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 Forum index » Archive » Archive: Last Call Poker » LCP: Meta/Questions, Social Fun, & Poker Help
[META]Forum vs. Chat - a humble plea
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Astald
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Joined: 01 Aug 2004
Posts: 747
Location: Just outside of Pittsburgh (Go Steelers!)

I have to disagree with this notion that the game is limiting some experiences to make them more worthwhile. First of all, the live phone call we just had yesterday was nothing like the live phone calls with Melissa in ILB, because we are the ones who called him! Anyone with a working telephone could have been involved in the operation to save Matt. It wasn't some random phonecall to a random telephone booth at some random part in the country, but your own phone in your own home. And speaking of interaction, we interact with a character from the story every week. And not only do we just get to talk to them, we get to play poker with them! I think the pms realized how many people felt left out in ILB, and decided to make a game where everyone would have an opportunity to be involved. Some people say that because there are rewards given to people that manage to find a card that instills a sense of competition. The competition is there, but the spade for finding a card isn't the only reward on the site. There are rewards for beating Lucky, making it to the top players page, heading out to your local graveyard, taking a picture with a hat, even paying $5 to preorder a game. These rewards are available to anyone who wants them and has the patience and means to do what is required. This ARG has taken phenomenal steps in the right direction and I think as has been said before, that any real complaints are minor ones. But I still agree that there isn't enough communication between the IRC and the forums. While Shad0 was on the phone with Roger yesterday, we actually had some pretty fluid communication going on in the forum. If we had actually known the things Roger was looking for, Shad0 probably could have solved the puzzle in the one phonecall. It is kind of a good thing he didn't because that gave others a chance to call in as well, but it does point out the IRC isn't the only end-all-be-all app for real-time situations. I can understand that it is difficult to multitask between the LCP website, IRC, and update those of us on the forums, but it would be an endeavor we would be very grateful for. All of us forum people are nice and friendly, so if you are short on time and concentration, just make a quick post that you think will keep everyone up to date with any new revelations, and no one will harass you if your post is disorganized or anything less than perfect. That is all we ask.
Sorry for the long post, I feel better now.

PostPosted: Thu Nov 03, 2005 8:11 pm
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Phaedra
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Joined: 21 Sep 2004
Posts: 4033
Location: Here, obviously

Astald wrote:
I have to disagree with this notion that the game is limiting some experiences to make them more worthwhile. First of all, the live phone call we just had yesterday was nothing like the live phone calls with Melissa in ILB, because we are the ones who called him! Anyone with a working telephone could have been involved in the operation to save Matt.


True, but only one person could talk to him at a time, which does limit the number of people that could participate. Smile

Astald wrote:
And speaking of interaction, we interact with a character from the story every week. And not only do we just get to talk to them, we get to play poker with them! I think the pms realized how many people felt left out in ILB, and decided to make a game where everyone would have an opportunity to be involved.


Indeed, as I noted when I pointed out all the many accessible-to-all ways to interact.

I'm not saying that they necessarily were trying to make the phone interactions limited or exclusive. I'm just saying that one-on-one phone interactions, with a single PM/voice actor are necessarily going to be limited. It's just their nature.

And people may like phone interactions because they tend (at least in my opinion) to have a more visceral, immediate emotional impact, but part of the allure may also be that it the opportunities to participate are limited by the logistics of having a single PM doing it. Supply and demand. Smile

As I mentioned before, I think they're doing an excellent job of providing a lot of different forms of interaction so that anyone who wants to can have a chance to participate in live interaction.

Astald wrote:
While Shad0 was on the phone with Roger yesterday, we actually had some pretty fluid communication going on in the forum. If we had actually known the things Roger was looking for, Shad0 probably could have solved the puzzle in the one phonecall. It is kind of a good thing he didn't because that gave others a chance to call in as well, but it does point out the IRC isn't the only end-all-be-all app for real-time situations.


Exactly. In this case, a little disorganization was actually beneficial, because it allowed a greater number of people to participate.

If Shad0 had just called Roger and explained the situation and how to get Matt out in one fell swoop, it would have been a lot more efficient and a lot less dramatic and interesting. Of course, it would have been easier on poor Roger's nerves, but I guess we'll just have to hope he got some sleep that night to recover.

That said:

Astald wrote:
I can understand that it is difficult to multitask between the LCP website, IRC, and update those of us on the forums, but it would be an endeavor we would be very grateful for. All of us forum people are nice and friendly, so if you are short on time and concentration, just make a quick post that you think will keep everyone up to date with any new revelations, and no one will harass you if your post is disorganized or anything less than perfect. That is all we ask.


Well, next time I'm online during an update, I'll certainly try to update the forum whenever possible, preferably with a partner to distill what's going on in IRC for me.

I think the current consensus is that we're just going to try to let there be an organic effort to keep the forums current with IRC during the next update, yes?

And if that doesn't work, we can always come up with a more structured plan. Smile
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PostPosted: Fri Nov 04, 2005 12:20 am
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rose
...and then Magic happens


Joined: 26 Nov 2003
Posts: 4117

I will once again remind people of how great the wiki puzzle page was during the crazy i love bees update.

The wiki design is not meant just to be an encyclopedia but also a dynamic way to collaborate information.

If no one else is interested in this, I will give it a try myself next Wednesday so those of us who weren't in I love bees and didn't see how well the wiki page worked in real time can get a look at it.

Smile
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PostPosted: Fri Nov 04, 2005 1:28 am
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SuperJerms
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Joined: 21 Aug 2004
Posts: 537
Location: indiana

Oh, I'm with ya on that, rose...the wiki can do everything that the forum can do without the pages and pages of reading. In theory. In practice, it shakes down differently. Either people are locked out of editing, or three people try to edit at the same time. With lightning quick solves, it just doesn't work. Forums end up better for quick solves because there's not the problem of editing rights. When there's a lot of information, or chronologically disbursed contributions, forums end up being pretty unwieldly. And, folks reinvent the wheel in forum posting if everyone types the same thing at the same time. IRC wins there, but IRC is horrible for non-text interaction.

Using the wiki may be a helpful addition, but it won't solve this problem. In ILB, I remember that I tried to champion someone inventing a whiteboard program that would give us best of both worlds....but it was suggested in the middle of the thread talking about the problems with the wiki and the formation of the fireflies wiki. And, it was the exact opposite of the problem we have here. Then, it was too many people trying to edit the wiki who didn't know what they were doing. Fireflies was the solution.

I think I'm rambling. I guess I'm saying this: if we wanna use the wiki for puzzle work (and I'm not sure the types of puzzles we're getting merit that), we need a central person doing the wikiediting. As well as I can recall, it tended to be Anton, Shad0 or bruce in ILB, and they basically straddled IRC and the forums to be sure the wiki was changed ASAP as data came in. They did an exceptional job, too. If I recall, they also had folks feeding them the info with IRC PM's. Doesn't sound too different from what Phaedra was just suggesting.
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PostPosted: Fri Nov 04, 2005 1:44 am
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: wiki

SuperJerms wrote:
I guess I'm saying this: if we wanna use the wiki for puzzle work (and I'm not sure the types of puzzles we're getting merit that), we need a central person doing the wikiediting. As well as I can recall, it tended to be Anton, Shad0 or bruce in ILB, and they basically straddled IRC and the forums to be sure the wiki was changed ASAP as data came in. They did an exceptional job, too. If I recall, they also had folks feeding them the info with IRC PM's. Doesn't sound too different from what Phaedra was just suggesting.

Thanks for the compliment Very Happy , but two things. First, I actually was almost never able to access IRC during ILB. Most of my updates were forum-based. Solves that came from chat were posted in the forum, read there, and then added to the Wiki.

Second, and more important, remember that the Wiki updates that you're all recalling were on days where there were over a dozen puzzles. The Wiki did not involve discussion, speculation, potential solutions, or anything that I believe actually contributed to any solves. Its main functions were: (1) being a central place with all of the puzzle components on one page, and (2) letting people know which puzzles were solved and what audio clip each one unlocked. One could get instant status from the Wiki, even if one had arrived an hour into the update.

The nature of LCP being so different from ILB, I tend to agree with your "I'm not sure the types of puzzles we're getting merit that" comment. We have been getting pretty much just one formal puzzle per update. Each one has been getting its own thread in the forum, updated when solved. I'm not sure the Wiki would be more helpful than that. Sure, I'd like to see the "Puzzles" page in the Wiki better maintained, but still, all it'd really have on update days would be whatever code we were trying to crack -- until it was cracked -- and then the method and solution recorded for posterity.

In particular, for live interactions such as yesterday, I don't see how the Wiki would have been any help... or, at least, no more helpful than forum posts. One place I think the Wiki could be helpful might be keeping track of new cards as they are found, especially on Saturdays when we tend to get a whole bunch of 'em. Again, though, the update thread in the forum seems to be covering that fairly nicely. I dunno.

Bottom line: the Wiki is a good resource, and we're clearly not using it as fully as we might, but I'm not sure it's the solution to this particular dilemma. IMHO. YMMV. ETC.
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These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Fri Nov 04, 2005 4:11 am
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rose- not logged in
Guest


wikiness

ok - wait until next Wednesday and if I am around i will show you what I mean. If not Wednesday than definitely next Saturday.

I don't meant the wiki as a puzzle solving resource as much as a clear list of updates. You don't have to scroll through the forums to follow what is happening. For the last update, well after it was all over, I saw entries on the forums like 'blah,blah, blah updated but be careful to use the right order." And, "there is a phone number on this page, calling now..." I gave up scrambling through the pages of unrelated posts and just looked at all the cards by myself at my leisure - which was also enjoyable.

The wiki can establish one page to go to and see where we are and what is happening in a concise way. It will work well for this purpose.

PostPosted: Fri Nov 04, 2005 4:37 am
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j5
Guest


I really really like the idea of someone working out/posting the order to read the cards on update days. It is a bit irritating to have to use the "top players" page to access the cards, as they are not in any useful order.
Quicklinks won't help either, since I went ahead and clicked on that "add all" button on the quicklink helper.

PostPosted: Fri Nov 04, 2005 10:31 am
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thunderclap8
Entrenched


Joined: 24 Sep 2004
Posts: 1139
Location: Chapel Hill, NC

For those who like me cannot access IRC at work:

http://www.vengefuldeath.com/cgi-bin/irc.cgi

I've found this to work when all other methods will not. It isn't 100% reliable, there's periodic disconnects that you aren't informed about, but its better than nothing.
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PostPosted: Fri Nov 04, 2005 3:43 pm
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ariock
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Joined: 11 Aug 2004
Posts: 762
Location: SF East Bay

Ideas for inclusion.

I would like to try to suggest we direct some energy toward coming up with a way of getting information during updates to those who want it. Obviously, for a live event, whether it be the Graveyard Games, or the live call with Roger, IRC gets the first (sometimes wrong {Hollis/Carlos}) information. I think in a case like the live calls, since people in IRC are interested in participating, they are less inclined to step back to log into UF, find an appropriate forum, and post the information. And even then, the information might not end up where you expected it to be. For example, when I was posting information during the DC event, I ended up posting the data in three separate threads.

I think we have other ways to deal with this though.

I certainly regret that I didn't think to IM the information to krystyn while it was happening, as it would have been much simpler to cut and paste what was happening in an IM window than to try to post it on UF.

As I mentioned in a response to Arana earlier, I think that an IM ring could do a lot to mitigate this sort of problem. However, it appears that not everyone has access to IM clients either....

I think more eyes means that it is more likely that information like this will get on UF quicker, so it is good to that extent.

Thoughts? Other ideas for fast real-time dissemination of current (possibly flawed) intelligence?
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PostPosted: Fri Nov 04, 2005 3:47 pm
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Arana
Unfettered


Joined: 20 Aug 2004
Posts: 353
Location: shallow grave

How to proceed?

As the initiator of this thread I REALLY appreciate how much thought so many people are putting into this subject!

When I use the chat, I use the UF IRC Client. Unfortunately it is not effective at scrolling up to see what is going on because each new entry brings you back to the bottom and you can't manage to read more than one or two words before that happens.

I should figure out how to use it on iChat, but I don't have that at work.

What I, and I think also Astald, and Shad0 (forgive if I misrepresent) are looking for is not necessarily a complete solution, just a continuation of the positive trend I have seen over the last few updates. That is: keep in mind "Post over chat" and by that I mean think of the forum first when communicating a thought. If the interaction must be conversational, by all means use the Chat. But if you are sitting at the keyboard with information to process that has not yet been posted, just enter it into the forum - especially if you have seen a new synthesis on the chat, have noticed a new change on a card, have a partial thought that just doesn't seem to be gelling - post to the forum. It doesn't need to be long or eloquent (unless, perhaps, if your username is an anagram of "hare pad" Razz) just type it in and send. If you have time, add the links in you post, but not when things are going fast (unless, of course, if your username is a combination of a synonym for "river herring" and the smallest non-negative number - then the links are always expected! Mr. Green).

During the updates it is so much fun reading both new cool finds, but also failed attempts down dead ends. Just post away. (or alternatively if your username is the same as that of a weird illustration company then you can please just PM me with possible card names so I can plug them into the slot on LCP! Twisted Evil).

Unfortunately tomorrow I will be coaching soccer from 11:30 AM till about 2 PM so I may miss it all. But if you post to the forum I'll be able to see all the action after the fact when I get back! (Here's hoping that the completion of the live event is required for the next flood of information to break through the barrier!)
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PostPosted: Sat Nov 05, 2005 3:45 am
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SuperJerms
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Joined: 21 Aug 2004
Posts: 537
Location: indiana

Rose - I think I get ya now. My main goal on the wiki has been to do exactly what you're saying, primarily using the News Update section to do it. I go through LCP on my own, figure out what's happened, and come up with a limited sort of pre-muck muck. Hopefully, it clears up some folks' confusions without them having to wait until the next weekend for the Muck to update.

Now, it would be better if what I did had more information. I don't link anything outside of the wiki, and typically only link new character pages or new interactions (if they exist on the wiki...and they usually don't at that point). I'd also be better if I got the updates finished sooner. On Wednesdays, it takes me at least a day to find time to do updates since it's in the middle of work week and I usually won't get to look at LCP until the evening. I usually wait until Saturday night or Sunday afternoon for end-of-the-week action.


I am totally agreed that the wiki could be a great resource, especially for those who are stuck behind a firewall or away from IRC. So why don't I do things a bit differently?

The biggest sticking point is that people want to actually enjoy the game. If at all possible, I don't wanna read about a poker game with Vic and the scramble to find a card, I want to be in the thick of things. I mean, who woulda given up live action with IG characters just to be sure that the newest pancho villa card is in the wiki? Now, don't get me wrong, I have long since accepted that I probably won't have a major impact on this game (e.g. finding a card first or impacting a puzzle solve in a major way), and I understand that making the information available to everyone else important too...but that sort of editing would totally lock me out of any interaction, what little speculation occurs, and the general buzz that surrounds an update.

I wouldn't wish that on anyone else, either. I suppose it depends on what each person enjoys about ARGing, but I wouldn't expect anyone to come running for that position because they'd be doing it already if it was something they really enjoyed. Besides, this isn't the same as ILB where the dozens of concurrent puzzles created a need for quick updating. Now that I think about it, seems the only real benefits are organization and access (for firewalls). Anyone who needs access can get it from the netninja site on the front page of the wiki.

That leaves us with the problem of organization and completeness. I can drop links or transcripts of character updates into the wiki all day, or I can wait until I've read through six different cards and understand the story first. So far, I've chosen the latter because its more concise, potentially helpful for the confused, and is much less work. Plus, after I understand the sub-plot and type it out, someone could always follow up after me and change the summary to include links to specific update cards (but then we'd have an exact replica of The Muck). Putting more update info into the wiki also means a lot of reinventing the wheel since so many people are taking it so much deeper than I am. Phaedra, Scarpe and the new Muck format all really give anything I can imagine wanting from an update standpoint, and Scarp is much quicker to update the blog than I am the wiki.
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PostPosted: Sat Nov 05, 2005 3:46 am
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