Return to Unfiction unforum
 a.r.g.b.b 
FAQ FAQ   Search Search 
 
Welcome!
New users, PLEASE read these forum guidelines. New posters, SEARCH before posting and read these rules before posting your killer new campaign. New players may also wish to peruse the ARG Player Tutorial.

All users must abide by the Terms of Service.
Website Restoration Project
This archiving project is a collaboration between Unfiction and Sean Stacey (SpaceBass), Brian Enigma (BrianEnigma), and Laura E. Hall (lehall) with
the Center for Immersive Arts.
Announcements
This is a static snapshot of the
Unfiction forums, as of
July 23, 2017.
This site is intended as an archive to chronicle the history of Alternate Reality Games.
 
The time now is Fri Nov 22, 2024 3:29 pm
All times are UTC - 4 (DST in action)
View posts in this forum since last visit
View unanswered posts in this forum
Calendar
 Forum index » Diversions » Console/Video Game Discussion
Xbox 360
Moderators: krystyn
View previous topicView next topic
Page 22 of 30 [444 Posts]   Goto page: Previous 1, 2, 3, ..., 20, 21, 22, 23, 24, ..., 28, 29, 30  Next
Author Message
rufo
Veteran


Joined: 01 Oct 2004
Posts: 81
Location: Rochester, NY

It looks like AnandTech's pulled the Xenon vs. Cell article... at the moment it's not clear exactly why they did. The going consensus seems to be that the article was rather sensationalist, and while much of what the article stated was based on true facts and that performance isn't where developers hoped it would be, Anand sort of hammed it up (which is rather unusual for Anandtech, usually I find them to be rather accurate).

There's a pretty good article over at ArsTechnica that sort of sums things up.
_________________
AgntMunroe (no e in Agent!) on Xbox Live

PostPosted: Thu Jun 30, 2005 10:23 am
 View user's profile AIM Address
 Back to top 
SuperJerms
Unfettered


Joined: 21 Aug 2004
Posts: 537
Location: indiana

Good article, rufo. I also want to echo what that article said at the end, to clarify my own position. I'm not saying this design direction is the right one or the wrong one...only time and progress will tell that. All I am saying is that developers who are unhappy with the new design is because its different and nobody likes change (more to the point, nobody likes the extra work associated with change).

Rufo is right that the branch prediction is the major sticking point. Future code will have to be more efficient and work around the archeticture. What I meant by saying it's more PowerPC-ish is that, even with a better compiler, devs still would have needed to make new tools for adapting to the multicore and ungeneralized processor environment. Some folks have been decrying that change as the end of the world for a while now (without any info about the quality of the compiler).

The simple fact of the matter is that computing will change in fundamental ways in the future. This change absolutely will involve a switch to multiple, multi-core, and more specialized processors than we have had in the past (looking at where we've come from, we see that we go to today's standards via that route--just look at all the specialized hardware developed in the last 15 years). Again, the new console designs might be spot-on, and they might be all wet. Only time will tell. Still, when someone comes along and says it's just marketing hype, that's laughable.

Would Sony, MS, or IBM oversell us on the product? Of course they would, that's their job. But these designs directions are obviously an agressive change from the current marketplace. There's no question about the theoretical power of these designs, so the sticking point is: will developers be willing to play along and will they be able to tap that power? This ISN'T a question of lying marketing, it's a question of how much money and effort programmers are willing to put into making applications.
_________________
"If we could make your toaster print something we would." - Jordan Weisman

PostPosted: Thu Jun 30, 2005 6:23 pm
 View user's profile Visit poster's website AIM Address MSN Messenger
 ICQ Number 
 Back to top 
water10
Unfettered


Joined: 31 Aug 2004
Posts: 712
Location: EvadeEvadeEvade

Quote:
Anand sort of hammed it up (which is rather unusual for Anandtech, usually I find them to be rather accurate).

Yeah. I usually like Anand's articles a lot. I was surprised with this one ...

Quote:
Most of the performance deficiencies are caused by a lack of halfway-decent branch prediction, not by the ISA of the chip. The G5's branch predictor is actually one of it's strongest points, but branch prediction is a huge amount of logic, and large amounts of logic cost large amounts of money, and nobody wants a $900 console.

I thought the whole in-order design is the big problem, isn't it? When you compare with the chips AMD and Intel have, you notice they are general processing multi-core just like the Xenon! But AMD/Intel uses out of order since quite some time and Xenon is an in-order chip, which seems to be much smaller/cheaper, but very low performance Mhz per Mhz. I don't see how multi-core should be treated as a console-only problem by the developers, since the whole industry is going this direction and they WILL have to adapt, no matter what! I understand that it might take some time to have better efficiency and more optimized code, but it's not something happening only on consoles!
_________________
You’d better not mess with Major Tom!

Gamertag: Waters100


PostPosted: Fri Jul 01, 2005 9:51 am
 View user's profile AIM Address
 ICQ Number 
 Back to top 
Grifter_7
Unfettered


Joined: 19 Oct 2004
Posts: 536
Location: I could tell you, but I'd have to kill you.

Because there still seems to be some interest in the 360 and some rumors are showing up in the Beekeepers on LIVE thread....

I'm BACK with more updates about the Xbox 360!!!


[trumpets flair]

Here's the latest...

Xbox 360 to launch in Europe on November 25
From GamesIndustry.biz:
GamesIndustry.biz wrote:

Highly placed sources in the UK industry have told GamesIndustry.biz that the Xbox 360 is set to launch in Europe on November 25th, with the US launch preceding a few days earlier.
According to our sources, speaking under conditions of strict anonymity, the official announcement of the European date will be made by Microsoft to its trade partners on the 15th of this month, two days before a public announcement at Game Convention in Leipzig.

The price of the system remains less certain - with our sources indicating that Microsoft itself may not have made up its mind on the matter as yet.
"The original plan was UKP 249 (358EUR/442USD)), but now that Sony is talking about the PS3 being expensive, UKP 299 (430EUR/530USD) is looking more likely," according to one source - although it was admitted that this pricing is a "best guess" based on information from Microsoft, not an official figure by any means.




Xbox360 Launch Seen On Track - 1.6 million units - 2 Pricetags
From Forbes.com:
Forbes.com wrote:
Piper Jaffray said the launch of Microsoft's (nasdaq: MSFT - news - people ) Xbox 360 is on track to launch in November in the U.S. and Europe, and will likely ship "a couple of weeks later" in Japan.

Microsoft management wouldn't provide launch quantities, but the research firm estimates that 1 million units will ship in the U.S., 400,000 in Europe, and 200,000 units in Japan by the end of 2005.

Piper Jaffray expects 15 games to be available at the console's launch and 25 to 40 games before the end of the year. The research firm noted that there are more than 160 Xbox 360 games in development worldwide.

Microsoft also would not provide specific pricing information about the Xbox 360, but Piper Jaffray expects Microsoft will make one unit available at $299, and another unit near $399, with the more expensive unit including "additional hardware components (e.g., hard-drive option, extra controller, memory option) that core users will likely buy anyway."

_________________
"You can run... But you'll only die tired"
"Now its back to the kind of fight I'm used to; me versus everybody."
Gamertag: Grifter7
INTEL Officer, Apocolypso


PostPosted: Fri Aug 05, 2005 4:03 pm
 View user's profile AIM Address
 Back to top 
INCyr
Unfettered


Joined: 17 Aug 2004
Posts: 589
Location: Front Range of the Rockies!

Good to hear that the dual pricetags are in effect again.

I still want to know what happened to the rumor that Halo2 was going to be bundled on the HDD....
_________________
DC Axon Hunter!
Master Sergent on the Apocalypso
Gamertag: INCyr


PostPosted: Fri Aug 05, 2005 5:28 pm
 View user's profile AIM Address
 Back to top 
Grifter_7
Unfettered


Joined: 19 Oct 2004
Posts: 536
Location: I could tell you, but I'd have to kill you.

here's some interesting stuff.. Just think.. Halo 3 with 64 players.... OUCH.

Time to get a better Internet Connection...

Next-Gen Broadband Requirements
From gear.ign.com:
IGN.com wrote:

The next generation of consoles are nearly upon us. Assuming a November release for the Xbox 360, we're but three months away from the first next-gen system. All three consoles promise not only enhanced visuals and some exciting new features, like wireless controllers standard for Xbox 360 and PlayStation 3 and the highly secretive Nintendo Revolution controller, but they also promise greatly enhanced online and network functionality.

The Xbox 360 and PlayStation 3 are both capable of being turned into media centers for your entertainment system as the Xbox 360 has built-in Windows Media Center Extender capabilities and the PlayStation 3 hard drive will ship with a version of Linux. The Revolution too promises great online functionality with Nintendo creating its own online service and even offering NES, SNES and Nintendo 64 games for download and play on the Revolution.

How demanding will the next-gen systems be on an Internet connection though? While the networked media functions and whatnot should work nicely over a fast wireless or 100Mbit wired connection, online gaming and media downloads looks like it may require quite a hefty connection to take full advantage of the systems' abilities.

For instance, many Xbox 360 games will feature support for 64 players online, and many PlayStation 3 games will likely support the same number. Add in full voice support and something like a first-person shooter will already require double the bandwidth of similar 32 player games on current-gen machines. Battlefield 2 for the PC supports 64 players, but you need to be on a very, very fast pipe in order to handle it.

Next-gen games will have a lot more going on that needs to be sent to each player in the game as well. For one, physics systems should be much more advanced than they are in current games, and all of that data will need to be sent to each client. As well, many next-gen games seem to be pushing many, many times more AI characters on-screen simultaneously than current games, so anything with online co-op play will need to send data for each one of those characters. We've heard of games having 2,000 characters/enemies on-screen simultaneously; it would take a massive connection to be able to keep up with that data.

So the question then is whether or not "standard" broadband access will be enough for some of these games. Will a 1.5Mbps DSL connection be good enough, or will gamers need something like a 6Mbps, 10Mbps or even higher to play at the games' most advanced settings? It seems as though college kids may have it best with dedicated optical connections running through their dorms.

_________________
"You can run... But you'll only die tired"
"Now its back to the kind of fight I'm used to; me versus everybody."
Gamertag: Grifter7
INTEL Officer, Apocolypso


PostPosted: Sat Aug 06, 2005 10:10 am
 View user's profile AIM Address
 Back to top 
Grifter_7
Unfettered


Joined: 19 Oct 2004
Posts: 536
Location: I could tell you, but I'd have to kill you.

Yes.. I did just quote myself.

Xbox 360 Wireless Controllers
From me:
Grifter_7 wrote:
In this month's OXM they review the Xbox 360 Controller.
I'll just give you the highlighted readers digest version:

    Xbox 360 Wireless Controller:
    • Wireless
    • 2.4Ghz
    • 30 foot range
    • 4 can run at once with no interfence

    • Rechargable battery
    • 40 hours of life
    • Play and Charge Cable
    • Recharges through the console when connected to P&C cable
    • Available battery charging station for spare batteries

    • Wired Controllers
    • Available with same button layout
    • won't be included with console
    • connects to USB ports on Xbox 360 (2 in front, 1 in back)

    • Xbox Guide Button
    • Actually does something.
    • Provides access to 360's main menu.
    • Guide button also acts as Power button for 360

    • Guide Button Lights
    • lights around Guide button incicate which (quadrant of screen in FPS) player/controller you are.
    • programmable to be what every you want! (Example: Health meter)

    • Black and White Buttons
    • No longer there.
    • Replaced by Shoulder Buttons above L and R triggers.
    • Games not allowed to use both L (or R) Shoulder and Trigger at the same time. MS will fail those controls schemes at certification.

    • Controller size
    • Slightly smaller than the S Controller.
    • Ergonomic
    • Supposedly feels "Comfortable"

    • Plugins
    • Headset jack (No More Dongle!)
    • No Memory card slots (Slots are on 360 Console)
    • From another source I heard that there will be a "Blackberry-ish" keyboard that will attach to the Controller.


_________________
"You can run... But you'll only die tired"
"Now its back to the kind of fight I'm used to; me versus everybody."
Gamertag: Grifter7
INTEL Officer, Apocolypso


PostPosted: Sat Aug 06, 2005 11:27 am
 View user's profile AIM Address
 Back to top 
vortech
Unfettered


Joined: 22 Aug 2004
Posts: 465
Location: Atlanta, GA

Grifter_7 wrote:
here's some interesting stuff.. Just think.. Halo 3 with 64 players.... OUCH.

Time to get a better Internet Connection...

Next-Gen Broadband Requirements
From gear.ign.com:
IGN.com wrote:

able to keep up with that data.

So the question then is whether or not "standard" broadband access will be enough for some of these games. Will a 1.5Mbps DSL connection be good enough, or will gamers need something like a 6Mbps, 10Mbps or even higher to play at the games' most advanced settings? It seems as though college kids may have it best with dedicated optical connections running through their dorms.

All of that downstream is fine or massive overkill. the problem is that the upstream is so limited. The host machine has to serve out data to 60+ machines. This is the problem with VoIP and Skipe too. This asynchronous stuff has got to go. (or get a much smaller delta)
_________________
- RM
@ Piratenews.network
--
Occam's Razor tells us that Occam was boring, so I'm going with the epidemic theory
-Lore Sjöberg


PostPosted: Sat Aug 06, 2005 3:29 pm
 View user's profile Visit poster's website
 Back to top 
vortech
Unfettered


Joined: 22 Aug 2004
Posts: 465
Location: Atlanta, GA

Grifter_7 wrote:
In this month's OXM they review the Xbox 360 Controller.
I'll just give you the highlighted readers digest version:

    Xbox 360 Wireless Controller:
    • Wireless
    • 2.4Ghz

Awww. I already have two WiFi points, 3 phones, and a microwave on this range. I really don;t want to see my controller die whenever I answer the phone. Not that it matters since I won;t be able to use a 360.
Quote:

  • Slightly smaller than the S Controller.
  • Quote:

    ---------------------------------
  • From another source I heard that there will be a "Blackberry-ish" keyboard that will attach to the Controller.[/list]

  • http://www.joystiq.com/entry/1234000040052434/
    _________________
    - RM
    @ Piratenews.network
    --
    Occam's Razor tells us that Occam was boring, so I'm going with the epidemic theory
    -Lore Sjöberg


    PostPosted: Sat Aug 06, 2005 3:38 pm
     View user's profile Visit poster's website
     Back to top 
    Grifter_7
    Unfettered


    Joined: 19 Oct 2004
    Posts: 536
    Location: I could tell you, but I'd have to kill you.

    vortech wrote:
    Grifter_7 wrote:
    In this month's OXM they review the Xbox 360 Controller.
    I'll just give you the highlighted readers digest version:

    Xbox 360 Wireless Controller:
      Wireless
    • 2.4Ghz

    Awww. I already have two WiFi points, 3 phones, and a microwave on this range. I really don't want to see my controller die whenever I answer the phone. Not that it matters since I won;t be able to use a 360.


    Yeah, that frequency is getting slightly overloaded. I also wonder what will happen if you have a lan party and have more than 4 wireless controllers.

    Another pondering point... If you are connected and charging the battery through the Play and Charge cable, does it turn off the wireless and alll I/O go through the cable or does it simply supply power and the I/O stays wireless? Discuss.

    Why won't you be able to get a 360 Vortech?
    _________________
    "You can run... But you'll only die tired"
    "Now its back to the kind of fight I'm used to; me versus everybody."
    Gamertag: Grifter7
    INTEL Officer, Apocolypso


    PostPosted: Sat Aug 06, 2005 4:54 pm
     View user's profile AIM Address
     Back to top 
    VMVash
    Decorated


    Joined: 15 Feb 2005
    Posts: 246

    I can't wait to see if I can get one by spring. Till then I'll be playing Half-life and cs:source Very Happy
    _________________
    "In Canada it's legal to 'sell the kids for food" - 4dswisscheese

    PostPosted: Sun Aug 07, 2005 12:43 am
     View user's profile Visit poster's website AIM Address MSN Messenger
     ICQ Number 
     Back to top 
    vortech
    Unfettered


    Joined: 22 Aug 2004
    Posts: 465
    Location: Atlanta, GA

    Grifter_7 wrote:
    Why won't you be able to get a 360 Vortech?
    I said Use. it was meant to refer to the next quoted part about the controller being smaller than the S which is already too small for my hands to use.
    _________________
    - RM
    @ Piratenews.network
    --
    Occam's Razor tells us that Occam was boring, so I'm going with the epidemic theory
    -Lore Sjöberg


    PostPosted: Mon Aug 08, 2005 1:37 am
     View user's profile Visit poster's website
     Back to top 
    Grifter_7
    Unfettered


    Joined: 19 Oct 2004
    Posts: 536
    Location: I could tell you, but I'd have to kill you.

    More goodies..

    Xbox 360 pictured, does a million polygons
    From TheInquirer.net:
    TheInquirer.net wrote:

    WE MANAGED to grab some additional information about the upcoming Xbox 360 console. Only the whole part of the picture is actually XboX 360 and one of the guys guarding it informed us that this unit is what we could call the latest developer kit. ATI did its own Rubi demo and was rendering that demo on 720P resolution.

    The guy in charge of the demo told us that the graphic part is much more powerful than even the upcoming R5XX, series and that ATI's desktop unit will match Xbox 360 graphics with a next generation scheduled for next year.

    The Rubi model was rendered with 70,000 polygons while some of its elements had as many as 120,000 polygons per character. The most demanding scene had the dreamlike number of one million polygons per scene.

    We looked at the demo and it did look amazing but we have to add that we haven't seen any new cool effect feature that we haven't seen on a PC. We still haven't seen so many polygons on a PC, however, and the guy suggested that we should focus on the power of rendering when it comes to this console. A PC cannot match this now, but of course will match the performance.

    Here are the pictures taken from the demo and we saw a guy interacting with the demo. He was able to change to the wireframe model by pressing a button on a controller. Here are the pictures we took from the running demo.




    PSP and Xbox 360 Interactivity
    From xbox365.com:
    Xbox365.com wrote:

    A source with an Xbox 360 developer kit has been so kind to post images of the Sony PSP and the Xbox 360 interacting with each other. This feature was one of the surprises Microsoft had touted at E3 2005 earlier this year, a feature that probably drew significant attention from the Sony camp.

    Below is the post created by the user posting under the name 'misterDNA'

    Note: *We don't want to get the guy/girl/shim in trouble therefore we removed the source link to the original post.*

    I finally got an xbox360 dev kit today, and was able to see how well it interacts with the PSP. It worked great - I was able to listen to mp3s right off the PSP through the Xbox360 Music Player, and view images from the PSP at full screen.





    Go to the Xbox365 website HERE for more pictures of the UI between Xbox 360 and the PSP.
    _________________
    "You can run... But you'll only die tired"
    "Now its back to the kind of fight I'm used to; me versus everybody."
    Gamertag: Grifter7
    INTEL Officer, Apocolypso


    PostPosted: Mon Aug 08, 2005 11:54 am
     View user's profile AIM Address
     Back to top 
    Grifter_7
    Unfettered


    Joined: 19 Oct 2004
    Posts: 536
    Location: I could tell you, but I'd have to kill you.

    Two price points for Xbox 360 at Launch
    From GameDaily.com:
    GameDaily.com wrote:

    Is the Xbox 360 going to launch with two SKUs? Piper Jaffray analyst Anthony Gikas believes it is. GameDAILY BIZ spoke with Gikas about his predictions for launch, 360 Live, and Microsoft subsidizing third party content.

    Xbox 360 rumor and speculation has reached an all-time high this week, as reports of a leaked UK launch date continue to spread, supposed US pricing strategy resurfaced, and most recently, Piper Jaffray analyst Anthony Gikas released a note detailing his Xbox 360 launch thoughts, based on "many conversations" with Microsoft executives.

    GameDAILY BIZ spoke with Gikas about why he is so confident the system will lauch with multiple SKUs, his prediction for 360 live pricing, and why it's smart for MS to help subsidize third party 360 launch title development.

    The Great SKU Debate
    Whether or not Microsoft will launch the Xbox 360 at multiple price points has given message boards across the internet plenty of chatter about since E3. Xbox representatives has been unusually coy, even when asked directly whether the system would launch with two SKUs or not.

    Gikas told GameDAILY BIZ that he knew with a "high degree of certainty" that the 360 would indeed launch with two SKUs, although he refused to speculate on the all-important question of whether the low-end model would include a smaller hard drive (thereby making it standard) as opposed to not having one at all.

    "Microsoft knows $299 is important," Gikas explained. "They know that historically that's been the launch sweet spot, but they also don't want to take such large hardware losses this time. Of the 1 million units Microsoft is expected to have available at launch, I expect 80% of them will probably be the more expensive SKU, because that's what early adopters are going to want."

    As for the higher end model, Gikas conceded that it could come in as low as $350, but $399 seems like the most probably price point. He stressed that the model will likely include "all the additional peripherals gamers would want to buy anyway," as well.


    Xbox Live Pricing increase
    From GameDaily.com:
    GameDaily.com wrote:

    360 Live Price Hike?
    Gikas' initial note erroneously stated that he expected 360 Live's "Gold Level" price to be about $20 a month- confusingly said to be in line with current Xbox Live pricing. The current Xbox Live fee if $50 a year, or $6 a month.

    Gikas quickly corrected the typo, stating "I do expect a small raise in the price of premium 'Live' service, but I expect it to fall in line with the $50 a year they are charging currently," he said. "I certainly do not expect a $20/month fee. That would be far too prohibitive for too many prospective owners."

    The biggest innovation the 360 brings to Microsoft's Live system is the addition of a free "Silver" package to download free (or otherwise) content for their games, and to have access to a friends list. Gikas noted that Microsoft's goal for 360 Live is to have an impressive 50% of owners connected via the system. The hope is that offering a stripped-down free online service will go a long way towards realizing that goal.


    MS to Eat Developer Cost
    From GameDaily.com:
    GameDaily.com wrote:

    Eating Developer Cost
    Perhaps the most interesting aspect of Gikas' research note was news of Microsoft's heavy use of incentives for third parties to support the 360 100%, and to secure exclusive titles for the system.

    "Microsoft has set up a fund (of sorts) to be utilized for subsidizing game development and promotion for the XBX360. We think the Company will provide financial incentives in the form of development dollars, sales and promotions, and reduced royalty structures. At the end of the day, expensive third-party product development (on key IP) could be subsidized in part by Microsoft's balance sheet," Gikas stated.

    Gikas explained to GameDAILY BIZ, why Microsoft would try to save money on hardware, only to turn around and spend to support some third party development efforts. "Microsoft has been very, very aggressive. They're coming at Sony at 110 miles per hour, and they feel it's very important for those key games to be there at launch," he said.

    Gikas also pointed to the 360's lead-off position as another big reason why Microsoft felt it necessary to lend developers a helping (financial) hand. "Xbox 360 games will potentially cost upwards of 50% more than current-gen titles, and those 360 assets can't be reused in other versions to help spread that cost. The 360 version can't be ported" he said. "Microsoft wants to cushion that initial R&D blow as much as they can to ensure that publishers are behind the 360 100% right from the start."

    _________________
    "You can run... But you'll only die tired"
    "Now its back to the kind of fight I'm used to; me versus everybody."
    Gamertag: Grifter7
    INTEL Officer, Apocolypso


    PostPosted: Tue Aug 09, 2005 12:39 pm
     View user's profile AIM Address
     Back to top 
    ubersaurus
    Unfettered


    Joined: 30 Oct 2004
    Posts: 336
    Location: Southgate, MI

    So I'm confused.

    If you already have Live, do you need to get a new account for the 360, or will yours continue to work on that platform as well?
    _________________
    "9 is a poor man's 11, and 11 is a Baker's Ten"

    Xbox tag: Ubersaurus


    PostPosted: Tue Aug 09, 2005 3:58 pm
     View user's profile Visit poster's website AIM Address Yahoo Messenger
     ICQ Number 
     Back to top 
    Display posts from previous:   Sort by:   
    Page 22 of 30 [444 Posts]   Goto page: Previous 1, 2, 3, ..., 20, 21, 22, 23, 24, ..., 28, 29, 30  Next
    View previous topicView next topic
     Forum index » Diversions » Console/Video Game Discussion
    Jump to:  

    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot vote in polls in this forum
    You cannot attach files in this forum
    You can download files in this forum
    You cannot post calendar events in this forum



    Powered by phpBB © 2001, 2005 phpBB Group