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 Forum index » Diversions » Console/Video Game Discussion
[Halo 2] ILB players get together on LIVE
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ubercado
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Joined: 06 Sep 2004
Posts: 315
Location: Over there...somewhere...i think

Well, I thought that we did well last night in certain games (coag, ww, headlong) but poorly in others (TS on col, TS on BM). I belive that it showed our strengths and weaknesses.

We all seem to enjoy objective style games aka CTF and assault.

We mostly seem to loathe TS on col and BM

I made the comment last night about my preference of matchmaking vs custom. I got alot of feedback on both sides of the issue (mostly to the back of the head Very Happy )

To recap (without the gunfire):

Custom: Good group of friends
Knows not gonna yell and scream four letter words
cheating unlikely
willing to help if needed
Laughs with you

Match: Random strangers
Four letter vocabs
cheating likely
(see four letter vocab)
Laughs AT you

I could go on but....
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Rockets? What rockets? I have no idea what you are implying. Razz
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PostPosted: Thu Apr 07, 2005 3:25 pm
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TridenT
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Joined: 29 Aug 2004
Posts: 433
Location: GameFAQs frequenter

Hey, you know what's fun? When people you haven't seen in a good while show up out of nowhere! Cool
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PostPosted: Thu Apr 07, 2005 4:02 pm
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Clayfoot
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Joined: 19 Aug 2004
Posts: 785
Location: Warner Robins, Georgia, USA

vector wrote:
thunderclap8 wrote:
vortech wrote:
thunderclap8 wrote:
Can we involve a condorcet poll somehow?
Haha. I think this is my favorite running joke on the boards.
Oh yes, mine too
I propose a condorcet poll to determin everyones favorite running joke on the boards.
I accept your proposal.

What is everyone's favorite running joke on Unfiction forums? Vote now!

Election: Everyone's Favorite Running Joke on Unfiction
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PostPosted: Thu Apr 07, 2005 4:26 pm
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ROBOGriff
Decorated


Joined: 20 Aug 2004
Posts: 297
Location: Wherever my hat lays

water10 wrote:
I insist that on 8x8 games, the base has at least 3 guys inside the flag room, but it's common to find 4-5 guys there. You need to get more kills than deaths if you want high chances of getting the flag. Ideal way to approach the flag room is from the roof. It's a lot harder for the defense to attack than the opposite! When you're in the roof, you can throw grenades easily while the opposite is not possible. If you can't get rocket launcher there, then grenades plus shotgun is very effective.

I like the idea of using the teleporter because even if everybody gets killed, the whole respawn-run-to-the-flag game starts, but with the flag about 1/2 way to our base. When the flag is right outside our enemy's base, our enemy will spawn a lot closer to the flag than you do, thus making it harder for you to get there in time and contest the flag. If the flag is close to their teleporter exit, they can still get there fast, via teleporter, but at least that's closer to us, making thing a bit easier.


This brings up the point, if we DON'T get the flag out and lost all of our vehicles, what is a solid plan B?

I like the sneak attack options. While defending, try to capture the invisibility to prevent somone from sneaking in. Maybe the sniper since they will be hanging back?

Also, once all of the vehicles are destroyed or captured, we need an on-foot strategy to take the base. Since most people will have at least 4 people in the base it will have to be a lightning strike. Even without the rocket launcher, I think if 3 or 4 people went into the room in 1/2 second increments, SOMEONE should be able to get the flag outdoors. That should allow the second wave to begin the relay back to base. I would think the opposite would be true for assult games.
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PostPosted: Thu Apr 07, 2005 4:27 pm
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thunderclap8
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Joined: 24 Sep 2004
Posts: 1139
Location: Chapel Hill, NC

Clayfoot, you crack me up! Laughing
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PostPosted: Thu Apr 07, 2005 4:39 pm
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Clayfoot
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Joined: 19 Aug 2004
Posts: 785
Location: Warner Robins, Georgia, USA

CoffeeJedi wrote:
fyi for those who missed it:

*warthog and banshee go over to base together, ghost goes for rockets/ammo, guards teleport exit
*banshee pilot paradrops to flag, warthog passenger jumps to roof, warthog drives to teleport exit
*pilot throws flag to passenger, passenger jumps through teleporter
*pilot dies heroically Smile
*warthog picks up passenger, heads back to base for the cap

all while the sniper coordinates the whole affair from affar, this plan of course, relies on the warthog not getting attacked and blown up along the way, and the pilot is able to clear the flagroom first
After further research here, here's my revised notes for what we were practicing for a CTF game on Coagulation. Last night, I was fuzzy on what the ghost was supposed to do with the rockets.

* 1 person takes ghost to rockets in center.
* 2 people jump in warthog and follow the ghost, targeting the enemy ghost and then warthog
* The sniper grabs the sniper rifle, runs through the teleporter, and targets the enemy sniper, then the ghost & warthog.
* when the area is clear, ghost driver grabs the rockets. If the enemy banshee is already in the area, she doesn't wait for the area to clear; she grabs the rockets and targets the banshee.
* warthog drives gunner to overshield; gunner picks up overshield
* ghost driver picks up the extra rocket ammo
* sniper picks up extra sniper ammo, goes back through the warp, grabs active camo (if your're on the blue team), and finds a good sniping spot up the hill
* warthog drives into basement and both players take the lift
* ghost clears outside threats, runs to the top of the base, and clears the flag area with rockets.
* warthog passengers go up the lift. One grabs the flag, the other clears remaining threats, if any
* sniper prevents opponents from reentering base as they respawn
* warthog passengers return to warthog and drive away with flag
* (former) ghost driver steals the enemy banshee and takes it back to base
* if you're playing red, the sniper doesn't get the active camo, and he uses the hill in front of the blue base to snipe.

If all goes well, repeat the assault. If not, try to regain the power weapons (rockets, sniper, vehicles, overshield, camo) and retake the offensive. If playing with more than 4, use the banshee to help get control of the rockets, sniper, and enemy vehicles. The banshee can also help lockdown the enemy base while the others grab the flag. Of course, the warthog can carry another passenger, who picks up the overshield and helps grab the flag. If enough attackers survive, brink back the enemy/friendly ghost or warthog, too.
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PostPosted: Thu Apr 07, 2005 5:26 pm
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water10
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Joined: 31 Aug 2004
Posts: 712
Location: EvadeEvadeEvade

Quote:
* warthog drives into basement and both players take the lift
* ghost clears outside threats, runs to the top of the base, and clears the flag area with rockets.

Reverse these two steps and I think you're much better! If you go up the lift like that, best case scenario, both get killed but take 1 or 2 with them. Worst case scenario, both get killed and don't kill anyone! Any decent defense will have 1 guy with shotgun, 1 with plasma rifle/magnum and 1 with charged plasma pistol/SMG. And at least 2 guys will be on that same corner from the lift, so whoever comes from the lift will have to turn 180 to face them! They'll get killed before they even take a shot ...

Now if they get support from the roof, with grenades and rockets, they have a much better chance of survival. The trick is you're open to battle rifles and snipers when you're in the roof. Have to be careful with that! If rocket guy gets killed and they get the rocket launcher, you'll have no chance of getting the flag out of the base.
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PostPosted: Thu Apr 07, 2005 5:46 pm
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ubersaurus
Unfettered


Joined: 30 Oct 2004
Posts: 336
Location: Southgate, MI

Ubercado wrote:
Well, I thought that we did well last night in certain games (coag, ww, headlong) but poorly in others (TS on col, TS on BM). I belive that it showed our strengths and weaknesses.

We all seem to enjoy objective style games aka CTF and assault.

We mostly seem to loathe TS on col and BM

I made the comment last night about my preference of matchmaking vs custom. I got alot of feedback on both sides of the issue (mostly to the back of the head Very Happy )

To recap (without the gunfire):

Custom: Good group of friends
Knows not gonna yell and scream four letter words
cheating unlikely
willing to help if needed
Laughs with you

Match: Random strangers
Four letter vocabs
cheating likely
(see four letter vocab)
Laughs AT you

I could go on but....


Colossus Team Slayer works like this-
At match start, everyone makes a frenzied rush for the sniper rifle. Battle Rifle, shotgun, and whatnot should be picked up on the way, but in no way should the team slow down to get those. once sniper is secured, bring it back to a base, and either A) sit on the alcove above the battle rifle platforms, B) Sit by the flag point and snipe, with the rest of the team covering you, or C)Jump onto the front window, and hope like hell no one gets you with a battle rifle before you can pick them off.
If THEY get the sniper rifle, things can suck. Your best bet is to figure out where they are, and think of a good way to get to them. Generally speaking, hopping on a railing on one of the ramps, and then jumping from there to the base, is an effective way, as is cover-hopping across the bridge.

Burial Mounds Team Slayer-
Get at least one sniper rifle, and if possible, a combination of the sword, shotgun, and rockets. Then head either to the base, or the offense spawn point. Both locations offer good cover, though the offense spawn point is much riskier if they have one of the sniper rifles. Once you've gotten one of these locales down, the simple task is keeping the team there. I suggest keeping one of the snipers on top of a rock for the sake of picking people off as they come up the rocket ridge, having a couple people with battle rifles or carbines cover the sword-side ridge, and someone else to keep the sniper covered. If you're taking the base route, it's a bit simpler-just keep everyone where they can't get shot.

If they have the good equipment, things get tricky. Your best bet is to move in with battle rifles and carbines, try to knock the snipers out of zoom, and move in. Once in close, if you have any good close range tools, pull em out, otherwise you may as well dual wield.

Once again I want to point out that by tapping the button instead of holding it down, you get a higher rate of fire with the needler and plasma rifle. I was tearing it up last night with that trick, and no one else seemed to be doing it back, else I would have died quicker.

You know, my buddies and I have been in need of some serious training, and we generally try for wednesday nights...maybe we should incorporate a sort of "tomato fountain vs beefolk" sometime. We kinda get our asses handed to us in objective games, and clan matches, and to be fair, it's new blood to bounce things off of.
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PostPosted: Thu Apr 07, 2005 6:11 pm
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thunderclap8
Entrenched


Joined: 24 Sep 2004
Posts: 1139
Location: Chapel Hill, NC

Quote:
Once again I want to point out that by tapping the button instead of holding it down, you get a higher rate of fire with the needler and plasma rifle. I was tearing it up last night with that trick, and no one else seemed to be doing it back, else I would have died quicker.


Now that I had never heard of before! How quickly do you tap the button?
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PostPosted: Thu Apr 07, 2005 7:07 pm
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ubersaurus
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Joined: 30 Oct 2004
Posts: 336
Location: Southgate, MI

thunderclap8 wrote:
Quote:
Once again I want to point out that by tapping the button instead of holding it down, you get a higher rate of fire with the needler and plasma rifle. I was tearing it up last night with that trick, and no one else seemed to be doing it back, else I would have died quicker.


Now that I had never heard of before! How quickly do you tap the button?


Pretty quick-it's awkward at first, but once you've got the hang of it, it's second nature. Think the fast fire tapping for the magnum, or Halo 1's pistol.

You can pretty much turn the plasma rifle into a Brute version with slower overheat, and the needler into...well, a force to be reckoned with. Why do you think I've been praising the needler for a couple weeks now? ;p Naturally it still is weak by itself, but they both make amazing support guns or dual wields now. And the tapping is invaluable on midship.

You can do this to a lesser extent with the plasma pistol as well, but it's rate of fire has been killed compared to the Halo 1 PP.
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PostPosted: Thu Apr 07, 2005 8:23 pm
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thunderclap8
Entrenched


Joined: 24 Sep 2004
Posts: 1139
Location: Chapel Hill, NC

I gave that a try on my own tonight, I must not have the timing right.

I dual weilded 2 needlers. Tapped the trigger on one, held it down on the other. They both seemed to finish their clip at the exact same time, or so close that any difference was probably due to me mis-triggering.

Had similar results with the plasma rifles.
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PostPosted: Fri Apr 08, 2005 12:27 am
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Tiny
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Joined: 04 Jan 2005
Posts: 502
Location: Cincy, OH or there abouts!

Ok well just to keep this thread going to 200 pages I would like to brag a wee bit about tonight.
Vash had more kills then me in one game and well just check tha stats here to see the immense amount of Pwnage! Laughing
Ok ok, so I didn't even try to go for the ball, I just ran around killing everyone and everything, I love games like that. Brings the whole Dead Right There feel back to life. I think we need to stick with things like this and less of the horrid matchmaking, because that always ends in complete and utter lose of hope, as well as tears! By things like this I mean custom games with mostly just us Beekeepers, not games that are complete chaos for an hour straight like this one was...
Oh and for an edit, I also seem to notice that after a free for all game, no one seems umm, beaten, everyone has fun, but in team games people tend to get angrier and things...
Just my two cents...
Tj-
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PostPosted: Fri Apr 08, 2005 12:38 am
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krystynModerator
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

free for all games tend to make me really nervous and jittery and Not Having Fun-Like.

Like, oh, Rocketball on Foundation.

Ohhhhhhhhhhhhhhhhh, it still makes me cry.

PostPosted: Fri Apr 08, 2005 2:01 am
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krystynModerator
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I really do like objective-style games far, far more.

Esp. in matchmaking.

I really don't care about anonymous jerks, even when they cheat. I LOVE working with other beekeepers. I'd rather not kill you guys, if I had my druthers.

PostPosted: Fri Apr 08, 2005 2:02 am
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SuperJerms
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Joined: 21 Aug 2004
Posts: 537
Location: indiana

CoffeeJedi, Ubersaurus, Seige88 and I got totally Whupped in team slayer tonight. (note the capital 'W' there) Twice. First game was a 33 point spread, second was 20, third was 30 (again!), and the fifth was like 10.

Mayhaps we should be working out strategies for slayer too?
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PostPosted: Fri Apr 08, 2005 3:35 am
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