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 Forum index » Archive » Archive: Last Call Poker » LCP: Meta/Questions, Social Fun, & Poker Help
[META]Forum vs. Chat - a humble plea
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Arana
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Joined: 20 Aug 2004
Posts: 353
Location: shallow grave

[META]Forum vs. Chat - a humble plea

I want to make a plea for greater use of the forum over the chat on update days. For the 10/19 update almost all of the early action appeared to be on the chat, with only a few "what's up" and very minor summary posts to the forum through the whole first hour.

The chat is quick and fun for participants, but it is ephemeral and not nearly as inclusive as the forum. Players who can't be there at the start can join in with a quick review of the posts, but are lost if all interactions are done only in the chat. Players who can only get back in in the evening or at a later day can fully participate by reading through the forum if the action is there. Chat = exclusive; Forum = inclusive.

A major source of enjoyment in ILB was the community we built on the forums. The chat was heavily used, but not at the expense of posting on the forums. Perhaps the greater use of visual clues (which can only be manipulated and posted on the forum) facilitated this for ILB, but I think the forum is still suitable for the kind of problems that we are given in LCP.

On a more selfish note: A lot more people will see how smart/quick/clever you are (or in my case, possibly the opposite!) if your comments/solves are posted to the forum than if they are just seen by the chatters. Also, while credit for the final card find is clearly available through the Top Players page, your contributions to the trail that led to the card are only visible if you put them on the forum. The hivemind works best as a collective, and the most collective/inclusive communications medium is the forum.

I still occasionally look back at interesting times on the ILB forum. I have even gone back to THE BEAST to see how that was done, even though I didn't participate. A record of our efforts would be a great thing, but won't exist if we rely to much on the chat.

So... (see my signature below).

If you agree with these sentiments, please post a reply so that we can strengthen the post campaign!
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PostPosted: Thu Oct 20, 2005 4:18 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

I totally agree, Arana. In fact, it's something that is often an epidemic of any game, especially the two you specifically mentioned -- ilovebees and the Beast.

It takes some practice and mindfulness, but eventually (with enough prodding, heh), people will hopefully think to come here and post.

I can't be in IRC whilst at work (I could try a workaround or two, but my machine is such a POS as it is, that I am loathe to give it too much to do at once), so on Wednesdays until I get home, I feel a bit anxious. Similarly for Saturdays if all I have to come back to at my computer is 40 screenfuls of IRC backlog, and maybe 6 new posts on the forums.

It'd be even more super awesome if people could contribute more actively to the wiki (and strengthen other resources, like imbri's quiclinks, Scrappy's blog, Rowan's diagrams), and then do some wacky quibbling over the finer points here.

Thanks for posting this, you non-ninja spider, you!


ETA: There are some people who will resist posting anything in the forums, and it's often better to just let them be. As long as the general trend is to encourage high signal posts here, let the IRC bunnies be hippity hoppity in the ether to their hearts' content. Until people realized that the Sleeping Princess' puzzles weren't going to solve themselves, or with a single individual, a lot of us had to fight to get people posting solutions and explanations for ILB at the forums. For a while, there was an absolute dearth of people relating their live-call-with-Melissa/SP stories, here. It made me sad inside, like a clown. Not a zombie mime.
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PostPosted: Thu Oct 20, 2005 4:34 pm
Last edited by krystyn on Thu Oct 20, 2005 4:37 pm; edited 1 time in total
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Phaedra
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Joined: 21 Sep 2004
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You make a lot of really good points, Arana, and I too miss the speculation and discussion and analysis that happened here during ILB.

However, as far as those sorts of discussions, I don't think you're missing it because it's happening in chat; I think you're missing it because it's not happening quite as much as it did during ILB. IRC is not at all conducive to any sort of complex or extended discussion, the way the forum is, simply because the medium lends itself to short sentences and interruptions and all sorts of other things that make it inconvenient for long explanations or multi-part points.

LCP has a lot more content twice a week than ILB did. In ILB, we could quickly absorb what happened each week, and then spend the time between updates spec'ing and overanalyzing and debating out little hearts out.

I don't know if you've noticed, but most of the forum stuff for LCP is trying to be streamlined simplifications of the information. I think for a lot of people, they need the time between updates just to absorb and digest the content.

So I don't think it's a case of the good discussions going primarily to chat -- I think it's a case of there not being as many to start with.

That said, on update days most of the info does tend to get disseminated in chat, and there's a good reason for that -- chat is real-time. It's a race to find cards, so people don't want to bother with posting stuff on the forums because they are too busy 1) absorbing all the new info themselves and 2) looking for cards.

There's a definite element of competition in LCP that was absent (or at least played down) in ILB. It's always fun to get the solve, but in ILB, the competition wasn't as intense because it didn't result in extra poker chips, so I think people were willing to take more time. Smile

So, I'm afraid the primacy of IRC on update days is unlikely to change, unless the nature of the game itself changes.

That said, maybe we can try, collectively, to make a more concerted effort to add stuff to the forum when we find it?
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PostPosted: Thu Oct 20, 2005 4:36 pm
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MageSteff
Pretty talky there aintcha, Talky?


Joined: 06 Jun 2003
Posts: 2716
Location: State of Denial

As a matter of not wanting to miss anything that might happen, I tend to log any room I happen to be in. Perhaps a request to have those who are present during the first couple of hours after an update post the chat log as a downloadable text file might help others see what was discussed in the first hour or two after the update. Not a perfect solution, but at least it will help those of us who have jobs and commutes that keep us away from the computer at these critical times (or have systems that can't handle the strain of having chat programs running) have something that can be redacted later to clarify any missing bits.
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PostPosted: Thu Oct 20, 2005 5:37 pm
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aliendial
Unfictologist


Joined: 29 Sep 2002
Posts: 3438
Location: Far Far Away. Nowhere Near You. Really.

Yesterday was my first time to see the update it live, and as rose suggests I think there was some content missed last week that got added to the load, so a LOT happened. Much more than past updates. People were chatting with characters as new cards appeared. More chat and something unlocked on another character. There was stuff going on everywhere, all within a fairly narrow time frame.

Yesterday it really did take some time before people went back and posted, in large part because they were still hanging out in poker looking for characters to talk to, scanning their poker buddy list, talking in IRC and (in my case) doing actual work at the office. And 5 minutes later something would unlock on another card and open things up again. People would then check the character cards all over again. I was THERE for the afternoon session and I missed most of it. I don't know how some of the players managed to do all that at once. So, much as I could have used forum posts myself, there was so much going on I can understand why that didn't happen very well.

I think the biggest shortfall was that, with all that content, nobody went back at the end of the day and catalogued all the new items for the forums as they have in past weeks. As long as you check the character cards you will see it all, but nobody captured the sequence of events and all the unlocks. (The wiki did, of course, but I meant the forums, where I too get most of my information.) When I finally saw everything this morning it was all out of sequence, but I finally understood what the heck had been going on when I got booted from the table where Svetlana was hanging out.
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PostPosted: Thu Oct 20, 2005 6:00 pm
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RPGgame
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Joined: 02 Jan 2003
Posts: 501

I agree that the forums should be used more. I could def use a continuous knowledge of what is going on. I was on Jewish Holiday and will have to do it again this week for tues and wed so I was shocked I got to play in something. but anyway keep posting here.
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PostPosted: Thu Oct 20, 2005 7:05 pm
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

So what would be useful on the forums? Is just a link to an update enough or do you want a short summary as well? I have been a bit concerned about spoiling things for people.

Do people need/want a running summary or narrative?

As for spec, I keep trying but no one answers. Wink

For me spec is solving a puzzle, the puzzle of what a character will or won't do in a situation and what will happen next....like.. predicting that kerry would be working for someone and possibly part of a Neo -Nazi gang...or predicting something totally wrong... Ok - i am still holding out for Johnny Deuces to be an undercover cop or an informant....

I also feel that posting spec is like making a bet at the track. You have to make your choice, publicly in a sense, and see if you are right or wrong. Anyone can say later, oh yes I knew that those three horses would win the trifecta, but it only counts if you have the tickets. Smile
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PostPosted: Thu Oct 20, 2005 10:53 pm
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Astald
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Joined: 01 Aug 2004
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rose wrote:
So what would be useful on the forums? Is just a link to an update enough or do you want a short summary as well? I have been a bit concerned about spoiling things for people.

I'd like to speak for everyone, but that would probably get me in trouble, so I am just going to speak for myself. I read all new posts in the ARGs I am following religiously, and I think alot of other people do too. So I would hope most of the people following the LCP forums are quite up to date on the story of the game, with the exception of what is currently going on during an update. That said, I don't think there should be a fear of spoiling anything, unless it is something that goes behind the curtain. But like I said, I won't speak for everyone, that is just what I think. I am hoping that people start updating the forums a little more on update days. It's not really a summary or anything I think people are looking for, just each bit of information as it comes in. Small posts from someone who is following in IRC would be great. Like "Just found rolandtomassi's card. It was discovered by somebody during the poker tournament." And also, if there is some puzzle people are working on in IRC, it would be great to say they are working on it, and also if they need any help. That's pretty much all I am looking for. If anyone else would like to add something please weigh-in.

PostPosted: Fri Oct 21, 2005 1:10 am
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ZaZen
Boot

Joined: 29 Sep 2004
Posts: 32

I agree with what Astald said, sometimes many of us can't be in on an update day and I know things go so fast the forum allows you to soak it all in. And I to would like to see a sort of play by play sort of like was Astald said at the end. Well now I'll go let my head asplode from the major update yesterday

PostPosted: Fri Oct 21, 2005 2:23 am
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Arana
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Joined: 20 Aug 2004
Posts: 353
Location: shallow grave

rose wrote:
So what would be useful on the forums? Is just a link to an update enough or do you want a short summary as well? I have been a bit concerned about spoiling things for people.


Pretty much what Astald wrote. A running set of posts like "Lucy has an update - a new photo" and "Lucy has another update - some more text" or "Machismo just found a new card , FatherGuidoSarducci".

Also small intermediate spec "I tried "mandalayhalder", "matthalder", "mariahalder", "mhalder" with no luck, anyone have any other ideas?"

All of this helps the group trying to find stuff and trying to solve the quick parts of puzzles. For this kind of running commentary I see no need for spoiler tags. Anything you can see by just looking at a card, or by checking the Top Players page certainly doesn't need to have a spoiler tag. Generally I like spoiler tags only for humor to hide the answer to a clever riddle.

rose wrote:
Do people need/want a running summary or narrative?


Probably more than we could ask for.

rose wrote:
As for spec, I keep trying but no one answers. Wink

For me spec is solving a puzzle, the puzzle of what a character will or won't do in a situation and what will happen next....like.. predicting that kerry would be working for someone and possibly part of a Neo -Nazi gang...or predicting something totally wrong... Ok - i am still holding out for Johnny Deuces to be an undercover cop or an informant....

I also feel that posting spec is like making a bet at the track. You have to make your choice, publicly in a sense, and see if you are right or wrong. Anyone can say later, oh yes I knew that those three horses would win the trifecta, but it only counts if you have the tickets. Smile


I'm with you totally on spec. I have less time for this ARG than I did for ILB due to work and kids. I haven't yet been able to build a model for a particular idea like I did then. Of course then it was what I thought was an ironclad case for "Gladys = Monster Ann" so perhaps it is better that I not find the time Very Happy.

Please SPEC on. Wednesday's update certainly should allow for a lot. I really like all that rose has spec'd, and Shad0's work on the archetypes for examples. I will try to get into it with y'all soon.

Thanks much for the discussion on this!
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PostPosted: Fri Oct 21, 2005 3:31 am
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

Arana wrote:
Of course then it was what I thought was an ironclad case for "Gladys = Monster Ann" so perhaps it is better that I not find the time Very Happy.

Oh, man. I had nearly forgotten about that one. Heh!!

That kinda stuff can be fun, though. As long as we don't cross the line into "OMG!!!1 Melissa = Cortana!!!!!!1111", the head a splodeyness should be a good thing.
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PostPosted: Fri Oct 21, 2005 9:16 am
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Phaedra
Lurker v2.0


Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

OMG SVETLANA=CORTANA!!!!111

(They rhyme. Duh.)
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PostPosted: Fri Oct 21, 2005 1:02 pm
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CoffeeJedi
Unfictologist


Joined: 27 Jul 2004
Posts: 1327
Location: Charlotte NC, USA

Phaedra wrote:
OMG SVETLANA=CORTANA!!!!111

(They rhyme. Duh.)

OMGWTFBBQ!!!!11 teh mastrr chef in halo3 wil hav teh gunn as a wepon!!!111one......
=======
lol, wow, i was seriously cracking up when i read that! thanks Phae
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PostPosted: Fri Oct 21, 2005 2:01 pm
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SuperJerms
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Joined: 21 Aug 2004
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Location: indiana

Well, as far as the puzzles go, we probably will have a record of progress on the forums anyway. Often, puzzles are complex enough to require a place to write out info, post pictures, etc.

It's just that we haven't had many puzzles like that. Most of the puzzles are figuring out names based on small or large hints and crossreferences in story updates. It's more trial-and-error with every variation of name and theme we have available than a outright solve, so a forum post isn't gonna help much there. So far, the only tough puzzles we've had were the two fairplay ciphers (from the live event and Polaris' page) and the two russian morse code puzzles on mueller's page. Each of those was fairly well documented. In the case of the first fairplay cipher, the forums had everything found in IRC, and just about as quickly as we had it there.
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PostPosted: Fri Oct 21, 2005 2:55 pm
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krystyn
I Never Tire of My Own Voice


Joined: 26 Sep 2002
Posts: 3651
Location: Is not Chicago

SuperJerms wrote:
It's just that we haven't had many puzzles like that. Most of the puzzles are figuring out names based on small or large hints and crossreferences in story updates. It's more trial-and-error with every variation of name and theme we have available than a outright solve, so a forum post isn't gonna help much there.

But that's what people would like to know, I think. People want to know the process. Who knows, if we had been more vigilant about posting how we've found some of the "easier" names, maybe a non-IRC person would've found Father Mueller for us before Wednesday!

The process of even the simplest, non-'puzzley' puzzles is still a fascinating and valuable thing, in my opinion. The cross-referencing and hit-or-miss quality helps us to learn the story, too. Something I know I need help with. Heh heh.
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PostPosted: Fri Oct 21, 2005 3:03 pm
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