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 Forum index » Diversions » Console/Video Game Discussion
[HALO2] - Legislation on sales of video games to minors GDC
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Clayfoot
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weephun wrote:
So why the big hubbub about games and not about movies? From what I can tell, "R" rated movies can get a whole lot more smut and violence into them than your average "M" rated game.

I know for a fact that any game that shows a "sex act" occuring gets an "AO" rating, but how many "R" movies have this exact thing?
There is some hubbub about the movie rating system; hence, the FTC report to Congress. The hypothesized problem with video games is that they are a learning environment. Video games use repetition and rewards. Violent first person shooters have the player commit violent acts repeatedly and reward the players for how well they do it.

Please, don't take the following example as evidence that video games caused the shooting:
Michael Carneal (the 1997 Paducah school shooting) was an expert player in first person shooters that awarded higher damage for head and neck shots. Even though he had never fired a gun in real life before, after a day's practice with a stolen pistol, Carneal fired 9 shots in 10 seconds, with 8 hits, 3 in the head or neck. Carneal had learned to be such an expert shot by playing first person shooters.

The pedestrian argument goes like this: If violent images (movies, TV, etc) cause agressive thoughts and behaviors, then the learning environment of video games should/must be even more harmful.

BTW, I believe that the video game rating system is actually considered to be better than the motion picture rating system, and for reasons just like the one you gave.
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PostPosted: Mon Feb 14, 2005 4:23 pm
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SuperJerms
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VG's would have you actually act out the violence, versus just observing it in a movie. It is fantasy violence, but violence nontheless. This is a big difference for sexual depictions, too. Immersion is much more persuasive than observance.
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PostPosted: Mon Feb 14, 2005 5:50 pm
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vortech
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Clayfoot wrote:
Even though he had never fired a gun in real life before, after a day's practice with a stolen pistol, Carneal fired 9 shots in 10 seconds, with 8 hits, 3 in the head or neck. Carneal had learned to be such an expert shot by playing first person shooters.
I'm no expert, but having done a fair bit of both, I don't know how the skills of either transfer over.
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PostPosted: Mon Feb 14, 2005 7:26 pm
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Clayfoot
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vortech wrote:
Clayfoot wrote:
Carneal had learned to be such an expert shot by playing first person shooters.
I'm no expert, but having done a fair bit of both, I don't know how the skills of either transfer over.
It's the learning environment. The game, by rewards and by repetition, taught Carneal how to take aim and to shoot a moving target in the head.
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PostPosted: Mon Feb 14, 2005 11:03 pm
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SuperJerms
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Yes. I'm sure he wouldn't have figured out that the head and chest are the best places to shoot-to-kill on his own.
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PostPosted: Mon Feb 14, 2005 11:50 pm
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vortech
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Clayfoot wrote:
vortech wrote:
Clayfoot wrote:
Carneal had learned to be such an expert shot by playing first person shooters.
I'm no expert, but having done a fair bit of both, I don't know how the skills of either transfer over.
It's the learning environment. The game, by rewards and by repetition, taught Carneal how to take aim and to shoot a moving target in the head.
I think you misunderstood me. The learning environment would teach someone how to do what they did in the environment. Even assuming he was using a light gun instead of a controller, I really don't think it helps you learn how to fire a real gun at all.
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PostPosted: Tue Feb 15, 2005 12:54 am
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Fenwicked
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I think what's more important here, is that even if it teaches the method, it doesn't teach the motive. You can learn how to be an excellent shot, and know the most efficient way to kill someone, but you're not going to use that knowledge without a reason.
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PostPosted: Tue Feb 15, 2005 2:11 am
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GabrielBlade
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Having fired both an automatic weapon and a pistol before in my life, I can quite confidantly state that my abilities with Halo, Unreal Tournament, Doom, etc, helped not one whit. Sure, I knew that a headshot would do more damage than a torso or limb shot - I think anyone who watches the news would know that. But aiming at moving targets with a mouse or a light gun is very, very, very different to aiming at moving targets with a heavy piece of metal and plastic in your hand, along with fighting things like recoil and such.



And if you're arguing the 'teaches aiming at moving targets' side, lets go ban the games at Circus' and fairs and such where you shoot the targets with a light gun, and they fall back.. what about paintball, nerf guns, etc, etc? Everything in life teaches hand eye coordination, in one way or another, just about.
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PostPosted: Tue Feb 15, 2005 6:24 am
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Clayfoot
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FPS games train the player to track multiple targets. That can be good or bad. For example, research shows that avid FPS players are more attuned to their surroundings when performing tasks like driving, so they may be more likely to see something dart out from the side than non-gamers.
National Geographic: Video Games Boost Visual Skills, Study Finds
Quote:
people who play action video games can process visual information more quickly and can track 30 percent more objects than non video game players.
Quote:
The research also suggests that action game playing might be a useful tool to rehabilitate visually impaired patients or to train soldiers for combat.
Quote:
"These results indicate an enhanced allocation of spatial attention over the visual field, even at untrained locations, in [video game players]"
Quote:
To the researchers' surprise, after just two weeks the group trained on Medal of Honor showed a marked increase in their test performances, whereas the Tetris players did not.
Quote:
expert video game players had better strategies for attending to two visual targets appearing simultaneously at two locations on a screen than novice players.
Quote:
Greenfield agrees that video games could be an effective learning tool, but that parents and designers should pay attention to the content of the games. As an example, she says that both a violent and a non-violent game could have all the benefits outlined by Bavelier and Green.

"In the former, the player would be gaining visual skills, but also could be stimulated to be more hostile or aggressive. In the latter, the game might have its cognitive effects without any negative social impact," said Greenfield.
I'm not saying that video games caused Carneal to go on a shooting spree, but it seems evident that the video games he played taught him to track his targets so well.
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PostPosted: Tue Feb 15, 2005 8:43 am
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Anton P. Nym
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Clayfoot wrote:
I'm not saying that video games caused Carneal to go on a shooting spree, but it seems evident that the video games he played taught him to track his targets so well.

You may have a paper that supports you, but that runs counter to my experience. (And I was on my university's rifle team, so I can lay claim to some expertise in the area.)

Video games may increase spatial awareness, but that's only one aspect of marksmanship. Another aspect consists of building the correct reflexes, which consists of repeating the correct motions until the marksman gets a kinesthetic sense of what's a "good" or "bad" shot. A pistol's "feel" is markedly different than that of a mouse or a thumbstick.

GabrielBlade is correct that these reflexes are built more readily by carnival BB or water-pistol games than by console games, as the arm and eye movements are much closer to those used for pistol firing.

Now I will say that there are people who are "naturals", who have a greater ability to learn kinesthetically and can quickly build the correct reflexes. (In the US, a famous example was Sgt. Alvin York of WW1.) Perhaps the shooter was one of those... but I suspect that he had some kind of practice. Even "dry-firing" (pointing an unloaded firearm at a target while squeezing the trigger to release) can help practice.

-- Steve doesn't doubt that video games build hand-eye coordination but does doubt that it can, on its own, build remarkable pistol marksmanship.
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PostPosted: Tue Feb 15, 2005 11:33 am
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INCyr
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I doubt that video games would teach someone HOW to shoot correctly, but I could see it teaching them how to track the targets, what sort of lead time is needed, etc.

</$.02>
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PostPosted: Tue Feb 15, 2005 11:40 am
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thunderclap8
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We're focusing on the realistic elements of games here. But what about the unrealistic ones? If someone is going to make the claim that a game taught them to shoot, that they picked up the skill while playing, well then why not other skills?

In addition to marksmanship, wouldn't Halo 2 also teach me that successful tactics can involve taking a hail of bullets to the chest? Obviously not. So even if someone were to make the claim that a violent video game desensitized them to heinous acts and demolished the person's inbuilt critical judgement in relation to the acts... well the person was still showing some critical judgment when they decided what were valuable lessons from the game and what were not. The video games did not erode their pre-existing critical thinking skills

I'm hoping I'm making sense here, my thoughts are kind of garbled. In theory I could see a video game teaching at least some elements of marksmanship. But when people claim it was the mental cause of a cold-blooded crime, that's when they don't have a leg to stand on.
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PostPosted: Tue Feb 15, 2005 11:52 am
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rose
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Illinois law

FYI:
This Chicago Tribune article from December discusses the proposed law in Illinois.

And this pdf of a law review article from early 2003 gives three arguments why violent video games should be regulated.

Edit: I posted the link to the journal because it summarizes the arguments used by the "pro-registration" side. I haven't been able to find an unbiased article from either side of this debate.
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PostPosted: Tue Feb 15, 2005 12:27 pm
Last edited by rose on Tue Feb 15, 2005 4:55 pm; edited 1 time in total
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CoffeeJedi
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Re: Illinois law

rose wrote:

And this pdf of a law review article from early 2003 gives three arguments why violent video games should be regulated.


"Harris had even modified Doom on his computer to make him, as the player, invincible and with unlimited weaponry and ammunition."
yeah, because typing IDDQD and IDKFA counts as "modifying" somehow.......
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PostPosted: Tue Feb 15, 2005 12:57 pm
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Anton P. Nym
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I'm on page 5 of the law article, and the phrase that keeps running through my head is "post hoc, ergo propter hoc".

Does this ever get addressed, or would I be better off investing my time elsewhere?

-- Steve doesn't think that a legal journal would make such an elementary mistake, but weirder things have happened over emotionally-charged issues.
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PostPosted: Tue Feb 15, 2005 1:29 pm
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