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 Forum index » Diversions » Console/Video Game Discussion
[Nintendo Revolution] Controller Revealed!
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loismustdie68
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[Nintendo Revolution] Controller Revealed!

It seems that nintendo has finally released its next generation controller finally. It was unveiled at the Tokyo Game Show last night.

it has the look of a remote control. but the main thing that intrigues me is the moving ability of the "controller"

1up has the information here


EDIT - merged duplicate topics - SG
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PostPosted: Fri Sep 16, 2005 1:49 pm
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zorplex
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Nintendo Revolution Controller

1up Article

http://www.1up.com/do/newsStory?cId=3143782

Trailer with no gameplay footage ^^

http://media.cube.ign.com/articles/651/651334/vids_1.html

Strange? Most definitely. The end of Nintendo in the console market? Possibly. New? Definitely. Innovative? Possibly involving the most innovation seen in the gaming market for quite some time.

While the controller completely separates Nintendo from the rest of the market this may not be a bad thing. I say let Sony and M$ duke it out. Nintendo can cater to those looking for new unique experiences on a system that can not be duplicated on either of the other two consoles. If it leads to Nintendo going the way of Sega, which it may very well do, so be it. As long as there is more than one console on the market, then everything should work out alright. In the mean time, I would rather Nintendo try something completely and utterly unique, thereby making a strong decisive division between themselves and the rest of the market, in order to grow without trying to compete with the other console manufacturers. "Cookie cutter" consoles serve their purpose well, but there also needs to be innovation that doesn't involve mere progression.

The ONLY semi-complaint that I have is that the 3D motion capture design could have most likely been implemented with similar designs of the current GC controller, thereby holding true to the normal controller style while introducing the innovation as progression. The only reasoning behind not doing this that I can think of is to cut out the "normal" gaming experience altogether in order to emphasize the development of new game designs based on the new controller. Whether this will prove to be a success or, more likely in the real world, utter failure will be seen whenever the console actually ships.

That being said, my overall opinion of Nintendo's move: W00t! I can't wait to try it out! Very Happy


EDIT - merged duplicate topics - SG

PostPosted: Fri Sep 16, 2005 1:53 pm
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fugitivesoldier
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Any game that needs a more uniform controller can just use an addon to the remote base which I'm sure will be one of the first addons made.

Other than that, this looks AWESOME.

Imagine FPS games where you actually AIM by moving the whole controller!

Imagine Zelda where slashing with the controller does the swordplay!

If Super Smash Online utilizes this well, I think Nintendo just scored big.

Remember, this system will probably be cheaper then the others, too. Smile

You almost HAVE to read the articles to get the idea here.

Go read 1up's article here: http://www.1up.com/do/newsStory?cId=3143782

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PostPosted: Fri Sep 16, 2005 1:56 pm
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Ehsan
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Remember that Nintendo invented the controller as we know it today, practically owning the term D-pad. They also invented the analog stick and the rumble feature.

When they did this the first time, people only knew something called a "Joystick". When Nintendo came out with the first D-pad, people thought they were crazy. People were complaining about this D-pad, and some were even trying to find ways to make the 2600 joystick work with the Famicom. This joystick is now extinct, and many of today's generation have never held one.

Their gamble has paid off once before.. will it work this time? Maybe.. they also have a lot of failed attempts such as the virtual gloves, but those were always accessories. This time they're betting their entire future on something, and if it fails then Nintendo is going the way of the Sega.

PostPosted: Fri Sep 16, 2005 2:15 pm
Last edited by Ehsan on Fri Sep 16, 2005 2:16 pm; edited 1 time in total
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fugitivesoldier
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here's a post from the MLG boards made by someone who was there at the unveiling:

Quote:
Comparison between a mouse and the revolution controller from a PC player.

So what did you play?

I played the Retro-fitted version of Metroid Prime 2: Echoes.

And ...?

It played far better than the original controls. Turning and aiming were instantaneous. Control was absolutely precise.

At a certain point during the demo, one of our designers did a double-jump over a gap and spun a full 180 degrees in midair before landing on the opposite side. When I saw this my arm literally started shaking and had to grab and squeeze the cup holder on my theater seat like Doctor Strangelove to hold my arm steady.

Then he circle-strafed around a Space Pirate.

Yes, circle-strafed.

In Metroid Prime 2.

And that's without target-locking.

How were the controls set up?

It was set up in the "nunchaku" configuration described in the article. On the left controller, the thumbstick controlled player movement, the upper trigger button was assigned to visor-switching, and the lower trigger was assigned to the "scan" function and locking onto a target. On the right controller, the controller itself moved the player's gun independently of the player's view (yes, you could fire at any point on the screen without changing the player view -- the gun tilted to face toward the aim point), the trigger button fired the gun, and three of the buttons controlled jumping, firing missiles, and switching to morphball mode.

How does it compare to a mouse?

>From what I experienced, it seemed to be more precise than a mouse, but it's also much faster because it requires only a much smaller movement of the hand to achieve the desired effect. You just instantly point the controller at any part of the screen and bam!, that's where you're looking.

There is no lag.

There is no error.

It took a while to get used to the idea of how little effort is required to play a game with this controller. I kept wanting to lean forward and move the controller closer to the screen, and it took some practice to just sit back and just calmly move my hand ever so slightly.

At one point, someone said, "If you were to play a game with this against someone using a mouse, they'd have no chance against you." I had to admit it was true.

I've been using a mouse and keyboard for gaming for almost as long as I've been a gamer. I've logged over 80 hours so far in Battlefield 2 and I have a level 60 World of WarCraft character. If somebody had tried to tell me before now that a better controller would come along, I would have laughed at them.

But it only took me 5 minutes with the Revolution controller to realize that I don't need to use a mouse ever again.

Let's take a first-person shooter as an example. With a flick of the wrist, you can completely change your aim point from one corner of the screen to the other. Changing your aim point that way would require you to move a mouse all the way across a gamepad and could potentially take up to several seconds of pushing on a thumbstick with a standard console game controller.

Add to that the fact that the controller can correctly interpret roll (rotation of the controller clockwise and counterclockwise) and movement toward the screen or away from it, and you start to get an idea of the universe of new gameplay possibilities that Revolution games will be able to explore.

Quote:
Gizzard: I would worry that if its in any way sloppily implemented, it will suck bigtime.


No worries in that category. If there was any sloppiness whatsoever, I didn't see it.

I do not expect to be using any other controllers ever again once the Revolution comes out.


Quote:
The Angriest Smurf: This is cool as a novelty, but how does this lend itself to extended play sessions?


Try it yourself. Then see if you can still call it a novelty.

Trust me, I was very skeptical going into this. That skepticism is gone.

Could you imagine playing an FPS for over an hour with this without your hands getting tired?

Hell yeah, brother.

I often play Battlefield 2 for up to 3-4 hours in an evening (yes, I'm an addict), and after 10 minutes with the Revolution I'm ready to throw my mouse out the window for good.

When you take into account that the Revolution controller is very light (it seemed to me a bit lighter than I'd expect a TV remote of the same size) and that it's basically effortless to play with it, extended play sessions are a non-issue.

My concern is with playing today's standard genres of games. How do I play a racing game? Do I spin the controller around like a steering wheel?

That would be one way to do it.

Given the number of buttons available in the "nunchaku" configuration, combined with the tilt/rotate/push/pull aspects of the controller, I can't think of a game you couldn't easily adapt to the Revolution controller.

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PostPosted: Fri Sep 16, 2005 2:15 pm
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ubersaurus
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Ehsan wrote:
Remember that Nintendo invented the controller as we know it today, practically owning the term D-pad. They also invented the analog stick and the rumble feature.

When they did this the first time, people only knew something called a "Joystick". When Nintendo came out with the first D-pad, people thought they were crazy. People were complaining about this D-pad, and some were even trying to find ways to make the 2600 joystick work with the Famicom. This joystick is now extinct, and many of today's generation have never held one.

Their gamble has paid off once before.. will it work this time? Maybe.. they also have a lot of failed attempts such as the virtual gloves, but those were always accessories. This time they're betting their entire future on something, and if it fails then Nintendo is going the way of the Sega.


The atari 5200 used analog sticks too(as well as 4 controller ports). Nintendo simply brought that idea back from the dead and ran with it.

I'm withholding judgement on this because I thought the DS would suck, and was way off. I do see possibilities for it, but I don't know how many 3rd parties will be interested if they can't just port their crap over easily.
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PostPosted: Fri Sep 16, 2005 2:56 pm
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SuperJerms
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ubersaurus wrote:
I thought the DS would suck, and was way off.


I think that's really what it all comes down to. Everyone thought the DS would suck, and it turns out that Nintendo was right.

And you know, as dismal a failure as the PowerGlove and ROB were, I didn't know a single kid who didn't want them growing up. VR Gameboy, on the other hand...

If this controller really works as billed, I don't think it takes a rocket scientist to see that it has great potential. Add in the ability to play gamecube and old-skool games and a lower price...I know I'll be getting one if all that's true.
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PostPosted: Fri Sep 16, 2005 3:58 pm
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INCyr
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SuperJerms wrote:
ubersaurus wrote:
I thought the DS would suck, and was way off.


I think that's really what it all comes down to. Everyone thought the DS would suck, and it turns out that Nintendo was right.


See, maybe I haven't played with it enough, but the times I have played with it, I've been completely unimpressed. I have absolutely no desire to buy one, both because of my (limited) experiences with it, and because there just aren't any games I'm interested in for it.

Quote:
And you know, as dismal a failure as the PowerGlove and ROB were, I didn't know a single kid who didn't want them growing up. VR Gameboy, on the other hand...


Yeah, I would have loved the powerglove. And the VirtualBoy. I didn't have the money for either, but I thought that the VirtualBoy was really d***ed cool.

I do think Nintendo is WAY ahead of the game when it comes to just plain out cool stuff. They're willing to buck the curve and do new and inventive stuff, and that's why they'll always be in business. I know the Revolution just has to let me know when to put my money down, and it'll be mine. I think it's a shame that they don't have more game support. That's going to be the biggest problem with this... whether third party companies will be able and willing to make games for the Revolution, since they can't just re-map their controls and make some changes to the code to recompile it.
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PostPosted: Fri Sep 16, 2005 4:19 pm
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ubersaurus
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INCyr wrote:
SuperJerms wrote:
ubersaurus wrote:
I thought the DS would suck, and was way off.


I think that's really what it all comes down to. Everyone thought the DS would suck, and it turns out that Nintendo was right.


See, maybe I haven't played with it enough, but the times I have played with it, I've been completely unimpressed. I have absolutely no desire to buy one, both because of my (limited) experiences with it, and because there just aren't any games I'm interested in for it.



I suggest you check out Pac-Pix, Kirby Canvas Curse, Advance Wars Dual Strike, and Meteos. Of the DS games I've played, those are definitely top notch titles.

I've also got high hopes for Lost in Blue, Pheonix Wright, Mario Kart, Trace Memories, and the new mario platformers, too, but of the existing crop, see if there's anyone you can mooch a try off of. In-store demoes tend to have abused touchscreens that don't work right anymore.
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PostPosted: Fri Sep 16, 2005 5:36 pm
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CoffeeJedi
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i dig it

seriously, aside from Halo 3, i see no reason to care about the xbox 360, (i'll probably grab a used one when H3 comes out just to play with you guys) ditto for the ps3, just more of the same with bigger n' shinier graphics

but this? oh man does this look cool
i want one, i want one now
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PostPosted: Fri Sep 16, 2005 5:38 pm
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fugitivesoldier
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Imagine Tetris:

Move the blocks side to side with side to side hand motions, of course

rotate them with lateral wrist flicks

and slam them to the bottom with a downward flick


Lots of old games could get very cool twists added now
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PostPosted: Fri Sep 16, 2005 5:53 pm
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krystynModerator
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PostPosted: Fri Sep 16, 2005 6:31 pm
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thunderclap8
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CoffeeJedi wrote:
i dig it

seriously, aside from Halo 3, i see no reason to care about the xbox 360, (i'll probably grab a used one when H3 comes out just to play with you guys) ditto for the ps3, just more of the same with bigger n' shinier graphics

but this? oh man does this look cool
i want one, i want one now


Yeah, I'm with you. Unless something unexpected happens, I'll be holding off on the next gen stuff until Revolution.

And on the topic of the DS, I never really wanted one until I had a chance to get one cheap. Now that I've had a chance to play Kirby and Meteos at length, I'm hooked. Monkey Ball DS is going to rock my face off.
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PostPosted: Fri Sep 16, 2005 6:38 pm
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ubercado
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I withhold an opinion until I try it for myself...It is interesting and different but I would like to experience the new controller with a demo until espouseing with "this rocks" or the negitive equivalent...

Never been an Nintendo gamer even with the NES...willing to give them a try though...
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PostPosted: Fri Sep 16, 2005 8:15 pm
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Plastic
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I really think it comes down to implementation, so I will hold final judgment until we know more. For now, I remain skeptical as we really haven't seen this thing in action. I do however agree with others that believe Nintendo has staked their future in the console market on this decision.

<<rolls the dice>>
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PostPosted: Fri Sep 16, 2005 9:27 pm
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