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 Forum index » Archive » Archive: Perplex City » PXC: General/Updates
[UPDATE] June 23 - Sentinel/new web site: www.salkfamily.com
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JebJoya
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Joined: 13 Apr 2005
Posts: 679
Location: UK

Might explain the crappy web design (although, i guess it's meant to be amateurish being a family website...)

Jeb
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PostPosted: Thu Jun 23, 2005 4:35 pm
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Mikeyj
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Joined: 18 Oct 2004
Posts: 1847
Location: London

Well, this is the hard evidence of the biometric monitoring we supposed from the gatehouse security logs and that crash where the bloke was squished in a car.

Wish I had a Mac (I think typing that may now mean I see the blue screen of death a fraction more often...what do you reckon?)
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PostPosted: Thu Jun 23, 2005 4:47 pm
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Seej
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Joined: 30 Nov 2004
Posts: 614

No Mac here either, but since startmaze.pl is a Perl program I thought I'd try running it under Knoppix Linux 3.3. No joy (though I didn't really try very hard).

Now for something which may be rather brute force (though is the only option left open to me since I'm on a PC) so I'm gonna spoiler it and if the mods tell me to take it down I will:

Spoiler (Rollover to View):

The majority of the program has been written in Java, and having a nosy at the classes is rather interesting, though at the same time possibly Wrong....

Oh, and don't expect too much more info out of Pietro....


PostPosted: Thu Jun 23, 2005 5:45 pm
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Scott
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Joined: 11 Sep 2004
Posts: 1140
Location: 390 Chestnut Ridge Rd, Rochester NY, 14624, USA

JebJoya wrote:
Might explain the crappy web design (although, i guess it's meant to be amateurish being a family website...)
really? I thought it looked rather clean and nice. Simple is beautiful. But that's me.

:::META::: I dont think it's all that thrown together. maybe something sort of recent to tide us over to getting the cards .. but probably not dreamed up last night. someone had to write the game, write the story, contrive the idea, arrange fFor someone to be killed off, order the painting, setup some technical stuff like webcontent, email address and autoresponder ... I wouldnt claim this is the start of the actual Hunt fFor the Cube or anything .. but it was planned a while ago probably.
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PostPosted: Thu Jun 23, 2005 5:56 pm
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Scott
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Joined: 11 Sep 2004
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Location: 390 Chestnut Ridge Rd, Rochester NY, 14624, USA

I just sent this to sylvia. I uhm, sent her another note earlier .. but fFlowers seemed like a good idea.

the caption i guess is a little, you know, amusingly broad. but uhm, it works. I sort of, you know, mean it seriouslike.

Quote:
Traditionally on Earth, when loved ones die, we send fFlowers. Given the distance involved, I don't think fFlowers as such can be sent. But I'd like to send this, anyway.

You are in our hearts, Sylvia.



hm, just noticed, Pietro isnt actually dead. only in a coma. hrm. well .. uhm, *cough* .. prolly gonna pass soon ... <awkward> ...
sympathies.jpg
 Description   Sent to Sylvia Salk
 Filesize   13.45KB
 Viewed   228 Time(s)

sympathies.jpg

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Perplex City is a game whose only rule is: There must be a party.
Balance of Powers is a game whose only rule is: There must be a political party.


PostPosted: Thu Jun 23, 2005 6:46 pm
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Seej
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Joined: 30 Nov 2004
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That's a nice thought

Scott wrote:
.. prolly gonna pass soon ...


Yeah, I don't fancy his chances.......

PostPosted: Thu Jun 23, 2005 6:49 pm
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Leeravitz
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Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

Thinking about it, I agree with Scott that the whole thing looks too well deisgned for us to imagine it was thrown up at the last minute. Clearly, it's been in the works for a while.

Yet, Mind Candy appear to have thrown us a bone when they felt nice and ready, without tying it too diligently into what was happening elsewhere in the game world. We had some nice initial theories that this could all be connected to the Recons, but that was *our* spec. So, there's no actual reason why anything we've been doing in game (other than grousing about lack of activity Smile ) should have sparked the advent of the Salk homepage.

Such a situation appears to be in direct contrast to the outpourings on Reconstructionism which seem to have been(at least, in part) encouraged by dint of our own activities, and which *may* have been generated in something of a hurry.
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PostPosted: Thu Jun 23, 2005 7:06 pm
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Spankit
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Joined: 22 Apr 2005
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Location: Hooville....Wahoowa!

Seej wrote:
That's a nice thought

Scott wrote:
.. prolly gonna pass soon ...


Yeah, I don't fancy his chances.......


Well, they could put him on life support and have machines keep him "alive" indefinitely. I wonder if fundamentalist Cubists would demand it...

[SPEC] I think the solution to his maze will turn out to be his living will.
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PostPosted: Thu Jun 23, 2005 7:10 pm
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Atrophied
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Joined: 29 Aug 2004
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So has anyone actually tried this on a Mac yet? Strange as it may sound, I don't actually know anyone with a Mac!! Weird place I live in, here in Eastern Canada, (back in the UK, at least half the people I knew used Macs (including me), in preference to the *shudder* Windows that's prevalent here.)

Edit: I should have totally checked the puzzles thread Rolling Eyes
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PostPosted: Thu Jun 23, 2005 8:28 pm
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Sasuntsi Davit
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Joined: 04 Dec 2004
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Location: London, UK : Yerevan, Armenia

Well, since I have no access to a mac, all I can do at the moment is to offer you a screenshot of level 1...

it won't be long though until I can properly run it once they offer us a release that will work on M$ windows and doesn't require intertial sensors...
maze.jpg
 Description   screenshot of level 1, (the brown title bar is not part of the game, its my windows theme...)
 Filesize   7.75KB
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maze.jpg

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PostPosted: Thu Jun 23, 2005 9:21 pm
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invfish
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Joined: 09 Oct 2003
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Location: Sydney

SasunD wrote:
Well, since I have no access to a mac, all I can do at the moment is to offer you a screenshot of level 1...

it won't be long though until I can properly run it once they offer us a release that will work on M$ windows and doesn't require intertial sensors...


Might just mention that we (brian heh) are currently up to level 6 in the puzzle thread and recieve a message after each level is completed: http://forums.unfiction.com/forums/viewtopic.php?t=11270

I think the messages are in reference to the location of where Perplex City resides : dream land. Kinda like Freddy Krueger's world but sugar coated and puzzle hungry.[/url]

PostPosted: Thu Jun 23, 2005 9:48 pm
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Max Steele
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Joined: 26 Apr 2005
Posts: 456

Wow, they made the puzzle game only playable on a Mac?!?

Talk about cutting down their player base....

SPEC:

This makes PPC feel like a promotion for Apple even more. All the devs had IBooks at E3, here's a game file that only runs on a Mac....

PostPosted: Thu Jun 23, 2005 10:59 pm
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Spankit
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Joined: 22 Apr 2005
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Location: Hooville....Wahoowa!

Maybe they just really wanted people to try playing the game with the whole inertial sensor thing first. I mean, they did say that they'd release it for all computers in a day or two. You have to admit, it is a pretty cool concept. Before today, I never knew macs had them.
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PostPosted: Thu Jun 23, 2005 11:15 pm
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spugmeistress
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as i've been arguing on the IRC, as much as it sucks that even mac users who don't have the latest powerbooks can't play this puzzle as it was intended, i reckon it fits with the storyline at least.

a guy in a coma writing a program would not stop to think about making it cross compatible for different OS's. and bearing in mind that its not technically the OSX thing thats the issue, but the input method i.e. the amstracker and the inertial sensors, the program would work on anything that had the sensors, as has been seen by people using windows and the like managing to play it by substituting telnet thingies instead of sensor output. as these inertial sensors are not just a powerbook thing, but a general new/cutting edge mobile computing tech, it would make sense that people with advanced tech to ours also used these sensors in more mainstream tech, i.e. keys. also considering the program isn't necessarily mac OSX based but rather works through perl/java in terminal, it makes sense (to me at least) that pietro, writing for his key, would write something that *happened* to be usable on the latest powerbooks we have. his brother, obviously wanting it to be accessible, would then work on porting it to something the rest of us could play with. if both had been released at once, or just a low tech version, i'm sure we'd all be able to enjoy it more, but find way more in the way of plotholes to be arguing about.

yes i'm sticking up for the mac side here, and if it was pc-only i doubt we'd be seeing this fuss or any assumptions that the corporate OOG sponsor was microsoft, but bear in mind, i can't play it too, whereas more knowledgable types with windows can.

rach =)

PostPosted: Thu Jun 23, 2005 11:38 pm
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DogsHead
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Joined: 11 Apr 2005
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It's uncanny how the appearence of a new website can send me into a fit of caniptions... I'm so cheap and easily pleased heh. I wonder if anyone can help - in the source code of the salk site there's this url: http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd. What is it? I've had a look but it's all greek to me. Another question: have we come across Pietros brother before? What's his name? And finally, for anyone interested in what is probably oog - Kevin Glass' CV can be seen here: http://www.cokeandcode.com/resume/resume.doc - which doesn't mention MC, the Salks or PPC, but does have street address, phone number and a nifty link to a map site to show you how to get to him... steady tiger...
*edit* I now realise (without understanding the finer points) that the answer to my first question that this is where all these PPC pages are hosted? Sorry about that.
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PostPosted: Fri Jun 24, 2005 1:57 am
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