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Xbox 360
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water10
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Here's a very interesting and technical (meaning geeky) article about the 360 core. The conclusion is pretty disappointing .... Here's some quotes straight from the conclusion of the article:

Quote:
Rumors and some game developer comments (on the record and off the record) have Xenon's performance on branch-intensive game control, AI, and physics code as ranging from mediocre to downright bad. Xenon will be a streaming media monster, but the parts of the game engine that have to do with making the game fun to play (and not just pretty to look at) are probably going to suffer. Even if the PPE's branch prediction is significantly better than I think it is, the relatively meager 1MB L2 cache that the game control, AI, and physics code will have to share with procedural synthesis and other graphics code will ensure that programmers have a hard time getting good performance out of non-graphics parts of the game.

Furthermore, the Xenon may be capable of running six threads at once, but the three types of branch-intensive code listed above are not as amenable to high levels of thread-level parallelization as graphics code. On the other hand, these types of code do benefit greatly from out-of-order execution, which Xenon lacks completely, a decent amount of execution core width, which Xenon also lacks; branch prediction hardware, which Xenon is probably short on; and large caches, which Xenon is definitely short on. The end result is a recipe for a console that provides developers with a wealth of graphics resources but that asks them to do more with less on the non-graphical side of gaming.

Still, there is some hope on that front. In the PC market where there are multiple processors to support, developers can't fine-tune games for a specific CPU. This heterogeneity of hardware especially hurts with platform-sensitive optimizations like branch hints, which is one reason they don't get used much. In contrast, with the Xenon, the hardware will be fixed, which means that programmers can go all-out in profiling and optimizing branchy game control, AI, and physics code using every trick in the book. Furthermore, console coders can also take heavy advantage of prefetching to overcome the Xenon's cache size limitations. So it's quite possible that as time goes on developers will find ways to get much better branch-intensive code performance out of the hardware. Just don't count on it in the first generation of games, though.

At any rate, Playstation 3 fanboys shouldn't get all flush over the idea that the Xenon will struggle on non-graphics code. However bad off Xenon will be in that department, the PS3's Cell will probably be worse. The Cell has only one PPE to the Xenon's three, which means that developers will have to cram all their game control, AI, and physics code into at most two threads that are sharing a very narrow execution core with no instruction window. (Don't bother suggesting that the PS3 can use its SPEs for branch-intensive code, because the SPEs lack branch prediction entirely.) Furthermore, the PS3's L2 is only 512K, which is half the size of the Xenon's L2. So the PS3 doesn't get much help with branches in the cache department. In short, the PS3 may fare a bit worse than the Xenon on non-graphics code, but on the upside it will probably fare a bit better on graphics code because of the seven SPEs.

In sum, the Xenon will certainly make the Xbox 360 a 3D graphics powerhouse. Though history suggests that the Xbox 360's games will probably never attain the level of graphical realism promised by Microsoft's pre-launch hype and portrayed in the pre-rendered "game demos" that were shown off at E3, gamers can nonetheless expect a significant advance in levels of graphical realism and visual immersiveness.


Graphic whores will be happy, I guess! Laughing Seriously though, I'm not sure how bad AI/Physics would be, compared to current PC's/Xbox/PS2. He says it'll suffer and it will be "bad", but I can't belive a triple-core PPC @3.2ghz will not be better than the modified Celeron @733Mhz from the current Xbox. I'm hoping he means that it's bad when you compare it with the graphics capabillities. When I was reading the conclusion, I thought the article was biased towards Sony, untill he goes on and says the PS3 will be even worse! Mr. Green
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PostPosted: Thu Jun 02, 2005 10:04 am
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Grifter_7
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From TeamXbox.com:

TeamXbox.com wrote:

Today, we bring you high resolution pictures of some Xbox 360 peripherals. Available this holiday season in Europe, Japan and North America, Xbox 360 is the next-generation video game and entertainment system that places gamers at the center of the experience.

Xbox Live Camera

The Xbox Live Camera for Xbox 360 opens up a new world of gaming and entertainment on Xbox Live, the world's premier online video games service. With the Xbox Live Camera, video chat and video messaging with your friends becomes more than just a feature set; it is an integrated part of the Xbox Live experience. Connect and communicate while playing the same or different games, watching movies, listening to music, and more.




The Xbox Live Camera also takes personalization to a whole new level and allows you to customize your gaming experience by putting your face on characters in your games, all while being able to video chat with your friends as you play online. And with next-generation online motion-detection-enabled games, the Xbox Live Camera puts you entirely in the game and in control of the on-screen characters over Xbox Live.

* High-end online camera supports up to VGA 640x480 video at 30 frames per second and takes 1.3-megapixel still photos.
* The camera includes a microphone that connects to the controller, so everyone in the room can chat online with their friends.
* The camera supports built-in video chat and video messaging on Xbox Live.
* Your face can be imported into games and can also be placed next to your name on leader boards for even more recognition or fame.
* Chat with your friends while you play online in Xbox 360 games as well as in the Xbox Live Arcade.



Xbox 360 Headset

The Xbox 360 Headset heightens the experience of the unprecedented online gaming community, Xbox Live, allowing you to strategize with teammates, trash-talk opponents or just chat with friends while playing your favorite games. You can record and leave short voice messages for friends or family through the free Xbox Live Message Service or connect with buddies online using the headset in place of the phone. Turn it up or turn it down, and experience the most intense gaming experience possible.



* Boom microphone can be adjusted for optimal sound quality.
* In-line volume control and mute switch let users adjust the headset volume or switch mute on and off easily.
* Noise-canceling microphone improves game response to voice commands, and provides crisp and clear voice communication.
* Lightweight, over-the-head design enables comfortable use.
* The headset plugs directly into either the Xbox 360 Controller or Xbox Wireless Controller for easy use.



Xbox 360 Memory Unit

Further enhancing the gaming experience, Xbox 360 Memory Units allow you to save your in-game achievements and unique gamer profiles. The Memory Units are easily portable and enable quick and easy access to previously established benchmarks, putting you in control of your games and your lifestyle. You can save your games, your Xbox Live™ profile, and more with Xbox 360 Memory Units.



* Transport your Memory Unit in the portable carrying case that fits on your keychain.
* The Memory Unit (64 MB) requires no setup. Just plug it in, and you can save your favorite games.
* Xbox 360 holds up to two Memory Units, so you can easily upgrade to more storage space.



Xbox 360 Universal Media Remote

The Xbox 360 Universal Media Remote was engineered to serve as your integrated control center for the entire Xbox 360 experience. Enter a new world of digital entertainment with the touch of a single button. Play DVD movies and music, plus control your TV and your Media Center PC with one controller. The centralized, glowing Xbox Guide Button gives you quick access to your digital movies, music, and games library, and backlit buttons make the keypad easy to see in a darkened home theater. So kick back, relax, and enjoy the ride.



* Power your Xbox 360 system on or off without leaving the couch.
* The Xbox Guide Button allows for easy navigation of the Xbox Gamer Guide.
* The Xbox 360 Universal Media Remote includes control buttons for your music, pictures, and more.
* The Xbox 360 supports progressive-scan for DVD playback functionality, including a control for opening and closing the tray.
* The remote supports universal TV and console functionality, including volume and mute buttons and up-and-down channel changing.
* Windows XP Media Center Edition Button and Media Center Edition functionality are featured.
* A, B, X, and Y buttons are included for basic control of your Xbox 360 system, even without a controller.
* Numbered and backlight keypad gives you full functionality, even in the dark.

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PostPosted: Thu Jun 02, 2005 10:31 am
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water10
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Pretty funny article about next-gen consoles! Favorite quote:

Quote:
19. NO MORE JUMPING PUZZLES IN FPS GAMES
[snip]
YOU CAN'T SEE YOUR MOTHERF****** FEET. IT DOESN'T WORK.

Laughing
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PostPosted: Thu Jun 02, 2005 2:17 pm
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INCyr
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water10 wrote:
Pretty funny article about next-gen consoles! Favorite quote:

Quote:
19. NO MORE JUMPING PUZZLES IN FPS GAMES
[snip]
YOU CAN'T SEE YOUR MOTHERF****** FEET. IT DOESN'T WORK.

Laughing


Wow.

What a good article. Pretty much sums up every possible reason any gamer today has to bitch about anything. Well worth the time to read.

My favorite quote was the following:

Quote:
Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot those fuckers for four hours, killing 1,183 of them - 682 with groin shots - before his thumbs cramped up. Your game should not create this kind of bitterness.


Hallelujah! I know there are games I've done similar things with. It's absurd.
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PostPosted: Thu Jun 02, 2005 2:56 pm
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I remember that Goldeneye level... Completing it on 00 Agent was insane... insane in a frustrating, annoying, controller-throwing way. And I did indeed go there with the invincibility cheat and blast thousands of rounds of ammo into those guards that endlessly respawn.

Quote:
There is not one single reason in the known universe for even one more game where the save point is ten mother-BLAM!-ing minutes away from the boss, forcing me to fight my way down the same hallway each of the 62 attempts it takes me to beat the guy.


And then there's the 'Immersion and the Invisible Hand of God' part. Invisible walls and tiny rocks that you can't step over are so annoying it's not even funny. And the next passage about arbitrary barriers (windows, doors, but, surprisingly, not the large stone wall that my grenade just destroyed Confused).
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PostPosted: Thu Jun 02, 2005 3:20 pm
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Grifter_7
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Microsoft warns of possible Xbox 360 shortages
From GamesIndustry.biz:
Quote:

Retailers struggling to deal with the poor supply of current-gen Xbox consoles could have more problems when the Xbox 360 launches later this year, according to UK Xbox boss Neil Thompson.
Speaking to trade paper MCV, Thompson said shortages will be down to high levels of consumer demand rather than manufacturing problems.
"Will we execute well so retail will have good volume? Yes. But I don't think we're going to meet demand as people are going to come into this platform in a big way."



Analysts predict $75 launch subsidy on Xbox 360 hardware
From GamesIndustry.biz:
Quote:

Microsoft's Xbox 360 will be priced at $299 when it hits shelves later this year, according to analysts at major investment bank UBS, with Microsoft subsidising each console to the tune of $75 in order to meet that price point.
Predictions by the analysts, reported last week in the Toronto Globe and Mail, suggest that Microsoft will pay $375 per unit to its manufacturing partners, with the final retail price of the console pegged at $299.


Xbox360 to have downloadable games?
From gamesarefun.com:
Quote:

The official word from Microsoft on downloadable content for Xbox 360 is that it will have downloadable game content, trailers, and demos, some free and some for a price. What has not been mentioned before is that the Xbox 360 will have downloadable games.

This bit of information was revealed in a press release sent out today from GarageGames about its new President, Mark Frohnmayer. Frohnmayer had this to say: "GarageGames now has three powerful engines, and we're constantly improving our development toolset. We've got several exciting projects on the horizon including a killer casual game being developed in partnership with another company and a downloadable title for the upcoming Xbox 360."

It seems the Xbox 360 Live service will allow purchases of games online. Microsoft has yet to release official information on this, but we'd speculate this would be an opt-in style delivery service. GarageGames has always used online purchasing for their games and it's likely that companies such as Sega, Microsoft Games Studios, and others will continue to make sales through retail. Still, cheap games that can be tried in demo form and purchased without ever leaving your living is not a bad thing.

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PostPosted: Mon Jun 06, 2005 2:18 pm
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Grifter_7
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Xbox360 Backward Compatibility: Microsoft will pay Nvidia royalties
From gamedaily.com:
Gamedaily.com wrote:

Thanks to a number of analyst reports, it looks as if we finally have some more information on the 360's backwards compatibility and launch price point. Just like the original Xbox, it appears the 360 will come with a $299 price tag. The 360 should also be able to play the majority of the Xbox library, but Microsoft will have to pay Nvidia as a result.

Prior to the Xbox 360's unveiling, the issue of backwards compatibility wasn't even something Microsoft would discuss. However, when Microsoft finally announced that its next-gen console would feature backwards compatibility with "top selling" games, it seemed to confuse people, not excite them.

What exactly does "top selling" mean? Which games will work? How will the Xbox 360 play Xbox titles? None of these questions has been addressed specifically by Microsoft yet. When we sat down with Peter Moore, as hard as we tried we couldn't pry any substantial info on the topic out of him. "You don't need to know the technical details. What you need to know is that the top-selling games will work, and as we plow through them all over the next few months, we will start telling you which games," he told us at E3.

Some details have trickled out, though, courtesy of Wedbush Morgan Securities analyst Michael Pachter. In a recent research note, Pachter confirms that Microsoft "has agreed to pay a small royalty to Nvidia to allow the Xbox 360's ATI chipset to emulate the performance of the Nvidia chipset in reading certain Xbox games." Nvidia, therefore, will not only be receiving royalties from its partnership with Sony for the PS3, but it will also still get small payments from Microsoft for every 360 despite the fact that Nvidia is no longer the GPU provider.

Apparently, for Xbox games that are written in a single layer (which MS management believes to be most of the Xbox library) the emulation should be pretty smooth. The smaller percentage of Xbox titles that are written in multiple layers will require "patches" (separate emulation programs) in order to work. Pachter says that Microsoft currently plans to sell the 360 with these patches already pre-loaded on the included 20GB hard drive. It is also conceivable that any additional patches for other Xbox games could be easily downloaded over Xbox Live.

Therefore, taking this information at face value, consumers can expect the vast majority of Xbox games to be playable on the 360. "We presume that the majority of Xbox games will be backward compatible, and the company assured us that it intends to add patches should consumer demand warrant such action," notes Pachter.

As for the price of the Xbox 360, one report has already quoted J Allard saying that it would be "in the neighborhood" of $300. Pachter says that Microsoft management told him that "neither you nor consumers will be shocked [by the price]." And more recently, although not officially confirmed by MS, analysts at investment bank UBS told Toronto's Globe and Mail that the Xbox 360 would indeed ship for $299 when it launches later this year. It's believed that each 360 hardware unit will actually be subsidized about $75 so that Microsoft can hit the sub $300 price target, meaning that MS would dole out $375 per console to its manufacturing partners.

While Bill Gates and crew obviously would prefer not to lose money on each unit, it's a fairly typical scenario, especially with the launch of a new system. Anything above $300 for a new console is not likely to go over well with the average consumer, and under the "razor and blades" model, Microsoft will get money back on the software (and accessories) sold despite the losses taken on the hardware side. Moreover, unlike with the original Xbox for which MS had to purchase components from partners like Nvidia and Intel, with the 360 they will have more control of the components within the console and thus over time will be able to streamline manufacturing and cut costs (an approach similar to Sony's).


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PostPosted: Tue Jun 07, 2005 3:14 pm
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BioGraphic's AI.implant SDK to Support Xbox 360 Platform
From TeamXbox.com:
Quote:

BGT BioGraphic Technologies, Inc., the leader in real-time artificial intelligence (AI) tools and middleware, announced today that its AI.implant SDK will enable unmatched functionality and performance for game developers targeting the Xbox 360 video game and entertainment system from Microsoft. As a result, users of the Xbox 360 will be able to interact with the most intelligent NPCs available on any platform.

As the games industry's leading AI SDK, AI.implant is uniquely equipped to exploit the parallel architecture of the new Xbox. "BGT is a recognized pioneer in AI middleware and we are delighted to have them as the first AI middleware on the next generation Xbox platform," said Tracey Frankcom, program manager, Xbox Tools and Middleware. "AI.implant will allow game developers to do in real-time what they could only previously visualize using pre-rendered cinematics."


"It is truly exciting to see the hardware catch up to dreams of game AI developers" said Dr. Paul Kruszewski, President and founder of BGT. "The Xbox 360 is the first available game console system to enable game developers to do dynamic navigation in large 3D worlds and real-time crowd simulation."

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PostPosted: Wed Jun 08, 2005 2:11 pm
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water10
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Ok, some news that are supposed to be confirmed by OXM UK. They have a list of games that will be released for 360. The list is awesome!! You can read the original discussion here. They had a scan posted there, but it was removed. Here's the list of games:

Quote:
[*RPGs]Blue Dragon, Dead or Alive Extreme Beach Volleyball 2, Fable 2, Final Fantasy XI, Jade Empire 2, Lost Odyssey, Spore, The Elder Scrolls: Oblivion, The Urbz 2

[*First Person Shooters]Avalon, BF: Modern Combat, Black, Call of Duty 2, Condemned: Criminal Origins, Dark Sector, Dog Tag, Halo 3, House of the Dead, Huxley, Killing Day, King Kong, Perfect Dark Zero, Prey, Project Delta, Psychopath, Quake IV, Turok title, Unreal Tournament 2007, Wardevil: Unleash The Beast Within

[*Sports/Extreme Sports]Amped 3, College Hoops 2K6, FiFA Football 06, FIFA Street 2, Madden DNFL 06, NBA 2K6, NBA Live 06, NHL 2K6, SSX 4, Tiger Woods PGA Tour 06, Tony Hawks American Wasteland, Top Spin 2

[*Fighting]Dead Or Alive 4, Killer Instinct III, Mortal Kombat 7, Virtua Fighter game

[*Racing]Burnout: Revenge, Crazy Taxi title, Forza Motorsport 2, Full Auto, MotoGP 4, Need for Speed Most Wanted, Project Gotham Racing 3, Sega Rally title, Test Drive Unlimited

[*Action]2 Days to Vegas, 6GUN II, Afterburner, Alan Wake, Banjo Kazooie game, Battle Angel, Chrome Hounds, Dead or Alive: Code Chronos, Dead Rising, Demonik, Dirty Harry, Frame City Killer, Gears of War, Harry Potter and the Goblet of Fire, Indiana Jones title, James Bond: From Russian with Love, Kameo: Elements of Power, Marvel vs EA, Metronome, Nintey-Nine Nights, Ninja Gaiden 2, Posession, Saints Row, Scarface: The World is Yours, Secret Service, ShadowClan, Sonic game, Splinter Cell 4, Stranglehold, The Darkness, The Godfather, The Outfit, Tom Clancy's Ghost Recon 3, Tomb Raider: Legend, Too Human Part 1, Too Human Part 2, Too Human Part 3, True Crime: Streets of Hong Kong, Ultimate Spider Man


Some games I'm looking forward from this list are Spore, Afterburner and Killer Instinct III! Those are a nice surprise if they actually get released!

Oh, and I'm going to post a video of a Sega presentation. Don't know if you guys have seen this. The link is somewhere on that long discussion. linky
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PostPosted: Thu Jun 16, 2005 9:30 am
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thunderclap8
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so is Burnout: Revenge coming out for both the Xbox AND the 360? I'm confused.
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INCyr
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water10 wrote:
Ok, some news that are supposed to be confirmed by OXM UK. They have a list of games that will be released for 360.

<snip>


What I really want is a definitive list of launch titles. I need to figure out how much I'm going to be dropping in Nov., so I can save up.
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PostPosted: Thu Jun 16, 2005 9:48 am
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INCyr
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thunderclap8 wrote:
so is Burnout: Revenge coming out for both the Xbox AND the 360? I'm confused.


Reportedly.... yes.

I don't understand it either. Just like I don't understand the logic behind releasing Gauntlet: Seven Sorrows for the XBox in November. I have yet to figure out if I'm going to be picking it up or not....

But yes, Burnout: Revenge is a 360 Launch title, or so I've been told a couple of times. Hence the reason I'm not picking it up in Sept. when its released for the XBox.
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very strange.

Word on the street is that there's gonna be 20 launch titles, so you could be dropping a good chunk of change Smile

http://www.ferrago.com/story/6100
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Quote:
What I really want is a definitive list of launch titles. I need to figure out how much I'm going to be dropping in Nov., so I can save up.

The thing is MS is defining Launch as a 3-month window! So, some sites/magazines are listing certain games as launch games when they might be released only in January! To me, a launch game is a game that people bring home when they buy the console on the very first day! Those are the games that make you face big lines to get the console that day!

From what I've been reading, I think the "real" launch titles will be PDZ, Kameo, ES: Oblivion, PGR3, Madden 06 and Fifa 06. That's my guess. I think a lot more will be released before end of the year though.

Quote:
Just like I don't understand the logic behind releasing Gauntlet: Seven Sorrows for the XBox in November.

I'm with you there! 4-player co-op on Live should be AWESOME!! I can only hope more games will continue this trend next-gen! Halo3, 4-player co-op online and offline would be my gaming heaven!
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PostPosted: Thu Jun 16, 2005 10:13 am
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INCyr
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water10 wrote:
The thing is MS is defining Launch as a 3-month window! So, some sites/magazines are listing certain games as launch games when they might be released only in January! To me, a launch game is a game that people bring home when they buy the console on the very first day! Those are the games that make you face big lines to get the console that day!


Yeah, that's my definition of "launch title" as well.

But in that case, let me rephrase... I want to know what titles will be available for pickup that day.

Quote:
From what I've been reading, I think the "real" launch titles will be PDZ, Kameo, ES: Oblivion, PGR3, Madden 06 and Fifa 06. That's my guess. I think a lot more will be released before end of the year though.


I think Burnout:Revenge should be available then as well. I'm probably going to be picking up B:R, PD0 and ES:O as my first titles. Although I'm not familiar with Kameo.

Quote:
Quote:
Just like I don't understand the logic behind releasing Gauntlet: Seven Sorrows for the XBox in November.

I'm with you there! 4-player co-op on Live should be AWESOME!! I can only hope more games will continue this trend next-gen! Halo3, 4-player co-op online and offline would be my gaming heaven!


Yeah. That's what I'm looking forward to. I'm just worried it won't be backwards compatible with the 360... but you'd think it would be, if its currently in development. Or something.

*sigh* I might end up picking it up anyway. I've always loved Gauntlet games, and the co-op over XBL is just too tempting. Especially if others of you guys pick it up as well.
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PostPosted: Thu Jun 16, 2005 10:17 am
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