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 Forum index » Archive » Archive: Perplex City » PXC: Project Syzygy Pre-Game
[QUIZ] When will this game start?
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da5id
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Joined: 20 Oct 2004
Posts: 80

Quote:
Is that ingame? Careful, I'm gullible.


nope. sente is a term in the game "go". so, there ya go... (wow, how funny i can be... Embarassed )

PostPosted: Thu Jan 13, 2005 5:11 pm
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Jay
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Joined: 09 Nov 2004
Posts: 130
Location: Roswell, GA, USA

February 18th, don't fail me now!
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PostPosted: Thu Jan 13, 2005 11:27 pm
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Olorin
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Joined: 04 Nov 2004
Posts: 613
Location: Gainesville, FL

da5id wrote:
Quote:
Is that ingame? Careful, I'm gullible.


nope. sente is a term in the game "go". so, there ya go... (wow, how funny i can be... Embarassed )


I had to read it twice, da5id....
...then again, it's getting late, so I might be justified.

F.O.R.

PostPosted: Fri Jan 14, 2005 12:13 am
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beanoł
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Joined: 24 Oct 2004
Posts: 135
Location: Liverpool Docks

START DATE -319139.34

Razz

Spoiler (Rollover to View):
http://steve.pugh.net/fleet/stardate.html


[edit]TURNS OUT IT WON'T CONVERT A NEGATIVE STARDATE Evil or Very Mad [edit]

Quote:
It doesn't? So "Fri, 20 Feb 2004 23:57:45 UTC" is wrong?

EDIT - obviously it is. 2004?


[edit]TURNS OUT ITS TOTALY MAD Dunno [edit]
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PostPosted: Fri Jan 14, 2005 11:35 am
Last edited by beanoł on Sat Jan 15, 2005 2:03 pm; edited 3 times in total
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noniful
Greenhorn

Joined: 10 Dec 2004
Posts: 3

My start date guess

1/22/05 or 22/1/05

Since the first four numbers of the evil postcard number are 2215. (dd/mm/yy - 0s)

And the fact that there is a 2210 on the postcard as well.(found the 0)

I am not sure what date format is used in the countries where the card was found, but this seems to be London centric so far...

The date could also be 2/21/05 but I will stick with the 22nd of January.

Edit - Sigh. Someone beat me to it. Thats what I get for not keeping up I guess.

PostPosted: Fri Jan 14, 2005 4:49 pm
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ArtherEld
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Joined: 09 Jan 2005
Posts: 85

beano wrote:
START DATE -319139.34

Razz

Spoiler (Rollover to View):
http://steve.pugh.net/fleet/stardate.html


[edit]TURNS OUT IT WON'T CONVERT A NEGATIVE STARDATE Evil or Very Mad [edit]


It doesn't? So "Fri, 20 Feb 2004 23:57:45 UTC" is wrong?

EDIT - obviously it is. 2004?
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PostPosted: Fri Jan 14, 2005 11:25 pm
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neon snake
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Joined: 18 Mar 2004
Posts: 70
Location: Chelmsford, UK

Quote:
"One last thing - it all begins with AADAA..."


Ho hum.

Hopefully the phrase above will become clear when it does start.

Or...how will we know that it's started? None of the puppetmasters are going to pop up and say 'Ready, steady...go!' are they?

So...maybe its already started and we havn't noticed yet?

Does the AADAA give anyone any idea where to look for fresh clues?
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PostPosted: Sat Jan 15, 2005 6:09 am
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SilentAvenger
Boot

Joined: 23 Oct 2004
Posts: 44

neon snake wrote:
Quote:
"One last thing - it all begins with AADAA..."


Ho hum.

Hopefully the phrase above will become clear when it does start.

Or...how will we know that it's started? None of the puppetmasters are going to pop up and say 'Ready, steady...go!' are they?

So...maybe its already started and we havn't noticed yet?

Does the AADAA give anyone any idea where to look for fresh clues?


AADAA is from the book Cryptonomicon by Neil Stepenson, and is the first char block from a zeta-function based pseudo-random-number-generator with a key of "COMSTOCK". In the book, many people spend alot of time to break it, until, in the end, its found out to be just random letters, and not have any meaning (as described above). They all thought it was a cipher cause A repeated so much in the first block.

I dunno how that helps. It might mean that the postcard code is a pseudorandom number, and not a ciphertext, making us those people in the story.

PostPosted: Sat Jan 15, 2005 10:12 am
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573w4r7
Boot

Joined: 11 Jan 2005
Posts: 13
Location: Bognor Regis, England

how could you find out if that is the case? How long would it take to decipher a pseudorandom number?
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PostPosted: Sat Jan 15, 2005 11:55 am
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WolverineFan
Decorated


Joined: 30 Dec 2004
Posts: 192
Location: Michigan/USA

I'm guessing the postcard number is going to kick it off. If we figure out what the heck it means, it'll lead us to the start of the game.

So I'm guessing at this point it will never start Very Happy

Ok, maybe that's too pessimistic. I'll just stick with "as soon as we figure out what the number means". Hopefully that will be soon.

(oh, and I hope I'm wrong)

PostPosted: Sat Jan 15, 2005 1:22 pm
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jonathan
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Joined: 10 May 2004
Posts: 36
Location: UK

March 1

PostPosted: Sat Jan 15, 2005 1:43 pm
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Shish
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Joined: 24 Nov 2004
Posts: 51

Maybe it's started already, but we've been to distracted by the number to notice :?


> How long would it take to decipher a pseudorandom number?

Go to a beach; find the four grains of sand which form a perfect square

(As in you can take the number and transform it in various ways to get something that is very close to being useful information (ie morse, music, grid reference), but it's either impossible or nearly so to find the exact thing you're looking for. In our case it's even harder, as we don't know what the thing we're looking for is.)
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PostPosted: Sat Jan 15, 2005 3:25 pm
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Seej
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Joined: 30 Nov 2004
Posts: 614

573w4r7 wrote:
how could you find out if that is the case? How long would it take to decipher a pseudorandom number?


Well, in the book it takes the NSA, ooooh, 30 or 40 years (OTTOMH). Not to diss the board or anything, but we ain't exactly the NSA. However, it doesn't look like a pseudorandom number. Although, having pointed my brain at it for some considerable time now, I'm prepared to take the Occam's <SP?> Razor approach, namely that the PMs were just seeing how we'd attack it so they could make their game more tricky......

PostPosted: Sat Jan 15, 2005 10:22 pm
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573w4r7
Boot

Joined: 11 Jan 2005
Posts: 13
Location: Bognor Regis, England

Shish wrote:


Go to a beach; find the four grains of sand which form a perfect square


My local beach (Bognor) Has nothing but rocks, which must make it impossible for me to crack a code like that.
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Sometimes the most obvious way forward is overlooked... Then again, sometimes the way forward involves deciphering every code in the book...


PostPosted: Sun Jan 16, 2005 8:03 am
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mr_good_trips
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Joined: 23 Dec 2004
Posts: 37

Forgive my intrusion , this is only my opinion. I can, of course, offer no proof to back it up.
I think this thread is redundant as the game has already started.
We were told that the game would start in the 4th quarter of 2004 and low and behold the postcard appears.
Given that everything else was relatively simple to figure out, I feel that the number beneath the semacode or the blanked out text are key to opening the next stage of the game.
To back up this statement, the postcard would have to contain some kind of easy code to unravel as the chances are it was going to be found by someone who hadn't previously heard of the Cube , Perplexity or Syzygy.
This would direct them to us, thus sharing a key piece of information.
The fact that only 3 postcards have been revealed to us makes me think that most people would just discard it as trash anyway.
It's only those of us that whose curiosity would be piqued by a reversed web address that are going to pursue it.
Although unproven conjecture is dangerous I just think this is so.
I am a novice at this though so I could haved missed by a week with this.
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PostPosted: Sun Jan 16, 2005 5:14 pm
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