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 Forum index » Archive » Archive: Last Call Poker » LCP: Meta/Questions, Social Fun, & Poker Help
[META]Forum vs. Chat - a humble plea
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Phaedra
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Joined: 21 Sep 2004
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krystyn wrote:
The cross-referencing and hit-or-miss quality helps us to learn the story, too. Something I know I need help with. Heh heh.


May I humbly suggest this? Still finishing up cross-referencing for Weeks 1, 2 and 3, but Week Four now has cross-reference links, character development descriptions, commentary, Wikipedia and other links, links to relevant Unfiction threads, Wiki entries, Guide entries, character maps and other external resources, and, oh, did I mention there's commentary and analysis, to which I would love to get other people's additions? (I do need to change the order of a few vignettes, I think -- I'm still waiting to see if I get any sort of confirmation from Lucky, but I think "For Human Lives" may have been misdated the 19th, as it would logically have had to occur before Whitecloud is killed and Lucky arrested, which is the 18th, but other than that, I think it's nicely in order and easier than going through the profiles...) [/shameless self-promotion]
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PostPosted: Fri Oct 21, 2005 3:42 pm
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krystyn
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I meant more as a doing, interactive thing, but okay.
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PostPosted: Fri Oct 21, 2005 4:13 pm
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Phaedra
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krystyn wrote:
I meant more as a doing, interactive thing, but okay.


Okay, nvmd, then.
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PostPosted: Fri Oct 21, 2005 4:17 pm
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resources -check the resource list in Quick Reference :)

Also the Muck is very helpful and very concise in its knowledge. We have lots of great guides.

Personally I like scrappy's with it's witty comments and explanations. This is very helpful for people who want insight, and not just ordering of the story bits. She also links to the other resources available.

The wiki has great information added as well. It keeps improving and the more people that work on it, the better it will become. The collaborative people tend to help with the wiki and to link to the other resources that are available

For the order of events, I too have written a simple timeline that gives the basic overall story in historic context.

And imbri has the quicklink thing she made. You need to use that if you are playing this game.

So we have many resources! I think most guide writers expect that players will find the resources on their own, but it never hurts to remind people what is there!

PostPosted: Sat Oct 22, 2005 1:23 pm
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Arana
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Phaedra wrote:
May I humbly suggest this?


Phaedra! this is amazing! What a great resource! Is it linked from the Wiki? I glanced around but didn't see it.

Thanks for all the archiving!
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PostPosted: Sat Oct 22, 2005 8:35 pm
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Phaedra
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Arana wrote:
Phaedra wrote:
May I humbly suggest this?


Phaedra! this is amazing! What a great resource! Is it linked from the Wiki? I glanced around but didn't see it.

Thanks for all the archiving!


I don't believe it's linked from the wiki.

We're having some discussion as to whether it should all be on the wiki rather than on a separate site, as there is a fear that too many resources = too much confusion.

I'm going to be in San Francisco from Tuesday through the following Monday, and while I will have internet access, I'm not sure how often I'll have it, so I'm debating whether to try to move what I have over to the wiki anyway before I leave, as I may not have time to update it next week...

I dunno, thoughts?

Various people have insisted (some rather vehemently) that I should be spending my time contributing to the wiki rather than posting a separate resource, while others have told me they like the Storyline Guide in the format it's in.

I have some commentary and stuff there that I'll put here on the forum for discussion when I've had a chance to edit it into a form that's a discussion-opener rather than just me jotting down my thoughts, but as far as the storyline guide itself, by which I mean the vignettes and transcripts and other media arranged in chronological order, like chapters in a book, for easy reading (rather than lots of clicking), would you guys prefer it on the wiki?

The storyline in and of itself wasn't something I thought was particularly suited to a wiki, as it's long, and the primary purpose of a wiki is collaborative editing, right? But the storyline is what it is -- other than the order of the vignettes, there's really nothing to edit: it is what it is.

The reason I did it in the first place was because I wanted to just be able to read through what had happened in any given week, without having to click through all the characters' profiles, and the wiki appeared to be organized similarly, with each profile link separate.

But if you guys think it would be better suited to the wiki, let me know and I'll put it there.

In any case, I'll do my best to update whichever resource next week, but I can't make any guarantees, as I don't know what my internet situation will be like.
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PostPosted: Sun Oct 23, 2005 1:39 pm
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Arana
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Phaedra wrote:
I don't believe it's linked from the wiki.

We're having some discussion as to whether it should all be on the wiki rather than on a separate site, as there is a fear that too many resources = too much confusion.


I agree with you that the storyline is what it is. I think a link on the Wiki is the way to go. If you can keep it up (with the possible exception of next week) then I think having it on another host is fine, but a link from the Wiki would be great. This would be like the cool map of the characters (which is unfortunately woefully out of date as it still has no WWII characters). The only disadvantage is that it puts the load for updates on one poor soul (probably why the character map is out of date).
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PostPosted: Sun Oct 23, 2005 3:53 pm
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SuperJerms
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Well, I say it's up to you.

As someone who has been putting in at least 4-6 hours a week into the wiki, I can tell you:

- It's a fairly lonely, desolate place. Every time I think about the wiki, I end up wondering if it's just a giant waste...I know of about twenty folks who update it from time to time, but I've also seen the Lcp go through multiple updates without any change to the wiki. Then when it's done, I wonder if I am just the only one who even looks at it, anyway. Ideally, I'd love to come home on a wednesday night when I haven't been able to see LCP all day and have the wiki at least summarize what's happened. But that info is never there unless I put it there (Friday or Saturday). Then I go into chat and folks tell me they don't want to look at the wiki for info, they'd rather be told in chat. Or, I hear a person say, "I want more info than in The Muck, if only such a thing was out there," and I die a little on the inside.

- I feel like I'm reinventing the wheel to put info there, being that Lucky gives us the muck, Scarp has the blog, the forums have tooons of info, and you totally blow everything we put there out of the water. Seriously, your stuff is so complete, I've been toying with the notion of just stopping all work on the wiki and letting it just be a list of links and three-week-old information.

- We don't have the problem that we had on the ILB wikis (of random wiki-grieving) because we have been neither /.'ed nor wanged. With so few people working on it, it seems that consistent formatting isn't much of a problem, either. We've figured out a decently logical layout so that it's not too hard to find what folks want. And, data doesn't seem to magically disappear unless it's been updated correcctly or moved to a more logical section.


I really don't know what's the best option here. Part of me would love to have enough folks spending time on the wiki that it becomes the easiest to navigate, best cross-referenced, most up-to-date and complete info source available. The other part of me is skeptical that such a thing is possible, and hates to think that the unwashed masses would have access to the info that you have put so much time and care into collecting. I'm really not being snarky when I say that you've got a great resource.

All things being equal, I think I prefer to have your info seperate, then you could cut/paste sections into the wiki as you see fit. What we need is fourty more wiki contributors, not just one really good one.
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PostPosted: Tue Oct 25, 2005 10:49 pm
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Arana
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SuperJerms wrote:
Well, I say it's up to you.

As someone who has been putting in at least 4-6 hours a week into the wiki,


I for one thank you! I just put some stuff up. I am a hack at this as I have little experience. I'll try to do more, but barely have time to read the originals.
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PostPosted: Thu Oct 27, 2005 1:47 am
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ariock
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I have a question. I just saw the deleted post by Raider on another thread, and saw that you had voiced your support Arana, but I am not sure I understand what the solution is. It seemed to me that your concern was that too little information was being posted on the forum, and I thought that for the most part this had been addressed. Raider's concern appears to be that the information is posted too slowly on the forums, making it impossible (though this has been proven not to be the case for other players) to get a card. On that page, you appeared to be agreeing with this different point.

I am just trying to get a handle on what is actually being requested here.

Are you requesting (for example in your sig) that chat not be used?

While I agree that information on solves should be put on the boards ASAP, I think to a large extent this isn't going to happen any more quickly than it did during ILB. And to a certain extent, the only reason people would post as quickly as they did during ILB was to get credit for a solve if they couldn't be in chat and hope that someone there hadn't done it first.

And honestly, I have been in chat for most of the updates....there isn't that much going on in there. The only real information is from the real-time interaction with people at the live events. And the very fact that it is real time means that it isn't conducive to being posted on the forum. The IRC log of the DC event was posted by Magesteff. I posted ALL of the dates on the forum as soon as I had them collected. They were wrong, but as wrong as the original information from DC.

Honestly, have you read the logs of that chat? There was nothing in there that helped ME get a card.

And even if I HAD figured out a card, I wouldn't have taken it anyway. I would have tried to give it to pita since she is the reason I have a card now anyway. It would be nice if people who have cards would help out people without them. And not just because, seriously, how many cards do you need? Also because getting one Spade is worth 6,000 chips; a second spade is only 1,000 more. By NOT taking a second/third/fourth, but giving it to someone without one, you actually increase the total number of chips in play more quickly.

So, please clarify. Because when I see someone rant about a putative "in-crowd" and how he is never going to get a card or a Hat Trip favor and see someone I respect (you) seemingly agree with him, it makes me wonder why I busted my ass last week to try to get info from chat onto the forums as quickly as possible when it appears the people I was trying to help don't appreciate it anyway.

EDIT: And as I think about it, I don't think there is any better way of getting the information TO the players at the live events than in chat and out through the phones of the Legion of Spectres.
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PostPosted: Sun Oct 30, 2005 3:32 pm
Last edited by ariock on Wed Nov 02, 2005 7:52 pm; edited 1 time in total
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I apologize in advance for the length of the post. *chuckle* Boiled down: this week's updates on the forum weren't very good, LCP is missing some elements that made community better in ILB, I don't think increased forum posting will help much but it is a laudable goal anyway.

Ariock, I'm sure all of the forum users appreciated the posting of the Dates of Death puzzle info to the forum. However, this was a puzzle that was largely unsolved b/c of an error somewhere along the way. Once the dates were given to us by Lucky, the puzzle was solved almost immediately (since it was, as Shado first suspected, a very simple solution). So, the Dates of Death puzzle wasn't information posted wasn't very useful.

After that, there were very few postings to the forum about current information/leads - just postings listing the cards as they were found. And they were found quickly.

This week, no one posted much info at all... the update thread is still only 4 pages long. The Caldwell puzzle was a dud, the spanish was posted but it seems like it was determined to just be story related pretty quickly. (Not that story stuff should be considered unimportant but... really, a lot of the story so far seems like you could forget it once the next card is found) Also, there's very little discussion of the character updates on the forum even today. There is some spec being posted.

In ILB, I was never in the chat but I felt very much part of the game b/c, as I've noted before, there was a lot of potential for wild speculation and discussion. The content and solves was far from self-explanatory (while most of the content in LCP seems far more clear). People could spend all week in ILB discussing what a phrase in a posting from the SP might mean or what a comment on the phone might mean. Also, there was more of a sense (illusionary or not) of storyline impact by the community in ILB and the forums had discussions of strategy. In LCP, nothing we do has any story-branching impact (so far - I hold out hope) so we don't need to and don't tend to discuss any options for the upcoming live events/updates. There are few or no clues hidden in updates that give us a hint of what to expect in the next update - so there's no spec on meaning or any plans for how to use what came in the last update.

It sure would be nice if some of the info from the Wednesday update was needed or at least helpful at the Live Event on Saturday. Or if there were hidden facts in the update (relevant or irrelevant to the storyline) that would provide hints directly or indirectly for the Live Event or the online update but wouldn't be enough information alone to reveal anything.

Some ILB puzzles, IMHO, were more complicated than anything we've gotten in LCP. Harder puzzles lead to more community discussion even if the solves are individual or by a small group. I think community should be about shared experience and shared ownership of the solution. I think the poker tables, the small favors, etc are nice additions to the "formula" (is there a formula for ARGs yet?) but they have their flaws. The poker playing (except games with in-game characters) is like busy work in grade school - just there to keep you busy. The small favors don't pull those of us without nearby community members IRL into the game - they don't give us a sense of accomplishing anything for the greater good. But it is better than nothing. I hope that Jane and the rest will have a post-mortem and discuss their feelings about the successes/failures of LCP especially regarding the community and community involvement since it _seems_ (to me at least) some facets of LCP are designed to answer some possible criticisms of ILB regarding geographic limitations to involvement. Even if that discussion is: Speaker is full of crap. Rolling Eyes

Since I've joined the chats the last two Saturdays I have felt _much_ more involved in the game. But I still don't know if/how the live team in Washington used the info I dug up on google about the Keithley graves - and I don't know whether or not that played a role in the mixup with the dates of deaths. Smile In fact, if the error was in the live event puzzle on the PM side, that "robbed" me of a significant ownership in the Dates of the Dead puzzle --- assuming they used my info at all at the Live Event. If the mixup was caused by me and my mad googling, then that is pretty cool but I'd owe the community a small apology (small b/c the interaction with Lucky to get the right numbers was pretty cool). At any rate, I felt more involved then (and I posted at least some of that info I googled on the forums though I doubt it was very interesting). It might be nice if the full instructions went live on the relevant allin page when they found them so we didn't have to get the info from our Live Event friends and re-type it but maybe that's cheating the coordination between Live Event and the Legion.

The "prize" of winning a card and speed at which cards are found discourages posting in the forums - if you have a lead, you have to follow it - if you take time to post it, you likely lose the card. Even in the chat (as mentioned by others), there is little posting of spec about cards (possibly for that reason) but, if you aren't in chat, you might have the perception that it is different.

As an in-and-out member of UF posters (ILB and LCP being my major posting sprees), I also feel the presence of an in-circle but I think it is just the general difficulty of joining a group and the immediate recognition by group members of proliferate posters may be off-putting to new members. As a whole UF is one of the best online communities I've ever seen for welcoming and incorporating new members.

All of these factors together are what our forum-only friends are being affected by. Honestly, I don't think posting more in the forums will help alot primarily because of the speed at which card-finding goes and the relative lack of anything else to do. But we should try anyway. And we shouldn't feel attacked when they gripe. We should feel challenged to do more.

Again, sorry for the length. I feel what Arana and Raider are saying b/c I spent two weeks "watching" before I decided I'd try the chat. At the end of all this, I'm going to have to write a critical review of LCP and post it. *chuckle*

PostPosted: Sun Oct 30, 2005 10:43 pm
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Speaker
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*grumble* Apparently I was logged out while posting the above. Its me and I wasn't trying to hide it. Promise. Razz

Ugh. I can't edit it so there are some grammatical errors that will never go away and I can't clarify either. Smile

Clarification:

On planning for live events, there are the coordination threads but that's all they are - coordination. Not really strategy in the sense that I mean above.

Small favors and the greater good. I actually do feel like the small favors occasionally make me feel like I'm doing something for the greater good of humanity (fix up a grave, flowers at graves, my research for the police sketch whether that was above and beyond or not). And I really like that - it leverages the community aspect of ARGs to do good things in the world... that can only be good for players and for the reputation of ARGs in the real world. It is a brilliant aspect that can be used to market ARGs to non-gamers as a powerful tool for potential good and it gives players something to do that doesn't have any real geographic requirements (mostly). I can only see potential for this aspect (unless we all become jaded and feel like we're being forced to do good things Razz).
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PostPosted: Sun Oct 30, 2005 10:45 pm
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Shad0
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Re: [META]Forum vs. Chat - a humble plea

Speaker pretending to be Anonymous wrote:
Also, there was more of a sense (illusionary or not) of storyline impact by the community in ILB and the forums had discussions of strategy.

*DING*DING*DING*DING*DING*

I was musing on this very point just last night, and I agree completely. Lucky is telling us a story. At present, we can only interact with characters from the past -- where whatever is going to happen has already happened -- and characters from the present who are dead, and therefore can't really affect anything. (Obvious counter-example: the poker game with Svetlana. I wonder what would have happened if she had actually won? Wink ) We have, at present, no ability to "save" Lucy or William or Johnny Deuces or affect the storyline in any way. We can only observe. We're impotent. Like the dead.

Maybe this is all because the PMs want to avoid another weephun incident. (For those who didn't participate in ILB: A very sympathetic character was hiding from another character. At one point during a live interaction weephun -- a.k.a. "you rat bastard" Mr. Green -- told the latter about the location of the former. The PMs had to do some rather hasty rewriting.) If so, I guess I can't really blame them, but it seems a shame.

Speaker wrote:
Some ILB puzzles, IMHO, were more complicated than anything we've gotten in LCP.

In fairness to our beleaguered PMs, the nature of LCP utterly depends upon us finding and solving every puzzle in a timely fashion. They can't afford another a_pawn -- where we bang our collective heads against a wall for a week without finding a solution -- because if that happens then we'll miss an entire chapter of the story that we can't get back. Remember how frantic things got a couple of weeks back just because we missed Father Mueller? They still had to squeeze in the entire story the following Wednesday.

I'm fairly certain that this is the cause of two things: (1) easier puzzles overall, and (2) massive hints from poker-playing characters when we miss something. On the 19th, it was Polaris getting us to find Father Mueller. Yesterday, it was Vic getting us to find Carlos Delaje. (Imagine what would have happened if none of us had ever realized that we already had his first name: no way to unlock all those updates for Don, Kerry, Corazon, and the late Johnny Deuces. Ack!) How can the story advance if we don't find it? So, yeah, it may feel a bit like we're being spoon-fed at times, but I think I understand why.

(Hmm. I guess I forgot to give Raider back his soapbox. Oops.)

P.S. Despite my shoddy performance yesterday, I, too, vote for the forums as the more permanent and accessible... err... forum.
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PostPosted: Sun Oct 30, 2005 11:21 pm
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ScarpeGrosse
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I'm just going to say it:

Finding a card (Robert Brown) has not changed my LCP playing experience whatsoever.

Yeah, I got a spade. Sure, i get another 5K to lose in a dramatic fashion at the poker tables each week.

But in terms of overall enjoyment? Nada.

I know there's a race to get them, but honestly, it's pretty pointless because it really does not add anything significant to the experience itself.

And maybe what we have here is an experience that IS SUPPOSED TO BE dramatically different from ILB. Maybe we're getting easier puzzles so that it is possible to go through them *at your own pace* - an oft voiced critique of previous ARGs has been the inability to experience anything outside of the actual "hour of update" - here in LCP, though people are discovering the cards, they're discovering the characters to open up the story FOR EVERYONE. Maybe the puzzle-solving (miniscule really) and the character cards being discovered aren't the focus of the game. Maybe it *is* just the story at this point.

Gun (the game) doesn't have the whole Bungie mythology and Halo 1 backstory to discuss and add to the experience of the ARG story (as in ILB), which is probably why there's less spec - We know LESS of the game that's being marketed. However, I'm actually pretty suprised we're not the actual history that's being presented in LCP - the mobsters and Al Capone. The Civil War. WW1. WW2 - perhaps because more of us know the history behind the story Lucky's laying out for us. The majority of us are not Civil War Dumb, or WW2 Dumb. We know what happened Wink It's not fiction and is less open to interpretation, therefore, there's less speculation about it.

I didn't answer payphones in ILB, but I still enjoyed the story immensely. Just because you're not finding character cards doesn't mean you can't still enjoy the story and the experience. This isn't ILB and really shouldn't be compared to ILB. It's a totally different beast with a completely different mechanism of relaying the story and that difference doesn't make it any better or any worse - it's just different. We're using the forums differently, we're communicating differently, we're playing differently.

Update day in chat is usually a bunch of "new on Lucy" "oo new on Willie" coupled to a whole lot of dead silence and the occasional "does anyone know Russian?"
If the forums look like we're just throwing names of cards up and the updates, it's because that is really what's happening - it's not some conspiracy to keep those not in chat down Wink It's really an accurate representation of how the game is unfolding in terms of play. There really isn't more to it than that and it shouldn't by any means be a point of contention between community members. There is no "in group," no cliques, no conspiracies. Solving a card doesn't reap many rewards.

I take that back. *Anyone's* discovery of a card reaps a big reward: The Story. And that, not whether there's a sufficient number of posts of speculation and discussion about the discovery of characters, is what's important and is the experience. Nothing else (forums, chat, poker) is that important.
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PostPosted: Sun Oct 30, 2005 11:49 pm
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Speaker
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Quote:
Remember how frantic things got a couple of weeks back just because we missed Father Mueller?


Oh I definitely agree that they need us to solve these things in a week. The problem is knowing what is and is not a puzzle. I think that is part of why we're being informed that 8 cards are coming. But with Father Mueller, we tried a lot of combos, basically shrugged, and decided he was one of the multitude of characters that didn't have a card. I'm still frustrated there was never a card for M. Halder despite the many, many references to Martin/Maria.

Given the inability to know what names have cards and what names don't, I'm not sure missing the Father! or the Carlos reference are completely our fault since I'm not sure there was anything to link the hints. I'm not familiar with how Carlos went down besides the Victor poker game... but in the Father's case - we had Franz Mueller in the black book with date Oct 13 and the single mention of "Father!" from the boy in one of Otto's updates. The date and observing the hanging was the only connection and, admittedly, we didn't make that connection. But, personally, I think it was only clear in hindsight. Anyway, I digress. Shocking I know. Of course, if we know which names are "puzzles" then some of the difficulty goes away.

I know it is hard to naturally insert puzzles into the storyline - and I'm glad they seem to have succeeded here. I applaud that but it seems that the puzzles are easier not only b/c of the timing issues but also b/c of the plausibility of a puzzle of a particular type is limited in the storyline.
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PostPosted: Mon Oct 31, 2005 12:02 am
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