Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Tue Nov 12, 2024 5:34 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Archive » Archive: Perplex City » PXC: Project Syzygy Pre-Game
[UPDATE] Postcard
View previous topicView next topic
Page 32 of 46 [678 Posts]   Goto page: Previous 1, 2, 3, ..., 30, 31, 32, 33, 34, ..., 44, 45, 46  Next
Author Message
fimacmo
Veteran

Joined: 05 Jan 2005
Posts: 136

Tiny wrote:
I tried a bunch of combinations digit wise, such as 2,3,2,3...3,2,3,2...2,3,3,2,3,3...and even a few random of the top of my head, Everything it spewed out was gibberash...I guess you could try and break it down into individual groups instead of running the whole thing, btu I'm in class, I don't have time right now...Maybe someone can try to find a reverse coder instead of an interpretator, might be able to try a few key words and just guess what it says.
Tj-


I tried it with the co-ordinates from the source code of perplexcity.com but my old clockwork powered computer just kept freezing. Rolling Eyes

Maybe someone who has got a more up-to-date steam powered pc could try.

Fiona Confused

PostPosted: Fri Jan 28, 2005 3:44 pm
 View user's profile Visit poster's website
 Back to top 
leakingpen
Decorated

Joined: 27 Jan 2005
Posts: 187

errr

umm, the coordinantes in the source is the coordinates of the clickable area on the jpg, ie, the crest. its just to describe where you can click.

PostPosted: Fri Jan 28, 2005 5:41 pm
 View user's profile
 Back to top 
fimacmo
Veteran

Joined: 05 Jan 2005
Posts: 136

Re: errr

leakingpen wrote:
umm, the coordinantes in the source is the coordinates of the clickable area on the jpg, ie, the crest. its just to describe where you can click.


Thanks for that. And the lights on the building on the postcard were just lights and just happened to say something.

PostPosted: Fri Jan 28, 2005 6:10 pm
 View user's profile Visit poster's website
 Back to top 
Monkeynuts
Greenhorn

Joined: 19 Oct 2004
Posts: 4
Location: hEre

Re:

Ok, havn't been on the site in a while since after a week no information came about on the finrebox daemon thingy, but seems i've come back at a reasonable good time, anyhow, got to page 11 and started to get confused/tired, so apologies if anyones tried these already, but how about reversing the hotel binary code and converting it with ascii, or the main text that sente writes (on the subject of 2's and 3's, but a 4, argh) in short sentances, wordlengths, 242233223333 and if you include the date as 3 words as sentance, 3242233223333, or get rid of the 324 altogether and you're left with a nice string of paired 2's and 3's, or however you may want to interpret it, if it has any significance atall.

PostPosted: Fri Jan 28, 2005 7:58 pm
 View user's profile
 Back to top 
Mike213
Guest


Many feelings about this cursed semacode. It seems important, now doesn't it? But quite possibly it could be meaningless. . . I could just imagine the creators of PS cracking up in their chairs at the mindless effort we are putting into this. I mean, yeah, it could be important, and nothing should be ruled out. But it could possibly be a red herring, and it could possibly be somethin that CAN be deciphered, but may not be ultimately important to further our knowledge of PC/PS (such as "I can see you.")

PostPosted: Fri Jan 28, 2005 8:23 pm
 Back to top 
Rygar
Greenhorn

Joined: 29 Dec 2004
Posts: 3

Hello,

2210 seems also to be the width:height proportion of the labyrinth

On the right broader side i can measure 2.5cm (or 5cm in the zoomed image)
So , 2.5 / 10 = 0.25

0.25 * 22 = 5.5cm (or in the zoomed image 11cm)

So the proportion of the labyrinth is 22:10

The zoomed left side in height measures only 4.5cm, but the drawn line is very awry

PostPosted: Sat Jan 29, 2005 7:00 am
 View user's profile
 Back to top 
Alex Smith
Decorated


Joined: 30 Jul 2004
Posts: 162

Re: errr

fimacmo wrote:
leakingpen wrote:
umm, the coordinantes in the source is the coordinates of the clickable area on the jpg, ie, the crest. its just to describe where you can click.


Thanks for that. And the lights on the building on the postcard were just lights and just happened to say something.


The co-ordinates are html code. They have to go there anyway. They're not hidden numbers that we don't know what mean, they're just simple co-ordinates for a html browser to read so they can pick them up and create a hyperlink on the image.
_________________
Alex³ / Proffessor of Syzygystology / Snopple

PostPosted: Sat Jan 29, 2005 10:27 am
 View user's profile MSN Messenger
 Back to top 
fimacmo
Veteran

Joined: 05 Jan 2005
Posts: 136

There was discussion somewhere (it's all becoming a bit of a blur) as to why that method had been used to describe the object on the page. Sorry can't remember the jargon but apparently it was the inelegant way to do it. Well, that would make it noticeable, wouldn't it? Surely things are made noticeable for a reason.

My original point was that I had tried to to put those numbers through the 23 translator but because my computer is crap, I hadn't managed to get a result. Now, if no-one wants to put the numbers through, fine. I just thought it was as valuable as putting random digits in.

PostPosted: Sat Jan 29, 2005 10:36 am
 View user's profile Visit poster's website
 Back to top 
Alex Smith
Decorated


Joined: 30 Jul 2004
Posts: 162

However, splitting up the 221545484848465100503215 number into groups of three and creating html co-ords on the letter image, to see if the vertexes rested on letters, but nothing. In fact, one of the vertexes goes off screen.

Also tried with pp7.jpg, but to no avail. Results below.
s Letter With Co-ords.jpg
 Description   
 Filesize   93.49KB
 Viewed   388 Time(s)

s Letter With Co-ords.jpg

pp7 with co-ords.jpg
 Description   
 Filesize   66.4KB
 Viewed   396 Time(s)

pp7 with co-ords.jpg

_________________
Alex³ / Proffessor of Syzygystology / Snopple

PostPosted: Sat Jan 29, 2005 10:42 am
 View user's profile MSN Messenger
 Back to top 
fimacmo
Veteran

Joined: 05 Jan 2005
Posts: 136

[quote="Aric's Ghost"]Just a brainstorming thought. If you view source on http://www.perplexcity.com/ and http://www.perplexcity.com/indexB.html you'll see the coordinates for the hot spot links.

The easiest method to make these graphical image maps it to make a simple square with just two coordinates. The coordinates for these pages have many more numbers.

Could the images be placed just right so the coordinates themselves are a code?quote]

Found the bit I was talking about
Fiona

PostPosted: Sat Jan 29, 2005 10:45 am
 View user's profile Visit poster's website
 Back to top 
leakingpen
Decorated

Joined: 27 Jan 2005
Posts: 187

thats alex (we alexs have to stick together in sanity, right!?)

and its not a simple square becasause.... the logo is a circle. just the logo is clickable, not the white space around it. definitely a preferred way (imo)

PostPosted: Sat Jan 29, 2005 5:56 pm
 View user's profile
 Back to top 
Seej
Unfettered


Joined: 30 Nov 2004
Posts: 614

fimacmo wrote:
Aric's Ghost wrote:
Just a brainstorming thought. If you view source on http://www.perplexcity.com/ and http://www.perplexcity.com/indexB.html you'll see the coordinates for the hot spot links.

The easiest method to make these graphical image maps it to make a simple square with just two coordinates. The coordinates for these pages have many more numbers.

Could the images be placed just right so the coordinates themselves are a code?


Found the bit I was talking about
Fiona


Mentioned before, but yes, in theory the co-ordinates could be a code but that would mean the image would have to be very carefully sized, aligned and positioned to make the crest fit so well into the shape described by the co-ordinates.....

PostPosted: Mon Jan 31, 2005 5:19 am
 View user's profile
 Back to top 
KSG
Decorated


Joined: 12 Jan 2005
Posts: 186
Location: WA, USA

It wouldn't be that difficult, if you just designed the whole image around the logo, and put the logo in place based on another layer with an outline of the coords you wanted to use. You'd probably end up with something looking like crap, though. Plus, the odds that the coords you wanted to show formed a perfect oval, instead of a big zigzag scribble, are pretty small. I'd have to agree that the odds of that image map meaning anything at all are pretty microscopic.

PostPosted: Mon Jan 31, 2005 7:36 am
 View user's profile MSN Messenger
 Back to top 
Seej
Unfettered


Joined: 30 Nov 2004
Posts: 614

One more method of attacking the long number that doesn't work:

Took the numbers to be pairs of coordinates (x,y), i.e. first point I plotted was at (22,15). Joined all the dots up in order. Got a meaningless shape. It wasn't even a polygon, just some lines, and they even cross over each other. Ah well, I've gotten used to my good ideas being wrong on this number by now....

PostPosted: Mon Jan 31, 2005 12:23 pm
 View user's profile
 Back to top 
Olorin
Unfettered

Joined: 04 Nov 2004
Posts: 613
Location: Gainesville, FL

AAAAAARGH !

I knew 2210 was familiar.......
....it's the P.O. Box of my Bank, where I send my Credit Card payments !

........................

F.O.R.

PostPosted: Tue Feb 01, 2005 2:03 pm
 View user's profile
 Back to top 
Display posts from previous:   Sort by:   
Page 32 of 46 [678 Posts]   Goto page: Previous 1, 2, 3, ..., 30, 31, 32, 33, 34, ..., 44, 45, 46  Next
View previous topicView next topic
 Forum index » Archive » Archive: Perplex City » PXC: Project Syzygy Pre-Game
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group