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 Forum index » Archive » Archive: Last Call Poker » LCP: General/Updates
[Spec] The Curse, The Cards & The Confederacy
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Trillster
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[Spec] The Curse, The Cards & The Confederacy

As we near the and game, still new threads weave in our tale of intrigue, fate and cold-blooded cards. This week we learn the origins of the curse on the gun - its nature and its fate. Here's what I've pieced together so far.

We begin with the Gun in the hands of Confederate War Secretary and Attorney General Judah P. Benjamin. The war is over and he is trying to make good his escape to England on the Bonnie Blue - with a horde of Confederate treasure. To this end he intends to bribe all on board into being his accomplices. Unfortunately, Captain Seeley of the Blue, plied with booze, lets slip the secret of the cargo to opportunist Thomas Magruder.

Commander John CH Smith, however, has other plans. He dreams of rekindling the hopes of the South with the money. Gathering the support of the other officers, they plan to leave Benjamin stranded and set sail for Galveston, TX.

Meanwhile, the Grouards (Francois and Pierre) learn that Benjamin secrets a more modest cache of diamonds in the Gun. Patrick Sullivan notes that it passes into Pierre's possession, though by what means is anyones guess.

Fast forward five years, and the dream that was the Confederacy lies in the stricken ruins of the Bonnie Blue. Three of the five conspirators - Silas Cain, Janet Seeley and Sullivan - meet to excavate what they believe to be their bounty, but instead find only a decapitated corpse. With only Smith and the Grouards in absence, there seem to be few choices as to who stole the treasure, and yet even fewer answers.

Having read Shadow's post, I think it may go down like this:

Smith, Sullivan and Grouard meet to decide the treasure's fate without the others. Both Smith and Grouard die at the hands of Sullivan. Grouard first, with his own Gun, then Smith in a shallow grave - but not without him first cursing the man who crossed him.

The moral of the tale being when the Sherriff, the Killer and the Gambler meet, only one can survive.

Discuss Smile

PostPosted: Sun Nov 13, 2005 11:22 am
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [Spec] The Curse, The Cards & The Confederacy

Trillster wrote:
Smith, Sullivan and Grouard meet to decide the treasure's fate without the others. Both Smith and Grouard die at the hands of Sullivan. Grouard first, with his own Gun, then Smith in a shallow grave - but not without him first cursing the man who crossed him.

The moral of the tale being when the Sherriff, the Killer and the Gambler meet, only one can survive.

Except that we already know, from "Be the shooter," who kills Pierre: Frank Grouard, his own half-brother. And we also know that Pierre dies only after Sullivan has already "swindled his way to the Gun," because Pierre and Frank are pursuing Sullivan across the Plains for it. So Sullivan can't kill Pierre for the Gun.

Plus I think Pierre must be the Drunk, and not the Gambler. I'd say Sullivan is our best bet for the Gambler at the moment -- remember "The crazed, the desperate and the...eccentric"? As Kellie O'Grady's "daddy used to say, just because you find a game is crooked, that doesn't mean you get to stop playing." Looks as if her gambling habits were probably hereditary. (Like Lucy's, eh?)
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Sun Nov 13, 2005 3:01 pm
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Trillster
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Re: [Spec] The Curse, The Cards & The Confederacy

Cheers Shad!

That was crucial info that I'd completely forgotton. It did strike me as odd that Pierre should be the gambler. I still stick by the basic outline, though. If Sullivan is the gambler, then Magruder was my next in line for the killer slot. At the very least he knows about the treasure. And from what I've heard of the Gun game, he's the main objective, and a double-hard b*****d too. Laughing

PostPosted: Sun Nov 13, 2005 3:15 pm
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Shad0
I Have No Life


Joined: 20 Jun 2004
Posts: 2180
Location: Southern California, USA

Re: [Spec] The Curse, The Cards & The Confederacy

Trillster wrote:
If Sullivan is the gambler, then Magruder was my next in line for the killer slot. At the very least he knows about the treasure. And from what I've heard of the Gun game, he's the main objective, and a double-hard b*****d too. Laughing

That was my SPEC as well, just from all the plaintive posts in here about how much harder he was to kill in GUN than Hollister. Mr. Green So far I think the archetypes break down as follows:

Banker: Judah P. Benjamin
Sheriff: Silas R. Cain
Killer: Thomas Magruder
Kid: Janet Seeley
Gambler: Patrick Sullivan
Preacher: John C.H. Smith
Half-Breed: Francois Grouard
Drunk: Pierre Grouard

Cain's sort of in there by default, although I don't remember him doing anything particularly Sheriff-like yet.
_________________
These were the puzzles that would take a day, these were puzzles that would take a week, and these puzzles they'd probably never figure out until we broke down and gave them the answers. ... The Cloudmakers solved all of these puzzles on the first day.

PostPosted: Sun Nov 13, 2005 3:24 pm
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