Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Wed Nov 13, 2024 12:35 am
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Meta » General META Discussion
[META] Thoughts about new game launches
Moderators: imbri, ndemeter
View previous topicView next topic
Page 3 of 3 [43 Posts]   Goto page: Previous 1, 2, 3
Author Message
jokerstrademark
Veteran


Joined: 25 Sep 2004
Posts: 71
Location: Out to Lunch

Yeah, they merged and then both ended like 10 days later. It was kind of a waste of a merger, but it could have gone worse.
_________________
Synagoga-Comics

PostPosted: Wed Jun 22, 2005 12:06 pm
 View user's profile AIM Address
 Back to top 
PokeKiller
Decorated


Joined: 13 Nov 2004
Posts: 216

Varin wrote:
PokeKiller wrote:
Oh, yeah, that piece of crap. I mean, nobody played it, it just died suddenly, and it was so bad that the admins didn't even see a point in archiving it.


I can't tell if you're being sarcastic or serious Razz

Bah, I still suck at sarcasm, huh? Yeah, that was sarcastic. Very Happy
_________________
Doughnuts before justice!

PostPosted: Wed Jun 22, 2005 12:12 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Incidentally, regarding trailheads:

Call me a traditionalist, but when someone sends an actual object to ARGN, even if it's just a postcard or a letter or a fancy-shmancy invitation to a tea party, it tends to give me a little more faith about how much effort the PMs have put into the game than when it's a random email or IM.

Some great games have had lousy launches (no offense, anyone, but as I understand it, LockJaw was launched by a PM posting to the Cloudmakers group saying "ooh! Look at this!"). But we also have to take into account when it happened. I would hope the genre would evolve. That is, LJ was a very early ARG, so the PMs didn't have a whole lot of launch examples to look to for inspiration.

A lot of games have launched in a lot of different ways since then, so I don't think it's unfair to expect that PMs look to previous examples of good launches to help inspire them, rather than taking the lazy way out and posting an in-character trailhead or popping into #uf.

So, when someone does one of these really cliched, lazy launches, where, in the past, I might have said, "How else can launch a game for free?" and assumed that the game might still be good, as more and more games launch, providing more and more ideas to draw from, it starts to look less like the only resort of a grassroots PM and more like laziness.

And laziness, from the start, does not bode well for the quality of the game.

Now, innovative, creative ideas don't always come simply for the asking.

Maybe you've prepared a well-thought-out game. Maybe you've run it past a lot of people, and they've agreed that the ideas are good. Maybe you've put the players first at every step of the development process, and you're sure that what you have to offer will be entertaining and compelling.

But although you've racked your brain, you can't come up with a launch that's New and Exciting.

At this point, I say send something to ARGN. Even if it's not particularly plausible that your character/s would do so. Maybe you can wink a bit at ARG precedent -- "I heard that you were of great help to _____________, so I'm hoping maybe you can help me with my problem."

But make it nice, okay? Because if it looks like a substantial amount of effort went into it, I, at least, am a player, am willing to cut it some slack, and think, "okay, so this character probably has no reason to actually mail a [whatever] to ARGN, but, hey, if they put this much effort into it, maybe they put as much into the rest of the game!"
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Wed Jun 22, 2005 4:05 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Wolf
Decorated


Joined: 26 Sep 2002
Posts: 292

The Cloudmakers/LJ tie-in: Brooke posted to CM asking for women gamers' experiences for a zine article. Once the zine launched, said article had tiny little coordinates at the bottom that (ideally) would point players to their first in-game site.

I believe it was Cloudmakers message #45912.

But we all know things didn't quite go according to plan because someone found another in-game site first.

I don't believe any of the LJ PMs came out and posted anything blatant to the CM group, but I've also slept since then.
_________________
You can lead a horticulture, but you can't make her think.

PostPosted: Wed Jun 22, 2005 4:22 pm
 View user's profile
 Back to top 
Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Wolf wrote:
The Cloudmakers/LJ tie-in: Brooke posted to CM asking for women gamers' experiences for a zine article. Once the zine launched, said article had tiny little coordinates at the bottom that (ideally) would point players to their first in-game site.

I believe it was Cloudmakers message #45912.

But we all know things didn't quite go according to plan because someone found another in-game site first.

I don't believe any of the LJ PMs came out and posted anything blatant to the CM group, but I've also slept since then.


I sit corrected. Smile
_________________
Voted Most Likely to Thread-Jack and Most Patient Explainer in the ILoveBees Awards.

World Champion: Cruel 2B Kind


PostPosted: Wed Jun 22, 2005 4:28 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
GuyP
Unfettered


Joined: 15 Sep 2004
Posts: 584
Location: London, UK

When I'm looking at trailheads, I'm basically looking for something that shows the PM's are hardworking, committed, and taking the whole endeavour seriously. I'm probably more jaded than most, but I need to be impressed.

There's two parts to a launch: the material, and the mechanism of it's discovery. When it comes to shilling on the boards or on IRC, I'm not gonna be blown away - but I appreciate the difficulties of getting the game into the hands of the community, and therefore I'm mostly willing to turn a blind eye to such matters. Unless you do it in character. Because that really is a bit annoying. If you can find a better way (and it's definitely worth trying) then go for it.

In fact, emailing the guy who wrote the PC Gamer article was pretty smart.

So players have a foothold into your game. Now's your chance to really grab them.

Ideally, I'm looking for proof there's some kind of concept or idea behind your game, not just another "CONSPIRACY!!11!!eleven!!" If you were selling a guitar on eBay, you wouldn't just say "Guitar for sale. Email me for details." You'd put it's model, manufacturer, condition, and so on. You don't need to play your entire hand, but a quick glimpse of a card or two would sure be nice.

It's not that you're not allowed to have a conspiracy, but FYI: people in real life conspiracies don't tend to refer to themselves as "part of a conspiracy."

Of course, I appreciate that the essential element of ARGs is mystery and missing information. If your game design makes it difficult to provide any real plot hooks early on, then there's that trusty fallback - quality.

Sending an email asking for help? Then for the love of all that is holy, make it a good one! Get the players to see how your character is really feeling - afraid? tense? paranoid? Please, just make the writing shine.

Giving one of your characters a blog? No problem! Make that blog have posts going back for months. (Blogger, for instance, lets you edit the date/time of each post.) You can slip in allusions to some of the back story and really flesh out the character. Have them blog about their cat. Anything.

And there's other ways to show quality, too. If it fits, make the design fancy, and if it doesn't make sense for the design to be fancy, then make it clear why. Quality is also implied by what you don't do - a quick bit of morse code / binary / ROTtage shoehorned into your trailhead sets my alarm bells ringing.

An original rabbithole. Evidence of a plot. Quality content (especially writing.) Avoidance of clichès. A sense of scale. David, who could live in a trailhead like this?

(Before people start explaining how such-and-such corporate game didn't do this, and why don't the rules apply to them and ohmygod you hate grassroots - when you can put your website URL on a movie trailer, that engenders additional trust. Do you see?)

PostPosted: Sun Jun 26, 2005 1:38 am
 View user's profile Visit poster's website AIM Address MSN Messenger
 Back to top 
Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

GuyP wrote:
When I'm looking at trailheads, I'm basically looking for something that shows the PM's are hardworking, committed, and taking the whole endeavour seriously. I'm probably more jaded than most, but I need to be impressed.


Worshippy

And really many of us don't have the time to devote to 8 ARGs at one time. Most likely we're going to be grabbed by a new concept, a fancy rabbithole or interesting character. If an ARG doesn't have something to grab the players early on, it may not get the attention it may deserve.

Seriously people, rabbitholes are like your commercial. It's just like going to the movie theatre. Most of you (I'm excluding Ozy here Wink ) don't buy 12 tickets and watch every movie that's playing. You buy the ticket for the one movie that has an intersting premise, a cool movie poster, a grab-you-by-the-neck-and-make-you-take-notice commercial or a near guarantee of its quality because of a known director, actor or series. Why do you think so much money is pumped into the marketing of a movie?

And just to fend off the naysayers, my intention isn't to say that you need to spend a ton of money on your ARG. What you lack in monetary funds, you can make up for in hard work and creativity.

(CARGO!)
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Mon Jun 27, 2005 11:54 am
Last edited by Varin on Mon Jun 27, 2005 1:59 pm; edited 1 time in total
 View user's profile Visit poster's website AIM Address
 Back to top 
Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

Agreed there, Varin. Money spent is not a pointer in game quality. On anothe rplace, I posted how to launch a game that looks like thousands of dollars for a sum of 50 bucks. Its all about howe the moeny and design is spent.

some games may NEED a low key rabbit hole on purpose for their mystery. It all depends on game context.

If you give too much glitz and hi key launching, it may blow the game effect.

But thats all in the creative choice, really.

and yu, the one point mentioned earlier which gets to me at times, trite storyline and puzzles thrown in at random. Cant wait to see an arg with a smart and working storyline and puzzles that fit the storyline context.

Happily, the pms of the future are writing those today.
_________________
For this is the place where dreams and nightmares are birthed and bred
Nightmare Park


PostPosted: Mon Jun 27, 2005 12:50 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
Varin
I Have No Life


Joined: 02 Dec 2002
Posts: 2456
Location: South of where I used to be

Nightmare Tony wrote:
some games may NEED a low key rabbit hole on purpose for their mystery. It all depends on game context.

If you give too much glitz and hi key launching, it may blow the game effect.


You can be low key and be impressive. Smile A stealth launch that leads us to good writing and fully developed characters works just the same. Smile
_________________
"I still miss him to this day and probably always will." - Todd Keeler, Chasing the Wish

"meta meta meta, I made you out of play..." ~ j5


PostPosted: Mon Jun 27, 2005 2:06 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
hkdl
Unfettered

Joined: 29 Oct 2004
Posts: 347
Location: Hamilton, OH

Phaedra wrote:

Synagoga IM'd hkdl. Not a problem. The eye-rolling and snarking about "maybe you should IM hkdl" comes not from the fact that Synagoga did it, but rather from the subsequent, lazy, imitation by other launches. If Synagoga had been the only game to do it, it wouldn't be a cliche.


Thank you, that is what I've been trying to say.
_________________
Eat recycled food, it's good for the environment and okay for you.

Currently playing: Not a darn thing.


PostPosted: Mon Jun 27, 2005 3:10 pm
 View user's profile AIM Address Yahoo Messenger MSN Messenger
 ICQ Number 
 Back to top 
skilletaudio
Unfettered


Joined: 17 Aug 2004
Posts: 515

Honestly, its not like "IM somebody" isnt bad enough.
"IM hkdl" was just ridiculous to the point of hilarity...maybe not for poor hkdl.
Hint: until we are up against our first "parody ARG", then your launch should not result in hilarity!

PostPosted: Mon Jun 27, 2005 3:26 pm
 View user's profile
 Back to top 
Nightmare Tony
Entrenched

Joined: 07 Jun 2004
Posts: 824
Location: Meadowbrook

If it was a good clean im to you resulkting in a game worthy of the player's time, it would be more forgiveable, hopefully. Still results in hilarity, though.
_________________
For this is the place where dreams and nightmares are birthed and bred
Nightmare Park


PostPosted: Mon Jun 27, 2005 11:36 pm
 View user's profile Visit poster's website AIM Address
 Back to top 
rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

Believable puzzles

Quote:
Cant wait to see an arg with a smart and working storyline and puzzles that fit the storyline context.


Try Art of the Heist. It has done this well, all of the puzzles have been in a believable storyline context. The information on SD cards was doubly encrypted because it dealt with a planned robbery at the Uffizi Gallery. Originally it was meant to go to someone who would be able to solve the puzzles easily, but they were difficult enough to hinder people, like us, who accessed the card. It was a credible way to protect secret information. The puzzles on Virgil's site were designed as a sort of taunt to the world and to his employees at Tatum Think. Virgil made games that were famous for the puzzles he included.

And I think that Perplex City, given the concept they set up about a game playing culture, will be able to do fit puzzles into the storyline at any point.
_________________
I love this site for being free, in every sense of the word~Spacebass

Mankind was my business, the common good was my business.~ Dickens


PostPosted: Tue Jun 28, 2005 8:21 am
 View user's profile Visit poster's website
 Back to top 
Display posts from previous:   Sort by:   
Page 3 of 3 [43 Posts]   Goto page: Previous 1, 2, 3
View previous topicView next topic
 Forum index » Meta » General META Discussion
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
You cannot post calendar events in this forum



Powered by phpBB © 2001, 2005 phpBB Group