... (hey, how should we wiki this side game anyway?)

Spoiler (Rollover to View):
P. GETAE. PROP...TEMP...DONA...L. PRAEC...VS...PONTIFI...ATYS... is from another Lovecraft story, "The Rats in the Walls."

I slept some in the forenoon, leaning back in the one comfortable library chair which my mediaeval plan of furnishing could not banish. Later I telephoned to Capt. Norrys, who came over and helped me explore the sub-cellar. Absolutely nothing untoward was found, although we could not repress a thrill at the knowledge that this vault was built by Roman hands. Every low arch and massive pillar was Roman--not the debased Romanesque of the bungling Saxons, but the severe and harmonious classicism of the age of the Caesars; indeed, the walls abounded with inscriptions familiar to the antiquarians who had repeatedly explored the place--things like "P. GETAE. PROP ... TEMP ... DONA ..." and "L. PRAEC ... VS ... PONTIFI ... ATYS ..."

The reference to Atys made me shiver, for I had read Catullus and knew something of the hideous rites of the Eastern god, whose worship was so mixed with that of Cybele.


that gives us a hint to the next keyword
Spoiler (Rollover to View):
atys

which leads to another quote page
Quote:
"Comrade Roland, sound the olifant, I pray!"

Spoiler (Rollover to View):
From "The Call of Roland," a medieval poem - new keyword - roland

that takes us to still another quote page
Quote:
...he hung for nine days, pierced on his own spear...

Spoiler (Rollover to View):
which is from the legend of Odin, the Norse god. In the story, Odin learns runes for controlling things - new keyword - runes


Finally, that takes us to a page with two weird pictures on it, and that's where I got stuck.

PostPosted: Mon Jan 10, 2005 9:36 am
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rowan
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Joined: 12 Apr 2004
Posts: 1966

JoeUser wrote:
(hey, how should we wiki this side game anyway?)


Okay, I started a new section on the main Daemonworks wiki page. For the side game, just add a _2 to all of the old page names (http://deaddrop.us/wiki/index.php/Daemonworks:_Game_Pages_2) to see the new stuff. I've also added notes indicating that the Idunn game is done (or is it? I'm so confused.) I'll start adding the new trail to the wiki now.

Of course, if this is too confusing, we can come up with some other way of doing this.
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PostPosted: Mon Jan 10, 2005 11:22 am
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JoeUser
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Posts: 189

Cool, fast work on the wiki!

I looked at the bottom picture again and tried to read the tex. It looked like it said, "We are Orz," so I looked that up.

The Orz are alien creatures from the game Star Control 2 (search for "We are orz" and you get some odd results). Apparently they say something about happy campers, which is where the filename comes from I guess.
Spoiler (Rollover to View):
New keyword - orz

A new page:
Quote:
Oh ye who go about saying unto each: "Hello Sailor" Dost thou know the magnitude of thy sin before the gods? Surely thou shalt repent of thy cunning.

Spoiler (Rollover to View):
That's a quote from the game Zork - new keyword, zork.

Putting that in brings us to a page with some flash on it (called tunes0.swf). Kind of strange, it's that weird logo and a little ball spinning around.

Spoiler (Rollover to View):
Clicking on the different parts of the logo starts different songs. They sound kind of familiar ... like video game music, actually.


Can anyone identify a source?

PostPosted: Mon Jan 10, 2005 12:52 pm
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rowan
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Those wacky comments...

Okay, I've put all those really strange comments onto a puzzle page on the wiki. The whole coverting into radiens/degrees was a good idea, but most of the numbers now are bigger than 1, which means taking an arcsin/arccos isnt going to work. Not that I have any new ideas as to what to do.

One odd thing, the comments on runes and zork are pretty much the same except for the beginning number (18 vs 0).
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PostPosted: Mon Jan 10, 2005 2:07 pm
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rowan
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Posts: 1966

Page titles

With the page titles, so far it looks like we have 4 different versions, where 1 equals l, o, t, and u. There are 3 different titles in the o version (blake, atys, roland). However, if you use all 3 to try to solve it, you run into the problem where there are 11 letters present. I'm gonna create a puzzle page for this one too.
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PostPosted: Mon Jan 10, 2005 2:27 pm
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JoeUser
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All the titles seem to end with the sequence
1_0 11_

ASCII 120 is z, which is the only number 128 that fits. That seems kind of strange though.

I'm messing around with some stuff, but not much yet.

PostPosted: Mon Jan 10, 2005 3:04 pm
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rowan
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JoeUser wrote:
ASCII 120 is z, which is the only number 128 that fits. That seems kind of strange though.


Isn't z actually 122 while x is 120?
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PostPosted: Mon Jan 10, 2005 3:11 pm
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JoeUser
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Oops, yeah, it's x, which actually makes even less sense.
I'm going to look at some extended ASCII character sets to see if ASCII 130 or whatever might be something more useful.

I don't think all the "o" lines should go together, but
ooy odh ody dzz ode otd ooy
ood ody dzz ode otd ooy
should.

Same with
tts tse syy tsk t.s tte
tte tsm tse syy tsk t.s tte

PostPosted: Mon Jan 10, 2005 3:20 pm
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rowan
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Posts: 1966

JoeUser wrote:
I don't think all the "o" lines should go together, but
ooy odh ody dzz ode otd ooy
ood ody dzz ode otd ooy
should.

Same with
tts tse syy tsk t.s tte
tte tsm tse syy tsk t.s tte


Yeah, I was just noticing that. Makes me wonder if we might be missing a few pages. Conceivably, we could have pages with the titles of:

llc lh? lhc htt lhf lvh llc
oor ore rbb orm oar ooe
uum umt mrr umd uim uut

but I still have no idea how to figure out what each says.
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PostPosted: Mon Jan 10, 2005 3:45 pm
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