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terminalskeptik
Unfettered
Joined: 05 Jun 2003 Posts: 351 Location: Onboard the Groovy Purple Derigible
Bringing people to your ARG. I wanted to start a discussion for methods in bring people to your ARG?
What have you found that works? What ideas do you have? What have you done to advertise for games you played?
I think there are alot of methods that have been done, such as AIMing a tons of people, extra long pre-game (or as I call it the PXC method) and others. I know that when PXC started, I was writing the url on napkins at restaurants and leaving notes in copies of Alice in Wonderland at the local bookstores. That is free publicity that some products wish they had.
Talk amoungst your selves, I have given you a topic, discuss!
Posted: Mon Jun 20, 2005 10:26 am
Nightmare Tony
Entrenched
Joined: 07 Jun 2004 Posts: 824 Location: Meadowbrook
A proper game begins with an AIM conversation with hkdl.
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Posted: Mon Jun 20, 2005 10:51 am
Phaedra
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Joined: 21 Sep 2004 Posts: 4033 Location: Here, obviously
Nightmare Tony wrote:
A proper game begins with an AIM conversation with hkdl.
And/or spamming the forum, PM'ing randomly-chosen people on the memberlist, or popping into #unfiction in-character.
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Posted: Mon Jun 20, 2005 11:10 am
Saevitia
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Joined: 30 Mar 2005 Posts: 688 Location: Rochester, NY
I knwo it was pretty unoriginal, but I just posted a link to the trailhead on the forum.
It's hard to think of anything that really fits with the game! I think that's one of the major obstacles of starting oen.
Wouldn't it be neat to have enough time and pacients to create an arg site and just let it sit there until someone actually just randomly found it?
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Posted: Mon Jun 20, 2005 11:19 am
terminalskeptik
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Joined: 05 Jun 2003 Posts: 351 Location: Onboard the Groovy Purple Derigible
Saevitia wrote:
Wouldn't it be neat to have enough time and pacients to create an arg site and just let it sit there until someone actually just randomly found it?
I actually did that! I made a little game about 2 years ago, based on genetic mutation and an evil company called MetaCell. I made a main site on some free webspace and just let it sit out there. I put some keywords in the source for Google, and just waited. 6 months later, the free webspace shut down my site for inactivity, and I closed the project.
Now, with ALL the activity that has been happening, I think it just might work.
Posted: Mon Jun 20, 2005 12:03 pm
Saevitia
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Joined: 30 Mar 2005 Posts: 688 Location: Rochester, NY
Quote:
Now, with ALL the activity that has been happening, I think it just might work.
Yeah, the only thing is I think you would actually have to buy a dotcom for it to work propperly, as they egt picked up by google a lot easier.
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Posted: Mon Jun 20, 2005 12:19 pm
QBKooky
Decorated
Joined: 24 Jul 2004 Posts: 281
I think the hardest part is making it appeal to people who AREN't regular ARG players. I mean, if one of us (on unfiction) saw something strange or recieved a strange email, of course we're gonna post it. I think the deal-breaker is making it
(1) real enough to be believable
(2) strange or "off" enough to be noticeable
Also I think word of mouth is important for getting people into your game, but I also would like to see games whose rabbit holes aren't a one-time thing, and if you miss it, you're out. For example, if your launching rabbit hole is posters all along a certain street, the posters should keep appearing (and maybe even changing) to continue to draw people in, because if you try to barrel full-speed ahead with only the players you get from your first dip into the pool of potential players, it'll be much more difficult.
Another way to bring people to your ARG is, once you have some people interested, give them something tough enough to make them ask for help, but not so tough that they give up. (hence the "OMGWTFBBQ I'M A XENOBOTANIST!" that Sean mentioned in post-ILB chat)
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Posted: Mon Jun 20, 2005 12:48 pm
terminalskeptik
Unfettered
Joined: 05 Jun 2003 Posts: 351 Location: Onboard the Groovy Purple Derigible
Personally, I think that bringing in non-gamers is the holy grail of bringing in players. What I mean by that is, not just getting the interest of ARGers or other gamers. The Beast really tried by throwing the rabbit hole out to everyone in TV spots. And you can see how many people responded to that.
It would be easy to put up some posters on a street corner in NY or London and wait for the curious to show up, but how do you appeal to 'average citizens'.
The great thing about ARGs is that almost everyone enjoys solving puzzles and great stories. How many people get Readers Digest and love to do a crossword puzzle? Now, how do you convince those people to play an ARG, which at its core is the combination of both of the latter? I want to see a 65 year old grandmother and a 14 year old kid playing the same game. How to accomplish that is the goal.
Posted: Mon Jun 20, 2005 1:31 pm
konamouse
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Joined: 02 Dec 2002 Posts: 8010 Location: My own alternate reality
terminalskeptik wrote:
How many people get Readers Digest and love to do a crossword puzzle? Now, how do you convince those people to play an ARG, which at its core is the combination of both of the latter? I want to see a 65 year old grandmother and a 14 year old kid playing the same game. How to accomplish that is the goal.
Write letters to the magazine and eventually perhaps one will be published (make it relavent to the issue in question, i.e. "loved this crossword puzzle - insert issue # & page # - but something was bothering me about the answer to this clue - insert clue - so I posted this question on this website - insert website - seeking other opinions", etc) and if it gets published, see how many RD readers actually hit the website.
Just thinking outloud. But letters to editors, if published, are free (you could try other magazines appropriate for your target audience). Urban Hunt made that attempt by posting an advertisement for Reality Show contestant wannabes on a well frequented website for auditions. I don't know how many new players came from that (but I'm a reality show junkie so I was an easy target).
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Posted: Mon Jun 20, 2005 3:08 pm
weephun
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Joined: 25 Aug 2004 Posts: 908 Location: Fuquay Varina, NC
Are you looking for free ways? Or is there some $ involved?
Makes a world of difference.
EX: Reader's digest
Free: write tons of letters praying and hoping that one might someday get published and somebody will actually notice it.
$: Take out an ad in Reader's digest.
... sometimes you get what you pay for.
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Posted: Mon Jun 20, 2005 5:17 pm
terminalskeptik
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Joined: 05 Jun 2003 Posts: 351 Location: Onboard the Groovy Purple Derigible
I was speaking metaphorically. What I was trying to say is that there are millions of people who enjoy solving puzzles, be it a crossword or a deeper crypto. And there are millions of people who enjoy reading good fiction. So, how do we combine the two? How do you go about bringing in people from both sides to take part in your ARG? Is there a method or combination of methods to spread the word and engage people of all different backgrounds to this new medium? I.E. the ads placed for PXC. But, for those of us who do not have sponsors and lots of cash, what kinds of grassroots methods do you think will work?
Posted: Mon Jun 20, 2005 5:25 pm
weephun
Entrenched
Joined: 25 Aug 2004 Posts: 908 Location: Fuquay Varina, NC
So the answer to my question is "free" then.
Then again ... sometimes you get what you pay for.
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Posted: Mon Jun 20, 2005 5:36 pm
oliverkeers13
Entrenched
Joined: 23 May 2005 Posts: 917 Location: London, UK
Personally, I like the idea of sending tangeable objects to respected members of the ARG community, ARGN etc. They will probably post something about it, giving people a chance to find the trailhead. No forum posts. No HKDL.
Everyone's a winner.
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Posted: Mon Jun 27, 2005 3:37 pm
zeldafan8626
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Joined: 10 Jan 2005 Posts: 193 Location: Hyrule Castle
shhh... keep quite about that << >>
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Posted: Mon Jun 27, 2005 4:24 pm
oliverkeers13
Entrenched
Joined: 23 May 2005 Posts: 917 Location: London, UK
zeldafan8626 wrote:
shhh... keep quite about that << >>
I have no idea of either what you are talking about or who you are. Sorry.
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Posted: Mon Jun 27, 2005 4:44 pm
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