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Xbox 360
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Grifter_7
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ubersaurus wrote:
So I'm confused.

If you already have Live, do you need to get a new account for the 360, or will yours continue to work on that platform as well?


From what I remember, if you already have an Xbox Live account it will be treated as a "Gold Service." However after your current subscription expires and your credit card is charged for the next year, at that point you will have to pay $20 a month, $60 a quarter, or $240 a year.
Holy poop Live would be expensive!

I do however think that this is how they are getting FFXI and other MMORPGs to come to the 360. One monthly fee for any game you want to play. The games you play can then charge back to MS for the amount of time you spend playing their games.
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PostPosted: Tue Aug 09, 2005 4:39 pm
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INCyr
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ubersaurus wrote:
So I'm confused.

If you already have Live, do you need to get a new account for the 360, or will yours continue to work on that platform as well?


Current live accounts will continue over to the Live system on the 360. So if you currently have a years subscription of XBL that's up in March '05, and get an XBox360, then you will have access to XBL Gold on the 360 until March, at which point in time you'll need to renew it for $50. You'll have the same gamertag and everything.

If you do not currently have XBL, you'll be automatically subscribed to the XBL Silver service, which is just like XBL Gold, only it only works on weekends, from what I understand.
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PostPosted: Tue Aug 09, 2005 5:06 pm
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INCyr
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Grifter_7 wrote:
From what I remember, if you already have an Xbox Live account it will be treated as a "Gold Service." However after your current subscription expires and your credit card is charged for the next year, at that point you will have to pay $20 a month, $60 a quarter, or $240 a year.
Holy poop Live would be expensive!


Nope, re-read the correction to the article again.

Quote:
360 Live Price Hike?
Gikas' initial note erroneously stated that he expected 360 Live's "Gold Level" price to be about $20 a month- confusingly said to be in line with current Xbox Live pricing. The current Xbox Live fee if $50 a year, or $6 a month.

Gikas quickly corrected the typo, stating "I do expect a small raise in the price of premium 'Live' service, but I expect it to fall in line with the $50 a year they are charging currently," he said. "I certainly do not expect a $20/month fee. That would be far too prohibitive for too many prospective owners."


It's likely going to be $50/year or so for the forseeable future. I wouldn't be surprised if it was upped to like $60 or $75ish, but it's definitely not going to be $20... as Gikas says, that's just way too prohibitive for too many people.
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PostPosted: Tue Aug 09, 2005 5:09 pm
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INCyr wrote:

It's likely going to be $50/year or so for the forseeable future. I wouldn't be surprised if it was upped to like $60 or $75ish, but it's definitely not going to be $20... as Gikas says, that's just way too prohibitive for too many people.


I agree that $20 a year is prohibitive to most people who play on Live, but if you look at other trends (MMORPG for instance) then you'll notice that on average they charge around $14 a month. And that's just for one game!

Now if MS does as I think they will then it will be between $10.00 - 20.00 a month. (Yes I am contridicting what the analyst said, and I did read it correctly.)

My reasoning being as I stated before. MS gets charged back by each developer for the amount of time you spend online each month playing their game. Therefore each developer gets a cut of that $10-20 each month which is directly preportional to the amount of time you spent playing. How else could they get FFXI? Would they expect you to pay twice? (Xbox Live fees and FFXI fees?) No. Pay once. Play all you want.
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PostPosted: Tue Aug 09, 2005 5:21 pm
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INCyr
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Grifter_7 wrote:
My reasoning being as I stated before. MS gets charged back by each developer for the amount of time you spend online each month playing their game. Therefore each developer gets a cut of that $10-20 each month which is directly preportional to the amount of time you spent playing. How else could they get FFXI? Would they expect you to pay twice? (Xbox Live fees and FFXI fees?) No. Pay once. Play all you want.


Actually, that's sorta what I expect. Maybe a reduced rate, but I still expect to have to pay the FFXI subscription fees. After all, why make everyone who ISN'T going to play FFXI (and I'm sure that's quite the majority) pay the same rates as the people who will play it?

If you look at Phantasy Star Online, you'll see that not only did they require you to have XBox Live, but they also required you to pay an additional $8.95 a month. Hence, I fully expect every other MMORPG to use a similar pricing scheme.

Making it $10-$20/month just raises the price too much. If I can use XBoxLive on my current XBox for $50/year, what incentive do I have to upgrade to the higher version? Plus, if they're offering the silver version free, then by charging more for the gold, they're just going to convince people to go with the silver. Sure, I don't get to play on week nights, but I have $120 more cash a year, that'll buy me 2-4 games, which I can play during those nights.

Nah, I think the price will stay about the same. Microsoft already has the system in place, they don't have any startup fees or anything that's going to cost them money, the servers already exist... it's in their best interest to keep the price low. Beside, unless Sony offers free service, Sony is going to have to charge, and they DON'T have a system already in place. They're going to have to pay for servers and such, and by keeping the cost down on Microsoft's end, it'll just force Sony to either lose money on the system, or charge more that what you can get XBL for, thus making Microsoft look better.
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PostPosted: Tue Aug 09, 2005 5:37 pm
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Grifter_7 wrote:
INCyr wrote:

It's likely going to be $50/year or so for the forseeable future. I wouldn't be surprised if it was upped to like $60 or $75ish, but it's definitely not going to be $20... as Gikas says, that's just way too prohibitive for too many people.


I agree that $20 a year is prohibitive to most people who play on Live, but if you look at other trends (MMORPG for instance) then you'll notice that on average they charge around $14 a month. And that's just for one game!

Now if MS does as I think they will then it will be between $10.00 - 20.00 a month. (Yes I am contridicting what the analyst said, and I did read it correctly.)

My reasoning being as I stated before. MS gets charged back by each developer for the amount of time you spend online each month playing their game. Therefore each developer gets a cut of that $10-20 each month which is directly preportional to the amount of time you spent playing. How else could they get FFXI? Would they expect you to pay twice? (Xbox Live fees and FFXI fees?) No. Pay once. Play all you want.
If they ask me to pay 3x as much for some MMORPG I will never purchase or play you can look for me on the Revolution's service.
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PostPosted: Thu Aug 11, 2005 12:53 am
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Grifter_7
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With the impending launch of the Xbox 360 in November, I thought it was time to rename this thread, thus it is now simply Xbox 360.

And on to the new news:

Xbox 360 Launch Lineup?
From Xbox360.ign.com:
Xbox360.ign.com wrote:

Retailers have lined up the games in preparation for November. Which are they?

North American retailer Electronics Boutique, which expects Microsoft to ship the Xbox 360 as early as November 2, 2005 for an MSRP of $299.99, has comprised a complete, albeit questionable, list of X360 games for the console launch, IGN learned today from several EB outlets.

The list IGN acquired from EB retailers today, features 21 launch titles, including three first-party games from Microsoft Game Studios -- Perfect Dark LE (i.e. Limited Edition), Kameo: Elements of Power, and Project Gotham Racing 3, approximate pricing, and sku numbers for every game.

Microsoft representatives officially re-confirmed with IGN today Rare titles Perfect Dark and Kameo would definitely launch day and date with the system, echoing Vice President Peter Moore's comments prior to E3. "PGR3 should launch with the system, if everything works according to plan." said a Microsoft representative. "But those first two (Perfect Dark and Kameo) are our big pushes for day one."

The full list, posted here alphabetically, includes:

* Amped 3 (2K Games)
* Call of Duty 2 (Activision)
* Condemned (Sega)
* Dead Or Alive 4 (Tecmo)
* Elder Scrolls IV: Oblivion (Bethesda)
* Final Fantasy XI (Microsoft) (Grifters Note: IGN got this wrong... It is developed by SquareEnix)
* Full Auto (Sega)
* Ghost Recon: Advanced Warfighter
* Gun (Activision)
* Kameo: Elements of Power (Microsoft)
* Madden NFL 06 (EA)
* NBA 2K6 (2K Games)
* NHL 2K6 (2K Games)
* The Outfit (THQ)
* Perfect Dark LE (Microsoft)
* Project Gotham Racing 3 (Microsoft)
* Quake 4 (Activision)
* Ridge Racer 6 (Namco)
* Saints Row (THQ)
* Tony Hawk's American Wasteland (Activision)
* Top Spin 2 (2K Games)

There were noticeable mistakes, however. The Godfather, for instance, was still listed as a launch title, even though EA officially announced its delay until Q1 2006. Too Human Part 1 was included, and Microsoft officially told IGN that was incorrect (duh). It also listed Burnout Revenge as a launch title, even though EA confirmed with IGN that a version of Burnout Revenge wouldn't appear until 2006.

Xbox 360 second wave launch titles, which EB has scheduled for November 16, include the majority of Electronic Arts' games:

* Burnout Revenge
* FIFA Soccer 06
* Peter Jackson's King Kong
* NBA Live 06
* Need For Speed Most Wanted
* Tiger Woods PGA Tour 06

Namco's Frame City Killer is listed as releasing November 19, 2005.

EB's own data includes a $59.99 price for every Xbox 360 game, except one, Kameo, which listed at $49.99. The retailer told IGN that software prices weren't fixed yet, as Microsoft, third-party publishers, and presumably North American retailers agree on a firm prices.

EB even has Halo 3 listed as shipping July 1, 2006, presumably the same day as Sony's PlayStation 3.

We'll have more on Xbox 360 launch titles soon.


MS Seeks Entrance Fee to XBox Accessory Market
From slashdot.org:
slashdot.org wrote:

"According to CNET, Microsoft's newest licensing model for the next-generation XBox will effectively lock out 3rd-party accessory manufacturers who don't enroll in Microsoft's licensing and royalty program. The new console will employ hardware security mechanisms to ensure that only products created by developers willing to fork over cash to Microsoft can connect to and work with the console. Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?"

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PostPosted: Thu Aug 11, 2005 9:59 am
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INCyr
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Damn, beat me to it. I was just about to post that exact same article. Wink

Edit:

So I'm not sure what to think of this. There are only a few games on that list that I'm actually interested in, those being Oblivion and PD0. There are a few more that look like I might own at some point in time, like Quake 4 and DOA4, but other than that... it just doesn't look like a very strong launch lineup. (Kameo might be worth owning as well, I don't know very much about it.) Especially with the rumoured $59.99 pricetag. I hardly buy new games as is, at $49.99...

With other games coming out for the XBox that I'm interested in (Burnout Revenge, Call of Cthulu: Dark Corners of the Earth in Sept., Half-Life 2, Battlefield 2 in Oct., Gauntlet: Seven Sorrows, Star Wars: Battlefront II, in Nov.) and the still questionable backwards compatability of the 360, I'm actually thinking I may hold off on my purchase until next spring.

Besides, that'll give me time to save up for a new HD TV to go along with it, right? Wink
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PostPosted: Thu Aug 11, 2005 10:18 am
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Grifter_7
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INCyr wrote:

So I'm not sure what to think of this. ...


Yeah, I'm only interested in a few also. Different strokes for different folks though so I'm sure they are trying to appeal to a larger group by releaseing a variety of games/types.

One thing I'm wondering about is that I think I read somewhere that MS is considering anything within the 3 months after launch to be a launch title.
It doesn't make much sense to include games that are released 3 months after the X360 in with the games that come out on launch date. Launch titles should be just that. Launched at the same date as the console.
I'll have to go back and find the article that talks about that so look for an edit here in a little while.

INCyr wrote:

Besides, that'll give me time to save up for a new HD TV to go along with it, right? Wink


Exactly... HD is becoming an necessity.

Where, oh where, is my friend Waters to sing about the wonders of HD?

In other news: The Xbox 360 Site has been updated. Check it out.
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PostPosted: Thu Aug 11, 2005 12:47 pm
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Mad Catz Obtains Xbox 360 Accessories License
From TeamXbox.com:
TeamXbox.com wrote:

Mad Catz Interactive announced today financial results for the three-month period ended June 30, 2005. The company also revealed it has obtained a license to manufacture Xbox 360 accessories.

Darren Richardson, President and CEO of Mad Catz Interactive, stated: "These new products are expected to further diversify Mad Catz' revenue sources. However, in the near-term, we see a continuation of some of the slow market trends that we faced in the first quarter. In our historically strong fiscal third quarter, the Xbox 360 will be released. As an official Microsoft peripheral licensee for North America and Europe, we will produce a range of Mad Catz branded products that will be officially endorsed by Microsoft and carry the Xbox 360 license logo."

Yesterday, C|Net revealed that the Mad Catz license agreement limits the manufacturing on the type of controllers Mad Catz can make. Mad Catz can only manufacture corded controllers, while Microsoft itself is making wireless controllers. The Mad Catz license agreement also excludes light guns, memory units, hard drives and cheat cards. Licensed Xbox 360 accessories include game pads, steering wheels, arcade sticks, flight sticks and dance pads.

The agreement also revealed a new royalty program that will only allow authorized third-party accessories to work with the Xbox 360. This is possible thanks to a new security mechanism that checks if the peripheral is an Xbox 360 authorized accesory or not.

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PostPosted: Thu Aug 11, 2005 5:13 pm
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Grifter_7
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Because I know you guys and gals have been waiting patiently all damn day.... Smile

Official Xbox360 Details coming August 17th 9:30am?
From 1up.com:
1up.com wrote:


We've heard from analysts, pundits, and fanboys. Now, it seems, we are close to getting the true story. Our sources say that Microsoft is getting ready to announce the launch date and the price of the Xbox 360 on August 17 at 9:30 A.M. EST sharp. The spokespeople at Microsoft have no comment on this rumor, but that's hardly a surprise.

Previously, a number of websites reported that Wal-Mart had leaked the price of the next-gen console, saying that employees apparently had seen internal documents listing it for $299. This rumor was never confirmed, either. A call to Wal-Mart revealed only that customer service staff was trained to say that the price had not yet been determined. But plenty of analysts agreed, at least, with the price range of $299 to $349, and J Allard himself has said it would not reach as high as the early reports of $400.

As for the rumor that the HDD will not come standard with the console, industry analyst Piper Jaffray McNealy wrote in a report last week that he predicted a price of $299, but "with the 20-gig hard drive selling as a peripheral for somewhere in the range of $60-$99."

That's along the lines of our speculation, too. We predict that Microsoft will actually announce two prices next week: the Xbox 360 itself without the stand-alone hard drive will retail for $299; bundled with the drive, the package will be priced between $349-399. We also think the drive will be available separately for those consumers who bought the option one package and seek to upgrade. As for the launch date, everyone pretty much agrees that it will be November, pre-Thanksgiving.



Reasons why the Xbox 360 will fail (or not) in Japan ?
From 1up.com:
1up.com wrote:

After an embarrassing rookie season in Japan, Microsoft and its latest Xbox console bounced back at its Tokyo Xbox Summit 2005, where it proudly announced every single Japanese publisher is along for the Xbox 360 ride. Ridge Racer is coming, so is Final Fantasy and mega-popular Winning Eleven. Things look upbeat.

But why should you care whether Xbox 360 succeeds in Japan? Well, it's important if you like diversity in your Xbox game collection - a range of developers are working on games in an even more varied set of genres. In short, there's a reason why Japan-powered games like Viewtiful Joe and Resident Evil 4 are on PS2 and GameCube (and not Xbox) - it's not worth releasing an Xbox version in Japan when only 500,000 have one in their homes.

There are enough reasons (we have ten) to believe things will be different next round, and Xbox 360 will eat away at PlayStation's dominance in Japan. Yet there are those who still believe Japan will never embrace a non-Japanese game console (and we've got ten reasons why these arm-chair analysts are correct.) Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard.


Go to 1up.com to see the lists as the text they provided is not easily copy and pastable.
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PostPosted: Fri Aug 12, 2005 4:58 pm
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vortech
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Grifter_7 wrote:


Reasons why the Xbox 360 will fail (or not) in Japan ?
From 1up.com:
1up.com wrote:

After an embarrassing rookie season in Japan, Microsoft and its latest Xbox console bounced back at its Tokyo Xbox Summit 2005, where it proudly announced every single Japanese publisher is along for the Xbox 360 ride. Ridge Racer is coming, so is Final Fantasy and mega-popular Winning Eleven. Things look upbeat.

But why should you care whether Xbox 360 succeeds in Japan? Well, it's important if you like diversity in your Xbox game collection - a range of developers are working on games in an even more varied set of genres. In short, there's a reason why Japan-powered games like Viewtiful Joe and Resident Evil 4 are on PS2 and GameCube (and not Xbox) - it's not worth releasing an Xbox version in Japan when only 500,000 have one in their homes.

There are enough reasons (we have ten) to believe things will be different next round, and Xbox 360 will eat away at PlayStation's dominance in Japan. Yet there are those who still believe Japan will never embrace a non-Japanese game console (and we've got ten reasons why these arm-chair analysts are correct.) Warm up your typing fingers as we give you ten reasons why Xbox 360 could kick ass in Japan, and ten reasons why it could bomba bomba in Kutaragi's backyard.


Go to 1up.com to see the lists as the text they provided is not easily copy and pastable.
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PostPosted: Sun Aug 14, 2005 1:38 am
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Xbox 360 may not always have a hard drive, confirms Allard
From GamesIndustry.biz:
GamesIndustry.biz wrote:

Microsoft's forthcoming next-generation console may not always ship in a configuration with a hard drive, key Xbox executive J Allard has confirmed, with developers being warned not to rely on the component for their games.

Speaking in the September issue of US magazine Game Informer, Allard said that the company isn't yet ready to announce details of possible multiple models of the Xbox 360, with the presence of a hard drive being touted as one potential difference between models.

"It's something we're not ready to announce yet," he said. "I don't think it's a one-size-fits-all [approach] over the next five-year horizon."

Allard's comment may also refer to the possibility that Microsoft will begin shipping Xbox 360 consoles with HD-DVD drives at some point down the line, replacing the DVD drive which will be present in the original model of the system.

However, the hard drive is also certainly up for debate, the XNA boss went on to confirm.

"We've said [to developers], 'Hey look, don't bank on the hard drive always being there,'" he revealed. "'There may be a scenario in the future where we don't want to have a hard drive, and in that case, we have to make sure that the games that you've created are accessible to the broadest possible audience.'"

However, at present the official line remains that the Xbox 360 will ship with a hard drive as part of its basic specification - and it seems more likely that the difference in configuration at launch will be that some models will ship with a significantly larger hard drive than the 20Gb baseline.

Developers will have to take into consideration the possibility of no hard drive being present regardless of what models Microsoft ultimately chooses to ship, since the drive is a removable module which can be taken out of the machine by the end user.

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Microsoft has released the price points for the XBox360... looks like we do infact have 2 price points, although there doesn't appear to be much of a reason to buy the $299 one...

From Gamestop.com

Gamestop.com wrote:

Microsoft announced that the Xbox 360 will be released in two SKUs, the "Xbox 360 Core System" and the "Xbox 360." The two products will be sold at $299 and $399, respectively. The two systems break down as follows:

Xbox 360 Core System - $299 (299 Euros, 209 GBP)
•Xbox 360 console
•Wired controller
•Detachable faceplate
•Xbox Live Silver membership
•Standard AV cables

Xbox 360 - $399 (399 Euros, 279 GBP)
•Xbox 360 console
•20GB detachable hard drive
•Wireless controller
•Wireless Xbox Live headset
•High-definition AV cables
•Ethernet cable
•Xbox 360 Media Remote Control (limited time)
•Detachable faceplate
•Xbox Live Silver membership

...

In addition, gamers will be able to select from a range of peripherals, available at launch:

• Faceplate ($19.99, 19.99 Euros, 14.99 GBP)
• Hard Drive (20 GB) ($99.99, 99.99 Euros, 69.99 GBP)
• Memory Unit (64 MB) ($39.99, 34.99 Euros, 22.99 GBP)
• Wireless Networking Adapter ($99.99, 79.99 Euros, 59.99 GBP)
• Wireless Controller ($49.99, 44.99 Euros, 32.99 GBP)
• Play and Charge Kit ($19.99, 19.99 Euros, 14.99 GBP)
• Rechargeable Battery Pack ($11.99, 14.99 Euros, 9.99 GBP)
• Controller ($39.99, 34.99 Euros, 24.99 GBP)
• Headset ($19.99, 19.99 Euros, 14.99 GBP)
• Universal Media Remote ($29.99, 29.99 Euros, 19.99 GBP)
• Component HD AV Cable ($39.99, 29.99 Euros, 19.99 GBP)
• S-Video AV Cable (US) ($29.99)
• SCART AV Cable (Europe) (24.99 Euros, 17.99 GBP)
• VGA HD AV Cable ($39.99, 29.99 Euros, 19.99 GBP)

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PostPosted: Wed Aug 17, 2005 11:00 am
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INCyr wrote:
Microsoft has released the price points for the XBox360... looks like we do infact have 2 price points, although there doesn't appear to be much of a reason to buy the $299 one...

Maybe if you don't have a HD set... or if you're really hard up for cash and can't afford the extra USD$100 for the wireless stuff.

-- Steve's intrigued that they're going to have a dedicated VGA cable... looks like they're expecting more folks to use computer monitors for the X360's output.
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