Author
Message
OmegaX
Unfettered
Joined: 08 Sep 2004 Posts: 360 Location: Dartmouth, NS, Canada
Interesting idea for an ARG.... Now, I don't quite know enough about ARGs to pull this off, but I actually came up with an interesting idea. Anyone else here heard of the underground-comic/tv show "Delta State"? I think something along the lines of that series would make an interesting ARG.
The basic concept (of the series, not of my idea) is that the Earth is being invaded by "rifters" from another plane of existence, and a group of four amnesiacs with psychic powers are trying to stop them. That's the show, I'm not sure about the comic.
If someone were to turn this into an ARG, I imagine it could be done basically by having the characters (Claire, 'see from a distance'/clairvoyance; Luna, 'see into the future'/precognition; Phillip, 'go back in time (as a vision, in relation to an object's past or its owner's past)'/psychometry; and Martin, 'mind reading'/telepathy) send out messages to the players ('outside assistance' or something similar).... Okay, I'll admit I didn't think this through very well, but overall, I till think the world, with the 'rifters' and all, would make for a great ARG.
EDIT: For more information on "Delta State", go to http://www.thedetour.ca or http://www.tvtome.com/tvtome/servlet/ShowMainServlet/showid-23353/Delta_State/
_________________
the last fortress | 17:23:00
I am a leaf on the wind. Watch how I soar.
Posted: Mon Jan 24, 2005 11:34 pm
Katsurame
Veteran
Joined: 02 Nov 2004 Posts: 113 Location: Perpetual Motion
I don't know about other PMs, but I tend to steer away from any Sci-Fi or Fantasy stylings in my games. My games usually end up happening real-time, so when my characters are speaking on AIM, the players should be thinking "Somewhere, there's someone actually typing to me". What I'm saying is that anything Sci-Fi or Fantasy completely ruins realism for me.
_________________"Like A Splinter In Your Mind"
Posted: Mon Apr 18, 2005 2:01 am
Nightmare Tony
Entrenched
Joined: 07 Jun 2004 Posts: 824 Location: Meadowbrook
For me personally, I wouldnt set an arbitrary limit of no sci fi. Sci fi can take most any form and is a free for all with some fantasdtic ideas in and out of the regular ken.
A good story is one that will grab your players that they will want to finish the game. Without that basis, you have a series of teaser puzzles and websites, nothing more.
_________________For this is the place where dreams and nightmares are birthed and bred
Nightmare Park
Posted: Mon Apr 18, 2005 6:08 am
Dorkmaster
Unfictologist
Joined: 27 Jul 2004 Posts: 1328 Location: The People's Republic of Dork
It's definitely an imaginative idea, but I also think (and it's been discussed on both sides of either "it's cool, or it's dangerous" in relation to Matrix-Themed ARGs) that you could run into copyright issues. Mind you, it could be considered fanfic, but still, it's something that if I were wanting to PM a project, I would stay away from, just to ensure that I don't get sued or something.
_________________"The future is here. It's just not widely distributed yet." -William Gibson
"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce
Posted: Mon Apr 18, 2005 3:25 pm
bill
Unfettered
Joined: 25 Sep 2002 Posts: 614 Location: Tampa
Nightmare Tony wrote:
For me personally, I wouldnt set an arbitrary limit of no sci fi. Sci fi can take most any form and is a free for all with some fantasdtic ideas in and out of the regular ken.
A good story is one that will grab your players that they will want to finish the game. Without that basis, you have a series of teaser puzzles and websites, nothing more.
Keep in mind that sci fi doesn't mean it's not set in he here and now. I think The Matrix is an excellent example of Sci Fi that doesn't directly contradict actual reality (on the surface at least).
Metacortechs did an awesome job of capitalizing on that. Using weird stuff in the real world and proposing an explanation that they are glitches in the matrix was a brilliant idea.
A good exercise in any story development is to question every assumption to see where you can plausibly bend them. You might be surprised at how much material you could come up with just by doing that.
_________________
Bill
http://deaddrop.us/
Dedicated to Alternate Reality Gaming
Posted: Mon Apr 18, 2005 3:33 pm
Katsurame
Veteran
Joined: 02 Nov 2004 Posts: 113 Location: Perpetual Motion
My main problem is time-travel. I think it takes away from the realism of a game by saying "This is all happening in 3025, and you're taking part in it".
_________________"Like A Splinter In Your Mind"
Posted: Wed Apr 20, 2005 12:47 am
Alzheimers
Unfettered
Joined: 02 Aug 2004 Posts: 339
My opinion on SciFi/Unpossible ARGs:
I don't have a problem with futuristic or fantastic elements in what's supposed to be a "reality", as long as the project meets these three requirements:
a) Logically recognizes/deals with communication barrier (see: ILoveBees)
b) Is internally consistent (see: PerplexCity)
c) IS INTERESTING (see: AresStation)
For every fan who says they dislike "Sci-fi" projects, remember that the reason most of us are here are because of games like The Beast, ILB, and PerplexCity, none of which were even a small step away from our reality.
ps. and yes, the use of "unpossible" is intentional. Deal with it.
_________________If at first you don't succeed, blame the cruel PM.
Posted: Thu Apr 21, 2005 10:52 am
bagsbee
Unfettered
Joined: 21 Oct 2003 Posts: 417 Location: NYC
Alzheimers wrote:
ps. and yes, the use of "unpossible" is intentional. Deal with it.
You, fail English?
Posted: Thu Apr 21, 2005 6:51 pm
Scisco
Boot
Joined: 03 Jan 2005 Posts: 28 Location: Chesapeake, VA
Probably just aced newspeak.
_________________
Ambrose Bierce wrote:
Cynic, n. A blackguard whose faulty vision sees things as they are, not as they ought to be.
Wikiquote rules all. Except most everything. Ahem.
Posted: Thu Apr 21, 2005 8:58 pm
GuyP
Unfettered
Joined: 15 Sep 2004 Posts: 584 Location: London, UK
I'm with you guys, and I definitely don't think sci-fi is out of bounds if it's logical, consistent and justifies the manner in which it intersects with our world. Plus, if you ever pick up a copy of the New Scientist, it's trailheadlicious! Some of the latest tech stuff is amazing/scary.
Right, that's it - I'm launching my ARG through an ad in the New Scientist.
After I've actually made an ARG, that is.
Any day now...
or not.
Posted: Thu Apr 21, 2005 10:16 pm
StercusMaximus
Decorated
Joined: 19 Nov 2002 Posts: 204 Location: MA
GuyP wrote:
Right, that's it - I'm launching my ARG through an ad in the New Scientist.
I hope you follow up with rabbit holes in The Christian Science Monitor and Highlights!
SM
_________________"I'm sorry. The person you have reached has been brutally murdered in order to cover up Dread House. Please do not leave a message." -- TheWatcher
Posted: Fri Apr 22, 2005 2:20 pm
krystyn
I Never Tire of My Own Voice
Joined: 26 Sep 2002 Posts: 3651 Location: Is not Chicago
Goofus can't ROT worth a crap.
Gallant takes vacations to the CIA sculpture for a relaxing day of cipher-crackin'!
Posted: Fri Apr 22, 2005 2:57 pm
Dorkmaster
Unfictologist
Joined: 27 Jul 2004 Posts: 1328 Location: The People's Republic of Dork
I can just picture the back-side cover of Highlights...
"Find the cube in this picture"
_________________"The future is here. It's just not widely distributed yet." -William Gibson
"Always read stuff that will make you look good if you die in the middle of it." - PJ O'Rourke
"ACADEMY, n. A modern school where football is taught." - Ambrose Bierce
Posted: Fri Apr 22, 2005 3:25 pm
orphaen
Veteran
Joined: 09 Jan 2005 Posts: 142 Location: southern Louisiana
Oh man I totally loved all that!!! THANKS!!!
_________________Here I am, P a r a do x Per so nif ied.
Posted: Fri Jul 08, 2005 10:47 pm
tongues
Greenhorn
Joined: 14 Mar 2005 Posts: 9
Oh, late to the party Actually I saw this months ago but didn't want to respond while Ares Station was still running.
First, thanks for saying AS was interesting Alzheimers. That was a nice confidence booster while we were all running around trying to catch up to our own runaway train.
As far as fantasy / sci fi vs reality goes... I don't think it's that immersion breaking to have fantastic or science fiction elements. A lot of people have done studies on cognition and media. The general concensus is that as long as you don't do something TOO jarring to knock people into a "This can't be real" state, the brain will naturally take just about everything it sees as "real."
And our players were more than happy to play along too, even though it was obvious that our characters were speaking from the future. Heck, in response, a lot of our players cast THEMSELVES in the future when speaking to our characters. In fact, if I'd anticipated that I think that I would have played up the earth vs station bit more.
So, as long as you are consistent and believeable within your own fictions, sci fi or fantasy (Chasing the Wish, anyone?) can be done.
Unfortunatly it does open up some additional problems that need to be addressed or at least explained... for instance we were denied certain modes of communication. Things going through the mail, for instance, or phone calls. We even fudged the fact that there's supposed to be a several second (or was it minute? I forget) delay between communications between Mars and Earth. I'm sure you can find reasons for doing those things in a game set in the future, but you have to explain it a bit more than a game set in the here and now. I'm not going to question a letter being sent to me now, but if it was sent from the future...
PS. That bit about the new scientist gives me ideas. ( Mu ha ha )
Posted: Sat Jul 09, 2005 11:30 am
Display posts from previous: All Posts 1 Day 1 Week 2 Weeks 1 Month 3 Months 6 Months 1 Year Sort by: Post Time Post Subject Author Ascending Descending