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 Forum index » Archive » Archive: General » ARG: Sable & Shuck
Contact from Brigid
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MissChelle
Boot


Joined: 18 Jan 2005
Posts: 53
Location: Barrie

Hmm

I don't know if I wanna give Jon's location away to Brigid. I don't trust her. I don't care about money, I just wanna play the game right.
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PostPosted: Thu Jan 27, 2005 7:45 pm
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fluxx2020
Boot

Joined: 21 Jan 2005
Posts: 14

take a look at this:

Spoiler (Rollover to View):
http://www.paranormaldatabase.com/isleofman/mandata.php


and this:

Spoiler (Rollover to View):
http://www.isle-of-man.com/manxnotebook/manxsoc/msvol16/p209.htm


do i feel a tragic showdown coming on? donīt know, maybe itīs just to late in the evening for me Very Happy

PostPosted: Thu Jan 27, 2005 8:34 pm
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grutte pyr
Decorated

Joined: 22 Dec 2004
Posts: 174
Location: friesland, the netherlands

IMHO i think we should give the location somehow to S&S too......
or at least we should risk to...

Edit: if you listen carefully to brigids msgs, on helpmefindjon.com, section reward, she states:
ofcourse i dont expect you to help me out of the goodness of your own heart.............. so will you help me, you have nothing to loose and everything to gain....
here she sounds desperate, perhaps because she is anxious to see her brother again, but possibly too because she is lie-ing (sp?)

this might indicate she is working for the MIB. so we should risk telling her the location. i know it is stated all over the forum that we shouldnt trust her, and IMHO we shouldnt.



to me, the only explanation is why all the timedelays are ingame (updates on the 21th etc etc) is that we should consider this game like a book or a movie.

when you read a book, you get lots of clues in the beginning, with which you cant do anything for the moment, as the story unrevelles (sp?) things get more clear on and on.....

if we txtmsgs (to what we suppose) jon's mobile number (his phone) we contact him trough the usual channels (phone is the most simple and usual channel hear on earth to contact someone, except perhaps mail)

this way we "risk" that it isnt jon's number but sable&shuck relations.....

so there will be a final battle (which we hope jon will win, in books the hero allways wins)

so we can get that reward, and jon will be saved by himself, he knows the book of star, he knows how to defeat the MIB.

what you think of this theory? want to discuss it first, before taking action.

too bad, that if this all is true, we dont get a chance to get our souls to 100.... or maybe we still get that chance, after we informed the MIB about jon[/i]
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grutte pyr, he is the man you should fear

PostPosted: Fri Jan 28, 2005 6:00 am
Last edited by grutte pyr on Fri Jan 28, 2005 6:24 am; edited 1 time in total
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Morgan
Kl00

Joined: 24 Jan 2005
Posts: 42
Location: Yongin, Korea

I think that the point of ARGs is that we /can/ change the outcome. We create the outcome. It's not like a book at all-a book exists independently of us. Here, we are making the book.

We do not have to sell Jon out, and I don't think he's guaranteed to win.
We need to help him win.

PostPosted: Fri Jan 28, 2005 6:18 am
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grutte pyr
Decorated

Joined: 22 Dec 2004
Posts: 174
Location: friesland, the netherlands

yo, been thinking hard, and one thing bothers me a bit... hope anybody can give clearance to me.....

now we know a location, which is really neat, and cleverly found...
im still thinking about this mordadoo (whatever....)
is this a complete red herring, or do i miss a link somewhere?
it is something of significance, but i dont see it fit in the grand picture.
isle of man (southengland??????), and mordadoo(celtish, irish, scottish), eilean mor.....(scotland)

that are three locations, what did i miss? seems to me, they arent interconnected....
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grutte pyr, he is the man you should fear

PostPosted: Fri Jan 28, 2005 8:20 am
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Meak
Decorated

Joined: 07 Jan 2005
Posts: 230

the moddey doo is said to have lived on the isle of man.

eilean mor was mentioned on the back of the photo.

there is no connection.

PostPosted: Fri Jan 28, 2005 8:39 am
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freaky_janis
Boot

Joined: 27 Dec 2004
Posts: 68
Location: Ridderkerk - The Netherlands

Maybe the moodey dooh is mentioned as a help for us - so we could figure out where the Aleph meets the Star. Cause only with the Aleps / Star info we would have never found it

Spoiler (Rollover to View):
Peel Castle was found because of the moodey dooh


PostPosted: Fri Jan 28, 2005 9:12 am
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fluxx2020
Boot

Joined: 21 Jan 2005
Posts: 14

for some info on peel castle and the moddey doo, check my last post in this thread

PostPosted: Fri Jan 28, 2005 9:15 am
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TicTac
Veteran

Joined: 11 Jan 2005
Posts: 74
Location: Canada

I think finding the location and passing it on to Brigid will trigger an update to one of the in game sites or an email from one of the case players.

The information generated email only if you put the correct input, which alerted the pm to the solve.

We just have to keep our eyes Peeled (somebody had to say it)

Spoiler (Rollover to View):
grutte pyr, "The Black Dog" -- The Moddey Dhoo (which Jon said he is researching, giving us a hint) is said to haunt Peel Castle on the Isle of Man. And Peel Castle is said to be where the Aleph meets the star. At least according to this link
http://tinyurl.com/6luft


PostPosted: Fri Jan 28, 2005 10:51 am
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grutte pyr
Decorated

Joined: 22 Dec 2004
Posts: 174
Location: friesland, the netherlands

thanks tictac...somehow i didnt get that info from browsing the forums!!

good move!
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grutte pyr, he is the man you should fear

PostPosted: Fri Jan 28, 2005 12:08 pm
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