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 Forum index » Archive » Archive: Perplex City » PXC: Puzzles
[PUZZLE?] Maze
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SteveC
Unfettered


Joined: 05 May 2005
Posts: 381

Slight revision, I've turned my symbol upside-down as I think that's how it should be displayed.... Still no recognition though, well, I'm not sure cassandra's "Macaroni M on stilts" counts, and my thoughts of a bad wig just aren't useful.

PostPosted: Tue Jun 28, 2005 12:54 pm
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Leeravitz
Unfettered

Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

I've stayed out of this one mainly, as it's not my field of expertise. But just to go on record in reference to the revelations derived via the coding:

1. Don't know how I feel about 'solving' something by brute force exactly...not so much because I feel this is 'bad form' on our part (apparently, it would seem like solving the mazes manually could literally take a year!), but because, again, it seems to me a somewhat illogical, slightly crappy way to set up the puzzle. Just as many of us were left scratching our heads in bafflement as to how the correct solve for the Recon key puzzle could actually be held to be correct when it *barely* made linguistic sense, so, too, here. We have a programme that either a) can only be manually battled through over a ridiculously long period of time; that is, if it can be manually navigated at all, which seems to be a moot point or b) we were intended to bypass the impassable maze mapping after a while, and start to hack the code. Fine, except the PM's surely know as well as we do that such a necessity leaves us with a bad taste in our mouths, takes a lot of the fun out of the actual puzzle solving, and riddles a number of us with guilt over whether or not we should accept the puzzle as truly 'solved' or not. In a practical sense, who cares, so long as we can progress in the game. But one can't but think that the PM's would have done a whole lot better to have created a solvable puzzle, which we might have found rewarding us piece by piece, and spared everybody this bother - I don't imagine anyone (or few people, anyway) would have willingly starting hacking the code if we'd seen that the mazes were smoothly progressing...

2. Just imagine we *were* still playing the thing through maze after maze with sentences being painstakingly revealed to us every other week or so (if we're lucky) - not only pretty tedious, but can you think of a better way to keep us all bogged down in minutiae for the next year and a half whilst MC still try vainly to get the cards on the market?? Frightening thought, innit??
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What is the New Nature of the Catastrophe?

PostPosted: Tue Jun 28, 2005 1:08 pm
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ariadne_ac
Boot

Joined: 20 May 2005
Posts: 29

SPEC

This is from the Salk logs...


Quote:
Date: 25 May 2005 4.56pm
From: Pietro Salk
To: The Advisor
Subject: Re: <no subject>

I've been trying, but with absolutely no joy. All sources indicate that they died out decades ago, if they ever existed. The name, the symbol must simply have been a front, surely? A sort of joke, a throwback?


Could the '3' symbol from the maze be the symbol that Pietro is talking about?
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81/333

PostPosted: Tue Jun 28, 2005 1:35 pm
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Leeravitz
Unfettered

Joined: 14 May 2005
Posts: 450
Location: Stevenage, England

Hmmm. *If* it's a '3', then we've come across the usage of that number before, in reference to the Cube - it's what the tally marks indicated on the ASCII coding that we lifted from the Recon's key...The obvious hypothesis then was that the Cube's sides were simply being numbered, in the manner of a die...Is a fondness for '3' indicative of some association for those who are only interested in the symbolisation of *half the faces* of the Cube?!!? Like the 'dark side' of the Cube?? Ah. hell, now I'm talking silly...
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What is the New Nature of the Catastrophe?

PostPosted: Tue Jun 28, 2005 1:43 pm
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cassandra
Entrenched


Joined: 25 Mar 2005
Posts: 831

cubed = to the 3rd power. 3 dimensions. etc etc


Edit: it's possible that the symbol is a 3-dimensional "3," or at least the beginnings of one...

PostPosted: Tue Jun 28, 2005 1:47 pm
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Bongadoo
Boot


Joined: 16 Jun 2005
Posts: 19
Location: Newcastle, UK

Personally I thought it was a necklace first time I saw it.

I've been through all the pictures in Academy and Sentinel and can't find anyone wearing anything similar, or tattoos, earrings etc..
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PostPosted: Tue Jun 28, 2005 1:58 pm
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spugmeistress
Unfettered


Joined: 22 Feb 2005
Posts: 460
Location: manchester, uk

SteveC wrote:
Just eeking a little bit more out of this.....

Spoiler (Rollover to View):
I suspect what I've found is the symbol that's talked about in the various conversations, but you may guess differently.. Two things then..

1/ The program which draws (in x,y and in y,z fact fans) the "empty" part of the maze that has been spoken of. (.net required, anyone wanna point me to a good wysiwyg java editor?) http://www.kallisti.co.uk/salksymbol.exe

2/ The output of that program. http://www.kallisti.co.uk/salksymbol.gif
[/google]


am confused as to how you got this? interesting though, makes a bit more sense than my rubbish little pictures. definitely seems like it corresponds to the symbol mentioned in the email logs, pietro trying to hide another clue for us. i guess the reference in the original message may have been a clue to get us to look at this bit in the first place.

rach =)

PostPosted: Tue Jun 28, 2005 2:03 pm
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cassandra
Entrenched


Joined: 25 Mar 2005
Posts: 831

well, if it's a necklace, perhaps it's a lowercase omega. As in, last, the End, etc. Did they speak greek? Razz

PostPosted: Tue Jun 28, 2005 2:17 pm
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Seej
Unfettered


Joined: 30 Nov 2004
Posts: 614

Well, Ruth Coralhouse probably did.

PostPosted: Tue Jun 28, 2005 3:14 pm
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BrianEnigma
Entrenched


Joined: 05 Oct 2003
Posts: 1199
Location: Pacific Northwest

SteveC wrote:
Just eeking a little bit more out of this.....

Spoiler (Rollover to View):
I suspect what I've found is the symbol that's talked about in the various conversations, but you may guess differently.. Two things then..

1/ The program which draws (in x,y and in y,z fact fans) the "empty" part of the maze that has been spoken of. (.net required, anyone wanna point me to a good wysiwyg java editor?) http://www.kallisti.co.uk/salksymbol.exe

2/ The output of that program. http://www.kallisti.co.uk/salksymbol.gif
[/google]


I am not 100% sure that your program's output is correct. When I first ran across the RLE encoding of the bitmap, there were not those two long lines extending to the edge. I also think that perhaps the X and Y axes are swapped.

Now, if each scanline came from a level in the mazes, we can think of those levels as a Z axis: stack the levels atop one another, look at the cross-sections, and see the symbol. This leads me to wonder if there are perhaps other symbols in the cross-section, too. (I think I already know the answer to this, but I thought I would pose the possibility.)
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PostPosted: Tue Jun 28, 2005 3:16 pm
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noone
Greenhorn

Joined: 28 Jun 2005
Posts: 3

I think you've made a mistake regarding the symbol. Mine just looks like a 3 (correctly orientated). I used the MazeViewer utility that came with the controller jar. It's very useful...

Incidentally, I also have a bot that (eventually) negotiates mazes 1 through 7 - but I guess we're passed that now.

PostPosted: Tue Jun 28, 2005 4:14 pm
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cronogenesis
Decorated


Joined: 02 Jun 2005
Posts: 201
Location: Notts UK

am I the only one still looking at the message. The real maze has to do with words. He worked at the sentinal *hint* *hint*, son this could be an actual clue, a pointer to his death or just the stress of perplexian life. I think we should wait for Sylvias reaction.

PostPosted: Tue Jun 28, 2005 4:15 pm
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nynxer
Boot

Joined: 15 May 2005
Posts: 24

so...

so guys has anyone acctually established an answer to all this?
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PostPosted: Tue Jun 28, 2005 4:29 pm
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nynxer
Boot

Joined: 15 May 2005
Posts: 24

simon?

and one other thing, who is simon? why is he a guest? he seems to know alot. Simon who are you? post again please. Perhaps you are a puppet master wanting us to know the answer?
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PostPosted: Tue Jun 28, 2005 4:31 pm
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noone
Greenhorn

Joined: 28 Jun 2005
Posts: 3

BTW the "broken" URL is:

http://salkfamily.com/sheisalwaysalittlebehindmejustoutofview/

"It wouldn't be the first time" seems a lot more poignant...

PostPosted: Tue Jun 28, 2005 4:32 pm
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