Author
Message
noxmtbnk
Boot
Joined: 30 Mar 2005 Posts: 21
Also, it could be DomeCentral just likes to play with us.... at least until something sets time in the game
Posted: Wed Jun 15, 2005 6:59 pm
Cronauer
Boot
Joined: 08 Jun 2005 Posts: 55
It seems to me that DC is pretty consistent about mentioning the time. IMO, DC wants us to find the time. DC says it is in the arcade...something we missed...
Cronauer
Posted: Wed Jun 15, 2005 7:02 pm
omegagriffen
Boot
Joined: 02 May 2005 Posts: 62 Location: On a plane with SNAKES!!!
At the arcade the middle part that can scroll is seperate from the border, is it possible a clock is hidden under the border? I have no idea if it is possible to seperate the two, and even less of an idea on how to seperate them. Just thought I would put it out there.
Posted: Wed Jun 15, 2005 8:04 pm
Cronauer
Boot
Joined: 08 Jun 2005 Posts: 55
i would think that any hidden text would show up in the source code. I've been over the source a dozen times and find nothing resembling a clock.
Cronauer
Posted: Wed Jun 15, 2005 8:09 pm
skilletaudio
Unfettered
Joined: 17 Aug 2004 Posts: 515
Understand, that the web page is NOT the city, and we shoudlnt pretend it is. You say "Sign up now!" and Re-live says "we only take applications in person". There is a clock that we cannot see.
I dont know how many forms a setting can take, but I'm thinking there must be a chat server, or a MUCK, or something, where we will interact in-game.
Posted: Wed Jun 15, 2005 8:26 pm
konamouse
Official uF Dietitian
Joined: 02 Dec 2002 Posts: 8010 Location: My own alternate reality
That is an interesting SPEC - there is a chatroom (in AIM?) where we meet as if we were meeting in the Great Hall or at Relive?
What is a MUCK?
_________________
'squeek'
r u a Sammeeeee? I am Forever!
Posted: Thu Jun 16, 2005 12:10 am
skilletaudio
Unfettered
Joined: 17 Aug 2004 Posts: 515
A MUCK is like a MUD, or Multi-User-Dungeon. A MUCK, or MUSH, is a text-based online environment that one can explore, often geared more towards a social or Roleplaying end than MUDs, which are much more based on combat.
They are usually accessed by Telnet. Imagine a chat room with room descriptions and the ability to move between rooms via command.
There could be an in-game IRC server...or there could be nothing.
DC's attention to time is driving me nuts, its like it's saying "FIND THE ARCADE FOOLS"
Posted: Thu Jun 16, 2005 12:13 am
lmaner311
Veteran
Joined: 31 Aug 2004 Posts: 117 Location: South Carolina
Has everyone asked DC what color your life clock is? He said that mine looked red. Just wondering. Maybe we're all at a different time...maybe not. Might not hurt to ask.
Posted: Thu Jun 16, 2005 1:20 am
Jonny10
Boot
Joined: 11 Jun 2005 Posts: 69 Location: West Michigan
Lifeclocks
Check the start of this thread LManer.
Posted: Thu Jun 16, 2005 9:20 am
nady
Boot
Joined: 16 Jun 2005 Posts: 25 Location: Egypt
skilletaudio wrote:
DC has been continually giving out hints to some kind of time scale that the COD is operating on, and has said that we can check the time in the Arcade.
I think their tring to spur us to discover something, a new layer to the game.
well guys ..I`m new at this so it might be all just my imagination :_) ...but ...in cityofdomes.net there the year 2301 up there ...
and ( it`s clickable )....what if DC was meaning 23:01 ....when I googles with "logan`s run and 1101 ...I`ve got a bunch of sites ......maybe it`s just me ..and we are just in a pre-game thing ....
EDIT ...ok maybe it`s just me but whenever I click on it I got logged off ...the other thing that drawwn my attention is that the presence of the phrase " Enter the City Of Domes" in the source code ...without its existance in the page itself .....
Posted: Thu Jun 16, 2005 10:09 am
Last edited by nady on Thu Jun 16, 2005 10:28 am; edited 1 time in total
skilletaudio
Unfettered
Joined: 17 Aug 2004 Posts: 515
Hmm, a time, you say. Interesting, but hard to find a way to apply a time without an action or location.
I was paying attention to the year, however. Risking being labeled a hacker, i attempted telnet and IRC connections to
cityofdomes.net, capricorn.cityofdomes.net, irc.cityofdomes.net, etc, on normal ports and on port 2301.
No dice so far.
Posted: Thu Jun 16, 2005 10:13 am
konamouse
Official uF Dietitian
Joined: 02 Dec 2002 Posts: 8010 Location: My own alternate reality
And I've added 2301 or arcade to the end of every "room" I could find. As well as bliss (yeah, I know, very simplistic approach). We're not seeing the tree because of the forest?
_________________
'squeek'
r u a Sammeeeee? I am Forever!
Posted: Thu Jun 16, 2005 10:34 am
ouroboros
Decorated
Joined: 20 Aug 2004 Posts: 170 Location: El Jardín de senderos que se bifurcan
lifeclocks - movie On a different thread, konamouse reported on watching the movie, and answered the question that starts this thread.
konamouse wrote:
Lifeclocks (in the movie) are:
white = 0-8
yellow = 9-15
green = 16-23
red = 24-30
Posted: Mon Jun 20, 2005 9:52 pm
Last edited by ouroboros on Thu Jun 23, 2005 12:02 pm; edited 1 time in total
lmaner311
Veteran
Joined: 31 Aug 2004 Posts: 117 Location: South Carolina
Re: Lifeclocks
Jonny10 wrote:
Check the start of this thread LManer.
LOL! I just noticed that you trouted the hell outta me! Nice
Bliss.
- Larry7
_________________Waiting: PG: LoD & JumpCrash
Playing: The Lost Experience & CTW2
Played: ILB, CoD, Find Araya
CoD Citizen ID: Larry7
Posted: Thu Jun 23, 2005 9:30 am
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