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 Forum index » Archive » Archive: Last Call Poker » LCP: General/Updates
[SOLVED] Card alphabet
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Phaedra
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[SOLVED] Card alphabet

Okay, in searching for "code" all I found were references to the Mark of the Joker, so I don't think this is trout...

From the Card Addiction link on Lucky's profile:

Lucky wrote:
We built card houses together, we came up with a simple little code to spell words out in cards, we collected funny decks: little, big, old fashioned, cartoon-themed.


I can't believe that won't be important at some point. I don't know where we'd look for the information at this point, since it's not a pre-existing code, apparently, but something they made up -- perhaps there's nothing to look for yet, but I thought I'd bring it up. Perhaps we should be careful to record every hand we play with characters (I know most people are already doing that, but just thought I'd say it again). I don't actually really think their hands are rigged, but on the other hand, if they are, I'd hate to miss it.

Any thoughts on it, anyone?

Clearly it can't be as simple as each card representing a letter, since there are twice as many cards as one would need to do that...

edit: added solve tag - rowan
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PostPosted: Sun Oct 02, 2005 7:09 pm
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ahecht
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I had posted a note to this effect over on the wiki, but apparently it hadn't been posted here yet (you know what happens when you assume...).

I think it is interesting that there are exactly twice as many cards as letters, so my best guess is that either we are using upper and lower case letters, only value and color will matter, or the extra 26 cards represent the numbers, punctuation, and spaces.
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PostPosted: Sun Oct 02, 2005 7:19 pm
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Arana
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Re: [FUTURE PUZZLE?] Card alphabet

Phaedra wrote:
I can't believe that won't be important at some point.
Any thoughts on it, anyone?


I was wondering with respect to Tombstone hold-'em and the Map.. Those tombstones appear to me to be spade, heart, heart, heart, club, spade, perhaps in a different order. (I tried variations on "no_diamonds" to no avail). If these are cards, the denominations elude me. Most don't have numbers in the associated text. I thought of using numbers where they appeared, and then number of names in the text as a secondary choice. Still without the card/letter rosetta stone I am nowhere.

Phaedra wrote:
Clearly it can't be as simple as each card representing a letter, since there are twice as many cards as one would need to do that...


Perhaps a two-fold redundancy (same meaning for two suits) someting like the genetic code where the 64 triplet codons encode the 20 amino acids and the stop codon.
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PostPosted: Sun Oct 02, 2005 7:27 pm
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vector
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Right now, the only cards that we are given that could be any kind of code, would be the cards that we play poker with. I would think that the river cards could eaisly spell something out at the same time as appearing to be random enouht to play a game of poker with. I would think that especialy the invitational game with thedealer would be the most likely place for the code to show up, as it is HIS code and it is his website.

Can some one make a chart of the river cards that were played durring the last game with thedealer?
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PostPosted: Sun Oct 02, 2005 7:54 pm
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krystyn
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I am not sure we got all the hands recorded from that game. I know people started summarizing and cutting out anything non-convo, though.
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PostPosted: Sun Oct 02, 2005 9:58 pm
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Phaedra
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Actually, the summarizing is irrelevant. The logs don't say what the cards on the table were, just when they were dealt. Smile In order to see what the hands were, we'd have to rewatch them being played, not just read the logs.
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PostPosted: Sun Oct 02, 2005 10:02 pm
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MageSteff
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Phaedra wrote:
Actually, the summarizing is irrelevant. The logs don't say what the cards on the table were, just when they were dealt. Smile In order to see what the hands were, we'd have to rewatch them being played, not just read the logs.


Therefore the full replay and not just a digest? Question
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PostPosted: Mon Oct 03, 2005 12:46 pm
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vector
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Magesteff wrote:
Phaedra wrote:
Actually, the summarizing is irrelevant. The logs don't say what the cards on the table were, just when they were dealt. Smile In order to see what the hands were, we'd have to rewatch them being played, not just read the logs.


Therefore the full replay and not just a digest? Question


Specificaly we need to be able to write down the river cards from each hand. Untill we are given any other card clues, these are the only cards that thedealer could be sending us messages through. I dont think that every game would have a message in it, but I would think that the invite game with thedealer is a prime suspect. So if anyone has recorded even one or two of those games with the dealer, can you please watch them and take down what the cards were?
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PostPosted: Mon Oct 03, 2005 12:54 pm
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konamouse
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But not all hands get to the River Card (at least, if we were playing real poker, many people fold before the River rather than calling big bets, etc). I'm not sure the PMs can monkey with the poker dealing interface (if it is random as it should be for playing poker at all these tables).

I'm betting that the message is the medium and what is said is more important than the card's themselves. But that's just my little 2 cents (which isn't even enough to make the small blind at the lowest limit table).

Now I'm looking all around for a cute poker chip emoticon (hint hint).
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PostPosted: Mon Oct 03, 2005 1:43 pm
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vector
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konamouse wrote:
But not all hands get to the River Card (at least, if we were playing real poker, many people fold before the River rather than calling big bets, etc). I'm not sure the PMs can monkey with the poker dealing interface (if it is random as it should be for playing poker at all these tables).

I'm betting that the message is the medium and what is said is more important than the card's themselves. But that's just my little 2 cents (which isn't even enough to make the small blind at the lowest limit table).

Now I'm looking all around for a cute poker chip emoticon (hint hint).


Yes I am sure that what is said in the games are important, but we are talking about following up on the THERES A CODE USEING CARDS clue that thedealer gave us.

And as for the poker interface...um I think they made it (or had it made) I dont see why they would not be able to switch the private table to a predetermined set of cards. they control the whole game I dont see why that could not be done.
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PostPosted: Mon Oct 03, 2005 2:31 pm
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MageSteff
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vector wrote:
konamouse wrote:
But not all hands get to the River Card (at least, if we were playing real poker, many people fold before the River rather than calling big bets, etc). I'm not sure the PMs can monkey with the poker dealing interface (if it is random as it should be for playing poker at all these tables).

I'm betting that the message is the medium and what is said is more important than the card's themselves. But that's just my little 2 cents (which isn't even enough to make the small blind at the lowest limit table).

Now I'm looking all around for a cute poker chip emoticon (hint hint).


Yes I am sure that what is said in the games are important, but we are talking about following up on the THERES A CODE USEING CARDS clue that thedealer gave us.

And as for the poker interface...um I think they made it (or had it made) I dont see why they would not be able to switch the private table to a predetermined set of cards. they control the whole game I dont see why that could not be done.


He also mentioned using marked cards. Now I know under the "options" we can change the color of the backs of the cards. Any chance one of those is for the marked set?

Also... what if there is a "meta" puzzle going on and each set of flop cards is one letter or 1 and a half letters? We keep track of the games in which the characters interacted with the Players and at the end ther is an additional last message? This would take the entire game to solve.
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PostPosted: Mon Oct 03, 2005 2:55 pm
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Flaag
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My opinion is that it will more likely be the tombstone hands gained by looking at the trails, in the last one all but one of the tombs mentioned a death ( i posted a list somewhere else, cant find it now), so the dates of those (presumably the day as all occured in the saem year/month) could be used to make up a hand. Although from what i remember all but one was black, with no repeats, which would make sentences difficult at best. The no repeats also makes spelling words on-table either difficult (using all table cards in a hand with only 2 of each letter) or stupidly long (using only the last table card in each hand). Also i dont think the interface was a custom build, looks a bit familliar to me, but cant quite place it, so fiddling may not be possible, more likely to be something in a file on a future card
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vector
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Magesteff wrote:

He also mentioned using marked cards. Now I know under the "options" we can change the color of the backs of the cards. Any chance one of those is for the marked set?

Also... what if there is a "meta" puzzle going on and each set of flop cards is one letter or 1 and a half letters? We keep track of the games in which the characters interacted with the Players and at the end ther is an additional last message? This would take the entire game to solve.


Going on the idea that the code was made for Lucy when she was a little girl, and he says that its a simple code. I would assume that it would be 1 letter per card of the flop. so thats 5 letters per hand.

the way he talks in the message, I think that the marked cards idea is seporate from the card code. Either way the only set of cards that we have to work with are those that are being delt to us in the games.
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PostPosted: Mon Oct 03, 2005 3:40 pm
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enaxor
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Here's the alphabet code for the cards.

Spoiler (Rollover to View):

A23456789TJQK
D abcdefghijklm
S nopqrstuvwxyz
H abcdefghijklm
C nopqrstuvwxyz


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PostPosted: Wed Oct 05, 2005 5:57 pm
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ahecht
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Where did that come from? Was that just a guess?
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PostPosted: Wed Oct 05, 2005 10:29 pm
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