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[Nintendo Revolution] Controller Revealed!
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ubersaurus
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Worst case scenario-it'll only sell well in Japan. They love weird shit like this, which is one of the reasons why the DS outsells the PSP badly over there. Japanese arcades, don't forget, survive on games with specialty controllers, which is exactly what the Rev is running.

Now, the US market, that's the question. Me, I'm trying to figure out how Smash Bros will run on it, but what the hell-online smash is worth figuring out a goofy controller.

It almost seems to me like all 3 systems are sort of branching off into different market areas-none of them are apparently going for 100% of the market.
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PostPosted: Fri Sep 16, 2005 11:18 pm
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fugitivesoldier
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From the bungie WWU:

Frankie spotted Miyamoto's ride, and took a pic:



Miyamoto is even emblazoned on the windshield

lol
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PostPosted: Sat Sep 17, 2005 12:20 am
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Tiny
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I"m no fanboy, but honestly, almost everything from Nintendo since the GameBoy color has pretty much disappointed me. The one thing that actually almost made me buy a gamecube was the rumor of all the Final Fantasy games coming out on one disc awhile ago. None of it is my type in any way whatsoever. Zelda has been about the only thing that could please me from Nintendo since The 64, and I wasn't really all that big a fan of Windwaker either. Crying or Very sad The new Zelda looks soooooooooooo bad t @ss though, it's crazy good, problem is, I just can't think of a way to use this new fangled deal to actually play the way I remebered from Ocarina that made me sooo happy.
Xbox has just about everything I've wanted in a game console going for it. The damned near computer like hardware, the online play has always been amazing, the release games, Oblivion and PD0 would be all I'd ever need for the system, and then there's everything to look forward to, this new 360 button, the total wireless, and anything that Bungie ever puts out.
See, the sole reason I am falling in love with X360 is the fact that I have been drooling over Joanna Dark since before I played Tomb Raider, I wanted Perfect Dark Zero since it was rumored to be a possible release title for GameCube for mikes sake.
I probably won't buy a Revolution, as usual with Nintendo's stuff, but then the Ps3 may be a whole nother story. But of course, If that controller is as awesome as they say it is, I'll be in line.
Tj-
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PostPosted: Sat Sep 17, 2005 1:33 am
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zorplex
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(Psst- Dante, that new Zelda game, "Twilight Princess" is coming out for the Game Cube so it will use GC controllers. As long as you don't have a problem with the GC controllers, you have nothing to worry about! Smile )

PostPosted: Sat Sep 17, 2005 3:17 am
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vortech
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This controller keeps making people talk about to powerglove as an example of a nintendo failure. this confuses me for two reasons:
1. it was a Mattel made controller.
2. I loved My Powerglove.

(the VB really was bad though.)
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PostPosted: Sat Sep 17, 2005 4:12 am
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Tiny
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Wait, are you serious?! Sweeet, that game loooks soooooooooo awesome. I just saw a few previews of it on G4, never paid attention, just figured it was coming out on Revolution. That makes me Uber happy.
Tj-
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PostPosted: Sat Sep 17, 2005 1:48 pm
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Pluvius
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vortech wrote:
This controller keeps making people talk about to powerglove as an example of a nintendo failure. this confuses me for two reasons:
1. it was a Mattel made controller.


It may have been Mattel-made, but it was definitely condoned by Nintendo. It even made an appearance in the Wizard, the infamous NES propaganda movie.

Rob

PostPosted: Sat Sep 17, 2005 5:10 pm
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SuperJerms
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Dante, you gotta know your roots. It's bold for me to say it (because there were some contributions from other areas), but we really have nintendo to thank for much of where videogames are today. I'm gonna sound like a fanboy here, so let me just disclaim that I havn't bought any nintendo product since the first Gameboy.

For my whole life, Nintendo has consistently had the inferior technical product, but it's never kept them from being the biggest contender out there. NES was up agains turbographix and sega genesis. Gameboy was up against Linx. N64 against Dreamcast. Cube against Xbox. And all of them against PC gaming that was always light years ahead.

Even if you haven't played and liked Nintendo offerings, their successes moved on to make the things you are enjoying today. Again, almost everything that they have done was being done by someone else, but Nintendo always implemented and marketed so widely that they caused widespread adaptation in terms of hardware and gameplay innovations.

A good example is multiplayer. Sure, there was already doom, marathon and quake, but nothing brought multiplayer FPS gaming to the masses like Goldeneye on N64. I remember how much fun getting gamespy up and playing Team Fortress on Quake was, but nobody aside from my geek friends do. But the masses that I went to college with did. It lead the way to Halo Lans.

Nintendo has always been the best at making group interaction fun. Mario Cart, Super Smash Bros, Mario Party, etc.

Most franchises can only dream of the success that Nintendo has with its characters.

Portable gaming has had systems that come and go, but Gameboy keeps making games that are more fun than they are pretty.


I don't really feel like I'm being all that articulate here, but I'm just saying that lots of the things that make games fun would not be here in the form that they are now if not for Nintendo. In the coming generations, it seems clear that there are different approaches being taken by each major company. Xbox rightly is focusing on the live experience and some key games. PS3 has market share and will keep leveraging that they have more fish in their pond, plus the PS3 might be hella powerful. Both systems are running to have the fastest, prettiest bump-mapped graphics. Nintendo's apporach is different. Their hardware improvement is marginal by comparison, but the ultimate question is: will the games be fun?

It's all gonna come down to if this controller works as it will. If it does...my goodness. Fishing, swordfighting, aiming a-la-lightgun, steering wheel without additional controllers, feeling the rumble of the chainsaw in your hand whlie you slash up zombies? The ability to play all those gamecube games people were swooning over, but I wasn't willing to buy the cube for? Making a fist and punching Soda Popinski?

I think I'm gushing now. Maybe I am a fanboy after all.
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PostPosted: Sat Sep 17, 2005 7:54 pm
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CherryMay
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SuperJerms wrote:
It's all gonna come down to if this controller works as it will.


I think this fact alone is my basis of all my skepticism over the Revo controller.
The 'technology' is nothing new, it's just a very odd combination.


Konami's 'Tsurugi' arcade game had a sword controller, and motion sensors either side of the screen, very similar to how the Revo controller works.

Sega's Samba De Amigo had the 'sensing sudden movement inside the controller' deal.

Nintendo's tilt-sensing handheld cartridges has... well... tilt-sensors.

And finally, there's the lightgun, which the Revo has at its front.


Now, all of these controllers had problems. Tsurugi had awful detection, often you'd swing the sword and the game wouldn't even register it. Samba worked well, but if you moved too far outside the 'sensor' zone, again it wouldn't register. The tilt games are fun, but can sure ache your arms having them held outright all the time. Lightguns? Sure, they work well, but I wouldn't want every game I play to have an 'aiming device'.

Overall, I can't help but think that combining all these things into one thin controller designed to be held in one hand, will also combine all the problems. Plus, I can't help but feel that it will be a little 'too' responsive... I sure wouldn't trust tilting a controller to walking down a narrow platform in a game. Nor would I trust zooming in and out by having to desperately reach outwards like an idiot. Nor would I want most games to be based entirely around two buttons. Nor would I want to kill my wrist trying to do a sharp turn.


All in all, as much fun as it may be when you first play, I wouldn't want every game to be like that. I already hope that all DS games use the d-pad and buttons mostly, and not be based entirely around the touchscreen. Maybe I'm a 'traditionalist', but I like to press left for left, and right for right, instead of twisting and tilting my wrist inaccurately.


Yours skeptically,
CherryMay~

PostPosted: Sat Sep 17, 2005 8:19 pm
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Tiny
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I like what Cherry said. It's true, Nintendo has always been a huge part of gaming and probably always will be, but they have also usually been alot more aimed at children. Thats another reason I haven't been looking towards Nintendo as much lately.

They always have had something fun as well, but this new controller has weirded me out. I mean, I've always loved the traditional controller, if this one doesn't work to perfection, I won't be buying a Revolution.
Honestly though, can you reallly compare the three systems to each other? They are so radically different in their approach to gaming, it sems unfair to pick apart their differences.

Nintendo has always been the innovation, the originality and the kid focused gaming. I mean who would have thought of Catching Bugs (Pokemon) or making flowers follow you around(Pikmin)?

Playstation is Nintendo a few years older and wiser. Online play, much more mature games that most younger kids wouldn't be able to understand, like Final Fantasy or Ghost Recon. They have very complex mature story lines.

Then there is Xbox, New to the crowd but also bringing an entirely new look at things. Xbox is the melding of Playstation, Nintendo and a computer. Trust me, open one up and notice the similarities. Xbox is Microsoft making Computer gaming afordable. Not only that, but it's got online play on a scale that no one else could dream of.

Comparing their next gen consoles is unfair, because they are totally different views on gaming, and that's how I like it.
Tj-
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I spread my dreams at your feet.
Tread Softly, For you tread on my dreams.
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PostPosted: Sat Sep 17, 2005 10:31 pm
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CherryMay
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Tiny wrote:
Comparing their next gen consoles is unfair, because they are totally different views on gaming, and that's how I like it.
Tj-


Indeed, it's totally unfair. ...but I just can't help myself!

To me, the 360 and Revo are total opposites. The Revo is based on crazy new ideas, completely different gameplay, bizarre control schemes, and waaayyy too much secrecy. The 360 is very... 'realistic', and what I expected the next-gen systems to be like. Nicer graphics, online play as standard with near every game, improved controller, stylish casing, and lots of game footage to show what it is capable of.

PS3, on the other hand, is just like... 'Yeah, this is like the PS2. But BETTER.' This was exactly their marketing scheme for the PS2 as well (as in like a PS1... but BETTER!). I'm still baffled how that approach won over the Dreamcasts online gaming and Crazy Taxi/Sonic Adventure launch.

In any case, back to the topic of just the controller. The 360 has a similar controller to the xbox, but sleeker and improved. The PS3 has a controller similar to the PS2, but... well, shaped in a rather odd way. Then we have the Revo... completely ditching all past formats, and going for something that doesn't contain a single resemblance to any existing controller, except for perhaps a NES (and let's face it, revo games won't use the NES layout).

It's always good when companies dare to try something new, but I'm sure I'm not the only person who would prefer a similar controller to past systems.
If, for example, a DVD Player manufacturer started selling their products with something shaped like a gamecube controller instead of a regular remote control, I'm sure the home cinema obsessive would be pretty weirded out too.


Yours confusedly,
CherryMay.

PostPosted: Sat Sep 17, 2005 11:23 pm
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ubersaurus
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CherryMay wrote:
Tiny wrote:
Comparing their next gen consoles is unfair, because they are totally different views on gaming, and that's how I like it.
Tj-


Indeed, it's totally unfair. ...but I just can't help myself!

To me, the 360 and Revo are total opposites. The Revo is based on crazy new ideas, completely different gameplay, bizarre control schemes, and waaayyy too much secrecy. The 360 is very... 'realistic', and what I expected the next-gen systems to be like. Nicer graphics, online play as standard with near every game, improved controller, stylish casing, and lots of game footage to show what it is capable of.

PS3, on the other hand, is just like... 'Yeah, this is like the PS2. But BETTER.' This was exactly their marketing scheme for the PS2 as well (as in like a PS1... but BETTER!). I'm still baffled how that approach won over the Dreamcasts online gaming and Crazy Taxi/Sonic Adventure launch.

In any case, back to the topic of just the controller. The 360 has a similar controller to the xbox, but sleeker and improved. The PS3 has a controller similar to the PS2, but... well, shaped in a rather odd way. Then we have the Revo... completely ditching all past formats, and going for something that doesn't contain a single resemblance to any existing controller, except for perhaps a NES (and let's face it, revo games won't use the NES layout).

It's always good when companies dare to try something new, but I'm sure I'm not the only person who would prefer a similar controller to past systems.
If, for example, a DVD Player manufacturer started selling their products with something shaped like a gamecube controller instead of a regular remote control, I'm sure the home cinema obsessive would be pretty weirded out too.


Yours confusedly,
CherryMay.


PS2 beat Dreamcast almost entirely on the strength of DVD playback. In Japan, DVD players were about 500+ dollars, whereas the PS2, at 300, was a much better bargain. Over here it was a similar story, plus their marketing hype. This is not, obviously, taking into account Sega's tarnished image which, with the failure of the Sega CD, 32X, and Saturn, wasn't overcome with the Dreamcast.

Nintendo also announced a sort of controller-cradle for the Rev con-mote, where you plug it into to gain analog sticks, more buttons, all in all a more traditional controller(with the rev's tilt sensitivity). This, they hope, will attract 3rd party ports to the system.

The rev and the 360 aren't total opposites, but they are appealing to different groups. The 360 is focusing almost entirely on it's internet and multimedia capabilities as a selling point, and how it can use online connectivity to enhance the game experience. In contrast, although Nintendo is also pushing an online plan finally, their focus is almost entirely on delivering the sort of unique control experience that has kept arcades alive in Japan. It's not really fair to compare the amount of game footage, tech demos, and suchforth that have been put out for the 360 compared to the rev, since the rev isn't coming out til the middle of next year at the earliest. We didn't see any 360 stuff until, what, 7 months before it launches? i'm willing to bet the Rev is still about a year away. E3 is when you'll see what sort of things it's going to be outputting.

Sony's marketing scheme thus far seems to be pushing the simple fact that the PS3 is really powerful. The playstation brand name is always helpful, and the fact that they can spout off specs impresses the techno-buffs, but the reality is that this is going to be a slugfest for them to come out on top again. They can't push blu-ray like they did the DVDs, Microsoft will have a better online plan, and the fact that the rest of Sony is not doing well financially means that unless they get some high profile games out quick, they may not pull this one off. They won't have that comfy lead-in like the PS2 did. The Rev's controller will appeal in Japan, and Microsoft is definitely making that market a priority.

This bodes well for your average gamer, as we haven't had a good ol fashion console war since the early 90s. Only problem is that the price is going to be painful compared to back then.
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PostPosted: Sat Sep 17, 2005 11:37 pm
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SuperJerms
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Oh, I'm sure a more traditional controller will be one of the first things released as an add-on. They already said that the base controller will be able to plug into other controllers (bongos, ddr mats, etc), so it's probably no biggie to make one.

It shouldn't be impossible to remap gyro controls to buttons, and too many will be skeptical of replacing traditional with gyro. I am especially skeptical of the 10-15 foot radius thing. If the 3d functions don't work perfectly, and I mean PERFECTLY, the whole system is hosed.

And, there's the problem of "I look silly." There's a big image hang-up that might keep folks from swinging a controller around like a sword, racquet, bat, golfclub, caveman club or fishing rod, even if it's tremendous fun. Like the whole NES Track and Field mat...soo much fun at a party game, but you looked like such a tool doing it. Adds to the fun if you can get past looking cool, but I suspect mass market isn't quite ready yet.
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PostPosted: Sat Sep 17, 2005 11:38 pm
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thunderclap8
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Its just that sort of oddball gameplay that I love so much though, and that's a big part of why I think I'm going to be returning to Nintendo as my primary nexgen system.

And DDR has had a fair amount of mass market success, despite 99.99999% of players looking like goons. I say this as a goon myself, of course.
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PostPosted: Sun Sep 18, 2005 2:39 am
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fugitivesoldier
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http://cube.ign.com/articles/651/651559p1.html

Quote:
Q: What kinds of expansions are planned?

A: Wide assortments of peripherals are possible, but thus far Nintendo has only officially confirmed two of them. The first is an analog stick/trigger unit that Nintendo has dubbed the "nunchuck-style controller." The second is a conventional controller cradle/shell. Nintendo has also indicated that it might like to explore other expansions. It used Donkey Kong style bongos and a light gun as examples.


Quote:
Q: What does the conventional controller cradle/shell do?

A: This add-on makes it possible to play Revolution games in a more traditional manner. The shell is designed to look and function like accepted "regular" controllers, such as the Wave Bird. After its bottom casing is removed, the Revolution's free-hand-style remote is inserted into a gap in the middle of the controller shell. Gamers can then use the shell as they would a traditional controller, with a notable difference: the pointer remote's sensory functionality remains active. As a result, gamers get the best of both worlds: more buttons and two analog sticks along with motion-sensing operations. In a Revolution version of Madden Football, gamers might be able to use the combo to control players with the shell's analog sticks and execute pinpoint passes with the pointer's improved accuracy.



EDIT: This pic from E3 also showed GameCube controller capabilities. Don't know if they are still there:
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PostPosted: Sun Sep 18, 2005 3:18 am
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