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 Forum index » Archive » Archive: Perplex City » PXC: Puzzles
[PUZZLE?] Maze
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BrianEnigma
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Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

[PUZZLE?] Maze

The Salk Family website has a link to a little maze "game." For those that are Mac OS X impaired (or have OS X, but an older laptop that does not have the accelerometer), here is a quick summary:

Launching the app (Perl script that starts a Java JAR file) opens a window. The window gives you a 5x5 view of a grid, centered on a marble. Tilting the laptop causes the marble to move. (Okay, technically, the marble stays in the center of the window and the grid moves.) The grid looks to be larger than 5x5, probably MUCH larger. It seems to work like that old wooden "Labyrinth" game, but the walls are invisible.

I don't know about other people, but when I double-clicked on the startup script, it opened in a text editor. If you get the same problem, just rename it from startmaze.pl to startmaze.pl.command.

I wish I could play with this more right now, but I'm at work. Most other puzzling, I can do at work and still look like I'm working Wink but in this case, juggling around the laptop most decidedly looks odd.

EDITed to add screenshot.
tilt.jpg
 Description   Screen Shot
 Filesize   77.72KB
 Viewed   646 Time(s)

tilt.jpg

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PostPosted: Thu Jun 23, 2005 3:01 pm
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Leeravitz
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Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

How bizarre...
A desperate man, his very brain tissues disintegrating moment by moment, frantically spends his final moments constructing...a small puzzle involving a simulated ball bearing sliding across some coloured blocks. Those darn Perplexians, eh?

Still, it's clear that Salk was trying to encode some final clue or testimony into this set - up in order to implicate his killers (or something of the sort)...but how?

Is there meant to be a clue in the design? It seems more likely that he invented an actual game, and were we to 'win' at it, we might be rewarded with something. Of course, that presupposes that we know what the rules of the game are, and what we're aiming to achieve. Any further ideas on this one?

Given the current lack of technology preventing the majority of us from playing the damn thing as well, I guess we'll all have to wait a couple of days till they've come up with the arrow - key friendly version, or whatever other thing they're coming up with.
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What is the New Nature of the Catastrophe?

PostPosted: Thu Jun 23, 2005 5:14 pm
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invfish
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Joined: 09 Oct 2003
Posts: 144
Location: Sydney

I am willing to bet that the entire maze itself when looked from above (or some other angle) is a symbol or spells a word. From the games creator website it looks as though the maze has disappearing platforms and teleportals so that could make it more difficult to distinguish.

PostPosted: Thu Jun 23, 2005 6:40 pm
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Seej
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Joined: 30 Nov 2004
Posts: 614

Just for the sake of completeness, there's more on this over in the General forum.

PostPosted: Thu Jun 23, 2005 6:47 pm
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Leeravitz
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Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

Agreed. Of course, the discussion over in that thread hasn't really starting touching on what the puzzle's for, either. I imagine that while we're focussing on what Salk's been doing, we'll discuss things in the 'General' thread, but once we can start getting our teeth stuck into the actual maze, I figures it rather deserves to be discussed in the 'Puzzle' thread...wouldn't you say?

[Although how much discussion one can have of an interactive puzzle is an open question]
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PostPosted: Thu Jun 23, 2005 7:11 pm
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BrianEnigma
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Joined: 05 Oct 2003
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Location: Pacific Northwest

So after doing a little homework I was able to successfully map out mazes 1, 2, 3, 4, and 5. There is a 6th maze that I have not had time to investigate.

After each maze is complete, the window is cleared and some plain white text appears.

Spoiler (Rollover to View):

maze1: "I am dreaming now"
http://perplexcitycardcatalog.com/notes/maze/maze1.png
maze2: "All I am is dreaming"
http://perplexcitycardcatalog.com/notes/maze/maze2.png
maze3: "I will wake soon and when I wake I will die"
http://perplexcitycardcatalog.com/notes/maze/maze3.png
maze4: "I know this to be true"
http://perplexcitycardcatalog.com/notes/maze/maze4.png
maze5: "I am not afraid"
http://perplexcitycardcatalog.com/notes/maze/maze5.png


Kind of creepy. I am still at work, so have not had much time to investigate maze 6, but look forward to returning home in a few hours to play around with it more.
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PostPosted: Thu Jun 23, 2005 7:27 pm
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Seej
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Joined: 30 Nov 2004
Posts: 614

Leeravitz - absolutely; this forum is for solving puzzles (like this maze) and the other one is for discussing what's going on with the people behind the puzzles and that sort of thing. Just thought a cross-reference was appropriate to ensure no-one missed any information.

BriEnigma - keep on digging cos there's still a little more info there Wink

PostPosted: Thu Jun 23, 2005 7:31 pm
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SteveC
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Joined: 05 May 2005
Posts: 381

If anyone's on a PC and wants to at least give it a go, here's a simple method how (I've gotten to maze 6 doing this, but gotta sleep rather than mapping it, Motorcycle CBT in the morning!)

run the app in your favourite java environment (sun's works great), you'll get a window up with the ball in the invisible maze

now, open a dos box and telnet localhost 5399

you'll get a blank box that you can type into. Make it so you can see that box and the maze screen at the same time, and in the telnet session type [0,15]. The ball will move down. the first number is the x axis (tilt the computer left/right), the second number is the y axis. -x for left, x for right, -y for up, y for down. The numbers are all multiples of 5, and 15 is the lowest it will react to.

There's also a port 5398, I've telnetted and tried a few commands, including KJIC, but no luck Sad

PostPosted: Thu Jun 23, 2005 7:42 pm
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SteveC
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Joined: 05 May 2005
Posts: 381

More speculation, info...

Telnet to port 5398 while playing and it outputs data.. For instance, four moves provided:

¶¶▲▲▲▲
¶((((
¶▲▲▲▲
¶((((

they were similar moves... I wonder if this could be input for another program? Someone want to capture it properly (eg, in binary rather than text like I have), and see if it's making any more sense?

Umm,
Spoiler (Rollover to View):
Other guess is that if you map maze 6 you'll get readable text, I've not got time to map it


PostPosted: Thu Jun 23, 2005 7:51 pm
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BrianEnigma
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Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

No motion sensor? I think I have something that might work. Looking at the Perl program that launches the app, it basically runs a command-line program that gathers motion sensor data from the laptop. It then launches the Java app (which will run on ANY operating system). The Java app sits there, waiting for input--which isn't through the keyboard, but through a socket that it listens on for motion data. The Perl then opens up a connection to that socket and keeps handing off motion data to the Java app. Yes, it is a very convoluted and roundabout way to do that kind of thing.

What I've effectively done (and SteveC did manually) is to bypass the hardware-dependent motion program and feed fake motion data into the Java program. It opens up an extra window that takes your keyboard input to create that fake data.

The archive containing the application as well as the C source file is here:
http://perplexcitycardcatalog.com/notes/maze/maze_keyboard.tgz
Be sure to read the readme for how to start it. Movement is done by the arrow keys, with the spacebar stopping motion. The numbers 1-5 adjust how much "force" you are using.

It remains largely untested on anything but my own machine, which has several development libraries installed, so there is a chance I am missing a library in the archive.

It *should* run fine under Linux with a recompile since the only dependencies are ncurses and Berkeley sockets. An enterprising Windows programmer may be able to get it to compile and run in the Cygwin environment using Cygwin's GCC and curses.

Edited to add: The "ncurses" library is required. If you have OS X Tiger, it's already in there. If not, you may get an error message about "/usr/lib/ncurses," depending on whether you selected it when the OS was installed. If you do get the error, locate your install CD, search for "BSD.pkg" or "BSD Subsystem.pkg" and launch that. It will install the necessary files.
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PostPosted: Thu Jun 23, 2005 11:54 pm
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BrianEnigma
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Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

Well, all, I'm off to bed. If there is someone...anyone...out there with a machine that can run the maze program, I can spoil a bit of Maze 6, which will save you an hour or two of work: http://perplexcitycardcatalog.com/notes/maze/maze6-partial.png

Someone please, please, pretty please solve this before I wake up in the morning. I can't possibly believe I am the only person on earth with the right hardware.

[b]Edit[b]: I forgot to add the cheezy "you are here" arrow. You start in the upper-left corner.
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PostPosted: Fri Jun 24, 2005 4:12 am
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fabs_uk
Boot


Joined: 03 Dec 2004
Posts: 59
Location: .cam.ac.uk

i've just started mapping out the maze and, uh, it's different to Brian's
Shocked

not quite sure what to make of this so far......so if you're doing this make sure your map is the same!
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fabs_uk / hawk

www.perplexcitytrades.com/hawk
11612100440011465211545511441111541410544001470101753701561{50}0
(1) Alternate lines and 3's will get you within two steps
(2) Watch out for the special case! (3) /0
Is no-one gonna try this? Sad


PostPosted: Fri Jun 24, 2005 10:56 am
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Bongadoo
Boot


Joined: 16 Jun 2005
Posts: 19
Location: Newcastle, UK

Decompiles .class

Decompiling the GameView.class after unzipping the .jar reveals the following lines of code (this is brute force so don't look if you don't want to):

Spoiler (Rollover to View):
"I understand what I must do. There is a maze. I am to lead others through it. I must. We must find her, we must discover the truth, the heart. I have placed my maze in this maze of words. The words are the maze. They will lead those who must come after me. It is time for me to go."


And also the following string which has already been discovered:

Spoiler (Rollover to View):
"I am dreaming now", "All I am is dreaming", "I will wake soon and when I wake I will die", "I know this to be true", "I am not afraid"

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PostPosted: Fri Jun 24, 2005 11:03 am
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AnotherUselessPwn
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Joined: 29 Nov 2004
Posts: 87
Location: Salem, Oregon. United States

Hey, just wanted to let you guys know that I am out of school now for the summer. I have been in computer programming for 2 years now so this was up and running on my computer in no time, I'll start working my way up to level 6 then continue off of what you have discovered so far. Very Happy
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PostPosted: Fri Jun 24, 2005 11:04 am
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zaeil
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Joined: 31 Aug 2004
Posts: 233
Location: NC, US

SteveC wrote:
More speculation, info...

Telnet to port 5398 while playing and it outputs data.. For instance, four moves provided:

¶¶▲▲▲▲
¶((((
¶▲▲▲▲
¶((((

they were similar moves... I wonder if this could be input for another program? Someone want to capture it properly (eg, in binary rather than text like I have), and see if it's making any more sense?


Been looking at this a bit...seems to be outputting your path. ¶ is a free space, ▲ is a top or bottom wall, and ( is a left or right wall. Multiple instances of the wall characters means you hit the wall hard and kept bouncing against it. If it output directional movement data as well, you could theoretically feed this stuff into another program and generate a visual map!

Hey, anyone know how to get HyperTerminal to display what you're typing? The blankness is driving me a little nuts, and it's been ages since I've telnetted, so I can't remember. Very Happy

PostPosted: Fri Jun 24, 2005 12:27 pm
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